What are the OTHER Ways to Model in Blender?

Поделиться
HTML-код
  • Опубликовано: 2 окт 2024

Комментарии • 281

  • @CurtisHolt
    @CurtisHolt  2 года назад +37

    This is more of a beginner video just to make newcomers aware of alternative methods.
    If you want to explore some of these in more detail then check out some of my other videos:
    Voxel Modeling with Geo Nodes: ruclips.net/video/u6utxGcKMZ0/видео.html
    Generative Modeling Crash Course (Geo Nodes): ruclips.net/video/MM462PzhC1I/видео.html
    AI Art for Materials (Including adaptive subdiv): ruclips.net/video/6Dmn5Tokv8A/видео.html
    Skin Modifier and Subdivision Surface Tips: ruclips.net/video/YyxirS699Zs/видео.html
    3D Coat Sculpting to Blender for Art: ruclips.net/video/xWIJsIJYrbo/видео.html

    • @OccultDemonCassette
      @OccultDemonCassette 2 года назад

      Applying Quadremesher on top of this workflow works really well.

  • @xard64
    @xard64 2 года назад +92

    All different techniques have their respective trade-offs and unfortunately human eye is very good at picking patterns like clipping geometry, remesh geometry aliasing or any other clearly visible artifacts. It's good to understand that you can combine these to mask and hide the ugliest limitations of a technique as you mentioned here.

  • @LonnonFoster
    @LonnonFoster 2 года назад +62

    🐶 Learning when *not* to optimize mesh has been key to making my process faster. Like a lot of people, I first came to 3d via games, which have rigorous technical standards, and their meshes also need to look good from multiple angles, distances, and lighting conditions. It's amazing what you can get away with for things that appear for two dark motion-blurred frames in the background of a scene.

    • @tubaeseries5705
      @tubaeseries5705 2 года назад +2

      there are a lot of common myths about game dev modelling, in reality it only matters to keep amount of triangles at some acceptable level (it depends on application, is it mobile game? something important, large, small? etc.)
      a lot of people brag about ultra clean mesh with no triangles and no ngons and only quads but in reality if you model with ngons, then apply limited dissolve and triangulate your mesh will be more optimized for video games than fully quad mesh

  • @jimmysgameclips
    @jimmysgameclips 2 года назад +24

    One thing I love about doing more CAD like stuff for 3D printing is that topology just does not matter typically, as long as you are avoiding mesh errors and it's one continuous mesh. I have however seen meshes so bad you have to remesh them and they don't want to remesh properly. For everything else I am lucky in that I learned to make 3D stuff the hard way learning poly modeling and topology from Johnathan Williams earlier stuff so that's just the normal way to me now (took me ages to get into uh, box modeling though lol).
    I would happily have a job where I just model all day

  • @3runjosh
    @3runjosh 2 года назад +1

    delete the default cube and immediately make a much better cube. I like that!

  • @da_roachdogjr
    @da_roachdogjr 2 года назад +13

    I use a lot of methods but I do love modeling, because its like solving small puzzles constantly. Its very relaxing...

  • @barakamunene
    @barakamunene Год назад +1

    🐶 As an absolute blender beginner (literally just finished the blender guru donut course), this video really helped quell some of my starter anxiety around the large backlog of skills and knowledge needed to be an effective 3d artist. Blessings man 💪🏽

  • @TB-cq3tl
    @TB-cq3tl 2 года назад +21

    I feel the same way, about falling out of love with modeling things on the computer. These days i do most of my modeling in vr, with gravity sketch, medium, or quill, and then edit add on and render in blender. Feels much more natural and less like I'm fighting the tools to get what i want

    • @c3ramics
      @c3ramics 2 года назад

      oh wow are there any youtubers doing workflows like this?

