I found that a nice feature was that their panels were not mounted on claymore mines as well. very beneficial to the bridge and engineering crew that little advancement.
It’s probably been said multiple times but BSG showrunner Ronald D. Moore was actually a Naval ROTC student in college. After several seasons on Star Trek shows he wanted to a sci-fi show that actually seemed to be more grounded. Also Star Trek’s Starfleet is a quasi naval organization but Moore wanted to apply some of his real world navy experiences into the story.
You mentioned the Galactica not having enough missiles late in the video well, the Cylons are really good at jamming missile guidance systems, and in some cases turning them back on the firer. So yeah, that's why they focused on flak and railguns. You can't hack a 500kg explosive shell.
Jamming systems are not foolproof though. And a lot of Sci Fi writers, BSG and Star wars included fall into the trap of thinking, oh Jamming exists, well now all guidance systems are useless, lets go to close range broadsides now. This is absolutely not the case. Jamming can be overcome through something as simple as good operator training, but more interestingly, jamming can also be overcome through an Anti Radiation missile, a missile designed specifically to home in on Jamming, as well as radar and wireless communication sources. No amount of jamming is going to stop an Anti radiation missile from doing very nasty things to your jammer, other than turning the thing off and hoping the missile doesn't have a backup guidance system. Other methods to overcome jamming is to frequency hop your radar and radio, as Jammers have a limited amount of power and jamming does no good if the Jammer is on the wrong frequency, other than telling the enemy your there. Which is the other drawback of Jammers. Jammers work by overpowering the signal strength of enemy signals with a stronger one. But this has the downside of telling everyone within range of the thing that your there in the first place. These are not stealthy devices in the slightest. So yeah Jammers arent foolproof at all. They are useful in certain situations like any piece of military hardware, but they are not unbeatable. But a lot fo writers whom dont understand how and why they work and their counters just tend to use them as a plot device to justify close range ship to ship broadsides or old school dog fighting in space.
@@ryuukeisscifiproductions1818 The antagonists in BSG are AI. Add that fact to the fact that they both protagonists and antagonists are technologically superior to us, and you can likely just take what you said and throw it in the garbage. The guns of August all over again.
@@michaelgillman2505 AI, doesn't matter, Technological superiority, doesn't matter. Why, because jamming technology is highly related to and very dependent on the sensor technology in use. As a result you will never get a situation where jamming technology is so superior to sensor tech that miltiaries are force to go back to old school close range broadside tactics or old school dogfighting. Especially not in space that bothers to even pay the slightest attention to realism, where spaceborne sensors are more likely to be LIDAR, thermal, or even ridiculously high magnification optical systems, none of which give the slightest damn about jamming attempts. There are other potential developments that can cause guns to become a dominant ship to ship weapon again and cause missiles to lose dominance, but jamming is not one of them. For example, insanely efficient point defense systems that can only be beaten by ridiculously high velocity railgun rounds firing armored projectiles would very much bring the big gun ship back into dominance. But it would also wipe the fighter out too.
It’s interesting the different design philosophies. The Cylon baseship was primary a strike craft platform, designed to support raiders, launch missiles and electronic warfare. They were lacking in armour or guns. Heavyweight boxers with glass jaws. The colonial battlestar was massively armoured, heavily overgunned and covered in flak. Vipers were more of a support role to fend off raiders and extend range. At long range the Cylon Ships had a major advantage but on those occasions where a colonial battlestar could get in close they would tear the robots to shreds.
Yeah, the Basestars definitely seem like strike craft/missile carriers. They’re not frontline battleships or cruisers like they’re used. And they *absolutely* shouldn’t be used to fight a ship COVERED IN FLAK GUNS AND INTERCEPTORS!
I would just like to submit a minor correction: Galactica had no networked computers because her COMMANDER said so. The reason the Cylons were able to disable the OTHER, more modern ships of the Colonial Fleet was because they DID have networked computers. Even the Viper Mk VII fighters had a network connection making them all vulnerable. Commander Adama had fought the Cylons before as a young Viper Pilot and knew better than most, what they were capable of. This even extended to requiring "Hands On" landings of smaller ships based on Galactica, because of the wireless emmissions an auto-land system would require.
Cool lore. So his ship takes the disadvantage of non networked computers (slower response times, lack of instantaneous info about the ship) in exchange for being hardened against Cylon network attacks.
Actually the vipers had a virus already in them. They weren't hacked in combat, but a preloaded virus. It was the lack of resent overhaul that allows others to stay functional.
No power and air-gap isolation are better than any software "firewall" Using simple, robust technologies is smart. I argued against taking the periscope sextant out of the military jets I used to crew. Why use celestial navigation when GPS is easier? Because I can think of several ways to interfere with it. Kinda hard to jam the stars...
We dont just have GPS though, we have like 4 different redundant non-overlapping technological methods. Sextants on a fishing ship? sure, sextants on military craft? you are tripping.
@Bart Bols Like 4??? Vague much?... (Pardon the mental image of you doing the Keanu "Dude" face) Since I "must be tripp'n," so allow me to be your humble tour guide to reality & how it can apply to fiction. The point was that isolated systems are unable to interrupt operation of other non-networked systems. No power, computer cannot be hacked. Physical disconnection from communications, no internet penetration. Put your system in a Faraday cage, no RF in or out. (Called it TEMPEST back in the day.) SCS was making the point that older technologies are useful because they work. The BSG reboot shows some of the best of current design philosophy for warships and applies the same to their concept of a space warship. Sound powered phones are just one example. Near the end of my career they were begining to replace the Gyroscope-based INS out of the B-52H. Not because the RLG-based (Ring Laser Gyro) system was better... It was to use the older, more stable, and better INS for the Space Shuttle! We fly with paper charts (maps, but accurate enough for navigation) for crying out loud. We still teach navigation by dead-reckoning to all Navigator/WSO/CSO or whatever they are called now. Compass heading, airspeed, and wind data yield your course. The occasional look out a window to update (fix) your location to a visible spot on the chart, and you are good to go. Please Google aircraft periscope sextant. That is the thing you stick up a port in the top of the aircraft to get a celestial fix on your position. Readings+lots of math= You were here at that time. Without any way to jam it... There is a tendency to believe that new is better. It is often just easier. But reality shows this is not always true. I worry about the US Military's obsession with "Net-centric Warfare." It is wonderful, until your system gets disabled/MIJIed/hacked. Simple concept: The goal of war is to kill people and break things until your opponents do what you want. (Not as elegant as Clausewitz, but easier to remember.) This requires that your side's gear works. Not that it is the best. Survival kits don't include electrical arc type lighters, they have matches because they work. Every Army in the world issues knives, because they work. The basic technology of the small arms we use has only seen small changes in implementation since the introduction of metallic cartridges in the 1800s. This is the tyranny of merit. You use what works, because it works. And in BSG, what works in reality also is a good choice there.
I can think of two ways to jam the stars: 1) Sunlight 2) Clouds You do make a valid point, though, about including multiple options to accomplish the same task, in case any single option is unavailable at any given moment.
I've always found a lack of explodium in ship components to be advisable, but for some reason it remains an extremely popular construction material in sci-fi vehicles, especially in bridge components and ground vehicles...
Yup, and don't forget Starfleet's lack of seatbelts. And when you're sending a ship out to explore dangerous new stretches of space (and get in battles at least once a week), make sure to send lots of families with their children. All those scenes with the bridge crew getting knocked around and thrown from their chairs... I always wondered what was happening in the daycare center and the classrooms.
I like to charitably imagine that an explosion from a ship is its air supply getting ruptured, because no one would be dumb enough to power ships, war or otherwise, with explosive reactors, right?
As an former C/O (Chief Officer) on an oil/chemicals carrier, I retired after one to many encounters with Somalies in the area of the gulf of Aden. I can tell you that sound powered phones are used on ALL merchant ships! They are the emergency communication between the bridge, engine control room, main engine manual control, steering gear room, rescue station and the mooring stations. It's not just the war navies that still use them. And I can confirm they do make an way obnoxious sound when the other end cranks the handle! They do work great to give rudder comands down into the steering gear while your mercenaries have "aggressive negotiations" with the Somalies and you try to hide from lead and glass/steel fragments that fly through the air.
I was going to ask if you guys were allowed weapons training and we're able to carry fire arms? You said something about having mercenaries? I've watched videos of merchants carrying cargo thru pirate infested water, and all they were allowed was fire hoses, and types of boards & things they could throw over the rails so grappling hooks wouldn't easily hook But had zero firearms. I'm like, screw that, especially at night.
@@masstv9052 In most civilized western countries Merchant Ships aren't allowed to carry weapons. Also crews usually have no weapons training unless they had it before. So what you described is the "standard" defense against pirats. There were exceptions made for the Gulf of Aden. When passing that area Vessels are allowed to take mercenaries on board to defend them. And those of course are armed.
@john smith lol Nice! Maybe they should have choosen a safer profession or at least learn to swim! Thanks for your service John and stay safe! Keep the sandbags and barbed wire between you and them! If you go back please feel free to pass on my "best regards!"
@john smith Oh and I hope you don't feel offended by me calling you guys mercenaries! That term is just something the landlubbers understand! For them a security guard is the guy at the mall!
