Coil has all three coils on at once. He can keep his distance, heal back his hp, AND deal damage at the same time. During these 10 seconds hes literally capaple of taking both ban and tana at once.
Seems like I made a mistake and Coil can actually still support teammates near him so long as he uses his secondary at the S rank (I definitely have the least experience playing as him so I missed a few things). He also gains all coil buffs as well. While his haste and bounce effects are pretty potent, his healing is generally not the best in more chaotic scenarios. Still, having the ability to apply brief buffs is useful for team support, especially considering that Frostbite Fusion already wanted to be use in larger groups due to it's area and piercing attacks. If I were given a chance to rerank his phinisher's placement, I'd probably move him between skateboard and vinestaff.
3:15 no way you put Scythe’s two ults together. They are completely different tools. One is the best escape option in the game and the other is the best damaging ults in the game. It is a crime that they are ranked so low.
I'm sorry if this comes off as rude, but I heavily disagree with this list (My first thought when I saw bb was "what the hell"), so I decided to make my own (sorry for the impending yap session) 16: Grand Cannonade Very rng based unfortunately, and leaves rocket quite vulnerable, though infinite range and high potential damage make it not bad (None of the ults in the game are), but has some big weaknesses. Having a low ult cost is nice tho. 15: All-Mighty Axle Arc Very high damage, but you often need to be a little lucky, though it isn't nearly as rng heavy as Cannonade. Being able to stick the sword into opponents is definitely nice. It also has the lowest ult cost in the game iirc, which allows it to be used a lot, making up for it's shortcomings. 14: Stalking Ambush Ngl I really didn't like how you combined scythe's ults lmao, no big deal tho. Coming from a Scythe main, ambush is the much more situational of the two ults, which it can afford with it not being her only ult. It's quite nice for picking off single targets or escaping in a bad scenario due to the short animation. But that's really about it, ever since movestacking has been patched, Ambush has become much worse, and while it does feed into her gameplan, and you can get another ult after using it quite fast thanks to her passive, that doesn't let it go higher. 13: Soul Splicer High damage, solid size, shield regen, and slowness all in one. That doesn't make it perfect though. As you said, it leaves Katana very vulnerable during the long animation, making it trivially easy to damage with most ranged characters. It's vertical hitbox is also very poor, which characters like Coil, Shuriken, Slingshot, Scythe, and some others are potentially able to just jump over it if timed properly. Even then, if they don't want to jump the can just walk away. Very powerful if you can get it off, though. 12: Leg Day Of all of the ults, this one I'm the most unsure of. You can definitely argue it goes higher on the list, because I ranked it quite low. Very high potential damage, but it can be hard to get full value out of it. The increase in speed is useful, but as with Slings q and m2, it has a major downside: while firing, Slingshot cannot move, making him very vulnerable to Skate or Hyper. Still, this can being somewhat circumvented by staying around cover. It definitely shines on more closed-in maps like Chaos Canyon or Roblox HQ, versus more open maps like Stf or Telemon. Great with Sub ult. 11: Lotus of the Den On my personal tierlist, we have not reached the A tier, and we start off with Lotus. It's quite useful for desperately keeping your team healthy, and if done well and capitalized on, it can make a team feel invincible. It does make Vine Staff the main target, though, meaning that she is gonna need as much protection from her team as possible. Unfortunately, it does get kinda countered by 10: Guillotine Blossom Appling Anti-Heal is very useful to stop Vine Staff and Medkit aid their teammates, typically being the tanks. Shuriken has full control over his moveset, making this ult very skill based. Shuri does have to watch out for Katana e and generally being targeted, but that's really it. The better you are at Shuri, the more value you get out of this ult. When I first started out the game and mained Shuri, I got several quads with it. With the constant hitboxes and aoe, it's pretty comparable to 9: Final Serenade 196 Damage in 2 seconds. If Scythe can get above her opponents using either stances' e, she get almost always set this ult up and deal huge damage. Fun Fact, killing her target grants Scythe some ult charge. This means that if she kill her target(s) during ult while also doing high damage, she can end ult with like 30% recharged. Of course, her mobility during the ult is lacking, making it really easy to just kill her with Hyperlaser or something. 