This Horror Mod Went Horribly Wrong
HTML-код
- Опубликовано: 1 окт 2024
- This Horror Mod Went Horribly Wrong (The Silence Mod)
Palpers: / @palperyt
MINECRAFT SERVER: VIVILLY.NET
2ND CHANNEL:
( / @vivzzz )
TWITTER | @ Vivillyyy
( / vivillyyy )
SNAPCHAT | @ ItsVivilly
( / itsvivilly )
INSTAGRAM | @ viv23v
( / viv23v )
DISCORD:
( / discord )
#minecraft #mcyt #horror #minecraftchallenge #100dayschallenge #funnyminecraft #fromthefog
to think the most dangerous thing on the server was right in front of me all along...
That's crazy you fishy head
Vivilly?
Fr
Lol
Vivilly for sure
for something named "The Silence" is sure is fucking loud
Lol
fr
yeah the entire modpack is being complained about on its comments for just being obnoxious for a horror mod
The silence? More like The ear piercer.
Trying to be scary 💀
How does a mod go from a interesting concept to potentially seizure inducing sensory overload
you got to make sure the youtubers have somthing to scream about so you can get more downloads
Because it has horrible balancing this could all be fixed with Cooldowns and Immunity Effects to counteract the spam
genuinely. like i thought that ''the silence'' was the GOOD horror mod. but if this is genuinely what it does, its no better than any other mod?? it might actually be worse
what a waste of a decent looking monster instead of just something unidentifiable smeared in blood
Exactly it might be awhile before we get a Good Minecraft Horror Mod @@NagitosWifeSpotty
no guys the monster with the png face on it that goes "RAAAGHAGAHGHA" is literally peak!!
Horror loses its horror when you have no breathing room. A horror game where every 5 seconds a monster appears is not scary, but one where theirs plenty of breathing room between monster in-counters so the player has too go threw the game knowing the monster could show up anytime, starts too feel safe, and then gets jump scared is a good horror game.
I think they are experiencing a bug, normally it doesn't appear this often
yeah a horror game that gives you a false sense of security and builds up tension is what I call real scary
@@elektofighter898 bugs can also really ruin the horror factor of a mod lol
even if they get fixed, it'll still be seen as some goofy ahh Dweller mod that throws some "oooo spooky" monster at you that kills you in 2 nanoseconds because walked too loudly
the developer could've easily just tested it to make sure the mod works properly
it can't be that hard to ask a friend on Discord or some shit to test it out on either
depends on the game. giving absolutely no breathing room can be scary asf if its done well. the game outlast did this well for me. i wanted a break from dealing with the enemies near mid-end game but never got it, and honestly that made it way scarier. was legit praying for a bit of down-time longer than like 2 minutes and i didnt get one until i got to near the end. i think it helps a lot that game was only like 2-3 hours or so.
That's called "tense build-up" i'd say
God, I swear these dweller mods are slowly devolving into gmod horror png slideshows
it's weird because some nextbots are actually pretty scary, like neclyzer
@@basicmudkip5985 yeah a bit weird how fucking moving pictures are scarier than this😂
@@oskman1 I feel like it's because they tend to be silent and the nextbots are slightly smarter where instead of just running at you they try and path through buildings and other things to reach you. A silent png just sliding around going through a building you're in to reach you. Also with Nextbots there's next to no way to stop them other than running but with a lot of these minecraft mods they're weakness is walls and water.
“Png slideshows” 💀💀💀💀
@@oskman1 like he said, they are vastly smarter, even for pngs, and they are simpler in a way that makes them much more effective
okay whoever designed the audio for this mod should be sentenced to life in jail man my ears are bleeding
This sound is originally from nun massacre
The chase audio is from nun massacre, but the buildup to it makes sense and it plays off really well when the chase starts. Here it’s just unfair and spammy, the entity is spawned when the player performs an action that’s an integral part of the game mechanic. It’s very poorly made.