@@sarahogrisseck4965 - Private contractors, security contractors... Nah. I'd rather have a few good private security boys (and girls) watching out for me with their gucci Glocks and other toys than not having any backup. :D
What I enjoyed about BSG was the space battles had instrumental music instead of sound effects (the "no sound in space" thing). All the exterior battle scenes had this battle sound track playing and only when inside a craft (eg: pilots perspective) could you hear any weapon/engine sounds. One of only a few shows that had 'silent' space battles. Didn't realize the phones were self powered, figured they were direct wire connections though. Not having to depend on an external power source during 'emergencies' is a good design when voice quality is not a problem (just speak clearly and loudly).
From what i heard, they at first want to make the space scenes quiet for accuracy but later on they thought that it would be very awkward for the viewers and decided to just simply put subtle firing sounds in space
Small addendum on my part. "Battlestar" is the ship type, the but the class is named "Jupiter Mk2" (Im pretty sure thats supposed to be a "Robinsons" reference, not sure). Funnily enough, the original version of the Galactica from the 70s also exists to a degree (its been slightly redesigned) in the new shows lore, labeled the "Artemis" class. ^^ These are rather recent additions to the lore that came out a couple years ago when the turn based strategy game "BSG:Deadlock" (set during the 1st Cylon War) was released. Also, its Jupiter Mk2 because the Mk1 had slight design differences, like 3 pylons to hold the flight pods and a thicker neck behind the bow section, but all survivng Jupiters were refit to the Mk2 model during the war.
@@RamosLuis2550 It's both. Jupiter 2 is the ship in both old and new Lost in Space series. Ronald Moore confirmed that it's a tribute at one point during an interview.
I came to comment the same thing. It's worth noting that some of the non-canonical at-release related indicia listed the oBSG's BSG as Atlantia class. Battlestar is directly equivalent to battleship.
@@WilliamHostman no its not. Battleships do not carry fighter and support crafts. Battlestars are carriers that are armored and armed. Considering the fact that jumpdrives exist makes it sensible enough since you cant play the standoff card that carriers are based around.
I used to work in the commercial nuclear industry. A lot of the design engineers and reactor operators came out of the nuclear Navy. Sound powered phones are everywhere. Which is nice, because when you're 54 feet underground, surrounded by 20 feet of concrete reinforced with 6" rebar, [Forest Gump] radio doesn't work that good [/Forest Gump]. Also when you discover unknown Radio Frequency Interference (RFI) areas. Security officer discovered keying his radio could start or stop emergency diesel air compressors 27 years operating and nobody figured that out before?
I love Battlestar Galactica because it's a hard sci-fi, with actual things that real world navies use. No space wizards with glowsticks or people in pajamas armed with techobabble.
It has FTL and artificial gravity that's just hand waved away. The main fuel is magic technobabble. Actual gods (not even explained as hyper evolved beings but straight up *gods* ), prophecies, and a flawed but magically resurrected messiah/ghost are the driving forces of the whole storyline. And it's mainly about sociology, psychology, philosophy, and theology... nah it's soft sci-fi. It's just a really good example of it. Hard doesn't mean "feels more realistic" and soft doesn't mean trash. Alistair Reynolds is generally hard sci-fi and Ian M Banks is generally soft but as much as I personally love Reynolds stuff Banks's soft sci-fi is more realistic and plausible feeling.
It would seem to me that sound-powered phones would be in use in our own space Navy when we get one. I mean, having the ability to maintain internal communication even in a total power failure scenario, would be handy no?
Even ignoring the issue of power, the reliability of a system like that comes from multiple facets. First it doesn't require anything external, meaning it'll work when almost everything else is dead. Second, because it's a handset, a cable, and a second handset, it's easy as hell to diagnose and fix issues in that system. Why's the phone not working? It's either you, me, or the cable. All of those could be repaired or replaced by anyone with basic tools and a laminated sheet of instructions, even in a firefight. Finally, like the emphasize in the show, there's nothing to be attacked by an external 3rd party. You can't hack that wire short of actually going up to it and hacking at it with a screw driver.
it kinda makes sense that the galactica didn't have many missiles. As any military engineer will tell you, over half the design in them comes down to their flight control and onboard computers. which cylons can easily counter.
I was a naval officer many years ago and being an engineer, my battle station was always in one of the repair lockers. I was always impressed that they depicted that aspect of the ship in BSG. It's the only space show I've seen where they really gave any thought to the need for damage control on the ship.
The best part is the sound powered phones and damage control are critical plot points in the pilot miniseries, and they don't forget them later! They come back up again as persistent aspects of the world building.
Fire - in the original BSG, there was an entire episode about trying to fight a fire on one of the carrier 'pods'. I think venting was also used then, too On a higher tech level, I remember an episode of Andromeda, otherwise a somewhat forgettable show, where the titular ship was entering a space dock while damaged, and as it passed through the magic atmosphere containment field, fires broke out around the damaged areas. Maybe not the smartest move, but it was a neat touch.
BSG provides the closest-to-real-life Navy experience for science fiction shows, and The Last Ship provides the best experience for modern-period shows... though both had issues with how they handled physics.
@@SacredCowShipyards Agree on BSG (esp the crew endurance during the chase), not so much on TLS (esp later seasons). But I might be biased because they shot my old ship (played a role as enemy-vessel) in TLS. The naval-engagements were full of plot-holes/-armour as I remember.
@@DreadX10 While true, they at least filmed it on actual ships, which required some camera angles where I was constantly trying to figure out where they /put/ the camera, and that kind of immersion was impressive.
What I love about the Battlestar is that their entire design philosophy works (and _only_ works) because of the Jump FTL they use. With their inaccurate but instant transition, any single ship would be at risk of ending up _inside_ the enemy formation or well outside it. Having to fight before being able to form up properly explains the excessive armor and ruggedization, and having fighters means being able to project power even if you're stranded far away (or _way_ too close) Ironically, if they had more accurate long-range jump drives, the design paradigm would shift from 'unkillable swiss army knife' to the kind of specialist ships you see in SciFi video games. As I recall, that 'shift' was ongoing in-story, and the newest generation of Battlestars was less over-engineered.
It doesn't "only" work for that reasons. It may not be optimal otherwise (fleet + inaccurate FTL). However given the propensity for the use of nuclear warheads, that much armor on ships of the line makes sense. We saw the Galactica take a lot of damage, that would have otherwise killed it, and none of that had to do with it having to form up after FTL translation. That being said, in the show, a hundred ships seem to jump pretty close to each other, accurately and consistently.
Heavy warship design in space designed to produce a wall of fire works pretty well if your engagement are around "stationary" targets, like stations or planets. This modern sci-fi idea that space ship will be making high speed passes launching volleys and returning to do so again when engaging in combat in space makes very little sense actually. When you need to soak incoming damage, armor helps. Dumb matter that can take it is usually a good idea for an armor. When you need to deliver damage, combining firewall with precise missiles also works. Vipers, however, don't really. They would rather use dumb 3d-printed drones to launch them en masse, have them come as close as possible to launch missiles then kamikaze into freshly made holes.
@@gabriellang7998 drones would have issues, namely if its remote controlled, jamming: the farther from the mothership (and signal source) the more likely your signal is going to get cut off and the drone rendered uncontrollable, and that's for short range. any significant distance you want to launch those from and you run into lag becoming more and more of a problem. and if you're going instead to AI controlled drones, well, what was the Galactica facing again?
@@lordhylia5745 You don't have to remote controll single shot drones. Have them basic instructions on board and just swarm the target. One shot, not re-programmable, fire and forget, print new ones.
we called it a "growler" on my sub. and in engine stations that had a lot of noise the growler also flashed a light so you would know even if you couldn't hear. 6 years on a Sub so I know a bit about this.
Good idea equipping a flashing light, but if you can't hear then I think a telephone would be not particularly useful to begin with. Although maybe you can hand the phone to someone who was blinded but can still hear? I dunno.
@@deusexaethera the engine room is a big space with lots of separate spaces, big engines and pumps, if your working on the far side of a space and wearing your ear plugs you might not hear the growl but the flashing light will get your attention, remember the most terrifying thing at sea is fire so yea a flashing light will get your attention
We used them in the Army. You would run a spool of wire from location to location and hook up a couple of hand sets. When you needed to get in contact with your NCOIC or Officer, crank the handle, hold down the button, and talk away. They are a bit of work to set up; but, they're safer than using a radio for communication. Plus it keeps the radio traffic to a minimum.
"And those metal things break." And sometimes humans fuck them up. I have never told this story online before, but here goes. Allow me to tell you about The Voyage in Hell. I served on a Destroyer Tender. Old school diesel engine. 2,000 crew. In the late 80s we were on our way back to San Diego, on the leg from Hong Kong to Hawai'i. On our first day out Kong, a brand new Apprentice in the Engine Room threw the wrong switch. He allowed potable water to get into the boilers. Boilers need Feed Water, which is the closest thing to pure H2O you can make. Potable water has minerals in it. Have you ever boiled a pot of water dry? Remember the build up of white shit inside? Yeah, that's not good for a boiler. It took them 24 hours, while we dead in the water, to pressure hose out gunk in the boiler. They also had to stop processing potable water to make enough feed water to refill the boilers when they were ready. They got her running again, and we headed for Pearl. On water rations, because we had very limited potable water. No showers, no laundry. For two weeks. Two, or maybe three, days later, at about 0300 when most of the crew was snoozing, the ship suddenly lurched to one side hard, and everyone was instantly awake. While they were trying to figure out exactly what happened, the rumor going around was we'd either hit an old mine somehow, or been torpedoed. Turned out that the main hydrolic line from the Helm to the Rudder had snapped. Which meant for the rest of the trip After Steering was in control, getting all of it's orders relayed on those Sound Powered Phones from the Bridge. We get to Hawai'i, I mean we can literally see it from the Fo'c's'le, and we turn around. Word gets passed that a merchant marine ship on it's way to Hong Kong had a sick man aboard, 104 degree fever, and their doctor had no clue what was wrong with him. As the closest ship with a full hospital facility, we were tasked to go get him, and save his life if we could. Two days to the MM, the guy bets brought aboard, we turn back around. The guy dies about a day out of Hawai'i. Turned out to be a parasite he'd gotten from some fresh fruit. By the time we got there, I swear they could see the cloud of stink following the ship. I don't think I've ever enjoyed a shower as much as I did that day after we got hooked up to land based water. Even if it was cold.
