I've never seen a composer explain her work in such a detailed, well edited, compelling, and inspiring way. The music is fantastic but the way you communicate and inspire with what you do seems otherworldy to me. I really hope you get a lot of work in this line, because I'm SO into seeing this kind of super detailed, technical (well timed plugin showing), and well written showcases of composer work. Anyway, big fan. Really hyped that you've become such a massively appreciated and loved composer by your own community.
I'm almost finished playing through the campaign (Chapter 10). Your music has been a highlight. The game is super-immersive. I've gotten chills throughout several parts. Some of the low strings you've used in numerous places have been amazing and added immensely to the sense of dread. You've done a great job of blending emotion with suspense, with intensity, dread, and more. Great work!
I don't play games, but this video presentation about the composing process and your wonderful soundtrack was fascinating to where I'm considering playing! When scoring a project such as this, do you create a template specific for this or use your mainstay? I wish I had 1/10th of your talent and drive. Sheesh...
You guys just bring new sound and feeling for soundtrack for my favourite game series. It fits really well for this universe. And definitely, the music is one of the strongest part of this game (especially the song with great Lena's voice and final Khan theme). Thank you for your great job! And special big thank to you Anne!
Thank you very much! It's like a genuine documentary! I've also gone through presets of Thrill and Mysteria and was like: I don't know what to do with this. Great for soundscaping a horror film, I guess. And don't get me wrong, GP01 Natural Forces was one of the first libraries I bought from Heavyocity, so I like soundscaping, but now I see how those are used - as well as Slate + Ash.
Great video, really highlights the process from commission, to briefing details, creative process and the demands of complex layering systems to evoke mood levels in Game Music. More so, the resulting full score is bang on contemporary with multiple styles and emotions. Awesome and very inspiring.
Excellent work Anne-Kathrin! Thank you for the ‘making of’ with your hindsight’s into your work processes. One can see that you enjoyed the experience. Let’s hope you get the chance to use your new gained skills in other games. Schöne Grüße von Leverkusen
Thanks for this great score. I follow your channel for quite a time now. My second hobby besides music has always been gaming. In recent years I completely switched over to playing exclusively VR titles. When I started up the new Metro game, I was thrilled to read your name right at the beginning. I had no idea, that your were involved in making this game. Really love your score and really enjoy the game. Thanks again!
Really cool! Thanks for this great video. It's incredible seeing how much sound design went into this, I liked the little glimpses into some of the libraries and plugins you used. The whole thing sounds deeply unsettling to my ears, exactly as it's meant to! Great video (and nice to see Michael Baugh who I recognise from the work he's done with Thinkspace)
This is AWESOME!! The score sounds sooo dope ! And I can really get the sense from this video alone that you and the team from Vertigo Games really put y'all all into making a really great experience for us gamers.
Wow! I really appreciate the music. Although I am not a gamer, it closely resembles my experience composing for dance companies. In my work, I often create a complete "story" or a series of standalone pieces. These formats enable a large work with a unified style, as well as a diverse selection of individual pieces for a more varied program. Thank you, Anne-Kathrin, for the video-it is both entertaining and informative, with fantastic music!
Absolutely amazing! Thanks for this wonderful deep insight in the creation process. Love the electric harp guitar theme... goosebumps. I hope it gets a worldwide release. Viele Gruesse aus Deiner alten Heimat. :)
This was such a great piece of work that you made. I'm not much of a gamer but I'm hoping that you make a video of the creation process in detail. Very nice. I'm also looking forward to your next Christmas film score. That should be another fine work.
I have so much respect for this woman; this composer: Anne-Kathrin Dern. She continues to show us what it takes to be a professional composer in the world of film and games, etc.. I feel so lucky to be living in this world at the same time as Anne-Kathrin Dern and the people with whom she surrounds herself.
I played the previous Metro Games and was very excited to see that you are the composer for this latest one! Thank you for creating this Making-Of video :)
@@KevinKuschel There are only a few composer who use Studio One and shares their workflow on YT and you're one of them, I just want to thank you for being helpful for people like me 🙏🏻
Every VST device you featured just got a boost in sales. Thank you for sharing your journey in an authentic way possible. Excellent live musicians and the many times you credit Mark for an amazing idea shows the reason you are an excellent leader. Great video format for presenting this information.
