Even though I don't really play him anymore, Potemkin will always have my heart for being the character that got me into fighting games. Seeing videos of people getting rolled by multiple busters, or heat knuckle wall breaks really hyped me up and was the final push for me to start playing. He was the character i won my first few celestial challenges with in the early months of ggst and I doubt I would be playing these games at all without him. He also opened up the gateway into heavyweights in general which i stay true to maining Goldlewis, learning Bedman?, robot in yomi, and undecided between starting with Marissa or Zangeif when sf6 drops.
Potemkin was also my gateway into Goldlews after seeing how unfavourable it is for Potemkin. It’s also funny how you can put amor on every thing when playing the robot in yomi
@@typhoonbh im mad that people like guilty gear its fucking ugly half made and all the players have deep seated mental issues. are you mad one person doesnt like potemkin?
its like you will put up with anything as long as you dont have to put your own work in and can just suck dick in discord and get the op tech on day 1, (0 intention of playing in tournament), 1 so u can exclusively use it on new players because you fucking dodge everyone your level or higher
I think Tekken really diversified the simple rock paper scissors of attack,block or throw with throw breaks and chickens basically making it so every action has a possible counter but there's still benefit to performing the action even if it's just to gain a positional advantage. Tekken seems to have introduced comboing FROM a throw instead of always used having been comboing into a throw as well. Although sometimes they take it too far with things like Marduk's tackle which is basically a just frame 50/50 that will kill you if used in the right combo
Yeah Tekken throws are a whole different world, its cool that some throws have multiple throw breaks so that it isn't over if you miss once. Also the takedown mechanic is cool too.
Not every action has counter. Generic df1 into sidestep is i13 mid and -1 on block, makes enemy's jab whiff and too fast to be countered with homing move, you can just block homing and take the turn. Only possible option is mirror-sidestep on hard read and hope enemy whiffs. And it counters only df1 -> df1, there is unlimited options with df1 -> highcrush low CH launcher or df1 -> sidestep -> df1 -> sidestep loop that just bullies Kazuya, or df1 -> homing. And you are afraid of challenging enemy on -1 because those filthy frauds with generic df1 also has low CH hit confirmable launchers. Brainded stupid womans like Kazumi, Josie, Nina, Anna, Julia, Lidia, Miguel, Feng, Claudio, Lars, Lee.
@@typhoonbhit is, i love tekken throws and especially king, prolly the most grappler grappler to ever grappler As for tackles, maybe theyd be funny ton use at some point in other games
But do throws in Tekken even work? I watched a Rooflemonger video on Virtua Fighter and in one of the comments, he said that he prefers VF and DoA over Tekken because throws are actually useful in the former two.
@@Maver1ck101 throws in tekken work depending on game, if its any game before 7, then its a really harsh execution check, in 7, they work fairly well online unless youre fighting very experienced players Otherwise, king and armor king have throws with different breaks but with the some animation, so with certain set ups its literally a guess into a lot of dmg n oki I never played VF or DoA so i dont know how they work
Wow dude the YT algo is working overtime! Awesome quality video, very well explained and eloquent. The throw is gonna be even more hype when SF6 comes out. Now the throw is a real neutral reset with all the distance it makes between the characters. A real reward for teching a throw. The shimmy meta is gonna be crazy. Liked and subbed.
The street fighter 2 example is interesting because the original version had no throw teching whatsoever. They added it in later because the mechanic caused so much salt.
I have seen a heavy increase in Grappler content, and I am pleased because I foresee a good future for the grappler archetype with these new installments
Coming from DBFZ, where the universal throw is 26 frames iirc to Strive where it's 2 was pretty crazy. It went to a pretty useless mechanic without heavy conditioning to one that's important in most matchups, always an option on defense or offense.
My favorite trick is playing characters with minus-on-block jump-ins, spamming the move at the start of the match, and then just forward jumping into throw once the opponent is conditioned to hold block.
