The thing about Def buffs and HP buffs is that they are pseudo buffs. They do so that they can advertise it as a buff, but in reality, it changes is probably 1% of encounters
She's just a sitting duck in a team fight. nothing changed. 1v1 she can win using all magic or mixed build because she can dash to avoid hits or dash and use her to dodge stuns. But in a team fight, if you go in, someone will stun you or you get hit by something and there's no avoiding it since you used your dash for the first dodge. You have to build her tanky but that's a big sacrifice.
she's like a time bomb waiting to explode, a buff damage could make her so OP and a little nerf could make her so useless, she needs a rework on her stats somehow.
Tbh i rather they just let her passive can be proc with autoattack. She play like battlemage if you againts figther or tank, but suddenly she need to be play like assassin when againts squishy especially mm ESPECIALLY MM because how big sustain and more accesible for sustain compared to her (even with 15% lifesteal, that number enough to survive againts her) If you keep insist to buff her number, i'm sorry but i don't want to experience overloaded true damage creep just like in mlbb. We are talking true damage hero that can sustain at same time
@@vandlassie8478 her adjustment in CN are really good, her first skill became her priority skill to deal damage, and her 2nd just exist to activate her passive, this allow her to be more versatile in more lanes and can easily poke enemy with her 1st skill and dealing a huge damage at the same time, she is difficult to be adjust but this one is actually make her gameplay way more better
There is a way to make her viable but it might make her broken. The problem I see is that she needs to be close and in doing so it makes her an easy target especially since she's a mage. Her s2 dash helps her but it only helps her for that 1 time and anything after she's either dead or manages another dash. To fix this, make her s2 dash stack upto 3 times like tulen, or kongming. With 3 stacks it would allow her to go in, first dash to avoid any damage or stun, 2nd dash to avoid additional damage/stun and the 3rd to either dodge again or chase.
If that's the case, then they'd have to remove the CDR mechanic on successful dash because otherwise it'll be REALLY broken (just imagine Diaochan dashing away twice when she failed her combos). The problem if it's applied (Skill 2 with stacks but without the CDR) is at that point, why not just use Kongming ? Honestly, all she needs to become viable is by improving her animations to reduce that small stutter after she casts her skills. In other words, make her combos feel as smooth or at least closer to Jing's ult dance
Or maybe increase the range on her skill 2 because the current range is absolute garbage and unless you're hugging the enemies it doesn't even hit. Also they need to remove that AOE BS on her ulti. Rather than that, the ulti should make her enter a buffed mode like Shi's ulti which decreases her S1 and S2 CD for a few seconds.
She's supposed to be played as a poker and jump in the fight only when the timing is right. She can still outplay very well and she needs to jump in and out of team fights and be on the backline a little bit. It's like you all want her to be in the forefront just dodging everything.
she's not tanking damage. her s2 dash, if timed correctly, she can avoid damage and stuns. it's similar to li bai when he uses the skill that makes a circle around him. it allows him to dodge damage and stuns when timed correctly.
The bigger buff is on her Skill 1's faster animation, so she doesn't have to wind up as much as before. She's still not that good of a pick though unless you REALLY despise assassins and want to make their game miserable
@@youagain8447 I main daji in the mid lane and yes i agree clearing minion waves with her is very slow so i cant rotate as offten to help my team but she is very fun to use especially if ur ahead in gold or you have reach the late game and what ppl dont understand is that with daji u use dif combos for dif hero eg wukong to counter use ult first then second skill, ur ult will alr counter his second ablity and he will die daji is all about being really sneaky and keep in mind they are waiting for u to use ur cc skill so i love to just ult and save my second skill for the real target a good daji player will hardly ever being seen on the mini map
@@RJ_tz I hope the dev pick up and continue with her scrapped rework where after using up all her skills, the next skill is enhanced (double-wave Skill 1, Skill 2 bounces to multiple targets, increased ult's projectiles), that could've solved her numerous issues, from her slow wave clear to her non-existent teamfight presence
her CN adjusment are way more good, especially if you put her in clash lane. she still squishy and really slow to deal damage, Lauriel still better in any way...
1. Range buff on S2 projectiles because the range is absolute garbage on it rn esp since she's squishy as hell. 2. Ulti being a mode rather than on field AOE go outside the field and goodbye CDR. 3. S1 has slow effect the damage on S1 sucks and it literally has no extra effect. Give it a slow at least ffs. These buffs might make her usable. Until then she'll remain unused in ranks for me because she's just a sitting duck.
The thing about Def buffs and HP buffs is that they are pseudo buffs. They do so that they can advertise it as a buff, but in reality, it changes is probably 1% of encounters
And the numbers itself aren't that big either. I mean, she only gets around +150 base HP while Nezha got +400 base HP
She's just a sitting duck in a team fight. nothing changed.
1v1 she can win using all magic or mixed build because she can dash to avoid hits or dash and use her to dodge stuns.