@@evapo7Puppet combo games try not to cause permanent ear damage challenge 99.99% impossible
Put the volume down not that hard
@@Mo_firthe easy fact is, if you have to complain about volume, maybe it really is a issue
Why is every horror mod just pure ear rape
Because loud=scary, clearly. I genuinely don't get how all these mod devs fail at the most basic aspect of horror in their mods though, it's pretty incredible just how shit they are
@@hayato1886 exactly, I genuinely don’t understand how they make these mods and think it’s ok. I get that the mods are usually made that way to get youtuber reactions, but still, it’s just embarrassing imo.
I was only ever scared of more subtle horror. Like those that make you peek over your shoulder. Or more realistic horror. Those about how criminals, could be right beside you, yet they sound and act like normal people... until they catch you at your most vulnerable.
My real life experiences had better horror than anything on the market lol.
Heck the only time I've been properly jump scared was by that reddit video of a tall black humanoid monster holding a finger to it's mouth, hiding in that dude's closet. It had barely any audio, and the monster was silent. It was left open ended and vague, so who knows it's intentions. Now that was neat.
Loud noises is just a turn off for me, I don't want to break the last good sense I have. I don't mind anything else, well, except for epileptic scenes. Like c'mon. It can't be that hard to make horror without an emphasis on making people get epileptic seizures or break their ear drums. It's no longer scary, just annoying and a bit of a health issue.
Probably cuz it's hard to make a game that's blocks scary 💀💀 idk tho
look up idk someguy manbear
6:01 someone should make a dweller where it looks like any other dweller but without the skill issue and watch the fear in Vivilly's eyes as it starts swimming towards him.
@swayle
@@Damascus_steel yea I was about to say that
Went to the comments to see if there was anything interesting but found this and I'm paused on 6:01 kinda scary.
IT CAN SWIM
I remember the Parasites from Scape and run Parasites be a really good at swiming, and you can't outswim them in water, the big one is even faster than a boat as i remember. They really scary and don't come as a stupidly loud creepy dweller mobs. They infected everyone each day and consume everything if you left they untoched! And they strong. What makes them creepy
This mod exemplifies what's wrong with the dwellers, which is that they're incredibly obnoxious lol
Ironic, considering it really tried to stand out XD
The problem is a horror that can be managed and defeated isn’t scary, but a horror that can’t be managed and defeated is annoying
You *have* to be able to strike a balance between being able to and unable to win; for example, fnaf is very difficult to beat (the first time around anyways), but it’s not impossible. You can’t beat them, but you _can_ avoid them long enough to survive
There’s no avoiding the Silence, there’s no defeating it, there’s no escaping it, and there’s no breathing room, so it just becomes frustrating because you can’t do _anything_ productive
@@swordsmancs I think a better example would be from Alien Isolation, because in that game there are 0 ways to kill or permanently remove the problem, but it's manageable (to put it very simply). The silence just tries to overwhelm the player and make them tweak out which doesnt work if you're not overstimulated easily (me, im autistic) so it ends up just being annoying as fuck LOL
@@robblerex9178 100%, Isolation is a perfect example of a terrifying threat that can’t be killed but isn’t frustrating to deal with. The Alien has other targets and isn’t directly hunting you down all the time, which gives you room to breathe, and even when it _is_ hunting you down there’s multiple ways to avoid, distract, or escape (hiding in cabinets, under desks, throwing objects, etc etc)
Another unique thing the Alien does is learn from what you do, which means you have to keep trying different things to make it work; it never gets boring because it doesn’t fall into a loop of Alien Appears > Hide In Closet > Alien Leaves > Keep Going. Like, maybe that’ll work two or three times, but if you keep doing it the Alien will wise up and tear out your trachea
That brings more life and variety into the gameplay loop, which is paramount to Isolation’s success
Went from surving one creature to palp having to survive an onslaught of them.
