How shall I read two bytes from single message each other to it's own variable? Do I need any kind of array shifting or plugin will shift array by itself?
i am having an error in which it says "you cannot install this plugin as it is already installed to all compatible engines" but i cant find it when i open networking tab or just search for it in plugin option
hi, how i get the data in real time, cause show only once the string, im using a python server, and i choose connection.sendall() and not showing in project.
Hello, I managed to replicate your example and connect to my python server. I run the simulation, it connects me to my server. From my server, I can send strings that my unreal engine can read. But I would like when I go over a colision, unreal engine send a new message to my python server, and I can't. I guess I'm forgetting to do something ... Could you help me? Thank you
@@RajeshSachdevT I did not understand what you answered ... How can I make an object that connects me to my server, and make other objects that call if I'm connected, send a message to the server? Thank you
@@punishedproduct @Punished Productions oh ok, will have to revisit the code as haven't touched unreal in past few months, I usually send various values as a string seperated by a delimiter, at receiving end you just split received string by delimiter and convert that part of string back to integer/ float etc for use.
Straight to the point! ... but that alert on what it seemed to be a muted video blew my ear 😂😂😂
Thanks for sharing..
so. TCPSockets sends and receive only one message per turn isn't ?
How shall I read two bytes from single message each other to it's own variable? Do I need any kind of array shifting or plugin will shift array by itself?
Hello~ Thanks to your helpful Video. ^^ And I have a question that how to send string to Server? I hope Chatting with Server(Custom GPT).
i am having an error in which it says "you cannot install this plugin as it is already installed to all compatible engines" but i cant find it when i open networking tab or just search for it in plugin option
hi, how i get the data in real time, cause show only once the string, im using a python server, and i choose connection.sendall() and not showing in project.
this have a problem, when u load a new level, socket is closed...
Can we do port forwarding with this plugin.
Hello,
I managed to replicate your example and connect to my python server. I run the simulation, it connects me to my server. From my server, I can send strings that my unreal engine can read. But I would like when I go over a colision, unreal engine send a new message to my python server, and I can't. I guess I'm forgetting to do something ... Could you help me?
Thank you
Didn't get "go over a collision" Part, pls eloborate.
@@RajeshSachdevT
I did not understand what you answered ...
How can I make an object that connects me to my server, and make other objects that call if I'm connected, send a message to the server?
Thank you
@@RajeshSachdevT how do we send integer data out of ue4 to our server?
@@RajeshSachdevT Im pretty sure that's what he's asking.
@@punishedproduct @Punished Productions oh ok, will have to revisit the code as haven't touched unreal in past few months, I usually send various values as a string seperated by a delimiter, at receiving end you just split received string by delimiter and convert that part of string back to integer/ float etc for use.
can you make this with hercules
How can I send data use this plugin?
Use plugin from this:
github.com/ue4plugins/JSONLiveLink
and send following string over UDP
'{"EditorActiveCamera":[{"Type": "CameraAnimation"},{"Location": [-802.9778, -172.124338, 643.369150],"Rotation": [-0.0235417670, 0.200008, 0.0148016, 0.9794137833],"Scale": [1, 1, 1],"Values": [0, 1.5,1] }]}
'