8: Frostbite Fusion I've seen all of the comments saying that you missed the fact that this does, infact, supports his team and provides himself and allies with buffs (why else did you think it was called "fusion"). Other than that, he has the grab, which allows him to do a 140 damage combo onto basically anyone. This ult's highs are very high, though it does have a few lows. Notably, it suffers from the thing that Sling's ult has, being that during m2 you can't move. While not seeming so awful at first, Hypers and other rangeds can hard punish you pretty easily. It also has the downside of being really really bad at catching up to people. If they just run away there's really not that much that Coil can do, plus Coil can get stuck in the air for a while due to the jump boosts. Coming from a Coil main, it can be surprisingly hard to get good value out of this ult (Some of that is absolutely a skill issue though). It can really help out your team during big fights, and the positives far outweigh the negatives. You could argue that it's better than 7: Divine Resurrection A very simple ult that heals for a lot of health and applies the very important Armor status. It also can res allies, and heal Medkit for more health the more allies it heals. It's basically the only thing that can effectively counter Sub ult. The only downside of the ult is that Medkit can be a little vulnerable to attacks before it goes off, but it has a pretty solid range and isn't that hard to get off safely. 6: Overdrive Another skill-based ult, overdrive gives Biograft a huge damage and attack speed buff, and instantly refreshes cooldowns, with the downside of constant increasing self-damage. This self-damage isn't that big of a deal most of the time, but typically it's the thing that makes Bio end the ult. Very straight-forward, powerful ult that can do huge damage if left unchecked. I will talk more about it a little bit later, though. 5: Judgement Chainable instakills that also stuns the enemies that it hits to open up teamplay. A very powerful ult, especially when combined with Ban Hammer's q. The only downside is that you lose it if you die after getting a recharge. I shouldn't really have to explain why it's good. 4: Eviscerating Ray Same deal as Ban, I shouldn't have to explain why an infinite range, client-sided guaranteed oneshot is good. It's worth nothing that it can be canceled by being stunned, giving characters like Ban, Skate, and Sword counterplay. Doesn't make it bad. Very good with Sub ult. 3: THE COOL, RAD, COFFIN!! This ult just wins teamfights. Like if a Skateboard is able to get in position and get it off safely the opposing team just dies if Skate's team follows up. You can use it to set up other ults like Lotus, Tacos, Void, Ray, Judement, Splicer, Serenade, Cannonade, Resurrection, and Axle Arc, all basically for free. You said in the vid that it's biggest weakness is it's reliance on it's team. Let's do a little math. 30(ult) + 10(ram) + 30(e) + 30(m2) + 15(m1) + 25(q) = 140 to potentially multiple targets all while giving an aoe stun and an opportunity for ally follow-ups. To top it all off, it's client-sided. 2: Raining Tacos I kind of understand why you placed it as the worst? It is the (second) most team dependent ult in the game. I have no idea how you thought it was worse than Cannonade or Axle lol. Raining Tacos has a long and somewhat vulnerable animation/windup (E mitigates but doesn't eliminate the issue), hitbox comparable to Soul Splicer, and an effect that lasts for about 2 seconds. What it also has is 2 seconds of a huge health boost that can set up basically whatever you want. Med ult? Sub ult? Vine? Ban? Katana? Rifle? Or, god forbid, Biograft. The BioBox/Heavy Metal combo is good for a reason. Not only do the characters themselves synergize well, but the ults go together perfectly. It gives Bio the perfect speed and health boost to recklessly tear through almost any opponent with ease. It also works well with Katana and particularly Ban, giving them valuable buffs. It does need some coordination, but luckily the b button exists 1: Noxious Void I've mentioned Void here and there and that's because it's just such a good ult. No matter what, you have to respect space that Void gives. It doesn't have that terribly long of an animation, and Subspace can use e to escape quickly. You basically just die if you get sucked it, there's really not that much you can do to avoid it. On some maps (teapot) you just know that there's gonna be an ult from under you that you'll have to avoid. It gets good value on Annhilate, can heavily hinder the enemies in Conquer and is downright unfair in Escort. No doubt in my mind the best ult. Anyway it's 2am I've been typing this for an hour I should sleep.