@@SacredCowShipyards Don't get me wrong, I loved being in the Navy. I've been water crazy since I can remember. Not only did I get to see places most Americans have only heard of, but being out in the middle of the Pacific at night, when the ship has all exterior lights extinguished, was one of the best times of my life. Unless you've seen it for yourself, you can't imagine how many stars the human eye can see when there is nothing but absolute darkness from horizon to horizon. I spent a lot of hours just lying on the deck of the Fo'c'sle staring up at the show, with a P-Coat for a pillow and a Trenchcoat on the deck to lay on. But that trip, OMG it sucked balls.
The mini-series scene in which Colonel Tigh had to make the decision to vent more than 80 people out of the ship in a combat situation, and the emotions involved in everyones reactions to this event, is by far one of my favorite scenes.
the nice thing about the sound powered system is that as long as the comms loop is still intact, it will keep working regardless of what happens to it, if the speaker breaks just listen into the microphone, if the mic breaks just scream into the speaker, they both connect to each other anyway that is literal, that is exactly what i was told to do in the event of the headset breaking
bonus addition, ONLY the box itself needs to be intact, you can get another headset from somewhere else, every station has spares and even if the circuit is cut it will still function uninterrupted with anything else its still connected to and there are massive cables all over the ship that can be used to reconnect the boxes and restore the comms loop, there are even special cables that can connect the comms circuits between ships. in summary, the sound powered system will still be either working or serviceable long after the ship has sunk
As a land dwelling, oxygen breathing plebeian with only fictional military service. I appreciate having things like the voice powered phone and damage control "systems" pointed out as essential for an "unhackable" ship. Great video. I enjoyed it.
we used sound powered phones in the army as well. they were great for short range communications. Though they did have slots for batteries, the batteries were ONLY for use when the phones were being hooked into "Civil phone lines". Add to that WHEN hooked into civil phone lines, the crank should NEVER be used, as that crank is actually nothing but a generator, designed to send a very high current pulse through the phone lines, to "ring" the bell at the other end.
@@danamoore1788 Grenade cleaning kits... Yes, those were real too... And as i said, the batteries were only used when you were plugging into powered network... reason being, if you turned the crank... thats nothing but a hand cranked generator. that sends a high power pulse through the line... well modern phone lines don't like that one bit... and.... you blow out ciructes all over the place doing it... hence.. the batteries :)
@@jenniferstewarts4851 Wow. This gets me because getting batteries for the sound powered phones, blinker fluid, prop was, and flight line. Were all things used to haze newbies sent to supply. Finding some are actually real is rather surprising.
@@danamoore1788 oh yeah.. though it wasn't anything special, i think it was just 2 d-cells. if you look at pictures of the Candian field phones... you can actually see the battery cover cap on the top. Right in the center. Though we like Never had to use them. We were told IF.. IF we had to... just pull the batteries from our flashlight. cuz we weren't ever issued batteries for them either.
@@ab5olut3zero95 It did feel very...out of the blue. But at least they rolled with it, and made it work. Sort of. It was the very end that killed it for me.
@@mackgriffin7397 That part actually made a whole lot of sense on many levels. You have the humans, with multiple gods, and then the cylons, who directly oppose them, with just ONE god. It was also a mirror in a sense, of our current theological situation IRL. Which I notice is why many people disdained that aspect.
Recently found your channel. Thanks for the content. Keep it coming. And thanks for your service. I'm a retired USCG Chief (GM). Served from 97 to 2017. Spent plenty of time with the USN. Was stationed at NAVSTA Rosie Roads. Was stationed on a USN Cyclone class patrol craft (USS Shamal) but it was temporarily commissioned into the USCG along with 4 others for a few years. Picked it up from Little Creek. Been to many other Navy bases and training centers.
I get people's complaints about the finale, and I agree that it could have been handled a /lot/ better, but the show as a whole was still better than it had any right to be.
@@KamiRecca for the pilot the production crew were told they had to "cut corners " to t get the show out on budget lol, that's what they did as a joke. When the series were made all the paperwork and books had to have cut corners and it cost a fortune to do it.
@@KamiRecca I always wondered if that was their version of a dot-matrix-printer's traction holes, but the real-world explanation is far more hilarious.
I enjoyed that the ship had a crew and looked like a ship and not a hotel. It was a naturalistic piece of science fiction and was well done. It was good enough to earn a place on my media shelves.
Ocean is a mother who was left behind by its children and they never called back and is literally salty about it. So when their grand kids, that the ocean didn't even realize it had, show up unannounced, the ocean likes to make it abundantly clear how much it resents its kid and grand kids.
I think Ronald D. Moore spent some time on a naval ship as an observer. It might have been R.O.T.C. or something -- I can't remember. Anyway, he mentions it every now and then in some of the BSG podcasts.
The new galactica is the inspiration behind my desire to make a realistic space navy. Including special equipment for combat (oxygen masks and emergency wires in the event of gravity loss.), damage control units, battleship cannons (rail guns technically, but not really.), and most importantly, specialized ships and classes. Only when you get big big ships do you get these kind of “jack of all trades” but they aren’t great at anything (as they should be designed) and my favorite addition, everyone carries sidearms. Though that last one is more cultural for the society than realistic.
I also like the wires, as they stop the phones from floating away, in case artificial gravity should stop working for some reason. So even with no energy at all you could find a phone where you expect it to be and communicate, by your knowledge of the ship and the power of your voice. Nice stuff.
Sound powered phones: check Damage control stations: check Now all the battlestar crew needs is lifejac--er, pressure suits, in case occupied compartments are breached. In fact, in battle perhaps outer compartments (or all compartments) should be depressurized to minimize propagation of blast waves when the ship is hit.
Like they had in the Traveller RPG, where part of battle prep was to don pressure suits and depressurize as much of the ship as possible to avoid explosive decompression in the event of a hull breach.
Not perfect, the wires could be cut (shrapnel or sabotage) and the dial or switches could get 'stuck' between 'neutral' and 'connected' and nobody could call you (this happened due to an impact or explosion).
@@gawainethefirst the sound cannot reach the phone in a vacuum because there is no air to travel through to reach the receiver. Damage control parties working in a vacuum would need comm units like the pilots wear in their vipers/raptors.
This just came up in my recommended videos. I did not remember watching it but all indications were there that I had. Guess I'm just getting old, so I figured what the hell I'd watch it again... When it got to the point about that sound powered telephones and damage control stations I was like 'Ahh there it is!" The grey matter clicked in and I remembered. Guess it's true what they say " All this has happened before and will happen again."
It's basically the equivalent of a WWII or 1960s battleship/carrier that never got it's tech fully updated. And that turned out to be the reason why it survived. The enemies pretty much hacked all the connected systems on the more modern ships. The Galactica is supposed to be old and the show starts at the time when the ship is supposed to be decommisioned. On the other hand, it already has a CIC deep inside and not a bridge on the top.
What I really enjoyed about this show was the complete absence of "pew-pew" ray guns. The only "magic" elements in the stories were FTL travel and communications, artificial gravity, and advanced artificial intelligence. Everything else was based on Real World engineering and physics. Just goes to show you don't have to rely on fantasy to have a good science-fiction story.
Well, the pulse pistols / rifles / cannons are pretty pew-pew-y, and jump gates / hyperspace are... pretty magical, even though your species has at least scientifically hypothesized them before.
@@SacredCowShipyards Go watch BSG (2004 TV series) again carefully. NO lasers, NO ray guns. Ship-to-ship combat is by kinetic weapons (autocannon, etc) and missiles - explosive ordinance and nuclear. ALL sidearms/rifles are regular automatic weapons that use cartridges. Even the shiny new improved Cylon Centurions shoot bullets. So there you have it, a sci-fi show set in space with a grand total of NO ray guns whatsoever.
@@SacredCowShipyards Name a science fiction show that doesn’t have some kind of Clark tech. And I don’t think BSG was unpopular. Most people I know loved the 2004 series.
@@sststr But it takes so much time to list all the toppings you want on your pizza.... Then there is always the "shout-loud" mode of communication (before the wired telephones, there were just metal-tubes to shout through (point-to-point)).
BSG was great TV series where you actually believe in space warfare. They have so much things right (and a lot wrong, but way less than other sci-fi universes)
in the new one, a battlestar was a type of ship, like cruisers, destroyers, etc with various classes of battlestars. the original series ships were kept canon as the artemis class. galactica was a jupiter class. there was definitely someone that was in the USN helping them make things. the signs were ll over the place. in the pilot there was actually the call 'there are men working EVA, do not energize any designated equipment while men are working EVA a on battlestar galactica'. and the way the phones were used and the general flow of commands and operations were immediately recognizable.
Ex Navy . Sound Powered Phones are ULTRA RELIABLE . A slight improvement on : Two Tin cans and a piece of String . Prior to the invention of them , People would Yell Down a PIPE that led to where they wanted to talk to . Also Bulletproof reliable system .