Underrated comment
* surviving *
Papers was entered to hellven which is worse than anything you could imagine
this mod is like STOP!!!! STOP MOVING!!!!!! and then as soon as you do it's like RUN!!!!! wait a damn minute WHY ARE YOU RUNNING??? STOPPPP!!!!! RUN!!!!!! STOP RUNNING!!!!!!!!
The mechanics are red light green light, I think. That game kids play, where you run when told and then have to stop, then have to run.
@@Mr-Meadows
Interesting concept but from what we’ve seem in the video, the mechanic barely works. Most of the time, the monster in the mod just ignores everything.
The mod says “Stay Still” -> Still gets attack
The mod says “Run” -> Being chased while still getting attacked
Now the mod says “Stay Still” after the “Run” Sequence -> Still gets attacked
"Stay still" meant the players were supposed to crouch, not literally just "stand", I have played this mod too, it needs a bit more reworking and the concept is really good so 80/💯
@@wasique0026 it's just a bit stupid that it doesn't explain clearly that the mechanic isn't actually to stop moving but rather to crouch
@@SpikeyBagel ye, I noticed that, that's why I said it needs some more work and fixes, hence the "beta version"
"This may be the worst video I've ever made."
Me: "That's exactly what I want to watch right now.
what
This mod just consists of jumpscares and loud noises. The jumpscares are stolen images and the sounds are so loud that they earrape you, the monsters desings are the same unoriginal analog horror mandela catalogue goofy shit. It had so much potential with the VHS things, but all that potential was just trown in the trash.
the sounds are stolen too lol
no one knows how to do horror
and the voice acting is obvious ai lmao it sounds awuful why couldnt they just hire or commission someone
i literally saw an image of a character from an an indie channel during the jumpscare sequence at the beginning and had to double-take. they didn’t even modify the image, they just screenshotted it and put it in
@@cherby2736
Resident Evil Village? That...fucking...baby
No overreaction no unnecessary screaming just normal reactions this is why I love this channel
True.. other mostly overreact and somehow cringe. Its still good tho.. its just that part that made this slmore enjoyable
When I first heard about this mod a bit ago, I thought it would be at least decent (especially compared to other dweller mods), but this is genuinely the worst “horror” mod I’ve ever seen. It’s everything I hate about “horror”, the same unoriginal monster design, random Gmod scary map png jumpscares, unclear/frustrating mechanics, and constantly playing the loudest most obnoxious sounds known to man and there’s nothing you can do about the monster once it spawns. Great video btw, very fun to watch!
Tbh I think if the dev (or devs) just remove all the cheap horror aspects, the random png jumpscares, and add stages to until it eventually turns into a literal shit show. I'm pretty sure it'll be "somewhat" decent.
When I first saw the mod, it wasn't as annoying as it is now. Personally, I thought it was pretty solid. But like, I don't think I'd be able to play this mod if I couldn't actually walk around normally without getting attacked.
I don't know how this mod went from good potential to... this... but I agree with you (also I'm pretty sure I saw you on the comment section for the Slience Mod, not sure though💀)
**EDITED TO ADD BECAUSE I FORGOT** They used the chase sound from Nun Massacre, which is why the chase sound is so loud-
@@blitz_owo38 yeah, that was me on the mod page, I made an account just to leave that comment. I’d say I’m fairly passionate about horror media and just hate to see it constantly turned into loud, jumpscare filled slop for reactions.
I don't know why but out of all the videos covering this mod, this video seems to be the most aggressive out of all of them, not sure why though (I think it's because the mod's based off some rng system but idk.) Though to be fair, this mod is in very very early development and is still subject to change, I think once the creator fixes up the phase system and aggressivness on the entities, it could be a really good horror mod, especially for their first one.
@@ToastKrumb yeah, I just really want this mod (and others like it) to be the best they can be.
@@blitz_owo38 Yeah the idea of an analog-horror themed Minecraft mod just seems super cool to me. It's a great concept, it just needs way better execution.
