Nishimachi EP 11 - Kanoha Interchange - Cities Skylines [4K]
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- Опубликовано: 11 дек 2020
- Nishimachi EP 11 - Kanoha Interchange - Cities Skylines [4K]
#citiesskylines #expressway #nishimachi
The interchange in Kanoha area which connects E5 and E8 expressway
#timeline
00:05 - Cinematic Intro
02:56 - Explanation
03:12 - Expwy road
14:19 - Intersection Marking
25:04 - Retaining walls
33:13 - Transforming Outro
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#Music
1/ Rising Sun by Yoshinori Tanaka / 田中 芳典 | / yoshinori-tanaka-guitar
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2/ Yugen by Keys of Moon | / keysofmoon
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3/ Tropics by tubebackr / tubebackr
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4/ Ordinary Days by Tokyo Music Walker / user-356546060
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5/ Awakening by Rexlambo / rexlambo
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6/ Fragments - AERØHEAD / aerohead
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7/ stay with me by Rexlambo / rexlambo
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8/ Track: Someday - Roa [Audio Library Release]
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9/ Wondering - Atch / atch-music
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maaaan, as much as I love the end result no waaaaaay I'm going to spend so much time designing the lines and and lanes crossing etc. Crazy
You can do it!
What an amazing job! well done. Big respect
Thank you! Cheers!
This is really just a simple T interchange, but the way it integrates the Shuto with the street level makes it so unique, not to mention the details!
Delightfully. Best video. Coolest music. Thank you
Glad you like it!
I know you will probably not read this, but i would like very much to see you creating an city in latin-american historical style, like Buenos Aires or Bariloche (Argentina), Assuncion (Paraguay), Montevidéu, (Uruguay), Lima (Peru), Medellín or Cali (Colombia), Lá Paz (Bolívia), Ciudad de México or Cancún (Mexico), Caracas (Venezuela), Santiago (Chile), Porto Príncipe (Haiti), Rio de Janeiro, São Paulo, Salvador, Manaus, Belém, Belo Horizonte, Porto Alegre, Petrópolis, João Pessoa... (Brazil), and other possible model cities, as a Brazilian, i would be very pleased of seeing you doing an city like that with historical sites and all. Also, an fantastic video!
Why would he make a third World City?
@@jeffbac1889 Because there are so many bealtiful cities in these 'third world' nations with so many historical sites and examples of bealtiful roads, streets, and buildings? The fact of being 'third world' cities don't make these cities ugly or worst to take as model to do an Cities Skylines video.
So nice work!
Thanks for the visit
Wow your work is amazing! And your style of filming and presenting it :D I love it!
Why does this have so less views?..
because people don't appreciate it or RUclips algorithm doesn't care. I found it by chance and loved every second of it
Wow, thank you!
@@aidenstammler4618 oh I think People would appreciate it, but only the algorithm thinks it’s not that much profitable.. Art (and this one is Art) needs the support of the people. It will never be profitable or supportive for big companies, but it!s important for everyone!
cool!!
It’s always my dream to build accordingly to the country I’m living in, and stream it as I play... but I realize I’d take almost a full day to mess around with the roads and achieving nothing. It makes me sad, a little too sad to play this game, too sad to know that my dream is fading away...
Why not turn your dream into actual Reality. Get onto the path of City Planning and get a job with your local Government or Transit Authority.
Japanese Cities are urban masterpieces. They're fascinating and just work yet confuse the Hell out of an American (me). The things those people can do with the limited amount of land.
Yeah that's reason why I love building japanese stuff
why your city looks so sunny and clean? My city always cloudy, like cold color with fake sunshine
LOW GRAPHIC MAYBE
use fog remover mod and use proper theme
complimenti eccezzionale
wowwwwww
my dream country 😍
🤩🤩🤩
What’s the intro song again? I think I’ve heard it in an anime before but I can’t remember which one🤔
Can you show csr view of your city or from above to learn your city road layout in detail?
Amazing work :-o I tried some detailing myself but I'm not as good as you. I've been looking for something like you used at 30:24 - 30:35. Are those retaining walls and can you please tell me how they are called (link to Steam workshop wouldn't be bad too)? I went through most of your mods and assets but can't find it.
..but in Japan they drive on the left.
In my series I define it "right" :D
@@PHTNGaming Snap, Mr. Lancaster. Oh snap.
transport fever cannot do these
Nitpicking but the Zebra pattern on the shoulders (導流帯, I don't know what it's supposed to be called in English) should be in the opposite direction. They should follow traffic direction from the outside to the inside of the road, instead of from the inside to the outside. Here's an illustration from the government documentation I found on Wikipedia: upload.wikimedia.org/wikipedia/commons/8/8a/Japan_road_surface_marking_27.gif
P.S. I imagine you copied those from satellite images of JP highways but since you're using right-hand traffic here these patterns should be flipped as well.
it applied to Left-hand traffic but in Nishimachi people drive on the right :D
@@PHTNGaming Wow thanks for the instant reply :) Yeh that's what I meant-it would've been right if it were left-hand traffic. Just bothers my OCD a bit when watching this. Otherwise really great series! This episode in particular inspired me to continue working on my highway construction project lol
thank you so much for your appreciation , hehe
Can you share what is the specs of your PC? im planning to build one and i want it to run cities, with a lot of mods smoothly
i7 processor
8gb Graphics card
32GB RAM
144hz monitor HDMI FHD
Good to go!
@@complexcitiesskylines i7 😂
@@jeffbac1889 easily good enough for C:S
10gb GPU 3080
64gb ram
i7 8700k
@@PHTNGaming wow thanks mate. i enjoy your work btw. great job
Intersection Marking tool and Node controller has reduced a lot of your work😀😀
Yes it does! It helps save like tons of time!
@@PHTNGaming Please try to reply. I was working with station tracks from railway mod. I wanted to make station track longer so that they can fit my long train in it perfectly. However when I do it, I am unable to place a stop. In one post(just one post) I read that track sections cant be longer than 200m or 25units. Is there any way or mod to extend that limit. Or is there anything with which improve the stop placement on longer sections of station tracks. If there is more than 1 node on station track, Game will treat it as 2 stations. And train will just glide from one track to another at station. Plz Help. I hope a response from you
I'm reading it first, "KONOHA Interchange"
I read it that way till I saw this comment
what graphic card are u using ?
hey bro i would like to see you make a brazilian city, curitiba brasil would be a good idea.
Thanks for the idea! But I'm from asia, not so familiar with south america style
@@PHTNGaming ok
How can i delete the yellow dusts near the roads mate? :(
Which dust you say?
@@PHTNGaming it occurs when drawing the roads, connected near them looks like country roads
The video paused for a long time since 20:40, did you go for a toilet ?XD
I guess i was in the toilet at that moment :))
cool!!