I am a Marine, and was in artillery. We used sound powered headsets, the same kind as in the picture of the two sailors on deck. The headsets connected to Fire, Direction, and Control (FDC). When I was just out of boot camp the FDC was still getting fire solutions using "charts and darts" all aspects of the fire mission were transmitted to the appropriate guns via those sound powered headphones. Later when the digital system came online we still maintained the headsets as backup. When in combat or in the field, someone was on those headsets 24 hrs. A day, as long as you were in position.
The fire control systems are a kind of soft Easter egg to the original series episode Fire in Space. The whole episode dealt with a huge uncontrolled fire that the crew tried to fight with water hoses and such as if it were a burning house. I'm pretty sure that's not how you handle electric fires in the first place. I think someone saw that and thought...that's not how you do that. Just...flip the switch.
Unlike StarTrek that builds a Bridge with explosive lighting and panels that burst when the shields start taking serious damage. Galactica and Pegasus took serious damage but their entire rooms were blowing up
Not forgetting that all transmissions and computing are photonic in Star Trek. Maybe they should run their terminals on USB. In my opinion Star Trek space battles not up to what they could be with micro-jumps at warp one (light speed) making them capable of playing real spatial convergence ... switching position within 300,000 Km in a second. Seeing close formations of ships makes me cringe. Ships should be at least half a million kilometer apart.
@@mikecimerian6913 Well when your max range for your beam weapons is like 5km, you gotta get close. Of course that means any real navy would use a lot more torpedoes.
@@vederianl9723 There is dispersion for directed energy weapons but kinetic ones can be used with deflection. I would opt for stealth and rail guns as primary and missiles for heavies and maybe lasers for close in defense. Star Trek close ship formations exist only for the visual impact. We also have to take micro-jumps into account. Getting close in for a salvo then warping out of target lock makes more sense for me at least. The Picard maneuver should be canon and text book in Star Trek, not something exceptionally brilliant. :)
@@mikecimerian6913 Star Trek Humans don't have our level of viciousness. Now the Mirror Universe on the other hand... They managed to stomp all the other powers in our half of the galaxy _at once._
@@JoshSweetvale Yes they bring their family and kids along for the battle. We don't bring our kids in main battle tanks so I credit us with more common sense. :D I still enjoy the original series but the other series are damned by the general audience rating. Had they opted for an older age group we could have seen Star Trek in its full glory. The big turn off for me is all the the groping and partnering sagas. Jumpsuits are mostly a device for teens avid of shapely bodies. I have never seen such a soapy rotating bedfellow saga in Babylon 5 for instance. Let's be real, Vulcans have a copper base hemoglobin (less efficient) yet they can breed true with humans. Lol, they lose me there as I am cursed with too much scientific knowledge which is the chief enemy for suspension of disbelief. Michelle Forbes was formidable as admiral Cain in BSG. Ah, but BSG had a PG rating. :)
Yup. Any sound powered phone with that rotary switch on the front has a a wire to each destination marked on that switch. And some of those rotary switches have /lots/ of options...
Speaking as an Ocean Engineer and NavArch (Naval Architect) I can attest to the hatred that the Ocean feels for us land lubbers and our creations. We are fighting a losing battle against the Ocean, we design ships and put them to sea knowing that the Ocean will one day claim them no matter how hard we try all we can do is ensure that the ship survives long enough to go to the breakers well before the ocean finally claims the ship.
Yep, some ships are even aware of this and strand themselves in narrow canals in an attempt to avoid the ocean ..... I thought sea-sickness was something that only happened to other people until the North-Atlantic threw up a Beaufort 9-10-11 storm; after 18 days of that, I knew it was not just other people... The five ships of the flotilla all had storm-damage. Oceans take their toll on soft- and hard-ware!
Galactica had plenty of fire power, far more than you see in the 4 seasons of the reimagined show, don't forget she was being decommissioned in the beginning of the show and turned into a museum, hence a handful of guns and most of her armour plating being stripped, if you watch Blood & Chrome, there is a shot where you see her fully armour plated and practically covered in guns.
Ah, dear old Galactica (nuBSG version). The ship whose hull is "Armor: Yes" and armament is "Guns: Yes. Could also add more". Note that at the end what killed the ship was not the Cylons. It was sheer old age.
@@chrisdefresne3235 The Cylon quote unquote "Fleet" was based around one role: bomb the crap out of the Colonies via nukes after the BioCylon Infiltrators had neutralized the Colonial Fleet via sabotage. Take away the sabotage, and all the NuCylons have are carrier/missile launcher hybrids that are completely unsuited to the knife ranged bullet hells that a Colonial Battlestar dishes out even at its worst, swarms of AI-controlled bomber drones (and the Flak Hell the Battlestars employ as AA meant that "anywhere their gun can aim, it is a Death Zone for any fighter") and... *nothing else*. Nothing armoured to fight Battlestars head-on, nothing that can support said heavies, nothing.
My ship takes things further, with the use of nano-mechanical computing, which cannot be hacked. You literally need physical packs with the nano-program and add it to the computer. Also, primary weapons are FTL missiles, with variable warheads, from conventional, to nukes, to antimatter. Also there is a type of railway system since its a large ship, and travelling across the ship could be an issue.
the Cylons used the damage control fire control systems to capture battlestars, they would board and use the fire suppresion system to depressurize the ship killing most of the crew, though you would think that vacsuits would actually be the standard combat wear for the entire crew aboard a combat starship entering combat, but you know plot etc!
Honestly... If I was producing a show about a space navy in some form, first person I would hire for the writing team would be a former sailor to serve as technical consultant for the writing team..
Earth Built Starships on Stargate SG1 have sound Powered Phones too - The almost made a running gag out of them. They have them on the base too. - Makes a heck of a lot of sense when main power goes down they can still talk to each other. Speaking of which - isn't it odd on Star Trek how only on the original series do they remember they have hand held Communicators they can use for internal coms too. But the com badges with a bit hit and miss on TNG - sometimes they worked sometimes not when main power goes down - they should work fine on their own power source really though. I wonder if the com panel on the wall on the TOS Enterprise are all self-powered systems along with the emergency lights. we only really see this work well on ST: Enterprise though on the USS Defiant when in the Mirror Universe. I kinda like that the TOS Enterprise is made out of string and wishes and not touchscreens and hope.
Ostensibly because the ship can only open a wormhole just wide enough to fit through without putting excessive stress on the ship when they're retracted... and 'cause it looks cool.
@@spartanx9293 using the same jump drive, the Valkyrie's cross sectional area is smaller than the Jupiter class with the pods retracted and the Mercury class has a more advanced jump drive that opens a larger hole than the Jupiter class. I don't know enough about the Minerva to comment on it though.
Very nice video breakdown. That’s one thing I loved about Ron Moore’s take on BSG (and this is coming from someone who grew up as a fan of the original BSG); he didn’t shy away from utilizing vintage technology and giving the Galactica and the universe a vintage feel. That’s unfortunately in contrast to the current showrunners of Star Trek (of which Ron Moore used to be one). When they came out with Discovery, they had an opportunity to create a retro-futuristic period piece with all the advantages of modern GCI and production techniques. If Star Trek TOS represented a future of the 1960s, Discovery should have represented the future of the 1950s. Image what could have been done with that. Indeed, Ron Moore kind of did that with Caprica to a degree, but the retro-tech he used on Galactica was brilliant.
I’m not sure how much of the lack of missiles was a supply issue, as they did at least have a limited inventory of nuclear ones by the end of the pilot miniseries (at least I think the warheads were initially attached to missiles). Not that any of them ever got fired, as the warheads were used as plot devices elsewhere. Though the Pegasus also did not use missiles on screen to my knowledge. On the other hand, Pegasus had more powerful cannons, including the forward facing ones that shredded a Cylon ship well enough. On the other hand, even the Galactica’s flak screen did seem pretty effective at shooting down missiles for the most part (albeit with the fails being pretty devastating). So it could perhaps be argued that the Cylons were overly reliant on them. Galactica’s flak guns were pretty exposed so even some relatively low calibre stuff might have taken out a few and let more missiles get through.
My Grandpa had a friend who was in the Navy. Said friend had no fear of heights so he always was the one to change the light bulb at the top of the mast. I am beginning to suspect that the true purpose of this channel is not to have fun or talk crap about fiction, but to educate people on US Navy history, lore, and weird facts most do not think about and I appreciate that.
As I understand it, space warships of the future are going to require all sorts of munitions factories to resupply themselves on the go so they’re going to have to be massive. Especially depending on what sort of troops they’re going to be resupplying, if not all of them. Not to mention resupply for the ship itself. That’s a dozen factories right there even considering you only use one per troop type. And then all the guns on the outside to protect it and the various types of guns ranging from missiles to kinetics. And lasers will have their own resupply to boot. That’s a shit ton of supply needs for a warship even if it specializes in one type.
Even in the series the galactica needed external ships for fuel, water and food. And you would not want to put high risk factorys with countless chemicals on a warship. Better idea would be a fleet of supply ships and maybe factory and mining ships.
@@molybdaen11 that sounds like too many support ships, the supply ship should just be one giant fucking monster of a ship, so large it would affect local gravity, then you can put all the highly unstable production near the center where there would be less danger, with increasing stability factorums closer to the edges. And depending on degree of technology, we might just be breaking down matter into elements without any need for high temp refining, if we can get nanotech able to move specific molecules around, we should be able to artificially create anything we would ever need, dependent upon basic element supply of course.