Yoo idk why I didn't get notified for this one, it's gotta be one of my favorite video from you, great editing! Also when I look up "typhoon Brawlhalla" I find your channel soon, we'll be able to just search for "typhoon" and get the same results, keep going.
I may add to the Grappler thing: Android 16: The Fastest Grappler ever. He is an unique case because he breaks most of the standard Grappler things. His grabs are slow, at least compared to the Standard Grabs of Fighting games, and his grabs dont do as much Damage as your standard grappler, but his combos are centered around chaining Grabs mostly, he also has Ranged options in his 5S/j.5S too, unlike most grapplers, even alongside a Great Assist, and well, standard speed like the rest of the cast.
And then there's Tager. he's got a projectile faster than a Bugatti Chiron. 2 grounded command grabs that can link to his "no ukemi for you" button that puts you in an uncomfortable range to get grabbed again. An air command grab that's invul on start-up and a wonky hitbox. An anti-air grab that also links to his "no ukemi for you" button. And a delayable command grab super that deals damage comparable to my student loans. And did I mention that he can magnetize you so his motion inputs, drive, and command grabs pull you towards him? Yet Tager gets bodied by Jesus kick, Milf the phantom, Hakkymans, Susan, Paddle guy, The Sword sisters, Burakku rakku sutinngaaaaa, Drill guy, basically half the character select screen (no, Rachel doesn't count. And Carl, Carl dies in two grabs). BlazBlue is whack, I tell you.
Great video bro! Loved it. What is the song towards the end of the vid talking about pot's Kara strategy? I recognized it but don't remember what it's from. Take care!
I can't really say whether or not throws need to be toned down because most fighting game series (and sometimes even different games within a series) handles them a little differently. One of my favorite fighting games is Pokken, and throws have an important role there. The generic throw that every character has is a guaranteed way to cause a Phase Shift, and it also plays into the RPS mechanic by beating counter attacks but losing to regular attacks. They're also on average stronger than generic throws in other fighting games, so 'taking the throw' isn't always the best idea. At the same time, the attacker has to consider how their position will change after the throw, because one that results in a wall-blast will deal extra damage but also launch the opponent to the other side of the stage, effectively losing the advantage you could have had by keeping them in the corner. Also as a grappler player my favorite always has been and always will be Tager, but I've never played BlazBlue competitively so it's hard for me to articulate why I like him more than others.
I have a soft spot for Bullet from Blazblue. A "non big heavy guy" Grappler that focuses primarily on extremely cool looking combos, complete with explosions and fire effects, is just too dope for me not to love. I just wish I was better at her, and that some of her grabs didn't count as "attacks" (specifically 623B, not counting her basic D Drives cause those being raw grabs would be silly). She also has my single favorite Grab in any fighting game, though there's stiff competition. Aerial 623C (reverse) 623D with full bullet gauge is... immaculate. It may not have the raw oomph of a Genesic Tager Buster or a Potemkin Buster, but the impute, arc, and explosive finish are just satisfying, as is the damage.
I expected mention of grabs in smash. Super annoying and advantageous for some characters, like Mario who can turtle up until he gets an opening for a grab>throw>up tilt spam
I don’t like grapplers usually but i do love my command grabs Think about heavy hitting damage dealers that also have a command grab and advancing move Like sol ganon and geese I don’t like it when my gameplan revolves around throws But a sick command grab adds a lot imo if its not the main thing the character revolves around
being a main feature of the genre, throws are often executed well, and i definitely appreciate the pure 50/50 energy that strike/throw mixes bring. however, my favorite FG happens to not have them, so i also personally understand the appeal of a system specifically designed to function without them.