Best part of the video 23:35 love how palpers never questioned the fact that there were five million demons after him
The mod being called The Silence is a reference to the fact that the monster is very quiet and hard to hear
For something called The Silence, it sure has the worst sound design i've seen in a horror mod yet.
@@LucasMiddleNameandLastname22 that's because the screeching yelling noise when it chases you is stolen audio from "Nun massacre" (an actually good game)
@@Fieldperson Just saw a playthrough of it, and honestly that makes it even worse, how do you take a sound from another game entirely that actually manages to use it properly and yet completely butcher the sound's purpose?
@@LucasMiddleNameandLastname22 Exactly the Nun is so fast, that the chase sound being loud is DRILLED into the player's head and is then learned to mean "Run the fuck away and leave at all costs" espically considering the nun can wait to ambush you.
That's called "Good Game Design".
@@Callie_with_a_bible hmmm yum yum yum i love good game design
and even with this mod's update i still don't like it, but atleast as far as i saw, the creator does seem to wanna improve it and doesn't seem to be a bad sport about the major criticism.
A sign of its quality is how like 90% of the jumpscare images are stolen content from horror videos on youtube
When people can't do horror mods without 200% loud sounds. I guess the mod creators all lack any kind of skill.
*creativity
@@ZunoDubstep i mean... Using Loud noises and jumpscares requires NO SKILLS at all either. Just use audacity and set the sound file to 200% and save.
@@asra-5180 both
Eh at least the others don’t steal sounds and jumpscares (the goatman is based off another game called Do You Copy before you try to “um actually” me)
@@bleedinghartdove i also happen to be a sound designer. if possible or if you want to, could you please get them to contact me so i could make tracks, chase themes, or sfx and whatever?
The chase sound gave me the worst reminder of nun massacre since thats the game its from
thank you!! i knew i heard it before in a better game lol
couldn't even have an original sound smh
at least nun massacre has a reason as to why its overbearingly loud. this mod just wants to be loud for no good reason.
@@Fieldpersonwhat was the reason I don’t wanna watch a play through because it’s too loud
@@icecream5125 Im not really the smartest so I kinda suck at lore stuff so someone correct me if im wrong.
(spoiler for the main twist/story)
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
(
The nun is a figment of your imagination of your grief over sending your child away to a religious boarding school. The nun is overbearing and violent since that's how you feel about yourself, and you try to pin those attributes to a fictional nun to reduce the blame against yourself.
"check out this cool new minecraft horror mod"
"is it gonna be a new cool horror mod or another obnoxiously loud dweller type creature"
"its a new obnoxiously loud dweller type creature..."
Watching this while shitting
Edit: I’m not shitting anymore
Fellow shitting while watching a video enjoyer🗿🍷
me too
Watching this while ball pointing
Edit: i shitted
one sec guys i'm gonna do it aswell
edit: i only farted sorry guys
George george george from the jungle
george for you and me
I think Dylan MC will copy this also
@@Juga-parrotyes yes he will
@@SpikeyBagelits George TO you and me. Pleb
Watch out for the George
Message to all horror mod creators: please replace earrape compilation with fast heavy footstep sounds with occasional scream when monster is chasing you, thank you
This mod has the chance to be very good with some fixes. One of the main problems being how easy it is to make noise, and the fact that staying still doesn't seem to do work correctly.