I feel like, in space, combining the armor and firepower of a battleship with the parasite-craft capability of a carrier just makes natural sense. On the ocean, doing this results in a ship which sucks at both roles, but only because the physical reality of being able to navigate and maintain stability on the surface of the ocean sharply constrains the size and shape of an ocean-going warship. On top of this, the physics of atmospheric flight dictate that the only place your flight operations can take place is the physical top of your ship, and there must be clear paths of travel ahead and astern of those flight operation areas. In space, none of those issues are a concern. As long as you have the manpower and materiel to build the damn thing, a warship can be as big as you like it, and in any shape you like it. Since space fighters do not rely on motion to generate lift, and can use reaction-mass thrusters for propulsion, they are free to "take off" and "land" in any direction, orientation, or speed you want them to. This means that you can have things like enclosed flight decks. around which you can bolt armor. atop which you can mount guns. From a design perspective, your only real limitation is mass:thrust ratio. But that problem can be solved by the simple expedient of "make it bigger" - since the surface area requiring armor only increases with the square of ship size, but the volume available for propulsion equipment increases with the cube, you can always improve your thrust to mass ratio by just building a bigger ship with room for larger powerplants. On top of all of this, the nature of space combat dictates that basically every warship needs to be armored. In terrestrial combat, effective range of weapons is limited by things like atmospheric drag and the line of sight being interrupted by the surface of the planet itself. In space, the only limit on the effective range of a cannon is the ratio between how fast the shot flies and how fast the target can change course to avoid it. Guided munitions are limited only by the robustness of your command-loop for missiles/drones, which even with today's technology is good enough to be limited primarily by light-speed delay. Those same issues also mean that any ship has the option to shoot at any other ship in the battlespace, which could conceivably be as large as "the entire region from the L3 to L4 orbits between these two astronomical bodies", so it just flat out makes sense for every warship to have organic direct-fire capability, because everything is direct-fire in space.
"Your oceans hate you." A quote from my hiking/canoeing son, who's spent a good deal of time up in Minnesota: "The Northwoods wants you to survive, but it wants you to work for it. Lake Superior just wants you dead."
Only a former Navy man would know & use the phrase "fight the ship" Did over a decade there my self before going to the walking/shooting branch of things.
I can remember pranks pulled on new recruits getting assigned to the fleet. Such as sending such recruits on searches for new batteries for the sound powered phone system.
I also like, the that the bridge and CIC stuff is in directy in the ship, far away from the hull and windows and that the only windows are a few small portholes. In most pseudo scientific futuristic stuff they did the thing, that large/capital military ships have those exposed bridges on the top of the ships with fucking huge windows, and windows all over the whole ships, so that the ships is full of weak spots... in Space, with vacuum overall... no enough air (or other form of matter) to pressurize the enviroment and breath. Spaceships have a lot off in common with submarines, not only that they are operating fully in a three dimensional enviroment (fighting and moving), also that the enviroment around the ship kills the ship's crew, when they are exposed to it. So you want as less weak spot and places of fracture as possible in such a deadly area, primal for military vessels what are in combat.
While a great design philosophy, by itself has some flaws. Galactica has its Bridge and CIC in one room in the bow, meaning if said bow takes significant damage that the particular room starts taking damage, the entire warship is partially disabled or worse disabled. The Battle of the Colony is a good example. Pegasus on the other hand, while I'm guessing in the bow as well, has both the Bridge and CIC separate, I think, so either one doesn't completely disable the ship when damaged. What makes shake my head is that Colonials didn't take this design philosophy even further by adding more CICs and Bridges in the bow and midsection so that if the primary is damaged, the backups can take over. And while space is indeed harsh, having at least one external (backup) Bridge might not be a bad idea. The reason for this, if the Cylons were smarter than what's portrayed in the series they would extensively make use of ECM to disrupt the DRADIS on the Colonial ships, reducing their combat efficiency, forcing the CIC to relay on visuals from the turrets, Vipers, Raptors, and other ships who all will be very busy fighting. So having some spotters relaying data to the CIC when Cylon ECM is present would be beneficial.
Honestly have no clue why people didnt like BSG....I mean to each thier own but as you pointed out, it embraced a LOT of things that are just simply dismissed in the typical "space genre". These things, while to some seem insignificant, added a depth that was very appreciated! Good review!
I think the series was quite popular when it aired. For me it was the last season with its religious context and the whole "the human vs cylons cycle will always repeat itself" / Mass Effect nonsense that put a sour taste for the whole series as such.
@@2Quietus That was a very strange proposition, there is zero scientific support for religion. Notwithstanding that was not why I didn't like the religion aspects of the last season, shows can have as much religion in them as they like, pretending that the whole cylon vs humans war was just a test by some divine being was a deus ex cop out, not to mention that they disgustingly levelled Gaius up to divinity.
@@Henrik_Holst I would do some reading on scientific papers regarding more current scientists NOT being paid to shill. They outright admit the connection and go to prove why. There is a bigger world out there than what you and so many others have been manipulated to believe. Majority of what the establishment(s) tell people are lies to cover the bigger truths that exist. Seek and ye shall find.
I just recently discovered your site and I must say I truly enjoy it. I did not watch all of the Battlestar Galatica but I really like the ships both the reboot and the original.
8 years us navy here 80's-90's. I loved the sound powered phone system and technology. If there's one thing I wish I had stolen from my military times, it would be a couple headsets, a couple 50' spools of sound powered phone wire, and a 4 growler system I could hook up in my house. (The growler looks like an old fashioned telephone that would be mounted on a wall, it is sort of a party line to the 1 to 16 (?) channels on the dial (I think they maxed at 16), you set the number on the dial to where you want to talk, say #4 for the bridge, then quickly turn a little crank that generates a tiny zap of electricity and on the side that gives it a barking sound (the growl~ hence the name) the head sets and the hand sets were able to allow you to speak or listen through each the ear pieces or the mouth piece, they had an off/on switch for the mouth piece so you choose when your voice could be heard and when not. After a while standing watch at the same time as those elsewhere aboard who had to communicate on a semi-regular basis (if you needed to talk continuously they would set up "talker" with a "headset"), but if you're going to communicate 4x per hour for a few seconds or a minute, you growled, you could almost get to recognize some people's growls, heavy or light handed, short or prolonged. Some of us who had to use them a lot would sometimes play with the growl to see if we could get it to "talk." I got almost as expressive as a well trained dog. lol.
TBF those Damage control teams where the real hero's of the Galactica considering that most of the Armor had been removed when it had been decommissioned
An amazing ship with so actual realism to it. Now for the even more entertaining encore, the attempts to compact that gigantic effing ship into a cube Have fun with that
Sound powered phones are great because they will still work if the power goes out. If the power goes out you will find yourself for really needing communication
This is facts. I’m stationed on a Arleigh Burk class DDG and the ability to control a major casualty (fire, helo crash, missile impact, etc) is one of the most important aspects to naval warfare. I love how Galactica has a Central Control Station (CCS), CIC, Repair lockers, battle dressing stations and legit damage control capabilities. From what I’ve seen, only The Expanse and BSG even mention damage control, which is a damn shame. Keep up the epic content bro!
For TV shows and movies, yeah, it's pretty much just The Expanse and the 2004 Battlestar Galactica. Novels wise, the Honor Harrington books get pretty in depth about the damage control during their battles.
Additionally at timestamp 11:35 on the door you see "05-B9-AFT" on the door. This appears to be a form of location identification similar to that used on current Naval ships usually called "Bullseye"s. for Example my main Radar space was 03-199-0-Q. 03 meaning im on the 3rd level above the main deck, 199 being the most forward frame of my space, 0 indicating the most inward frame is along the center line of the ship (numbers will radiate out from the center line odds and evens depending on if its port or starboard), and Q denoting the type of space it is which in this case is a Miscellaneous space.
You had me at “we don’t care what humans don’t like around here” I remember as a kid thinking the same thing about technology being the crutch that *cough* got some *ahem* colonies… I’m just gonna say the letters CNP lol These videos have been curing my depression! I’d watch them all at once but then it would be the whole “next time on sacred cow shipyards” deal
Don't get me started on sound powered phone quality, oh my Lord! I feel like sometimes you really just gotta YELL into 'em for the other guy to understand you, and if that other guy has an accent? Oh, oh you're up a creek without a paddle often enough.
The trick is NOT to yell, because of the inertia of the armature on the phones diaphram, higher pitches tend to vibrate the diaphram without fully cycling the armature and the output is clipped causing it to sound distorted. The best way to be heard understood is to speak clearly and forcefully in a low tone.
Watching the curator of the Battleship New Jersey video today about finding an undocumented damage control locker on the ship and I thought of this video for some reason.
@@SacredCowShipyards ruclips.net/video/dMRIyHZgkL0/видео.html that is a link to the post… quick cliff notes, a few weeks ago they did a post about damage control stations and said that a normal Iowa Class is supposed to have 8, they were told they have 11 but could only document 8. In the couple of weeks since, they have documented an additional 5 for a running total of 13… I highly recommend the Chanel, they post some really cool/odd information like the origin of the term “hot seat”
I found that a nice feature was that their panels were not mounted on claymore mines as well. very beneficial to the bridge and engineering crew that little advancement.
Right up there next to not putting the bridge on top of the bullseye of a dartboard or all the way in front behind a giant widow.
Not to mention the whole lack of rocks in the panels.
but the claymore mines are necessary for the explodium panels ships run on.