Simply amazing! Recently Cameron (Venus Theory) also revealed that he's been working on the music to the game Avowed, and now this with Metro Awakening...I love it!
Now I really have the urge to drive a motorcycle out onto an empty road, put on some sunglasses on a cloudy day, and play an epic harp guitar solo. But good stuff Anne, the soundtrack is great! Hopefully there's more projects that give you this level of freedom in your future! Also I'm realizing I need to put more thought into the sound design aspect of scoring, you got some really cool sounds going on there.
YOU ABSOLUTELY KILLED IT! the music was insane, the game is amazing. the entire team did a PHENOMENAL job. also, as a slav, (pole to be exact) the opening song was simply stunning.
5:39 would have been great to have heard the unedited, mixed and processed performance. To hear what it sounds like pre and then post editing yadda, yadda-yadda. Very cool for you to have shared this though.
I have never seen a video like this one on game music! Very interesting. And I like to hear you enjoyed it so much. I am not a gamer myself but I like that modern games are paying so much attention to the music. Well done Anne-Kathrin! I am curious if this music is available in Spotify as well. Going to look into it.
What a treat 🎉 I feel so happy and inspired. Never played any computer games except in the 90s dandy for a short while. But I love soundtracks, of course Jesper Kyd and alike. The book author Глуховский is also very cool, now in exile for obvious reasons.
Congratulations! Immediately recognizable musical themes and emotions. This truly is a win / win - for the franchise aswell as for your portfolio! I'm curious whether you needed to make any hardware changes due to the demanding advancements in CGI.
I hope this will be released as a soundtrack album. I haven’t played video games in years but I may start again soon. Steam has made things quite easy. Maybe I’ll get a chance to play this one.
Wow, cool! Leider hab ich kein VR-Headset, also muss ich mir den Soundtrack wohl anders Besorgen. Beneidenswert. Wollte nach meinem Sounddesign Studium genau sowas machen. Herzlichen Glückwunsch :)
Loom was/is such a great game! Our family's first game, I think back in 1994. then we broke our 7000$ PC when my brother and I fought about what to do next 😆 the repair of the computer cost over 1000$ 😮💨
Great video! It will be fantastic if you'll go deeper in gaming music layer - intensity system, it is very interesting how to work with complex ingame music, issues with complex harmony and instant transitions to other track, how do you solve it. I think it will be very usefull video, cause there are little information on youtube about this.
Very interesting, Madam AKD, thank you. Personnaly I would be interested to compose for video games, the challenge and the technic are realy interesting. And compose something to illustrate a canibal cult, yeah, I could like that! But my main problem is I don't play them. Honnestly I don't like video games at all! (And don't get me wrong, I've nothing against some canibal cults or other foreign cultures, I'm modern & open) , and consequently I don't know what the player could expect or like. I realy like the fact the people in the office had to sing the chant of the "worm priest" (yuck!!!) , so cool! But my main question about this video game is technical: they seem to make a lot of open fires and BBQ. And it's supposed to be undergroung. How they evacuate the smokes? Everybody is smelling like herrings before dying of suffocation? 😁
Hi Anne, I hope you’re well. I know it’s all personal choice…but, I'm in a bit of a pickle. I have got some very good deals on 3 libraries. Spitfire SSO $377, Steinberg iconica opus $350 (which i have been waiting for) and Berlin strings $270 I know Berlin is just a string library Time is running out, if it was you, which one? Many thanks Steve
Amazing video, Anne! Thank you so much! One question: As far as I know, most game developers won’t pay any performance royalties (BMI/ASCAP/GEMA etc.). All you get is a buyout fee. Was it the same with this project (if you’re allowed to say)?
This video is gold for someone like me who has just starting to make experience in the world of game composition, very inspiring! I see familiar products for hybrid score in the video, but for the orchestral parts do you use the libraries and templates you usually talk about in your videos or something more specific and modern sounding? (I noticed some images of Symphobia and Novo for example). I ask because many well-known and suggested libraries are meant to have a classical sound, with a strong hall reverb baked in that is difficult to control, whereas in video games I hear drier sounds, more controlled and modern. This video is a good example of the direction I'd like to take. Do you have any advice?