I may be coping and sething as a sword main but the phinisher is pretty good if u can plan it out or even just sticking it onto someone, I’ve had a conquer and annihilate round get clutched because the damage from the explosion and can be a good way to help out teammates finish off enemies, good vid tho!!!
if positioned correctly, rocket's ult can actually do crazy damage when lined up correctly, the state and positions if the enemy team and if rocket is hidden well or high up, preferably after using q or m1+q to get out of reach of melee phighters. ive gotten several triples and a quad or two from rocket's ult alone as a rocket main just lyk, no hate whatsoever
2:55 you can actually heal yourself and still support nearby allies with all 3 buffs at the same time if you get an S grade and use M2 to end your combo. It also helps to use your phinisher when you have an S grade at the ready too. Also you can very easily get another S grade if you're focusing an enemy or groups of em and then end your combo to heal just yourself
People have mentioned it before but yeah coils phonisher can heal but you may want to stay back from the enemy crowd as much as you can because you will get absolutely shredded if you get too cocky
It's Convient timing since I'm getting back into phighting. Hyper and subspace in the top 5 makes me smile (my favorites). Good ranking and welcome back!
Man watching skateboard gameplay stresses me out. YOUR GANNA FALLLL. Anyways subspace main here there is nothing more satisfying then pulling in 4 peaple in the middle of concur with your phinisher
Coil has all three coils on at once. He can keep his distance, heal back his hp, AND deal damage at the same time. During these 10 seconds hes literally capaple of taking both ban and tana at once.
he can take ban and tana on regardless /flex
@@SolarPhighthi coil knight
Seems like I made a mistake and Coil can actually still support teammates near him so long as he uses his secondary at the S rank (I definitely have the least experience playing as him so I missed a few things). He also gains all coil buffs as well. While his haste and bounce effects are pretty potent, his healing is generally not the best in more chaotic scenarios. Still, having the ability to apply brief buffs is useful for team support, especially considering that Frostbite Fusion already wanted to be use in larger groups due to it's area and piercing attacks. If I were given a chance to rerank his phinisher's placement, I'd probably move him between skateboard and vinestaff.
3:15 no way you put Scythe’s two ults together. They are completely different tools. One is the best escape option in the game and the other is the best damaging ults in the game. It is a crime that they are ranked so low.
2:55 coil still heals himself during his phinisher.
EEEUH USE FROSTBITE PROPERLY PLEASEEEEEE IT DOES HEAL AND EASIER SET UPS TO ONE SHOT A SINGLE ENEMY IF YOU GRAB AAAUHWHAHAHAAH
I'm sorry if this comes off as rude, but I heavily disagree with this list (My first thought when I saw bb was "what the hell"), so I decided to make my own (sorry for the impending yap session)
16: Grand Cannonade
Very rng based unfortunately, and leaves rocket quite vulnerable, though infinite range and high potential damage make it not bad (None of the ults in the game are), but has some big weaknesses. Having a low ult cost is nice tho.
15: All-Mighty Axle Arc
Very high damage, but you often need to be a little lucky, though it isn't nearly as rng heavy as Cannonade. Being able to stick the sword into opponents is definitely nice. It also has the lowest ult cost in the game iirc, which allows it to be used a lot, making up for it's shortcomings.
14: Stalking Ambush
Ngl I really didn't like how you combined scythe's ults lmao, no big deal tho. Coming from a Scythe main, ambush is the much more situational of the two ults, which it can afford with it not being her only ult. It's quite nice for picking off single targets or escaping in a bad scenario due to the short animation. But that's really about it, ever since movestacking has been patched, Ambush has become much worse, and while it does feed into her gameplan, and you can get another ult after using it quite fast thanks to her passive, that doesn't let it go higher.
13: Soul Splicer
High damage, solid size, shield regen, and slowness all in one. That doesn't make it perfect though. As you said, it leaves Katana very vulnerable during the long animation, making it trivially easy to damage with most ranged characters. It's vertical hitbox is also very poor, which characters like Coil, Shuriken, Slingshot, Scythe, and some others are potentially able to just jump over it if timed properly. Even then, if they don't want to jump the can just walk away. Very powerful if you can get it off, though.