Grapplers are my worst nightmare, i don't now why, but they tilt me so hard (i'm a new in fighting games complexity stuff, only play for fun when young)
I disagree, meterless moves shouldn’t have cooldowns unless you’re saying Potemkin buster should cost meter but even then that’s his main source of damage
@@typhoonbh that’s the point i’m trying to make, it shouldn’t be his, almost , only source of damage the devs should make him have more moves maybe not to the point that he has a full arsenal of moves but maybe diversify his throws and grapples, (and frankly I’d love to see an instant kill version of the heavenly potemkin buster ). This comes back to the meter idea you pitched, making it use meter but it would be redondant with the H.P.B* but i thought on giving him a time where he can’t chain two or three busters in one combo , I was thinking of maybe giving him frames doesn’t enables chains of grapples but enabling him to start a new combo we his pre-exising moves coupled with animations that shows how his battles have impacted him throughout the years linking this impossibility of chaining potemkin buster after P.B** to his lore as he is a soldier, or if it’s not possible maybe make it harder to pull out. Note: H.P.B: Heavenly Potemkin Buster P.B: Potemkin Buster (don’t want to create confusion between Potemkin buster and princess bubblegum)
Grapplers are like zoners - horrendously dull and frustrating to face but immensely fun to play as. I wish they'd never been made so that people could focus on footsies and frames (the bits of fighting games that make them truly unique from other competitive games), but here we are. Harada bless the grapplers, Daisuke bless the busters.
Gotta have all ends of the spectrum to enjoy the characters that fall between it. Even if you don't like grapplers/zoners think of it as a necessary evil.
Grapplers make you play lame to beat them. You gotta avoid armor and zone them out and structure your pressure weirdly and stuff like that. And they usually aren't that good, so it's not really that fun to fight them either since it never feels like a fair fight (except you know they will destroy you on a single wrong move). And when they are good they're usually just straight up gimmick machines. But... I get that they are fun to play -- if you think guessing right 3 times is interactive and exciting gameplay. Anyway, I'm sure grappler players are definitely not all degenerates and are perfectly nice and well-adjusted individuals. (This comment was made by the Ramlethal gang -- definitely also not degenerates)
@@lunafoxfire man it's not just a guessing game. Partly ofc but it's also good for fundamentals and hear me out on this. You usually need solid defense bc no reversal and the slow movement, you need game knowledge to punish unsafe stuff as hard as you can and you especially need to know your oki situations to make the most out of a knockdown. Also you're more inclined to learn your opponents habits to get a good read on their defensive measures. Shit can be frustrating but even if its kind of a clown fiesta you learn the game better than rushdowns or zoner who can rely on their strength in neutral to win. Also grabbing conditioned people 3 times in a row is funny af and you can't tell me otherwise
i dont play grappler, im more of a rushdown high risk high reward characters. but that one time i tried using grappler i was like, holy hell that's awesome. but yeah, still wont main a grappler though 😂
@@typhoonbh I am fairly certain that you can grab someone in hitstun/ in the air, hitboxes permitting. The power of the grab has been declining for 20 years.
My favorite grappler is Tina Armstrong. She's my main in DOA5 Last Round. Her various combo strings are really fun for me and she also isn't super slow like grapplers in other games, plus she isn't bad to look at either.
I love Skullgirls for this reason No 'respect the pressure' or the idea that you are better off taking the low throw dmg U get grabbed, you get the small damage AND u r left wide open for a combo
I don't play grapplers, but one time I was messing around with Jack-O against my buddy in Strive, and upon stealing a round with Forever Elysion Driver I felt a strange rush I had never experienced in a fighting game before
i actually picked up ggst sol as a pure gimmick instead of actually learning a full toolkit i almost exclusively use dp and command grab which uses the same input so it's by far the fastest i've ever picked up any character extremely entertaining character to whip out against your friends because as soon as you win an interaction with it you just put them in hardcore rps; truly the ultimate strike/throw
Makoto is my favorite fighting game character because of how she tips the strike/throw dynamic on its head. Giving her the opportunity to get an attack's worth of follow up off her command throw means "take the throw" is actually really bad advice against her, and opponents are always forced to play the 50/50 as though both outcomes are the same. In that way, she's kinda the truest half-grappler in fighting games, because she gets identical reward off of a command grab vs off of a strong hit, and is equally incentivized to go for either option
@@videoclunk4731 what???? dude I was literally her age (in SF4) when I first started playing her and fell in love with her, and she's an adult in third strike anyways
That grab transition at 1:34 was really clean
Thanks!
