UE4 TCP socket connection as a client

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  • Опубликовано: 18 сен 2024
  • Using Spartans "TCP Socket Plugin" from Epic Marketplace.

Комментарии • 18

  • @RamirosLab
    @RamirosLab 2 года назад +2

    Straight to the point! ... but that alert on what it seemed to be a muted video blew my ear 😂😂😂

  • @desarrollou71x72
    @desarrollou71x72 Месяц назад

    Thanks for sharing..
    so. TCPSockets sends and receive only one message per turn isn't ?

  • @AlexeyDFilimonov
    @AlexeyDFilimonov 2 года назад

    How shall I read two bytes from single message each other to it's own variable? Do I need any kind of array shifting or plugin will shift array by itself?

  • @user-gq2ip2po6j
    @user-gq2ip2po6j 10 месяцев назад

    Hello~ Thanks to your helpful Video. ^^ And I have a question that how to send string to Server? I hope Chatting with Server(Custom GPT).

  • @demonfury9796
    @demonfury9796 Год назад

    i am having an error in which it says "you cannot install this plugin as it is already installed to all compatible engines" but i cant find it when i open networking tab or just search for it in plugin option

  • @henriquecariboni1357
    @henriquecariboni1357 3 года назад

    hi, how i get the data in real time, cause show only once the string, im using a python server, and i choose connection.sendall() and not showing in project.

  • @winchatheone
    @winchatheone 2 года назад

    this have a problem, when u load a new level, socket is closed...

  • @prolevel6927
    @prolevel6927 3 года назад

    Can we do port forwarding with this plugin.

  • @brunogrimonpont9041
    @brunogrimonpont9041 2 года назад

    Hello,
    I managed to replicate your example and connect to my python server. I run the simulation, it connects me to my server. From my server, I can send strings that my unreal engine can read. But I would like when I go over a colision, unreal engine send a new message to my python server, and I can't. I guess I'm forgetting to do something ... Could you help me?
    Thank you

    • @RajeshSachdevT
      @RajeshSachdevT  2 года назад

      Didn't get "go over a collision" Part, pls eloborate.

    • @brunogrimonpont9041
      @brunogrimonpont9041 2 года назад

      @@RajeshSachdevT
      I did not understand what you answered ...
      How can I make an object that connects me to my server, and make other objects that call if I'm connected, send a message to the server?
      Thank you

    • @punishedproduct
      @punishedproduct 2 года назад

      @@RajeshSachdevT how do we send integer data out of ue4 to our server?

    • @punishedproduct
      @punishedproduct 2 года назад

      @@RajeshSachdevT Im pretty sure that's what he's asking.

    • @RajeshSachdevT
      @RajeshSachdevT  2 года назад +1

      @@punishedproduct @Punished Productions oh ok, will have to revisit the code as haven't touched unreal in past few months, I usually send various values as a string seperated by a delimiter, at receiving end you just split received string by delimiter and convert that part of string back to integer/ float etc for use.

  • @dorukuslu8314
    @dorukuslu8314 3 года назад

    can you make this with hercules

  • @ericliu2238
    @ericliu2238 3 года назад

    How can I send data use this plugin?

    • @RajeshSachdevT
      @RajeshSachdevT  3 года назад

      Use plugin from this:
      github.com/ue4plugins/JSONLiveLink
      and send following string over UDP
      '{"EditorActiveCamera":[{"Type": "CameraAnimation"},{"Location": [-802.9778, -172.124338, 643.369150],"Rotation": [-0.0235417670, 0.200008, 0.0148016, 0.9794137833],"Scale": [1, 1, 1],"Values": [0, 1.5,1] }]}

      '