12: Leg Day
Of all of the ults, this one I'm the most unsure of. You can definitely argue it goes higher on the list, because I ranked it quite low. Very high potential damage, but it can be hard to get full value out of it. The increase in speed is useful, but as with Slings q and m2, it has a major downside: while firing, Slingshot cannot move, making him very vulnerable to Skate or Hyper. Still, this can being somewhat circumvented by staying around cover. It definitely shines on more closed-in maps like Chaos Canyon or Roblox HQ, versus more open maps like Stf or Telemon. Great with Sub ult.
11: Lotus of the Den
On my personal tierlist, we have not reached the A tier, and we start off with Lotus. It's quite useful for desperately keeping your team healthy, and if done well and capitalized on, it can make a team feel invincible. It does make Vine Staff the main target, though, meaning that she is gonna need as much protection from her team as possible. Unfortunately, it does get kinda countered by
10: Guillotine Blossom
Appling Anti-Heal is very useful to stop Vine Staff and Medkit aid their teammates, typically being the tanks. Shuriken has full control over his moveset, making this ult very skill based. Shuri does have to watch out for Katana e and generally being targeted, but that's really it. The better you are at Shuri, the more value you get out of this ult. When I first started out the game and mained Shuri, I got several quads with it. With the constant hitboxes and aoe, it's pretty comparable to
9: Final Serenade
196 Damage in 2 seconds. If Scythe can get above her opponents using either stances' e, she get almost always set this ult up and deal huge damage. Fun Fact, killing her target grants Scythe some ult charge. This means that if she kill her target(s) during ult while also doing high damage, she can end ult with like 30% recharged. Of course, her mobility during the ult is lacking, making it really easy to just kill her with Hyperlaser or something.
8: Frostbite Fusion
I've seen all of the comments saying that you missed the fact that this does, infact, supports his team and provides himself and allies with buffs (why else did you think it was called "fusion"). Other than that, he has the grab, which allows him to do a 140 damage combo onto basically anyone. This ult's highs are very high, though it does have a few lows. Notably, it suffers from the thing that Sling's ult has, being that during m2 you can't move. While not seeming so awful at first, Hypers and other rangeds can hard punish you pretty easily. It also has the downside of being really really bad at catching up to people. If they just run away there's really not that much that Coil can do, plus Coil can get stuck in the air for a while due to the jump boosts. Coming from a Coil main, it can be surprisingly hard to get good value out of this ult (Some of that is absolutely a skill issue though). It can really help out your team during big fights, and the positives far outweigh the negatives. You could argue that it's better than
7: Divine Resurrection
A very simple ult that heals for a lot of health and applies the very important Armor status. It also can res allies, and heal Medkit for more health the more allies it heals. It's basically the only thing that can effectively counter Sub ult. The only downside of the ult is that Medkit can be a little vulnerable to attacks before it goes off, but it has a pretty solid range and isn't that hard to get off safely.
6: Overdrive
Another skill-based ult, overdrive gives Biograft a huge damage and attack speed buff, and instantly refreshes cooldowns, with the downside of constant increasing self-damage. This self-damage isn't that big of a deal most of the time, but typically it's the thing that makes Bio end the ult. Very straight-forward, powerful ult that can do huge damage if left unchecked. I will talk more about it a little bit later, though.
5: Judgement
Chainable instakills that also stuns the enemies that it hits to open up teamplay. A very powerful ult, especially when combined with Ban Hammer's q. The only downside is that you lose it if you die after getting a recharge. I shouldn't really have to explain why it's good.
4: Eviscerating Ray
Same deal as Ban, I shouldn't have to explain why an infinite range, client-sided guaranteed oneshot is good. It's worth nothing that it can be canceled by being stunned, giving characters like Ban, Skate, and Sword counterplay. Doesn't make it bad. Very good with Sub ult.
3: THE COOL, RAD, COFFIN!!