Seconded. That was gorgeous
yah it was
fr
i laughed so hard at ryu throwing bison non stop
He took "take the throw" too seriously
The empty jump lmao
It's a bison so you know what...deserved
dude that sequence is pure fucking gold what the fuck was that
Died honorably
Even though I don't really play him anymore, Potemkin will always have my heart for being the character that got me into fighting games. Seeing videos of people getting rolled by multiple busters, or heat knuckle wall breaks really hyped me up and was the final push for me to start playing. He was the character i won my first few celestial challenges with in the early months of ggst and I doubt I would be playing these games at all without him.
He also opened up the gateway into heavyweights in general which i stay true to maining Goldlewis, learning Bedman?, robot in yomi, and undecided between starting with Marissa or Zangeif when sf6 drops.
Potemkin was also my gateway into Goldlews after seeing how unfavourable it is for Potemkin. It’s also funny how you can put amor on every thing when playing the robot in yomi
jesus is this how bad things have got. people are being inspired by a move doing too much damage. no wonder everyone just uses macros now
@@videoclunk4731 are you mad that people like Potemkin?
@@typhoonbh im mad that people like guilty gear its fucking ugly half made and all the players have deep seated mental issues.
are you mad one person doesnt like potemkin?
its like you will put up with anything as long as you dont have to put your own work in and can just suck dick in discord and get the op tech on day 1, (0 intention of playing in tournament), 1 so u can exclusively use it on new players because you fucking dodge everyone your level or higher
I think Tekken really diversified the simple rock paper scissors of attack,block or throw with throw breaks and chickens basically making it so every action has a possible counter but there's still benefit to performing the action even if it's just to gain a positional advantage. Tekken seems to have introduced comboing FROM a throw instead of always used having been comboing into a throw as well.
Although sometimes they take it too far with things like Marduk's tackle which is basically a just frame 50/50 that will kill you if used in the right combo
Yeah Tekken throws are a whole different world, its cool that some throws have multiple throw breaks so that it isn't over if you miss once. Also the takedown mechanic is cool too.
Not every action has counter. Generic df1 into sidestep is i13 mid and -1 on block, makes enemy's jab whiff and too fast to be countered with homing move, you can just block homing and take the turn. Only possible option is mirror-sidestep on hard read and hope enemy whiffs. And it counters only df1 -> df1, there is unlimited options with df1 -> highcrush low CH launcher or df1 -> sidestep -> df1 -> sidestep loop that just bullies Kazuya, or df1 -> homing. And you are afraid of challenging enemy on -1 because those filthy frauds with generic df1 also has low CH hit confirmable launchers. Brainded stupid womans like Kazumi, Josie, Nina, Anna, Julia, Lidia, Miguel, Feng, Claudio, Lars, Lee.
@@typhoonbhit is, i love tekken throws and especially king, prolly the most grappler grappler to ever grappler
As for tackles, maybe theyd be funny ton use at some point in other games
But do throws in Tekken even work? I watched a Rooflemonger video on Virtua Fighter and in one of the comments, he said that he prefers VF and DoA over Tekken because throws are actually useful in the former two.
@@Maver1ck101 throws in tekken work depending on game, if its any game before 7, then its a really harsh execution check, in 7, they work fairly well online unless youre fighting very experienced players
Otherwise, king and armor king have throws with different breaks but with the some animation, so with certain set ups its literally a guess into a lot of dmg n oki
I never played VF or DoA so i dont know how they work
This is top tier editing and production. Nice job sir💥
Much appreciated!
ooh top tier hardcore gaming refernce
@@videoclunk4731 You are painfully stupid. Your ignorance is the sorrow of Mankind.
Wow dude the YT algo is working overtime! Awesome quality video, very well explained and eloquent. The throw is gonna be even more hype when SF6 comes out. Now the throw is a real neutral reset with all the distance it makes between the characters. A real reward for teching a throw. The shimmy meta is gonna be crazy. Liked and subbed.