I've never seen a composer explain her work in such a detailed, well edited, compelling, and inspiring way. The music is fantastic but the way you communicate and inspire with what you do seems otherworldy to me. I really hope you get a lot of work in this line, because I'm SO into seeing this kind of super detailed, technical (well timed plugin showing), and well written showcases of composer work.
Anyway, big fan. Really hyped that you've become such a massively appreciated and loved composer by your own community.
This is amazing! The video is fantastic, and the score is absolutely awesome! Thank you again for allowing me to be part of this incredible project!
And your part is absolutely wonderful, Lena!
Your part was exquisite.
Thanks for showing the plug-ins!
I'm almost finished playing through the campaign (Chapter 10). Your music has been a highlight. The game is super-immersive. I've gotten chills throughout several parts. Some of the low strings you've used in numerous places have been amazing and added immensely to the sense of dread. You've done a great job of blending emotion with suspense, with intensity, dread, and more. Great work!
First of all, BIG CONGRATS!!! I wish this to be the first of many full soundtracks you'll make for games.
It sounds awesomely epic.
I don't play games, but this video presentation about the composing process and your wonderful soundtrack was fascinating to where I'm considering playing! When scoring a project such as this, do you create a template specific for this or use your mainstay? I wish I had 1/10th of your talent and drive. Sheesh...
Noticed the Amazonic VST. Love those. Used those a lot in my soundtracks a few years ago.
You guys just bring new sound and feeling for soundtrack for my favourite game series. It fits really well for this universe. And definitely, the music is one of the strongest part of this game (especially the song with great Lena's voice and final Khan theme). Thank you for your great job! And special big thank to you Anne!
Fantastic job and thanks for sharing the process and journey!
Love it, such a great score. Thanks for sharing this, and congrats to everyone involved.
Just outstanding ! Such a great and professional job has been done1 Thank you for this video. Very inspiring...
This is incredible! Everything sounds Perfect!!
OMG, I didn't know you made that! It's amazing!
Thank you very much! It's like a genuine documentary!
I've also gone through presets of Thrill and Mysteria and was like: I don't know what to do with this. Great for soundscaping a horror film, I guess.
And don't get me wrong, GP01 Natural Forces was one of the first libraries I bought from Heavyocity, so I like soundscaping, but now I see how those are used - as well as Slate + Ash.
Great video, really highlights the process from commission, to briefing details, creative process and the demands of complex layering systems to evoke mood levels in Game Music. More so, the resulting full score is bang on contemporary with multiple styles and emotions. Awesome and very inspiring.
Excellent work Anne-Kathrin! Thank you for the ‘making of’ with your hindsight’s into your work processes. One can see that you enjoyed the experience. Let’s hope you get the chance to use your new gained skills in other games.
Schöne Grüße von Leverkusen
Thanks for this great score. I follow your channel for quite a time now. My second hobby besides music has always been gaming. In recent years I completely switched over to playing exclusively VR titles. When I started up the new Metro game, I was thrilled to read your name right at the beginning. I had no idea, that your were involved in making this game. Really love your score and really enjoy the game. Thanks again!
Really cool! Thanks for this great video. It's incredible seeing how much sound design went into this, I liked the little glimpses into some of the libraries and plugins you used. The whole thing sounds deeply unsettling to my ears, exactly as it's meant to! Great video (and nice to see Michael Baugh who I recognise from the work he's done with Thinkspace)
This is AWESOME!! The score sounds sooo dope ! And I can really get the sense from this video alone that you and the team from Vertigo Games really put y'all all into making a really great experience for us gamers.
Wow! I really appreciate the music. Although I am not a gamer, it closely resembles my experience composing for dance companies. In my work, I often create a complete "story" or a series of standalone pieces. These formats enable a large work with a unified style, as well as a diverse selection of individual pieces for a more varied program. Thank you, Anne-Kathrin, for the video-it is both entertaining and informative, with fantastic music!