  • @SpaceMango
    @SpaceMango 2 года назад +2

    🐶 I’ve felt kinda unmotivated lately, and I remember when I started with blender about 4 years ago when I had no clue about how to manage good topology or what even uv mapping is. I remember it being so fun to just sculpt stuff and explore the features and make crazy renders. I want to go back to that playful time, to dare explore more and not put so much pressure on my self. Now i try to just make game assets and stuff, feels a bit limited.. idk just wanted to vent. Great video, very inspiring as you can tell since I wrote this long comment 😅

    • @powersprouter
      @powersprouter 2 года назад

      i'm just one year into blender and it blows me away how much more there is still to learn. maybe there is a new steep part of a learning curve you haven't explored yet? curious what that would be.

  • @mrasterio8530
    @mrasterio8530 2 года назад +1

    🐶 Thanks for the helpful tips. Just started my low poly blender journey and this was an amazing video.

  • @Gekitsuu
    @Gekitsuu 2 года назад +10

    I love the tip of thinking through what this model is going to be used for. I don’t always consider if it’s not for a game then I don’t need to optimize the mesh. 🐶

  • @Pedanta
    @Pedanta 2 года назад +10

    I'm gonna need a tutorial on all these methods. Cause my brain hurts but I want to learn

  • @fyiicheckforspies
    @fyiicheckforspies 2 года назад +5

    8:05 another great thing about this method is it duplicates the mesh data too; if your model is rigged, it'll carry over the vertex groups and the shirt will be weighted properly

  • @trafficface
    @trafficface 2 года назад

    I'm not new I'm old but I've learned a bunch today thank you

  • @shane1qaz
    @shane1qaz 2 года назад

    bro. needed this. thank you

  • @spikerama
    @spikerama 2 года назад

    🐶 Thanks Curtis. Nice homage to Deckard's PKD blaster too. :)

  • @williambaker4915
    @williambaker4915 2 года назад +33

    I have been using blender since I was 14. I have 10 years of blender under my belt. This use of remesh has unlocked a whole new world of possibilities for me.

    • @SacredFireGaming
      @SacredFireGaming 10 месяцев назад +1

      Im in the same boat my man. Sad thing is, i have 3D coat as well. Have since senior year. Just got intimidated out of learning it. So different.

  • @ryanb6503
    @ryanb6503 2 года назад +2

    blender: if there isn't at least 2 ways to do something, it's coming soon

  • @92tpeter
    @92tpeter Год назад +1

    Aaaaand I am saving this video.. Probably one of the most useful video in terms of 3D modeling.. Thank you, wholeheartedly!

  • @torchit2302
    @torchit2302 2 года назад

    🐶and comment for support! Also, what I'm lacking the most is TIME!!!

  • @whynotanyting
    @whynotanyting 2 года назад +2

    Worrying about how to connect the parts together is what's been slowing me down recently. I spent so many years (on and off) trying to retopologize a character model to make sure the edge loops match and connect nicely, but I think at the end of the day a working character is better than a half-finished one.

  • @sergeyandreev2599
    @sergeyandreev2599 2 года назад +1

    Laziness is a very powerful thing)

  • @stephenwlodarczyk175
    @stephenwlodarczyk175 2 года назад +11

    Best line ever. “Ain’t nobody got time for that”. The nails are killing me. I seem to focus more on them then the tutorial. And your so worth focusing on a tutorial. Your an epic teacher. Thanks

  • @Povilaz
    @Povilaz 2 года назад

    Very interesting!

  • @Bonkstraa
    @Bonkstraa 2 года назад

    Keep on pumping out these banger vids, Curtis!

  • @chipm0nkey
    @chipm0nkey 2 года назад +2

    Sometimes it's the endless choice that kills you. Great tutorial. 🐶

  • @bazwells8451
    @bazwells8451 Год назад

    thank you for this video it has inspired me to look at alternative methids
    🐶

  • @slugmanestudios768
    @slugmanestudios768 2 года назад +3

    Wow, excellent video, it really opened my eyes and helped me understand what my actual problem was as far as modeling goes.
    The problem is that I am horrible at it and no amount of tools will change that. :)
    Cheers ❤️

    • @leucome
      @leucome 2 года назад +3

      Yes we need to learn the shape of object. No matter the tool. I noticed a while back that the character model I did with clay were looking the same as the model I did with polygons. Both represented what I knew about human anatomy. Leaning 3d modeling tricks made me faster but not better. The only way to improve was to learn more about human anatomy and learn more about the objects I want to do.