@@kevinslater4126 The Bucket, is powered by taiko drums.
apparently this fictional universe remembered circuit breakers or fuses.
It’s probably been said multiple times but BSG showrunner Ronald D. Moore was actually a Naval ROTC student in college.
After several seasons on Star Trek shows he wanted to a sci-fi show that actually seemed to be more grounded. Also Star Trek’s Starfleet is a quasi naval organization but Moore wanted to apply some of his real world navy experiences into the story.
Never knew that, but suspected as much.
Roddenberry and a bunch of the old school Trek guys were Navy vets too.
This is old tech. Works great, it should continue to be used on Starships or Battlestars.
You mentioned the Galactica not having enough missiles late in the video
well, the Cylons are really good at jamming missile guidance systems, and in some cases turning them back on the firer. So yeah, that's why they focused on flak and railguns. You can't hack a 500kg explosive shell.
They only had dumbfires as far as I remember and they're more or less useless in long range space combat
Jamming systems are not foolproof though. And a lot of Sci Fi writers, BSG and Star wars included fall into the trap of thinking, oh Jamming exists, well now all guidance systems are useless, lets go to close range broadsides now. This is absolutely not the case. Jamming can be overcome through something as simple as good operator training, but more interestingly, jamming can also be overcome through an Anti Radiation missile, a missile designed specifically to home in on Jamming, as well as radar and wireless communication sources. No amount of jamming is going to stop an Anti radiation missile from doing very nasty things to your jammer, other than turning the thing off and hoping the missile doesn't have a backup guidance system.
Other methods to overcome jamming is to frequency hop your radar and radio, as Jammers have a limited amount of power and jamming does no good if the Jammer is on the wrong frequency, other than telling the enemy your there. Which is the other drawback of Jammers. Jammers work by overpowering the signal strength of enemy signals with a stronger one. But this has the downside of telling everyone within range of the thing that your there in the first place. These are not stealthy devices in the slightest.
So yeah Jammers arent foolproof at all. They are useful in certain situations like any piece of military hardware, but they are not unbeatable. But a lot fo writers whom dont understand how and why they work and their counters just tend to use them as a plot device to justify close range ship to ship broadsides or old school dog fighting in space.
Can't hack taiko drums, neither.
@@ryuukeisscifiproductions1818 The antagonists in BSG are AI. Add that fact to the fact that they both protagonists and antagonists are technologically superior to us, and you can likely just take what you said and throw it in the garbage.
The guns of August all over again.
@@michaelgillman2505 AI, doesn't matter, Technological superiority, doesn't matter. Why, because jamming technology is highly related to and very dependent on the sensor technology in use. As a result you will never get a situation where jamming technology is so superior to sensor tech that miltiaries are force to go back to old school close range broadside tactics or old school dogfighting. Especially not in space that bothers to even pay the slightest attention to realism, where spaceborne sensors are more likely to be LIDAR, thermal, or even ridiculously high magnification optical systems, none of which give the slightest damn about jamming attempts.
There are other potential developments that can cause guns to become a dominant ship to ship weapon again and cause missiles to lose dominance, but jamming is not one of them.
For example, insanely efficient point defense systems that can only be beaten by ridiculously high velocity railgun rounds firing armored projectiles would very much bring the big gun ship back into dominance. But it would also wipe the fighter out too.
It’s interesting the different design philosophies. The Cylon baseship was primary a strike craft platform, designed to support raiders, launch missiles and electronic warfare. They were lacking in armour or guns. Heavyweight boxers with glass jaws.
The colonial battlestar was massively armoured, heavily overgunned and covered in flak. Vipers were more of a support role to fend off raiders and extend range.
At long range the Cylon Ships had a major advantage but on those occasions where a colonial battlestar could get in close they would tear the robots to shreds.
Also it turned out to be pretty hard to change the trajectory of a few tons of metal flying towards you.
Yeah, the Basestars definitely seem like strike craft/missile carriers. They’re not frontline battleships or cruisers like they’re used. And they *absolutely* shouldn’t be used to fight a ship COVERED IN FLAK GUNS AND INTERCEPTORS!
I would just like to submit a minor correction: Galactica had no networked computers because her COMMANDER said so. The reason the Cylons were able to disable the OTHER, more modern ships of the Colonial Fleet was because they DID have networked computers. Even the Viper Mk VII fighters had a network connection making them all vulnerable. Commander Adama had fought the Cylons before as a young Viper Pilot and knew better than most, what they were capable of. This even extended to requiring "Hands On" landings of smaller ships based on Galactica, because of the wireless emmissions an auto-land system would require.
Cool lore. So his ship takes the disadvantage of non networked computers (slower response times, lack of instantaneous info about the ship) in exchange for being hardened against Cylon network attacks.
@@abelq8008 You can't hack analog via software. Adama goes full old school.
Actually the vipers had a virus already in them. They weren't hacked in combat, but a preloaded virus. It was the lack of resent overhaul that allows others to stay functional.
@@icecold9511 Are you talking about Viper Mk.VII, the latest Colonial Viper, or Viper Mk.II, the Cylon War era Viper.
@@AlexSDU
The latest ones were still functional, so long as they didn't have that virus.
No power and air-gap isolation are better than any software "firewall"
Using simple, robust technologies is smart. I argued against taking the periscope sextant out of the military jets I used to crew. Why use celestial navigation when GPS is easier? Because I can think of several ways to interfere with it. Kinda hard to jam the stars...
We dont just have GPS though, we have like 4 different redundant non-overlapping technological methods. Sextants on a fishing ship? sure, sextants on military craft? you are tripping.
We had one of those in the shop when I was in the Air Force... we used it and the box it was in as a door stop. Was pretty cool though.
@@BartJBols #inertialnavigation
@Bart Bols
Like 4??? Vague much?...
(Pardon the mental image of you doing the Keanu "Dude" face)
Since I "must be tripp'n," so allow me to be your humble tour guide to reality & how it can apply to fiction.
The point was that isolated systems are unable to interrupt operation of other non-networked systems. No power, computer cannot be hacked. Physical disconnection from communications, no internet penetration. Put your system in a Faraday cage, no RF in or out. (Called it TEMPEST back in the day.)
SCS was making the point that older technologies are useful because they work. The BSG reboot shows some of the best of current design philosophy for warships and applies the same to their concept of a space warship. Sound powered phones are just one example. Near the end of my career they were begining to replace the Gyroscope-based INS out of the B-52H. Not because the RLG-based (Ring Laser Gyro) system was better... It was to use the older, more stable, and better INS for the Space Shuttle! We fly with paper charts (maps, but accurate enough for navigation) for crying out loud. We still teach navigation by dead-reckoning to all Navigator/WSO/CSO or whatever they are called now. Compass heading, airspeed, and wind data yield your course. The occasional look out a window to update (fix) your location to a visible spot on the chart, and you are good to go.
Please Google aircraft periscope sextant. That is the thing you stick up a port in the top of the aircraft to get a celestial fix on your position. Readings+lots of math= You were here at that time. Without any way to jam it...
There is a tendency to believe that new is better. It is often just easier. But reality shows this is not always true. I worry about the US Military's obsession with "Net-centric Warfare." It is wonderful, until your system gets disabled/MIJIed/hacked.
Simple concept: The goal of war is to kill people and break things until your opponents do what you want.
(Not as elegant as Clausewitz, but easier to remember.) This requires that your side's gear works. Not that it is the best. Survival kits don't include electrical arc type lighters, they have matches because they work. Every Army in the world issues knives, because they work. The basic technology of the small arms we use has only seen small changes in implementation since the introduction of metallic cartridges in the 1800s.
This is the tyranny of merit. You use what works, because it works. And in BSG, what works in reality also is a good choice there.
I can think of two ways to jam the stars:
1) Sunlight
2) Clouds
You do make a valid point, though, about including multiple options to accomplish the same task, in case any single option is unavailable at any given moment.
I've always found a lack of explodium in ship components to be advisable, but for some reason it remains an extremely popular construction material in sci-fi vehicles, especially in bridge components and ground vehicles...
Yup, and don't forget Starfleet's lack of seatbelts. And when you're sending a ship out to explore dangerous new stretches of space (and get in battles at least once a week), make sure to send lots of families with their children. All those scenes with the bridge crew getting knocked around and thrown from their chairs... I always wondered what was happening in the daycare center and the classrooms.
I like to charitably imagine that an explosion from a ship is its air supply getting ruptured, because no one would be dumb enough to power ships, war or otherwise, with explosive reactors, right?
Fuses are apparently a lost technology
As an former C/O (Chief Officer) on an oil/chemicals carrier, I retired after one to many encounters with Somalies in the area of the gulf of Aden.
I can tell you that sound powered phones are used on ALL merchant ships! They are the emergency communication between the bridge, engine control room, main engine manual control, steering gear room, rescue station and the mooring stations. It's not just the war navies that still use them. And I can confirm they do make an way obnoxious sound when the other end cranks the handle!
They do work great to give rudder comands down into the steering gear while your mercenaries have "aggressive negotiations" with the Somalies and you try to hide from lead and glass/steel fragments that fly through the air.
I was going to ask if you guys were allowed weapons training and we're able to carry fire arms? You said something about having mercenaries?
I've watched videos of merchants carrying cargo thru pirate infested water, and all they were allowed was fire hoses, and types of boards & things they could throw over the rails so grappling hooks wouldn't easily hook
But had zero firearms. I'm like, screw that, especially at night.
