Hands down this is the class I am most excited about playing from the 2024 PHB and will definitely be playing one as soon as I can find a good campaign for it. The extra reach and teleportation style maneuverability help shore up one of a barbarians biggest weaknesses while temp HP helps push one of their biggest strengths even further. Plus they can support their allies in ways no other barbarian can. This is a character a DM is going to have to take into consideration when designing an entire campaign. Movement is one of the most powerful weapons in a players arsenal so giving a character ways to teleport both themselves and others with very low resource cost is off the chain amazing.
I agree. I would like to play it as well, but the new campaign I am joining already has a barbarian and needs support, so I am going bard. I do love all the teleporting though, I think that is one of the most powerful tactics in the game.
The sneaky good thing about Branches of the Tree is that you don’t have to reduce the creature’s speed. So think about this, your squishy wizard is surrounded by some real stompers. Like they all make 3 attacks at +10 or something. BAMF. Your buddy is now behind you and has their full movement to scamper off. And all those attacker now have to go through you to get your Wizard buddy. They can choose to fail the save. That is not codified into the rules now.
Teleporting Barbarians? *palm slap* In a word, no... Climb rolls are what DM's live for, and you want to take that away? /tease I have a question, , what's the maximum Hit points for a 20th barbarian with a 20 Con in this system?.
If we assume best case scenario then the max should be 450. Level 20 Dwarf Barbarian with the Tough origin feat, a 30 in Con & the Epic Boon of Fortitude. Dwarf - +1 per level so +20 @ level 20 Tough - +2 per level so +40 @ level 20 Barbarian - D12 hit die so +12 per level tops or 240 @ level 20. Con 20 to start with so +5 per level & +10 @ level 19 & 20 for a total of 110 Epic Boon - +40 @ level 19 & your con score cap is boosted to 30 (in theory you can continue boosting your con score w/ASIs prior to this but cannot benefit from any score above 20 until it is uncapped by the epic boon...if your DM rules otherwise then you would cap at 25-29 Con @ level 20 barbarian so you'd have about 2-6 less HP depending on magic items) World Tree Barbarian would give you 20 temp HP @ level 20 while raging for an effective HP pool of 940. Certainly not the ideal way to go but completely possible.
Hands down this is the class I am most excited about playing from the 2024 PHB and will definitely be playing one as soon as I can find a good campaign for it. The extra reach and teleportation style maneuverability help shore up one of a barbarians biggest weaknesses while temp HP helps push one of their biggest strengths even further. Plus they can support their allies in ways no other barbarian can.
This is a character a DM is going to have to take into consideration when designing an entire campaign. Movement is one of the most powerful weapons in a players arsenal so giving a character ways to teleport both themselves and others with very low resource cost is off the chain amazing.
I agree. I would like to play it as well, but the new campaign I am joining already has a barbarian and needs support, so I am going bard. I do love all the teleporting though, I think that is one of the most powerful tactics in the game.
The sneaky good thing about Branches of the Tree is that you don’t have to reduce the creature’s speed.
So think about this, your squishy wizard is surrounded by some real stompers. Like they all make 3 attacks at +10 or something.
BAMF. Your buddy is now behind you and has their full movement to scamper off. And all those attacker now have to go through you to get your Wizard buddy.
They can choose to fail the save. That is not codified into the rules now.
That is a great strategy
Imma play a tree ent with this.
It feels like Groot to me
A razorvine treant.
This sounds rad with a bugbear
I am playing a bugbear ranger in a campaign and he took 2 levels of barbarian, but I might take a 3rd just for this.
@@hackthedungeon I threatened a bugbear battlemaster with a glaive and the lunge maneuver if they "made me" play a martial this campaign.
start with barbarian, then just dip a little fighter for the maneuvers.
Teleporting Barbarians? *palm slap* In a word, no... Climb rolls are what DM's live for, and you want to take that away? /tease I have a question,
, what's the maximum Hit points for a 20th barbarian with a 20 Con in this system?.
Barbarians can get their con up to 24 at max level, and the max ho would be 480 I think.
I do think of the berserker as the quintessential barbarian. All damage at the expense of their own safety.
If we assume best case scenario then the max should be 450. Level 20 Dwarf Barbarian with the Tough origin feat, a 30 in Con & the Epic Boon of Fortitude.
Dwarf - +1 per level so +20 @ level 20
Tough - +2 per level so +40 @ level 20
Barbarian - D12 hit die so +12 per level tops or 240 @ level 20.
Con 20 to start with so +5 per level & +10 @ level 19 & 20 for a total of 110
Epic Boon - +40 @ level 19 & your con score cap is boosted to 30 (in theory you can continue boosting your con score w/ASIs prior to this but cannot benefit from any score above 20 until it is uncapped by the epic boon...if your DM rules otherwise then you would cap at 25-29 Con @ level 20 barbarian so you'd have about 2-6 less HP depending on magic items)
World Tree Barbarian would give you 20 temp HP @ level 20 while raging for an effective HP pool of 940. Certainly not the ideal way to go but completely possible.