This is amazing! Thank you for sharing this!
Absolutely amazing!
Thanks for this wonderful deep insight in the creation process. Love the electric harp guitar theme... goosebumps.
I hope it gets a worldwide release.
Viele Gruesse aus Deiner alten Heimat. :)
This was such a great piece of work that you made. I'm not much of a gamer but I'm hoping that you make a video of the creation process in detail.
Very nice.
I'm also looking forward to your next Christmas film score. That should be another fine work.
I have so much respect for this woman; this composer: Anne-Kathrin Dern. She continues to show us what it takes to be a professional composer in the world of film and games, etc.. I feel so lucky to be living in this world at the same time as Anne-Kathrin Dern and the people with whom she surrounds herself.
Amazing video of the process and results - thanks for sharing this!
This is really great. I really appreciate you sharing this. I’m currently going to TSE so I can compose music and sound effects for video games.😊
Very interesting ! thanks !
This all sounds fantastic, what an awesome project. Congratulations!
Great job!
Thanks for this fantastic video.
It hit immediately on that opening in the game. I almost pulled the headset back off to look up the soundtrack
I played the previous Metro Games and was very excited to see that you are the composer for this latest one! Thank you for creating this Making-Of video :)
Ik heb al een hele tijd geen games gespeeld… Maar met deze muziek misschien toch weer eens proberen! Klinkt heerlijk immersive! Complimenten, Anne!
17:55 Tili Tili Bom! I think that was the perfect song to sing in this scenario. Amazing work!
NO WAY!! Had no idea who wrote the score of this. Congrats! :)
@@KevinKuschel There are only a few composer who use Studio One and shares their workflow on YT and you're one of them, I just want to thank you for being helpful for people like me 🙏🏻
Every VST device you featured just got a boost in sales. Thank you for sharing your journey in an authentic way possible. Excellent live musicians and the many times you credit Mark for an amazing idea shows the reason you are an excellent leader. Great video format for presenting this information.
Thank You, Anne-Kathrin!
Thank you so much, Anne, for preparing this kind of informative and full of effort videos 🙏🏼♥️👏🏼 always worths to watch 💯
Lovely 😍
Nice 👍!
Simply amazing! Recently Cameron (Venus Theory) also revealed that he's been working on the music to the game Avowed, and now this with Metro Awakening...I love it!
wow! thank you for this video
Very cool! Thanks for sharing so much with us. Looks like it was a lot of work but a lot of fun, too.
Now I really have the urge to drive a motorcycle out onto an empty road, put on some sunglasses on a cloudy day, and play an epic harp guitar solo. But good stuff Anne, the soundtrack is great! Hopefully there's more projects that give you this level of freedom in your future! Also I'm realizing I need to put more thought into the sound design aspect of scoring, you got some really cool sounds going on there.
Espectacular!
So awesome to know these more in detail
Congrats for all the project and everyone involved on music!
I had no idea you were involved in the game. What a pleasant surprise
Fantastic music, and what a voice!
YOU ABSOLUTELY KILLED IT! the music was insane, the game is amazing. the entire team did a PHENOMENAL job. also, as a slav, (pole to be exact) the opening song was simply stunning.
Great soundtrack. Great video!!
This is awesome! Music sounds fantastic.
Beautifully crafted sounds.
This was awesome. With more people would do stuff like this for their music.
5:39 would have been great to have heard the unedited, mixed and processed performance. To hear what it sounds like pre and then post editing yadda, yadda-yadda. Very cool for you to have shared this though.
Insane stuff!
Great work as always!
Damn... I guess I have to buy a VR headset now. Thank you for this.
Congratulations all! Sounds incredible! Good video too ^^
I have never seen a video like this one on game music! Very interesting. And I like to hear you enjoyed it so much. I am not a gamer myself but I like that modern games are paying so much attention to the music. Well done Anne-Kathrin! I am curious if this music is available in Spotify as well. Going to look into it.
And yes, it is!😃
Thank you very much!
loved it
What a treat 🎉 I feel so happy and inspired. Never played any computer games except in the 90s dandy for a short while. But I love soundtracks, of course Jesper Kyd and alike. The book author Глуховский is also very cool, now in exile for obvious reasons.