This ult just wins teamfights. Like if a Skateboard is able to get in position and get it off safely the opposing team just dies if Skate's team follows up. You can use it to set up other ults like Lotus, Tacos, Void, Ray, Judement, Splicer, Serenade, Cannonade, Resurrection, and Axle Arc, all basically for free. You said in the vid that it's biggest weakness is it's reliance on it's team. Let's do a little math.
30(ult) + 10(ram) + 30(e) + 30(m2) + 15(m1) + 25(q) = 140 to potentially multiple targets all while giving an aoe stun and an opportunity for ally follow-ups. To top it all off, it's client-sided.
2: Raining Tacos
I kind of understand why you placed it as the worst? It is the (second) most team dependent ult in the game. I have no idea how you thought it was worse than Cannonade or Axle lol. Raining Tacos has a long and somewhat vulnerable animation/windup (E mitigates but doesn't eliminate the issue), hitbox comparable to Soul Splicer, and an effect that lasts for about 2 seconds. What it also has is 2 seconds of a huge health boost that can set up basically whatever you want. Med ult? Sub ult? Vine? Ban? Katana? Rifle? Or, god forbid, Biograft. The BioBox/Heavy Metal combo is good for a reason. Not only do the characters themselves synergize well, but the ults go together perfectly. It gives Bio the perfect speed and health boost to recklessly tear through almost any opponent with ease. It also works well with Katana and particularly Ban, giving them valuable buffs. It does need some coordination, but luckily the b button exists
1: Noxious Void
I've mentioned Void here and there and that's because it's just such a good ult. No matter what, you have to respect space that Void gives. It doesn't have that terribly long of an animation, and Subspace can use e to escape quickly. You basically just die if you get sucked it, there's really not that much you can do to avoid it. On some maps (teapot) you just know that there's gonna be an ult from under you that you'll have to avoid. It gets good value on Annhilate, can heavily hinder the enemies in Conquer and is downright unfair in Escort. No doubt in my mind the best ult.
Anyway it's 2am I've been typing this for an hour I should sleep.
you know theres something wrong when noxious void is number 1
This is peak youtube
I may be coping and sething as a sword main but the phinisher is pretty good if u can plan it out or even just sticking it onto someone, I’ve had a conquer and annihilate round get clutched because the damage from the explosion and can be a good way to help out teammates finish off enemies, good vid tho!!!
if positioned correctly, rocket's ult can actually do crazy damage when lined up correctly, the state and positions if the enemy team and if rocket is hidden well or high up, preferably after using q or m1+q to get out of reach of melee phighters. ive gotten several triples and a quad or two from rocket's ult alone as a rocket main
just lyk, no hate whatsoever
2:55 you can actually heal yourself and still support nearby allies with all 3 buffs at the same time if you get an S grade and use M2 to end your combo.
It also helps to use your phinisher when you have an S grade at the ready too.
Also you can very easily get another S grade if you're focusing an enemy or groups of em and then end your combo to heal just yourself
People have mentioned it before but yeah coils phonisher can heal but you may want to stay back from the enemy crowd as much as you can because you will get absolutely shredded if you get too cocky
just get better tbh
@ 😭
@@SolarPhightteach me how to become a knoght
@edrielpattawi2775 thats a video that'll be out if not this weekend then next, im workin in class but I plan on that one dropping very soon
@ private lesson
yo can next video be a ranking of all phigter's m1
coil's phinisher applies all buffs on him even healing lol i dont think you knew that
It's Convient timing since I'm getting back into phighting. Hyper and subspace in the top 5 makes me smile (my favorites). Good ranking and welcome back!
Man watching skateboard gameplay stresses me out. YOUR GANNA FALLLL. Anyways subspace main here there is nothing more satisfying then pulling in 4 peaple in the middle of concur with your phinisher
9:47 you forgot to mention it makes all cooldowns of biograft reset which is too op
U know coil’s ult gives a passive buff to all his teammates if they are close enough? (About 100 studs I tested). They get all 3 buffs at once.
Let’s go my main gets #1 for once
2:56 wdym he can heal himself he has all coil abilities activated making him speedy, bouncy, and regens health
nice video idk the game tho lmao
It’s called Phighting