This mod has no idea what “building tension”, “suspense”, or “subtlety” is
“Before I could finished the sentence LASJDDHEKSBFJRSKSBDJDHEK”
32:00 what. Look at the chat logs
i didn’t even realize 😭
Wtf
Nahhh what is this 😭💀
WTF 💀💀💀💀
come dweller got him 😢
this mod actually makes the dweller mods look like the greatest mods to ever exist, this mod is so unbelievably garbage, it just constantly spams you with unavoidable shit, png jumpscares, and loud noises, you literally cant even play the game, its just sensory overload, its annoying and frustrating
This mod definitely nailed the jumpscare and terror that you get when the monster initially chases you, but the fact that it's so easy to frequently get spammed by loud noises and clones of the monster easily overexposes you to all of its elements, so you have literally no time to be scared because you're getting frustrated by the constant running/stillness you have to do, not to mention following the directions doesn't even work. According to the mod author, you should try staying silent even when you're helpless, but it's hard to do that if the monster ignores its programming and hits you anyway, forcing you to no longer be silent. There's little to no buildup or ambiance, so it's just the jumpscares/chase sequence. Throw in the fact that the author literally used the nun massacre chase effect removes the immersion and reminds you of another horror game (also I didn't see the credits on the mod page, so plagarism?!?). Luckily this is still the beta, so the full release will hopefully address these problems.
Edit: I don’t want to give criticism without suggestions on improvements, on the off chance that the creator of this mod sees this comment. First off, there should only be able to be one monster at once. More clones = more exposure = less scary over time. Secondly, the spawning should be way less strict. I think that if you make too much noise (which should be redefined; the video pointed out many instances of this) for a LONG period of time, not just once, then the hallucinations start, and gradually build up the longer you go without being silent. This way the ambience and terror will start to set in as it’s the player who is making this creature angry, not the creature just randomly popping up whenever it feels like. The suspense can be increased by unfamiliar sounds, but there should be at least 10 of them. The goatman only has like 4 and they play so often that you’ve already heard all of them before you’ve even spent 2 minutes in your world. Unfamiliarity breeds terror. I liked how in the trailers you could see the monster staring at you from afar, but I didn’t see that anywhere in this video. You have to warn the player that there is an awakened monster and that it’s watching you, not just throw it in their face. Sure, those 15 seconds of jumps are and chase are extremely horrifying, but once it’s over the player immediately becomes more immune. You want to give the player time to get scared of what the monster could be before you let it loose.
Also One of the png's is from the boisvert yt channel, & I'm pretty sure they don't have the right to that either
why did you write a whole essay
I also hate cheap scares
I feel like horror loses its horror when you have no breathing room between monster in counters.
Random PNG jump scares doesn't scare me if I played this, and this just loses the eeriness and the chills, just not my type of horror mod
nah ts was actually funny asf😭watching palpers tweak out over the million silences completely unaware they were being summoned🤣
4:45 literally nun massacre chase soundeffects look it up xD
I also recognised it lol
Yea
Yeah it's a really good horror game Markiplier played it
I immediately recognized it lol. There's also a picture from the RUclips channel/horror series Boisvert.
Its funny how it takes from nun massacre and boisvert (both of which are ACTUALLY scary) even though both of them are the complete opposite of "the silence". The boisvert video is really quiet and the only noise besides the calm piano is a distorted noise, and nun massacre is really ambient when you're not getting chased by the nun. But "the silence" is always noisy 24/7 💀💀
The fact that I can recognize some art from Boisvert and a Nun Massacre chase sound makes this mod a bit less scary than mose Minecraft horror mods for me, mostly because I've already been desensitized to the chase music and pictures from watching/playing them enough. However, I can appreciate what it's trying to do at the beginning, with the audio of somebody talking to you and warning you. I'd say it's on the same level as most mods. Not as scary, but the effort to differientiate itself makes up for it a little.
BOISVERT FAN SPOTTED!!!!!!!!!!!!!!!!!
This mod has stolen assets and uses a chaptgpt story. The creator is charging $10 for an "uncensored" version btw
This mod is everything wrong with modern minecraft horror. No subtlety, no build up, just a tall monster spawning and chasing you while an extremely loud noise plays
The Silence has some promising aspects (it has great buildup by the video tape at the start and the idea of having to be quiet) but unfortunately it suffers a lot from earrape jumpscares that are too frequent, the fact that by having to be as quiet as possible you aren't even allowed to y'know, play minecraft normally. You can't even go into water without the mod telling you to get out of it. It had great ideas but at the end of the day the execution turned it into another earrape horror dweller mod except it has a couple quirks because why not?