Loom was wonderful - loved that game :) ... Prolly not the most relevant comment but NICE ATMOS in the score :)
Awesome, and what a great game to score
Congratulations! Immediately recognizable musical themes and emotions. This truly is a win / win - for the franchise aswell as for your portfolio! I'm curious whether you needed to make any hardware changes due to the demanding advancements in CGI.
Bravo, Catherine!
Beautiful
great job!
Such a joy to see a composer seek out new instruments with their players rather than just new libraries 🙂
Very cool!
Awesome and amazing!
Getting Muriel Anderson to play the harp guitar part is like getting Bruce Lee to to the fight scene.
I hope this will be released as a soundtrack album. I haven’t played video games in years but I may start again soon. Steam has made things quite easy. Maybe I’ll get a chance to play this one.
Amazing stuff ;)
Wow, cool! Leider hab ich kein VR-Headset, also muss ich mir den Soundtrack wohl anders Besorgen. Beneidenswert. Wollte nach meinem Sounddesign Studium genau sowas machen. Herzlichen Glückwunsch :)
Loom was/is such a great game! Our family's first game, I think back in 1994. then we broke our 7000$ PC when my brother and I fought about what to do next 😆 the repair of the computer cost over 1000$ 😮💨
Fantastiche!
Bravo
Wow 😳❤👏🏼👏🏼👏🏼👏🏼
Great video! It will be fantastic if you'll go deeper in gaming music layer - intensity system, it is very interesting how to work with complex ingame music, issues with complex harmony and instant transitions to other track, how do you solve it. I think it will be very usefull video, cause there are little information on youtube about this.
Very interesting, Madam AKD, thank you.
Personnaly I would be interested to compose for video games, the challenge and the technic are realy interesting. And compose something to illustrate a canibal cult, yeah, I could like that! But my main problem is I don't play them. Honnestly I don't like video games at all! (And don't get me wrong, I've nothing against some canibal cults or other foreign cultures, I'm modern & open) , and consequently I don't know what the player could expect or like.
I realy like the fact the people in the office had to sing the chant of the "worm priest" (yuck!!!) , so cool!
But my main question about this video game is technical: they seem to make a lot of open fires and BBQ. And it's supposed to be undergroung. How they evacuate the smokes? Everybody is smelling like herrings before dying of suffocation? 😁
👏
Hi Anne, I hope you’re well. I know it’s all personal choice…but, I'm in a bit of a pickle. I have got some very good deals on 3 libraries. Spitfire SSO $377, Steinberg iconica opus $350 (which i have been waiting for) and Berlin strings $270
I know Berlin is just a string library
Time is running out, if it was you, which one?
Many thanks
Steve
@@stevescooking - SSO is probably the best bang for buck out of those choices.
@ Iconica sounds fantastic though. Haven’t seen many reviews on it though…thank you
❤
Loom
Wooo! First?!
that's hilarious that they put a setting to turn off spiders in the game itself haha
🎶💙
Great Post. Can you go into your deliverables. Are you using game audio connect into Wwise.
Excellent work!😎 What's the budget like for this kind of level?
Amazing video, Anne! Thank you so much! One question: As far as I know, most game developers won’t pay any performance royalties (BMI/ASCAP/GEMA etc.). All you get is a buyout fee. Was it the same with this project (if you’re allowed to say)?
This video is gold for someone like me who has just starting to make experience in the world of game composition, very inspiring! I see familiar products for hybrid score in the video, but for the orchestral parts do you use the libraries and templates you usually talk about in your videos or something more specific and modern sounding? (I noticed some images of Symphobia and Novo for example). I ask because many well-known and suggested libraries are meant to have a classical sound, with a strong hall reverb baked in that is difficult to control, whereas in video games I hear drier sounds, more controlled and modern. This video is a good example of the direction I'd like to take. Do you have any advice?
17:45 you're fucking creepy, staring like that
Not a gamer but .. wow! That is a complex project beautifully executed. How many plug-ins did you acquire for the project?