I used to hate throws but after taking time to understand them they're really fun.
The street fighter 2 example is interesting because the original version had no throw teching whatsoever. They added it in later because the mechanic caused so much salt.
I have seen a heavy increase in Grappler content, and I am pleased because I foresee a good future for the grappler archetype with these new installments
2023 is the year of the grappler
We found the grappler player. Get 'em boys.
@@E_Fig05 Bet, Third Strike, Fightcade, look for TenguManDWN57
@@tengudwn57 Woah. I just watched one of your tournaments. My respect goes to anyone who can competitively play street fighter.
@@E_Fig05 Never competed in a tournament my friend, hell I'm too afraid to play ranked. But one day, I would surely like to.
Coming from DBFZ, where the universal throw is 26 frames iirc to Strive where it's 2 was pretty crazy. It went to a pretty useless mechanic without heavy conditioning to one that's important in most matchups, always an option on defense or offense.
My favorite trick is playing characters with minus-on-block jump-ins, spamming the move at the start of the match, and then just forward jumping into throw once the opponent is conditioned to hold block.
this is very well edited!
Glad you liked it!
that triple command grab sent him to oblivion bro had a spot in his head rent free
My favorite grappler is Super Broly in DBFZ. He has an aerial grab that wall bounces for combos and gets me hyped everytime.
Lmao the not gonna sugarthrow it YOMI Hustle Robot tackle threw me off guard
Nice vid. I like SFV Mika a lot and Clark from KOF.
The sound of clanging sandals triggers my PTSD if you understand what that means.
Seeing YOMI Hustle at the beginning made me so happy
Really good video essay good mix of personality and video essay also really good editing and transitions
Thank you!
Love how you isolated the sprites, honestly a stroke of production genius 🔥
My new favourite FG video essay channel ❤
I'm glad you're enjoying the content!
Yoo idk why I didn't get notified for this one, it's gotta be one of my favorite video from you, great editing! Also when I look up "typhoon Brawlhalla" I find your channel soon, we'll be able to just search for "typhoon" and get the same results, keep going.
My favourite grappler is Ky Kiske. Run up grab is our most powerful weapon!
That 6 or 7 throws on Bison from Ryu
Jesus he was in his That man's head
The ultimate conditioning
I may add to the Grappler thing:
Android 16: The Fastest Grappler ever.
He is an unique case because he breaks most of the standard Grappler things.
His grabs are slow, at least compared to the Standard Grabs of Fighting games, and his grabs dont do as much Damage as your standard grappler, but his combos are centered around chaining Grabs mostly, he also has Ranged options in his 5S/j.5S too, unlike most grapplers, even alongside a Great Assist, and well, standard speed like the rest of the cast.
goddamn that editing is smooth
Thank you for this video!
And then there's Tager. he's got a projectile faster than a Bugatti Chiron. 2 grounded command grabs that can link to his "no ukemi for you" button that puts you in an uncomfortable range to get grabbed again. An air command grab that's invul on start-up and a wonky hitbox. An anti-air grab that also links to his "no ukemi for you" button. And a delayable command grab super that deals damage comparable to my student loans. And did I mention that he can magnetize you so his motion inputs, drive, and command grabs pull you towards him?
Yet Tager gets bodied by Jesus kick, Milf the phantom, Hakkymans, Susan, Paddle guy, The Sword sisters, Burakku rakku sutinngaaaaa, Drill guy, basically half the character select screen (no, Rachel doesn't count. And Carl, Carl dies in two grabs). BlazBlue is whack, I tell you.
INCREDIBLE VIDEO!
Thanks!
Nice video! Lol this was fantastic. As far as grapplers go for me as far as favorites, the One and Only, King From Tekken 🐆
Great video bro! Loved it. What is the song towards the end of the vid talking about pot's Kara strategy? I recognized it but don't remember what it's from.
Take care!