But in a team fight, if you go in, someone will stun you or you get hit by something and there's no avoiding it since you used your dash for the first dodge. You have to build her tanky but that's a big sacrifice.
idk why are they afraid of buffing her damage, her first skill could use a buff at least, feels so useless
she's like a time bomb waiting to explode, a buff damage could make her so OP and a little nerf could make her so useless, she needs a rework on her stats somehow.
Tbh i rather they just let her passive can be proc with autoattack. She play like battlemage if you againts figther or tank, but suddenly she need to be play like assassin when againts squishy especially mm ESPECIALLY MM because how big sustain and more accesible for sustain compared to her (even with 15% lifesteal, that number enough to survive againts her)
If you keep insist to buff her number, i'm sorry but i don't want to experience overloaded true damage creep just like in mlbb. We are talking true damage hero that can sustain at same time
@@vandlassie8478 her adjustment in CN are really good, her first skill became her priority skill to deal damage, and her 2nd just exist to activate her passive, this allow her to be more versatile in more lanes and can easily poke enemy with her 1st skill and dealing a huge damage at the same time, she is difficult to be adjust but this one is actually make her gameplay way more better
There is a way to make her viable but it might make her broken.
The problem I see is that she needs to be close and in doing so it makes her an easy target especially since she's a mage. Her s2 dash helps her but it only helps her for that 1 time and anything after she's either dead or manages another dash.
To fix this, make her s2 dash stack upto 3 times like tulen, or kongming. With 3 stacks it would allow her to go in, first dash to avoid any damage or stun, 2nd dash to avoid additional damage/stun and the 3rd to either dodge again or chase.
If that's the case, then they'd have to remove the CDR mechanic on successful dash because otherwise it'll be REALLY broken (just imagine Diaochan dashing away twice when she failed her combos). The problem if it's applied (Skill 2 with stacks but without the CDR) is at that point, why not just use Kongming ?
Honestly, all she needs to become viable is by improving her animations to reduce that small stutter after she casts her skills. In other words, make her combos feel as smooth or at least closer to Jing's ult dance
Or maybe increase the range on her skill 2 because the current range is absolute garbage and unless you're hugging the enemies it doesn't even hit. Also they need to remove that AOE BS on her ulti. Rather than that, the ulti should make her enter a buffed mode like Shi's ulti which decreases her S1 and S2 CD for a few seconds.
She's supposed to be played as a poker and jump in the fight only when the timing is right. She can still outplay very well and she needs to jump in and out of team fights and be on the backline a little bit. It's like you all want her to be in the forefront just dodging everything.
I personally myself never play mid but everytime i meet her as enemy she could tank insane amount of damage which is really annoying
she's not tanking damage. her s2 dash, if timed correctly, she can avoid damage and stuns. it's similar to li bai when he uses the skill that makes a circle around him. it allows him to dodge damage and stuns when timed correctly.
@@TheSnoopycloneah thanks for the info
Do daji next i think her increase in range for skill 1 is really helpful to last hit minions wihtout steping out of lane too much
The bigger buff is on her Skill 1's faster animation, so she doesn't have to wind up as much as before. She's still not that good of a pick though unless you REALLY despise assassins and want to make their game miserable
@@youagain8447 I main daji in the mid lane and yes i agree clearing minion waves with her is very slow so i cant rotate as offten to help my team but she is very fun to use especially if ur ahead in gold or you have reach the late game and what ppl dont understand is that with daji u use dif combos for dif hero eg wukong to counter use ult first then second skill, ur ult will alr counter his second ablity and he will die daji is all about being really sneaky and keep in mind they are waiting for u to use ur cc skill so i love to just ult and save my second skill for the real target a good daji player will hardly ever being seen on the mini map
@@RJ_tz I hope the dev pick up and continue with her scrapped rework where after using up all her skills, the next skill is enhanced (double-wave Skill 1, Skill 2 bounces to multiple targets, increased ult's projectiles), that could've solved her numerous issues, from her slow wave clear to her non-existent teamfight presence
@@youagain8447 shes gonna get auto ban for sure when it comes out her fox mode is just too op imagine crucial cc x4 by daji😂
her CN adjusment are way more good, especially if you put her in clash lane. she still squishy and really slow to deal damage, Lauriel still better in any way...
Is mozi
That robot, a good ban? I've seen people say to ban him
@@mayura7210 no
Usually depends if your team has a lot of mobility
Can you tell me how to change the language in the game king of glory?
@@រ៉ាត់ទីសុី china server don't have any languange
@ Can the voice be changed?
no
1. Range buff on S2 projectiles because the range is absolute garbage on it rn esp since she's squishy as hell.
2. Ulti being a mode rather than on field AOE go outside the field and goodbye CDR.
3. S1 has slow effect the damage on S1 sucks and it literally has no extra effect. Give it a slow at least ffs.
These buffs might make her usable. Until then she'll remain unused in ranks for me because she's just a sitting duck.
Is shi worth it to ban In ranked?
Not quite
None of the new heroes after Augran are ban worthy.
How to counter this pitch😂😂?
any layer of CC can easily kill her
shes kinda clash laner-ish idk
you can actually play her in clash