Of course it being in Beta has to be considered but it needs a change in direction in order to actually be good and interesting.
“Trust me bro, this is going to be a good dweller that raises the bar for horror mods!👍”
32:00 these are truly inspirational words from Palpers himself.
"Shhhhh the chicken is going to hear you!" Got me dead
1:04 is that a png of the triangle head guy made by boisvert on the screen? 😭 I cringe every time people just take this character and slap it to unrelated vaguely horror like stuff
Even being lazy as the creator was, there could've been way better improvements.
For starters as pointed out by civilly and palpers, the moment just spawns whenever and attacks when it wants no matter the recommendation. You can check if the player is currently running, mining, or other activities, and if certain circumstances are met then it spawns, the way it works here is just too loose and it seems like it spawns whenever, even while the player is completely still.
To change that check if the player is running for an extended period of time and be on a tick counter / percentage where the longer the player runs the more likely it will spawn. This wouldn't even be hard for the creator to implement due to the fact that they already know how to check if the player is in certain conditions we can tell with the text being shown while someone is in the water. There the spawning mechanism is already improved.
Then the monsters mechanics, there's already a vanilla mob that has a similar function being aggrieved by noises; the warden. Using / being inspired by how the warden operates by checking if the player around it is being noisy with stuff such as sprinting, block placing, eating, jumping, ect.. If a player around the mob does this then it'll go after the player, and this is where the crouching / standing still feature actually gets in play, it'll be easier for the player to actually attempt and play instead of being bombarded.
Third, making the monsters progressive, at the start the player should be given a grace period to do everything that they need to in a normal play through, after that the monster gets progressively more aggressive, and this shouldn't be overtime but it could go with two categories of factors: advancements and the amount of noise being made, the noise is straight forward more noise means better chance of it being spawned, but with the advancements it would be more complicated. With milestone advancements such as "iron Man", "ice bucket Challenge", or diamonds!", ect the stats on the monsters could increase to keep a fresh experience keeping the monster a threat and not an early game misdemeanor.
Fourth improvement, getting rid of the overly aggressive png images, the loud noises, and the instantaneous bombardment of its presence, as a horror mod, it lacks at doing its job.. It starts off by making itself immediately known, this introduces the player to the threat and makes it a lot less scary, typically fear of the unknown is one of the most important factors to something being actually scary and this mod lacks that, losing a major components to being scary. If something is going to be shown consistently to the player make it subtle and do it right, for example the way a herobrine mod would work, introducing herobrine to th player consistently yet subtly.
The storytelling aspect is also lackluster, it leaves th player wondering what they're doing wrong when they're sure they listened closely to the instructions, being more clear on how it works would improve this dramatically. This had much potential but the executive was poor.
Some really good points but its quite hard to read cuz you didnt separate the parts like....
This!!!!
making it easier to read and people can actually repond instend of saying the annoying frase of
"I Aint REadInG alL thaT"
Considering their attention span
It's called "The Silence" because that's all you'll wanna hear after playing this mod.
28:00 the sound after these words perfectly *fit*
Omg lmao
do you think the guy who made the cave dwelller feels like oppenheimer right now
VHS Minecraft.
Nice!
They even added Alternates, something called Scrinaphobia or something?
thats crt not vhs
@@official_meelees CRT is a type of monitor or television screen, VHS is a type of data storage mainly used for video format. CRT screens display what's on the VHS tape to give an example.
Thats conveniently my mod your talking about! Scopophobia :)
6:06 oh it has a skill isue!
Real G's know this sound effect is from puppet combos nun massacre
do people really think that extremely loud constant sounds would equal scary?