Ape Escape Soundtrack 19 New Freezeland Snowy Mammoth
@@typhoonbh wow. Nostalgic vibes bro 🥹
One of your funniest videos while being informative as always! Keep up the great content man always look forward to seeing your new stuff ❤
Thanks for sticking around!
I love grappler but if someone strike throws me I cry
I do love me some fighting game essay videos . Its a guaranteed watch
Blessed be the grab. Holy is potemkin bussin. Suus non culto
Potemkin my beloved
I can't really say whether or not throws need to be toned down because most fighting game series (and sometimes even different games within a series) handles them a little differently. One of my favorite fighting games is Pokken, and throws have an important role there. The generic throw that every character has is a guaranteed way to cause a Phase Shift, and it also plays into the RPS mechanic by beating counter attacks but losing to regular attacks. They're also on average stronger than generic throws in other fighting games, so 'taking the throw' isn't always the best idea. At the same time, the attacker has to consider how their position will change after the throw, because one that results in a wall-blast will deal extra damage but also launch the opponent to the other side of the stage, effectively losing the advantage you could have had by keeping them in the corner.
Also as a grappler player my favorite always has been and always will be Tager, but I've never played BlazBlue competitively so it's hard for me to articulate why I like him more than others.
Love your videos keep up the hard work
Glad you like them!
man bounds check is such a funny grab
I love it
Throws can be annoying, but I play Ky so I love to do them💜
"do you like throws?"
...my r-code says "nagrabiyuki"
Honestly think you could become the next Core A Gaming channel
Not the first time I've heard that comparison
favourite grappler has to be iron tager from the blazblue series, magnetism is so good :)
Very good video, loved the editing, as a grappler player tho maybe zangief in usf4. Luv me glue
Glad you enjoyed!
I have a soft spot for Bullet from Blazblue. A "non big heavy guy" Grappler that focuses primarily on extremely cool looking combos, complete with explosions and fire effects, is just too dope for me not to love.
I just wish I was better at her, and that some of her grabs didn't count as "attacks" (specifically 623B, not counting her basic D Drives cause those being raw grabs would be silly).
She also has my single favorite Grab in any fighting game, though there's stiff competition. Aerial 623C (reverse) 623D with full bullet gauge is... immaculate. It may not have the raw oomph of a Genesic Tager Buster or a Potemkin Buster, but the impute, arc, and explosive finish are just satisfying, as is the damage.
I expected mention of grabs in smash.
Super annoying and advantageous for some characters, like Mario who can turtle up until he gets an opening for a grab>throw>up tilt spam
The average Potemkin main's theme song:
BUSTIN BUSTIN BUSTIN BUSTIN BUSTIN BUSTIN MAKES ME FEEL GOOD FEEL GOOD FEEL GOOD FEEL GOOD YEAH YEAH YEAHHHHH
I don’t like grapplers usually but i do love my command grabs
Think about heavy hitting damage dealers that also have a command grab and advancing move
Like sol ganon and geese
I don’t like it when my gameplan revolves around throws
But a sick command grab adds a lot imo if its not the main thing the character revolves around
My favourite grappler is Happy Chaos. Oh and Hugo I guess
Love King II/Armor King from Tekken
let's go another typhoon video
Indeed
being a main feature of the genre, throws are often executed well, and i definitely appreciate the pure 50/50 energy that strike/throw mixes bring. however, my favorite FG happens to not have them, so i also personally understand the appeal of a system specifically designed to function without them.
Yeah, some people like pure footsies
Can you enlighten us common plebs with the name of the FG without throws please?
@@SimoneBellomonte touhou 12.3 hisoutensoku
Parries in fighting games? Consider me new to this genre
love this video editing
There's a mod to remove that shine that happens during throws/supers while green screening in strive.
Ah I didn't know that, thanks
@@typhoonbh no worries. Happy to provide insight.