  • @Viruz105
    @Viruz105 2 года назад

    🐶 Thanks!

  • @freakinevil
    @freakinevil 2 года назад

    nice nailpaint

  • @henryfleischer404
    @henryfleischer404 2 года назад

    It never occurred to me that I could just copy part of a mesh to make clothing out of... well, I'll be using that later.

  • @ewerybody
    @ewerybody 2 года назад +1

    🙀 Not a dog person. Sorry.

  • @FF7Cayn
    @FF7Cayn 2 года назад +7

    That was quite interesting! Thanks for the summary, even though you play around with all these things it's great to see it summarized like this.
    I should play more with procedural meshes and curves for sure. 🐶 bork

  • @tikki0071
    @tikki0071 2 года назад

    i use solidworks for modelling 🤷‍♂️ and blender for rendering. solidworks is a highend industrial software for product designer

  • @powersprouter
    @powersprouter 2 года назад

    😁🐕interesting video thank you!❤

  • @ThatPawikBoy
    @ThatPawikBoy 2 года назад

    "What's The Problem?" Part... Yeah totally most of us.
    Thank you Big Boss, you're epic 💪🔥

  • @VLena_art
    @VLena_art 2 года назад +2

    Hey Curtis! thanks for the inspiration like always, and your nails are neat! i should do the same with black and pink. I have my blender theme in those colours.

    • @CurtisHolt
      @CurtisHolt  2 года назад +1

      Awesome!
      I'm quite happy with black and cyan, but I also want to try pink and white, and see what different combinations are like. 😊

    • @VLena_art
      @VLena_art 2 года назад

      @@CurtisHolt I currently have cyan on thumb and pinky, pink on index and ring finger and white on middle finger. you know what I mean 🙃

    • @CurtisHolt
      @CurtisHolt  2 года назад

      @@VLena_art Ahh okay that's a pretty cool pattern 😁

  • @bassemb
    @bassemb 2 года назад +1

    Awesome reference video 🐶I still consider myself a student when it comes to 3D but I recently gave a talk at a gamedev academy about 3D for games, and I'm glad that I mentioned most of the modeling techniques you mention here (plus stuff like NURBS). Personally I love modeling and sculpting in VR, it's very intuitive thanks to the depth perception and motion controls, then I bring the assets to Blender and continue from there.

  • @RSpudieD
    @RSpudieD 2 года назад +1

    These were some really interesting tips and techniques! I like modeling...but like you show, it takes so much time and effort. Usually I don't like what I made but only keep it because I spent too much time on it. Still, I like your ideas here! 🐶

  • @capawesome3d988
    @capawesome3d988 2 года назад

    For sculpting i still keep Zbrush, still the best and they way that thing can deal with huge amounts of polygons(or points) is unbeatable. My old pc can deal with sculpts with over 100 mil points, would never be able even close on Blender.... Organic sculpting is zbrush, all the rest is Blender :D But i will check 3D Coat, never heard of it. thanks!

  • @graphosxp
    @graphosxp 2 года назад +1

    So is modelling and sculpting now terms used interchangeably? I'm not an expert in either one. I need to think more about this.

  • @ukmonk
    @ukmonk Год назад

    Wouldn’t say a beginner video. I have been using VFX3D software for over 15 years and I actually learned something so thank you. Great video. I wouldn’t say lazy though, when you mentioned at the end, I would say time saver as some of us have deadlines so don’t have time to spend days modelling a certain item.