I swear I heard a bit of the nun massacre jumpscare right at the first seizure
Edit: yeah this mod just stole that entire jumpscare sound sequence, except it’s a lot more obnoxious and less effective because it happens every five seconds
this is genuinely the funniest duo I've ever seen
Love how honest he is in the intro 😂😂😂
It looks like evil Squidward
literally every horror mod right now is just "this one will REVOLUTIONISE the dweller and horror genre of mods"
and its just the same fucking creature that spawns and despawns every 16 seconds to deal a lot of damage, and of course you cant hit it back, and we cant forget ear-piercing loud stock screeching sounds
the original cave dweller might've honestly been the best one.
the blocky style didnt make it look off THAT much (compared to the new extremely over-complicated models)
the treath could actually be avoided without so much difficulty
the creature could actually be killed, along with its rather reasonable speed, damage and abilities
like the crawling thing just made it more unnerving and interesting instead of annoying
BEST video so far. I have never laughted that much in my life. Thank you Vivilly for doing such a great work.
You know what would be good? An actual horror mod that has the enemy stalk you from far ranges like From the Fog, then comes at you with no loud audio but instead relies on footsteps that sound the same as player's. And don't forget the fact it can hide in darkness and it won't jumpscare you, it runs at normal player speed and can break blocks, killing it will just make it stop for a night (good luck about that though), and it will randomly make you paranoid by walking around your base and opening doors.
It will also camp dark corners, and not just dark caves. It will also make hallucinations (fake footstep sounds, fake sightings and fake run-ins). And like FtF it has multiple skins
That way it is actually a threat, keeping you on your toes.
I think you should collab with forge labs❤
That is such a g idea u dont have a skill issue well done
this mod just absolutely kills me LMAOO from the title being “the silence” while proceeding to be the loudest thing ever, the PNG pics that pop up, the complete unplayable-ness of it all 😭😭😭
fun fact: he listens to chat records or vc mods so if you have either or done he knows :D
skill issue is my favorite phrase now
Honestly the mod is so early in development i can forgive many of its flaws(for now.) obviously mention them as its important to do so but still.
Like I think a lot of people are being way too aggressive about this mod despite it only being 0.2
@NerdStuffing ok
puppet combo games be like "horror? i think you meant hearing damage"
at least they try and use buildup and try this mod just spams you with shit and says ahh it's fine
@@zombielover7025 true, i just think i should be scared of the monster, not losing more of my hearing
@@71sd39 you know what good point
bro sounds like a fking engine
Subtle Quiet Horror > Jumpscares > Obnoxiously Loud Horror
cant wait fro dylanmc to steam this one oh wait he cant he doesnt have freind
This mod is not even terrifying, it's just annoying with all the flashy imagery and just noises with volume maxxed out to the fucking moon
I only watch the videos with palpers. I can’t watch a solo video.
No hate, just showing my appreciation for palpers 🫡
@@Alya.centralyeah like I watch some by his self but him and pallets are so guy together and v sounds so much happier
It's so funny how the mod tells you to stand still, and then immediately tells you to run for no reason
Man these mods got really garbage really fast.
The fact that this mod can be beat with just a simple thing:
Going under water.
This is by far the most poorly coded mod I’ve ever laid my eyes upon.
-Ridiculous spawn rates
-Loud sounds that can make you go deaf, or break your sound system (yes, this actually damaged my headphones because I dared to have the freaking master volume at 40)
-zero breaks in between
-poorly coded system so literally ANYTHING you do can get it to come after you
-Impossible to kill
And so much more. The Silence is such an interesting concept, I hope for it to be someone like A Quiet Place but no, it’s just annoying and makes you get angry because it unfairly kills you and then just completely destroys your progress. And don’t even get me started on that stupid asf monologue at the start explaining how to play the freaking game. If your game cannot articulate itself well enough for the players to actually figure out how to play the damn game, to the point you need someone to explain the entire lore to you, then start from scratch lmao
👇one millennium club
bot
@@Smoushiee no
They are not a bot @@Smoushiee
🤓
You like beggar
i swear to god if Vivilly makes ONE more dweller video WITHOUT Palpers imma lose my mind
Ok what the fuck just happened-
POV every time I’m playing Gorilla tag😂 8:06 
This mod lowkey sucks. It's just slowing the game down and "creepy" images from Google
12:13 yes it does, everytime the monster attacks, it resets the night cycle, meaning u have to go the whole night without moving basically
Vivilly, your laugh is as beautiful as the angels singing. Your eyes are precious like the pearls of atlantis. Your voice turns the demons to gods side. Your smartness will end all problems on this beautiful planet, which is only a small fraction of your beauty.
