Three.js Shaders Tutorial (part 1/2) | Intro to GLSL Vertex and Fragment Shaders

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  • Опубликовано: 29 ноя 2024

Комментарии • 15

  • @tech3425
    @tech3425 2 года назад +3

    Phew! Thank you for that easy to understand intro to shaders! It seemed so complicated at first, but you made it really easy to understand. On a side note, those highschool trig classes really come in handy eh! 😅

    • @SuboptimalEng
      @SuboptimalEng  2 года назад +1

      For sure. I honestly never thought I'd need Trigonometry again, but it's been fun brushing up on those skills.

  • @TigrayPanda
    @TigrayPanda 2 года назад

    Nice tutorial. Expecting part 2 on shaders

    • @SuboptimalEng
      @SuboptimalEng  2 года назад +1

      Should be up in the next few days 😎

  • @100vivasvan
    @100vivasvan 2 года назад

    Superb Tuorial

  • @timetosleep8055
    @timetosleep8055 2 года назад

    very well explained, tyvm! 👍

  • @juanmacias5922
    @juanmacias5922 2 года назад

    This is awesome, thanks!

  • @gerry._.y
    @gerry._.y 9 месяцев назад

    0:26 do you mean different shader instead of no shader?

  • @danielocanto3968
    @danielocanto3968 2 года назад

    Hey, do you have the file you use in the video?

  • @ronolds6505
    @ronolds6505 Год назад

    This was a great tutorial. When I used "git clone" etc., it copied "all" the files over to my computer without a problem. However, when I open up the HTML file and run code, nothing shows up (no box). ??? What do you suppose I'm doing wrong? I see the code in the file ending in "jsx" (not an extension I'm familiar with). ??

    • @gabrieljreed
      @gabrieljreed Год назад

      This is a React app, so you'll have to run it using that. I believe the first or second video in this series goes over how to set up the React project!

  • @marccawood
    @marccawood Год назад

    Your definition of shaders was a bit iffy right off the bat but your example shows you dont get it. You don’t need a more powerful computer to run shaders - all you need is a GPU. A shader has nothing to do with lighting per se, it’s ultimately just a program which runs on the GPU with massive parallelism.

  • @alvarobyrne
    @alvarobyrne 2 года назад

    yiuyiouo