  • @alessandr_0
    @alessandr_0 2 года назад

    Great for some Friday afternoon projects! 🐈

  • @jeanapp_
    @jeanapp_ 2 года назад

    How could I achieve what's shown in 2:12, where just moving the object close to each other allows it to "weld" and blend together? I have tried searching for voxel modeling but I don't see many tutorials using it in a fully non-destructive way like what's shown here. Thanks!

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 2 года назад

    Thanks for a very thought-provoking video and for demonstrating the various possibilities to achieve designs! 🐶

  • @junxigeng7911
    @junxigeng7911 2 года назад

    How to work with Voxel Modeling, is this a function? or modifier? or add-on ? really wanna know. Anyone knows it. plz tell me

  • @DirtEChip
    @DirtEChip 2 года назад +2

    doo doo modeling? 0:27

    • @CurtisHolt
      @CurtisHolt  2 года назад +2

      Yes, doo doo modeling.

    • @DirtEChip
      @DirtEChip 2 года назад

      @@CurtisHolt Lol, thanks for your content

  • @DraconicKobold
    @DraconicKobold Год назад

    4:46 Ive actually found that modelling using the subsurface modifier is a lot faster than hardsurface modelling and easier then sculpting. I wish I had known about that workflow the first time I tried to make a Character.

  • @frozthound
    @frozthound 2 года назад

    YEEEEEEES deleting default cube to make another much better default cube. I feel u man.👊🏿

  • @dominicroberts4648
    @dominicroberts4648 Год назад

    🐕A bit advanced for me, but fascinating none the less. Mostly interested in using Blender for concept art for set design.

  • @philosoaper
    @philosoaper 2 года назад

    I want nurbs.. I know that will likely never happen due to the time it takes to develop a nurbs kernel.. but.. I still want nurbs..

  • @pizzathehut2264
    @pizzathehut2264 2 года назад

    So what about cars or robots, cause that’s what I specialize in. I do spend many hours.

  • @Ririxpj
    @Ririxpj 2 года назад

    10:30 DID SOMEONE MENTION SPORE!?!? IN 2022!?!?
    OMG YES YES YES, ITS BEEN SO LONG SINCE IVE HEARD OF THAT

  • @unicodePug
    @unicodePug 2 года назад +1

    🐶 You need to start hiding the emojis in the videos rather than at the end, closing the comments so that no one can look at them and determine the emoji to copy it, and only accept email responses or other private messages with the emoji so that you really know who is following along with the videos. Just kidding. Welcome to the interaction farm.

  • @KaneyoriHK
    @KaneyoriHK 2 года назад

    Do you know what modeling always requires? Pain.

  • @KaijuMike
    @KaijuMike 2 года назад

    I keep hearing the default cube thing, but I legit don't know the difference between the default cube and the one from add mesh. is it just a running gag? haven't watched enough blender tutorials to know.

    • @CurtisHolt
      @CurtisHolt  2 года назад

      Yeah it's just a psychological quirk the community has turned into a running gag 😅

  • @charlesweaver3000
    @charlesweaver3000 2 года назад +4

    🐶
    Thanks for the great video, it has some interesting techniques I would never have thought of.
    I've recently been experimenting with voxel modeling, and I recently created a free toolset of geometry nodes for creating and manipulating signed distance fields for the new volume cube node. I recommend you check it out, I think you would find some use in it.
    Oh, and thanks again for that perfectionism talk. I've been a lot more productive since!

    • @CurtisHolt
      @CurtisHolt  2 года назад +4

      Oh yeah!
      Francis Jasmin threw me a link to your 3.3 SDF presets thread on Blender Artists. I'll see if I can put some time aside to play with it.
      Also, really glad you liked the talk 😊
      All the best!

  • @tomhuffinton5193
    @tomhuffinton5193 2 года назад

    refreshing video, question: how'd you do those live remeshed cube and pill shape in the background ? Is that one mesh, or multiple objects ?