who the hell invited this stan?
@@GB-sr9kv i comment it on almost every video
@@Makkaraman240 yeah you just proved that you’re a stan
@@GB-sr9kv yep
fix yourself
the sound is from nun massacre i think :O and the mod maker used at least one image from boisvert (of the character room). interesting!
this mod is just horror youtubers, random images flashing on screens and obnoxious sounds
There's 3 types of scares these simple mods can offer.
0 - I don't count this one. Flashing an image or going "Boo" with no consequence.
1 - Creature goes AAAAAAAAAAAAAAAAAA and runs at you
2 - Creature DASHES in at MACH SPEED with UNAVOIDABLE DEATH (see Example 0 but you die)
3 - Creature is silent, looks unnerving, and will creep up to you to scare you by you turning and seeing it in your peripheral before making a scene (you need to make this scene at best and worst, the Cave Dweller's footsteps but maybe quieter)
Type 3 is what we all want. Type 1 is what everyone makes. Type 2 is pretty good ngl, but it's just a REALLY effective jumpscare.
Lastly, it doesn't matter HOW good/bad the Types are, all are tools, and they will catch fire and burn into a smoldering pile of crap if you overuse them.
14:39 i felt that 💀
Alternative title: Vivily bullying Palpers for 33 minutes and 29 seconds
usually I give Minecraft mods a lot of benefit of the doubt but I just... man... this mod sucks ass. the model and concept would've been better in an indie horror - it doesn't fit Minecraft at all - and the random images spammed on your screen have just NO impact because they're already existing images tons of people have seen. one of them is from the RUclips channel Boisvert. oh, and the chase sound is ripped from Puppet Combo's Nun Massacre.
0/10 mod, for real
damn it was shaping up to be pretty fucking good too. I watched one of my favorite MC horror yters play it and it was fucking underwhelming. The shitty png spamming half of which weren’t even unsettling images is more annoying than scary. The chase sequence goes on for far too fucking long - the noises are earrape in volume and it gets old very quick not to mention the gimmicks don’t even work.
This is the fucking best video ever😭😭😭😭😭😭
honestly i preffer funny, non-serious and goofing around kind of videos instead of the serious kinds, keep up the good work!
7:19
He's like "how are you?"
We back at it with that bromance.When are you guys gonna get married and Have kids?
12:04 the final look at you before getting flung 😭
15:43 this looks like an anime scene LMAOO
Us when Palpers: :D
My friend told me to watch the video with maximum volume and after the video my ears were bleeding a little bit for an hour this video was hurting my ear drums 😅
Can't wait for the palpers dweller
What is that goofy horn sound it makes when your near it💀💀💀
31:59 ayo pause what did palpers said🤨
Likely one of the absolute worst "Horror" mods that there is.
"RUN"
Palpers: "Say less!!!"
idk why but i found that so fuckin funny
How the hell did the mod fall off so hard 💀
The coding is so bad so who ever create this u need to fix it
the audio at the beginning says “go crouching to avoid making as little noise as possible “
Bro every time I hear you talk about “Robert” I feel like I’m being stalked cuz that’s my name
The loud sounds are actually from a game called _Nun Massacre,_ another game that does this stupid earrape thing but it also gives the player time to breathe between each scare.