@@masstv9052 In most civilized western countries Merchant Ships aren't allowed to carry weapons. Also crews usually have no weapons training unless they had it before.
So what you described is the "standard" defense against pirats.
There were exceptions made for the Gulf of Aden. When passing that area Vessels are allowed to take mercenaries on board to defend them. And those of course are armed.
@john smith lol Nice! Maybe they should have choosen a safer profession or at least learn to swim!
Thanks for your service John and stay safe! Keep the sandbags and barbed wire between you and them! If you go back please feel free to pass on my "best regards!"
@john smith Oh and I hope you don't feel offended by me calling you guys mercenaries! That term is just something the landlubbers understand! For them a security guard is the guy at the mall!
@@sarahogrisseck4965 - Private contractors, security contractors... Nah. I'd rather have a few good private security boys (and girls) watching out for me with their gucci Glocks and other toys than not having any backup. :D
What I enjoyed about BSG was the space battles had instrumental music instead of sound effects (the "no sound in space" thing). All the exterior battle scenes had this battle sound track playing and only when inside a craft (eg: pilots perspective) could you hear any weapon/engine sounds. One of only a few shows that had 'silent' space battles.
Didn't realize the phones were self powered, figured they were direct wire connections though. Not having to depend on an external power source during 'emergencies' is a good design when voice quality is not a problem (just speak clearly and loudly).
BONG BONG BONG
"Set Condition One"
That's not true tho, BSG had plenty of sounds in space.
@@XBrain130
True they were muted as if you were hearing it as the pilot hears it.
From what i heard, they at first want to make the space scenes quiet for accuracy but later on they thought that it would be very awkward for the viewers and decided to just simply put subtle firing sounds in space
Firefly also had very physics based everything in that show.
Small addendum on my part.
"Battlestar" is the ship type, the but the class is named "Jupiter Mk2" (Im pretty sure thats supposed to be a "Robinsons" reference, not sure). Funnily enough, the original version of the Galactica from the 70s also exists to a degree (its been slightly redesigned) in the new shows lore, labeled the "Artemis" class. ^^
These are rather recent additions to the lore that came out a couple years ago when the turn based strategy game "BSG:Deadlock" (set during the 1st Cylon War) was released. Also, its Jupiter Mk2 because the Mk1 had slight design differences, like 3 pylons to hold the flight pods and a thicker neck behind the bow section, but all survivng Jupiters were refit to the Mk2 model during the war.
i think the Jupiter is from the god, as we see various gods ect as a day to day in caprien culture
@@RamosLuis2550 It's both. Jupiter 2 is the ship in both old and new Lost in Space series. Ronald Moore confirmed that it's a tribute at one point during an interview.
I came to comment the same thing. It's worth noting that some of the non-canonical at-release related indicia listed the oBSG's BSG as Atlantia class.
Battlestar is directly equivalent to battleship.
@@WilliamHostman no its not. Battleships do not carry fighter and support crafts.
Battlestars are carriers that are armored and armed. Considering the fact that jumpdrives exist makes it sensible enough since you cant play the standoff card that carriers are based around.
@@trazyntheinfinite9895 assault carrier
I used to work in the commercial nuclear industry. A lot of the design engineers and reactor operators came out of the nuclear Navy. Sound powered phones are everywhere. Which is nice, because when you're 54 feet underground, surrounded by 20 feet of concrete reinforced with 6" rebar, [Forest Gump] radio doesn't work that good [/Forest Gump].
Also when you discover unknown Radio Frequency Interference (RFI) areas. Security officer discovered keying his radio could start or stop emergency diesel air compressors 27 years operating and nobody figured that out before?
I love Battlestar Galactica because it's a hard sci-fi, with actual things that real world navies use. No space wizards with glowsticks or people in pajamas armed with techobabble.
It has FTL and artificial gravity that's just hand waved away. The main fuel is magic technobabble. Actual gods (not even explained as hyper evolved beings but straight up *gods* ), prophecies, and a flawed but magically resurrected messiah/ghost are the driving forces of the whole storyline. And it's mainly about sociology, psychology, philosophy, and theology... nah it's soft sci-fi. It's just a really good example of it. Hard doesn't mean "feels more realistic" and soft doesn't mean trash. Alistair Reynolds is generally hard sci-fi and Ian M Banks is generally soft but as much as I personally love Reynolds stuff Banks's soft sci-fi is more realistic and plausible feeling.
It would seem to me that sound-powered phones would be in use in our own space Navy when we get one. I mean, having the ability to maintain internal communication even in a total power failure scenario, would be handy no?
I think they did that on "Space: Above and Beyond" for the _Saratoga._
Especially considering if you've ever read naval battle logs, a few good hits could knock out the power for considerable periods of time.
Even ignoring the issue of power, the reliability of a system like that comes from multiple facets. First it doesn't require anything external, meaning it'll work when almost everything else is dead. Second, because it's a handset, a cable, and a second handset, it's easy as hell to diagnose and fix issues in that system. Why's the phone not working? It's either you, me, or the cable. All of those could be repaired or replaced by anyone with basic tools and a laminated sheet of instructions, even in a firefight. Finally, like the emphasize in the show, there's nothing to be attacked by an external 3rd party. You can't hack that wire short of actually going up to it and hacking at it with a screw driver.
@@zactron1997 - And, it's EMP proof, which is really important on something like the Galactica, where nukes or EMPs get thrown around a lot.
Not in vacuum no!
it kinda makes sense that the galactica didn't have many missiles. As any military engineer will tell you, over half the design in them comes down to their flight control and onboard computers. which cylons can easily counter.
I was a naval officer many years ago and being an engineer, my battle station was always in one of the repair lockers. I was always impressed that they depicted that aspect of the ship in BSG. It's the only space show I've seen where they really gave any thought to the need for damage control on the ship.
God bless the snipes, keeping the hunks of metal going so the deck apes can look pretty.
The best part is the sound powered phones and damage control are critical plot points in the pilot miniseries, and they don't forget them later! They come back up again as persistent aspects of the world building.
Fire - in the original BSG, there was an entire episode about trying to fight a fire on one of the carrier 'pods'. I think venting was also used then, too
On a higher tech level, I remember an episode of Andromeda, otherwise a somewhat forgettable show, where the titular ship was entering a space dock while damaged, and as it passed through the magic atmosphere containment field, fires broke out around the damaged areas. Maybe not the smartest move, but it was a neat touch.
In the end, they blew holes in the hull to extinguish the fire.
of my friends that were in the Navy they all say BSG really reminds them of how a naval ship actually works.
BSG provides the closest-to-real-life Navy experience for science fiction shows, and The Last Ship provides the best experience for modern-period shows... though both had issues with how they handled physics.
Adama served for several days on a Submarine for Command Quals prior to taking command of the Galactica
Especially when they made shipwide announcements for personnel working EVA, of action stations, DC announcements, etc.
@@SacredCowShipyards Agree on BSG (esp the crew endurance during the chase), not so much on TLS (esp later seasons).
But I might be biased because they shot my old ship (played a role as enemy-vessel) in TLS. The naval-engagements were full of plot-holes/-armour as I remember.
@@DreadX10 While true, they at least filmed it on actual ships, which required some camera angles where I was constantly trying to figure out where they /put/ the camera, and that kind of immersion was impressive.
What I love about the Battlestar is that their entire design philosophy works (and _only_ works) because of the Jump FTL they use.
With their inaccurate but instant transition, any single ship would be at risk of ending up _inside_ the enemy formation or well outside it.
Having to fight before being able to form up properly explains the excessive armor and ruggedization, and having fighters means being able to project power even if you're stranded far away (or _way_ too close)
Ironically, if they had more accurate long-range jump drives, the design paradigm would shift from 'unkillable swiss army knife' to the kind of specialist ships you see in SciFi video games. As I recall, that 'shift' was ongoing in-story, and the newest generation of Battlestars was less over-engineered.
It doesn't "only" work for that reasons. It may not be optimal otherwise (fleet + inaccurate FTL). However given the propensity for the use of nuclear warheads, that much armor on ships of the line makes sense. We saw the Galactica take a lot of damage, that would have otherwise killed it, and none of that had to do with it having to form up after FTL translation. That being said, in the show, a hundred ships seem to jump pretty close to each other, accurately and consistently.
Heavy warship design in space designed to produce a wall of fire works pretty well if your engagement are around "stationary" targets, like stations or planets.
This modern sci-fi idea that space ship will be making high speed passes launching volleys and returning to do so again when engaging in combat in space makes very little sense actually.
When you need to soak incoming damage, armor helps. Dumb matter that can take it is usually a good idea for an armor. When you need to deliver damage, combining firewall with precise missiles also works.
Vipers, however, don't really. They would rather use dumb 3d-printed drones to launch them en masse, have them come as close as possible to launch missiles then kamikaze into freshly made holes.
@@gabriellang7998 drones would have issues, namely if its remote controlled, jamming: the farther from the mothership (and signal source) the more likely your signal is going to get cut off and the drone rendered uncontrollable, and that's for short range. any significant distance you want to launch those from and you run into lag becoming more and more of a problem.
and if you're going instead to AI controlled drones, well, what was the Galactica facing again?
@@lordhylia5745 You don't have to remote controll single shot drones.
Have them basic instructions on board and just swarm the target. One shot, not re-programmable, fire and forget, print new ones.
@@gabriellang7998 so a missile, not a drone.
we called it a "growler" on my sub. and in engine stations that had a lot of noise the growler also flashed a light so you would know even if you couldn't hear. 6 years on a Sub so I know a bit about this.