    • @tomhuffinton5193
      @tomhuffinton5193 2 года назад

      to answer my own question, metaballs (which I heard him say but thought of Ico Spheres for some reason)

  • @unheilbargut
    @unheilbargut Год назад

    🐹

  • @Rossilaz58
    @Rossilaz58 2 года назад

    Off topic but I like your nails

  • @clintonmarais884
    @clintonmarais884 2 года назад

    thanks guy that was very helpful, I've been at it for a while now and have tried a few ways to do lots of modeling but you just capped off the whole stop wasting time where you don't have to thing, I will be watching more of your tutorials, but cats are still better

  • @MelvilleG
    @MelvilleG 2 года назад

    "What are the OTHER Ways to Model in Blender?" - 3d-Coat!. I love this one.

    • @CurtisHolt
      @CurtisHolt  2 года назад

      Clearly that was a necessary explanation about voxel systems to show what is and is not possible in Blender, but sure.

  • @TheNerd
    @TheNerd 2 года назад

    I would like to see some sort of Tutorial how you made that Gun. Basically not "a short video" but more like the entire process. "Sitting Down with Curtis". Like a Twitch/RUclips Livestream :-) I started out 2 years ago, I'm mainly Interested in Animations but sometimes I feel like "I need this prop", and I can get a good one online.
    So I need to make it myself and it always feels like pain to me. I have a HUGE amount of respect for all the 3D Arists in the 90's who made entire movies like Final Fanatasy.

  • @stoef
    @stoef 2 года назад

    😾I like cats better. But to each their own. 🐶

  • @jinenjipeke
    @jinenjipeke Год назад

    i would love to try all those techniques 🐶

  • @AzazeoAinamart
    @AzazeoAinamart 2 года назад

    🐕 wish to get some VR headset and try 3D-modelling in VR space as all current ways of interaction with computer (mouse, keyboard, trackpad, wacom tablet...) feel so limited. Also want 3D version of DALL-E (3Dall-e?)

  • @moonstrobe
    @moonstrobe 2 года назад

    Nice ideas. I really like 3d coat too.🐶

  • @aminjl_art
    @aminjl_art 2 года назад

    that Cloth technique was sick lol

  • @trainzmarcel2074
    @trainzmarcel2074 2 года назад

    the painted nails are adorable ^w^

  • @StevenCookFX
    @StevenCookFX 2 года назад

    🐶 Thanks for all that you do for us.

  • @matts2080
    @matts2080 2 года назад

    The skin modifier one blew my mind

  • @Totorus
    @Totorus 2 года назад

    🐶 Super interesting, i'm fascinated with learning lot of stuff but one that i want to learn the most is to be able to create materials, textures and shapes like the art of H. R. Giger and Zdzisław Beksiński (i always have to google this name 'cause i can't remember how to write it correctly), so i was trying Zbrush, which seems to be the most appropriated software for doing those kind of stuffs, but i saw that you showed 3dcoat in the video so i might need to try that, also i was experimenting with C4D and the Volume Builder / Volume Mesher and then Remesh, is super nice to work with that on what you can get but very heavy and intense on the GPU and since i don't have a strong GPU now, i struggle a lot, i need to learn and try more and more techniques, also learn how to create good bakes of textures maybe to use it as displacement maps but that's also heavy intense, still i need to learn a lot and experiment a lot too. Greetings.

  • @MarCuseus
    @MarCuseus 2 года назад

    Oh my 🐶they killed kenny

  • @Science3D
    @Science3D 2 года назад

    🐶I love this kind of video where you share your ideas, processes or tools to evolve in 3D. Thanks

  • @IvanFlack
    @IvanFlack 2 года назад

    I agree totally about 3D-Coat...it is a truly awesome tool and one that I have used since it started, even though I am not a great 3D Sculptor...in fact the creator, Andrew Shpagin from the Ukraine, gave me 20 Licences for the "older versions" free of charge to use in our local College as a teaching aid...a real decent bloke! 🐶😸for balance!