My favorite grappler : happy chaos xD
:(
Grapplers are my worst nightmare, i don't now why, but they tilt me so hard (i'm a new in fighting games complexity stuff, only play for fun when young)
Dragunov is kinda nice
Oh ... New video... With some good JoJo audio...🎉🎉🎉
Will you talk about guard crush/slow moves with massive plus frames
maybe
this video makes me wanna learn how to play guilty gear
It’s fun
Definitely a throw enjoyer without it people can just get a health lead and block for the rest of the match
Yep, it completes the RPS triangle.
Throws beat blocks, blocks beat attacks and attack beat throws (most of the time)
JESUS that was loud
My favourite grappler is Beetle Kirby
No joke, I really like playing it as bad as it is compared to Wrestler
zangief is love, zangief is life
Playing Street Fighter is the only way I can satisfy my gambling addiction without losing all my money
I feel that, although prepare to empty your wallet for sf6 when dlc comes out
Throws and my opinion depend on the game.
Great video 🫡
Glad you liked it
And then we have wobbling in melee, oh it’s banned so we don’t talk about it
Iron Tager is far and away the sickest grappler in a fighting game franchise ever
I’ll say just one thing there should be a cooldown on the potemkin buster
I disagree, meterless moves shouldn’t have cooldowns unless you’re saying Potemkin buster should cost meter but even then that’s his main source of damage
@@typhoonbh that’s the point i’m trying to make, it shouldn’t be his, almost , only source of damage the devs should make him have more moves maybe not to the point that he has a full arsenal of moves but maybe diversify his throws and grapples, (and frankly I’d love to see an instant kill version of the heavenly potemkin buster ). This comes back to the meter idea you pitched, making it use meter but it would be redondant with the H.P.B* but i thought on giving him a time where he can’t chain two or three busters in one combo , I was thinking of maybe giving him frames doesn’t enables chains of grapples but enabling him to start a new combo we his pre-exising moves coupled with animations that shows how his battles have impacted him throughout the years linking this impossibility of chaining potemkin buster after P.B** to his lore as he is a soldier, or if it’s not possible maybe make it harder to pull out.
Note:
H.P.B: Heavenly Potemkin Buster
P.B: Potemkin Buster (don’t want to create confusion between Potemkin buster and princess bubblegum)
Great video
Thanks!
Grapplers are like zoners - horrendously dull and frustrating to face but immensely fun to play as. I wish they'd never been made so that people could focus on footsies and frames (the bits of fighting games that make them truly unique from other competitive games), but here we are.
Harada bless the grapplers, Daisuke bless the busters.
Gotta have all ends of the spectrum to enjoy the characters that fall between it. Even if you don't like grapplers/zoners think of it as a necessary evil.
Grapplers make you play lame to beat them. You gotta avoid armor and zone them out and structure your pressure weirdly and stuff like that. And they usually aren't that good, so it's not really that fun to fight them either since it never feels like a fair fight (except you know they will destroy you on a single wrong move). And when they are good they're usually just straight up gimmick machines. But... I get that they are fun to play -- if you think guessing right 3 times is interactive and exciting gameplay.
Anyway, I'm sure grappler players are definitely not all degenerates and are perfectly nice and well-adjusted individuals.
(This comment was made by the Ramlethal gang -- definitely also not degenerates)
@@lunafoxfire man it's not just a guessing game. Partly ofc but it's also good for fundamentals and hear me out on this. You usually need solid defense bc no reversal and the slow movement, you need game knowledge to punish unsafe stuff as hard as you can and you especially need to know your oki situations to make the most out of a knockdown. Also you're more inclined to learn your opponents habits to get a good read on their defensive measures. Shit can be frustrating but even if its kind of a clown fiesta you learn the game better than rushdowns or zoner who can rely on their strength in neutral to win.
Also grabbing conditioned people 3 times in a row is funny af and you can't tell me otherwise
No sounds of impending Daimon clogs 0/10 will watch again
RESPECT THE STONES
no other choice
you are so underrated, here's my little like
Every like counts
jesus christ bison, tech that throw please
He tried… and missed lol
Play hisoutensoku
i dont play grappler, im more of a rushdown high risk high reward characters.
but that one time i tried using grappler i was like, holy hell that's awesome.
but yeah, still wont main a grappler though 😂
Potemkin is the one grappler I cannot truly stand to be honest
why
love the intro, underrated gem :)
do you have any opinions on grabs in smash?
