SEGA Mega Drive - How to easily create a level for the Scorpion Engine

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  • Опубликовано: 17 сен 2024
  • SEGA Genesis Scorpion Engine rules
    In this video i show how to make an easy graphics conversion, palette management to make everything looking ok, tileset creation, tilemaping, collisions and objects placements.
    Download the latest build of Scorpion Engine here:
    github.com/ear...
    Support the patreon of Scorpion Engine by earok here:
    www.patreon.co...

Комментарии • 7

  • @MasterNinjaKF
    @MasterNinjaKF Год назад +5

    Sensacional Mestre Linkuei! O ninjão mais phoderoso do outworld

    • @raycastello2532
      @raycastello2532 Год назад +1

      Esse Ninja é mais Samurai que o Batman, Maurão

  • @BrianFan7650
    @BrianFan7650 Год назад +5

    thank you linkuei!/obrigado linkuei!

  • @raycastello2532
    @raycastello2532 Год назад +3

    Fabulous

  • @Diggo84
    @Diggo84 Год назад +2

    Muito louco, Paulo!🤘🏼🤘🏼

  • @digitalwarrior4699
    @digitalwarrior4699 Год назад +4

    Legal xD

  • @javiiermendes
    @javiiermendes 4 месяца назад

    It's the same i do with Aseprite, i do the tiles 8x8px or 16 x 16px and them construct all map manually. Sometimes the map are constructed with 8 tiles and the file are around 2k bits. My only concern is if the colors are exactly the same in the console palette. I do maps just for fun .