  • @Jmvars
    @Jmvars 2 года назад

    Maybe it's just me that can't live with messy meshes. Sure, I could metaball a bunch of stuff together but all the time I'll be going "Go ahead, go into Edit Mode, because that s!"# is f#"?'ed."

  • @keithtam8859
    @keithtam8859 2 года назад

    mesh is foundation skill man

  • @JohnFranklin1982
    @JohnFranklin1982 2 года назад

    🐶 Thank you very much!

  • @rizamoriza9931
    @rizamoriza9931 2 года назад

    Yeah before Cinema 4D Zbrush and Blender most 3D software created with intended as technical tools . Right now even graphic designer really eager to learn 3D because they know those too good to be ignored

  • @BackyardGarage999
    @BackyardGarage999 2 года назад

    Thanks for this video! Learned new techinics today

  • @artsquirrel
    @artsquirrel 2 года назад

    Great video thank you.

  • @seoulmateteamghostnipple2135
    @seoulmateteamghostnipple2135 2 года назад

    That method of doing clothes is genius. Modelling 3d clothes' looks so hard, but not with that technique. Im so high on monstermunch right now.

  • @MaheerKibria
    @MaheerKibria 2 года назад

    I have a love hate thing with 3D coat. The stuff you mentioned is what I love about it. I also think it has the best retopology tools in the industry. What i hate is that When we get to fine detail I find it lacking. I like using 3d coat for early work and then zbrush or blender when I am happy with the basic structure to actually do the fine detail. Then bringing it back to 3D coat for retopo.

  • @ScientObject40
    @ScientObject40 2 года назад

    I love dogs too 🐶

  • @violentpixelation5486
    @violentpixelation5486 2 года назад

    Like it alot. Same Mind.

  • @tiagotiagot
    @tiagotiagot 2 года назад

    🐶 Something that's good to keep in mind is that the large majority of the techniques produce results that you can afterwards convert and/or retopo into a more conventional polygonal mesh with optimized flow etc

  • @GaryParris
    @GaryParris 2 года назад

    Agreed the way you get to the end result of what you want wholly depends on the type of thing you are looking to do. so mine is visual art(also known as fine art), so i don't really care about the geometry in the way game and movie industries require it. but that's my career needs as a visual artist & yes that would be the same for other types of artists including concept artists. 🐶

  • @kevinhand333
    @kevinhand333 2 года назад

    So true, and there is a zillion different ways to do anything in 3D and that's why its fun! Thanks as always for the great content Curtis! 😎🐶

  • @hawaiianhaole
    @hawaiianhaole 2 года назад

    How do I make a dog? %dog% :-)

  • @captainjasons
    @captainjasons 2 года назад

    🐶 This was a nice video! I’ll dig into your other content… great pointing to other examples!

  • @DennisRyu
    @DennisRyu 2 года назад

    Wonder what is more work, going for perfect topology from the start or first not caring about it and e.g. creating a complete model with the voxel modeling and then rework that to perfect topology.

  • @kellybeaudry2574
    @kellybeaudry2574 2 года назад

    🐶 Thank you. This will save a ton of time on a low poly mobile game that I have been struggling with.

  • @midsoulmusic
    @midsoulmusic 2 года назад

    Thank youuu 🐕

  • @drukcg
    @drukcg 2 года назад

    Great contents always Mr Curtis 👏 sorry to have forgotten to include your channel in our video.

  • @artistfuture
    @artistfuture 2 года назад

    🐶Great information

  • @pranavlonaree6732
    @pranavlonaree6732 2 года назад

    😺hehe

  • @TomWDW1
    @TomWDW1 2 года назад

    🐶 - cats are better :-)

  • @victorebhodaghe3885
    @victorebhodaghe3885 2 года назад

    I always felt like I had to optimize, I never knew I didn't have to all the time

  • @XINN1X
    @XINN1X 2 года назад

    could you make a more in depth video on using remeshing with the modifier and cubes?

  • @murmullito
    @murmullito 2 года назад

    smart video