I'd have to look into it more, I don't know that much about how grabs work in smash
@@typhoonbh I am fairly certain that you can grab someone in hitstun/ in the air, hitboxes permitting. The power of the grab has been declining for 20 years.
I love throws....i main grapplers.
I hate the universal throw in DBFZ tho.. I mains Super Broly
"grapplers are hard to play"
TRY-CATCH > TRY-CATCH > TRY CATCH:
What's the fighting game in the beginning of the game?
yomi hustle
I'm not good at fighting games, but I think only grapplers should have command grabs.
I think its fine for other archetypes to have command grabs because it creates hybrid types, as long as they aren't as strong I think it works.
Hugo best grappler.
I didn't hate throws as much before I watched this video. Also where is it an equalizer when fast characters seemingly have more off of that move?
Faster characters usually do way less damage
Personally I'd say throws just depend on the game its genre,multi or single, etc
+R Potemkin best Grappler
hmmmmmmmmmmmm glue
i only played teeken and i feel left out
Tekken is harder than other fighting games so I'm sure you would have an easier time with other games
The game is always on sale for 5 bucks every other game is around 39 bucks am in Africa Egyptian pound is 1/23 dollars
King player here, the quality of you videos and scripts...How are you this undersubbed?! Blasphemous.
throws as a mix up is fine, spamming throws is fucking annoying
Z broly is the best grappler of course ✨️✨️
im a sol grabguy enjoyer, people call him a strikethrow but we all know the truth
My favorite grappler is Tina Armstrong. She's my main in DOA5 Last Round. Her various combo strings are really fun for me and she also isn't super slow like grapplers in other games, plus she isn't bad to look at either.
I love Skullgirls for this reason
No 'respect the pressure' or the idea that you are better off taking the low throw dmg
U get grabbed, you get the small damage AND u r left wide open for a combo
Yeah “take the throw” is very game dependent
I don't play grapplers, but one time I was messing around with Jack-O against my buddy in Strive, and upon stealing a round with Forever Elysion Driver I felt a strange rush I had never experienced in a fighting game before
It feels great
"Yet." You don't play grapplers "yet."
Checking in a year later. Have you started playing grapplers yet?
@@Y2kRito Mostly I just play ABA, but I did pick up Manon in SF6 lol
Sol from +R is the best grappler. "Command grab leads into flashy, dynamic, high-damage combo" is way cooler than "command grab = high damage".
Holy shit this is really well edited, the script flows well and the topic is interesting af, amazing job glad I just stumbled onto this
The algorithm made a good choice today
i actually picked up ggst sol as a pure gimmick
instead of actually learning a full toolkit i almost exclusively use dp and command grab which uses the same input so it's by far the fastest i've ever picked up any character
extremely entertaining character to whip out against your friends because as soon as you win an interaction with it you just put them in hardcore rps; truly the ultimate strike/throw
Makoto is my favorite fighting game character because of how she tips the strike/throw dynamic on its head. Giving her the opportunity to get an attack's worth of follow up off her command throw means "take the throw" is actually really bad advice against her, and opponents are always forced to play the 50/50 as though both outcomes are the same. In that way, she's kinda the truest half-grappler in fighting games, because she gets identical reward off of a command grab vs off of a strong hit, and is equally incentivized to go for either option
She’s a hybrid that gets the best of both worlds
getting to the point where i kinda understood how makoto worked was euphoric. she's so fun to play
I wish most grapplers had that playstyle, since most grapplers always get big chunky moves anyway.
lmao yeah man ur not even remotely a paedophile. look at the lengthy justification
@@videoclunk4731 what????
dude I was literally her age (in SF4) when I first started playing her and fell in love with her, and she's an adult in third strike anyways