Good idea equipping a flashing light, but if you can't hear then I think a telephone would be not particularly useful to begin with. Although maybe you can hand the phone to someone who was blinded but can still hear? I dunno.
@@deusexaethera the engine room is a big space with lots of separate spaces, big engines and pumps, if your working on the far side of a space and wearing your ear plugs you might not hear the growl but the flashing light will get your attention, remember the most terrifying thing at sea is fire so yea a flashing light will get your attention
We used them in the Army. You would run a spool of wire from location to location and hook up a couple of hand sets.
When you needed to get in contact with your NCOIC or Officer, crank the handle, hold down the button, and talk away. They are a bit of work to set up; but, they're safer than using a radio for communication.
Plus it keeps the radio traffic to a minimum.
"And those metal things break." And sometimes humans fuck them up. I have never told this story online before, but here goes. Allow me to tell you about The Voyage in Hell.
I served on a Destroyer Tender. Old school diesel engine. 2,000 crew. In the late 80s we were on our way back to San Diego, on the leg from Hong Kong to Hawai'i. On our first day out Kong, a brand new Apprentice in the Engine Room threw the wrong switch. He allowed potable water to get into the boilers. Boilers need Feed Water, which is the closest thing to pure H2O you can make. Potable water has minerals in it. Have you ever boiled a pot of water dry? Remember the build up of white shit inside? Yeah, that's not good for a boiler.
It took them 24 hours, while we dead in the water, to pressure hose out gunk in the boiler. They also had to stop processing potable water to make enough feed water to refill the boilers when they were ready. They got her running again, and we headed for Pearl. On water rations, because we had very limited potable water. No showers, no laundry. For two weeks.
Two, or maybe three, days later, at about 0300 when most of the crew was snoozing, the ship suddenly lurched to one side hard, and everyone was instantly awake. While they were trying to figure out exactly what happened, the rumor going around was we'd either hit an old mine somehow, or been torpedoed. Turned out that the main hydrolic line from the Helm to the Rudder had snapped. Which meant for the rest of the trip After Steering was in control, getting all of it's orders relayed on those Sound Powered Phones from the Bridge.
We get to Hawai'i, I mean we can literally see it from the Fo'c's'le, and we turn around. Word gets passed that a merchant marine ship on it's way to Hong Kong had a sick man aboard, 104 degree fever, and their doctor had no clue what was wrong with him. As the closest ship with a full hospital facility, we were tasked to go get him, and save his life if we could. Two days to the MM, the guy bets brought aboard, we turn back around. The guy dies about a day out of Hawai'i. Turned out to be a parasite he'd gotten from some fresh fruit.
By the time we got there, I swear they could see the cloud of stink following the ship. I don't think I've ever enjoyed a shower as much as I did that day after we got hooked up to land based water. Even if it was cold.
Sounds about right for the Navy.
@@SacredCowShipyards Don't get me wrong, I loved being in the Navy. I've been water crazy since I can remember.
Not only did I get to see places most Americans have only heard of, but being out in the middle of the Pacific at night, when the ship has all exterior lights extinguished, was one of the best times of my life. Unless you've seen it for yourself, you can't imagine how many stars the human eye can see when there is nothing but absolute darkness from horizon to horizon. I spent a lot of hours just lying on the deck of the Fo'c'sle staring up at the show, with a P-Coat for a pillow and a Trenchcoat on the deck to lay on.
But that trip, OMG it sucked balls.
Thank you for your service.
And sharing the good stories.
That is the kind of story I'd love to see adapted to a sci-fi series.
The mini-series scene in which Colonel Tigh had to make the decision to vent more than 80 people out of the ship in a combat situation, and the emotions involved in everyones reactions to this event, is by far one of my favorite scenes.
Damage control decisions are almost always hard.
Pretty dammed sure there was a carrier captain that had to make a similar decision IRL.?
the nice thing about the sound powered system is that as long as the comms loop is still intact, it will keep working regardless of what happens to it, if the speaker breaks just listen into the microphone, if the mic breaks just scream into the speaker, they both connect to each other anyway
that is literal, that is exactly what i was told to do in the event of the headset breaking
bonus addition, ONLY the box itself needs to be intact, you can get another headset from somewhere else, every station has spares and even if the circuit is cut it will still function uninterrupted with anything else its still connected to and there are massive cables all over the ship that can be used to reconnect the boxes and restore the comms loop, there are even special cables that can connect the comms circuits between ships. in summary, the sound powered system will still be either working or serviceable long after the ship has sunk
@@nickolaswilcox425 pretty sure sunken sound powered sets have been retrieved and they still worked
As a land dwelling, oxygen breathing plebeian with only fictional military service. I appreciate having things like the voice powered phone and damage control "systems" pointed out as essential for an "unhackable" ship. Great video. I enjoyed it.
Thanks!
we used sound powered phones in the army as well. they were great for short range communications. Though they did have slots for batteries, the batteries were ONLY for use when the phones were being hooked into "Civil phone lines". Add to that WHEN hooked into civil phone lines, the crank should NEVER be used, as that crank is actually nothing but a generator, designed to send a very high current pulse through the phone lines, to "ring" the bell at the other end.
Wait the batteries for the sound powered phones is real?
What else did the army have? Blinker fluid?
@@danamoore1788 Grenade cleaning kits...
Yes, those were real too...
And as i said, the batteries were only used when you were plugging into powered network... reason being, if you turned the crank... thats nothing but a hand cranked generator. that sends a high power pulse through the line... well modern phone lines don't like that one bit... and.... you blow out ciructes all over the place doing it... hence.. the batteries :)
@@jenniferstewarts4851 Wow. This gets me because getting batteries for the sound powered phones, blinker fluid, prop was, and flight line. Were all things used to haze newbies sent to supply. Finding some are actually real is rather surprising.
@@danamoore1788 oh yeah.. though it wasn't anything special, i think it was just 2 d-cells. if you look at pictures of the Candian field phones... you can actually see the battery cover cap on the top. Right in the center. Though we like Never had to use them. We were told IF.. IF we had to... just pull the batteries from our flashlight. cuz we weren't ever issued batteries for them either.
@@danamoore1788 Oh, and don't forget to have your ID-10-T form signed and stamped.
I loved this show, in the first season it had a "real" military feel to it.
I loved this show, right to the end.
and then it pulled the OG game of thrones level ending.
@@AC3handle correction: it was fantastic right up until they introduced The Final Five BS. Then it went to hell QUICK.
The whole god thing put me off
@@ab5olut3zero95 It did feel very...out of the blue. But at least they rolled with it, and made it work. Sort of.
It was the very end that killed it for me.
@@mackgriffin7397 That part actually made a whole lot of sense on many levels.
You have the humans, with multiple gods, and then the cylons, who directly oppose them, with just ONE god.
It was also a mirror in a sense, of our current theological situation IRL.
Which I notice is why many people disdained that aspect.
Recently found your channel. Thanks for the content. Keep it coming. And thanks for your service.
I'm a retired USCG Chief (GM). Served from 97 to 2017. Spent plenty of time with the USN. Was stationed at NAVSTA Rosie Roads. Was stationed on a USN Cyclone class patrol craft (USS Shamal) but it was temporarily commissioned into the USCG along with 4 others for a few years. Picked it up from Little Creek. Been to many other Navy bases and training centers.
This squishy liked the series. Details like these were part of the reason.
I get people's complaints about the finale, and I agree that it could have been handled a /lot/ better, but the show as a whole was still better than it had any right to be.
@@SacredCowShipyards So true!
I liked the cut corners on paper. Silly small thing, doesnt realy make sense, but it added alot to the feel of the world
@@KamiRecca for the pilot the production crew were told they had to "cut corners " to t
get the show out on budget lol, that's what they did as a joke. When the series were made all the paperwork and books had to have cut corners and it cost a fortune to do it.
@@KamiRecca I always wondered if that was their version of a dot-matrix-printer's traction holes, but the real-world explanation is far more hilarious.
I enjoyed that the ship had a crew and looked like a ship and not a hotel. It was a naturalistic piece of science fiction and was well done. It was good enough to earn a place on my media shelves.
Ocean is a mother who was left behind by its children and they never called back and is literally salty about it. So when their grand kids, that the ocean didn't even realize it had, show up unannounced, the ocean likes to make it abundantly clear how much it resents its kid and grand kids.
It wouldn't be so salty if the offspring didn't keep raiding the medicine cabinet and fridge.
My question when I watched the show was “how many of the writers served in NavAir on carriers?”. Former NavAir here.
I did appreciate that there was at least a nod at the Skittles.
As a bullet sponge sailor (destroyer class) I still get it, they did seem to take care to make analogs for modern day navel things
@@SacredCowShipyards Well, it truly was an adventure. There's a reason the young ones do 90% of the work on the flight deck.
I think Ronald D. Moore spent some time on a naval ship as an observer. It might have been R.O.T.C. or something -- I can't remember. Anyway, he mentions it every now and then in some of the BSG podcasts.
@@OneEyedJack1970 He was in ROTC with the goal of being a Naval aviator. But he was medically disqualified.
The new galactica is the inspiration behind my desire to make a realistic space navy. Including special equipment for combat (oxygen masks and emergency wires in the event of gravity loss.), damage control units, battleship cannons (rail guns technically, but not really.), and most importantly, specialized ships and classes. Only when you get big big ships do you get these kind of “jack of all trades” but they aren’t great at anything (as they should be designed) and my favorite addition, everyone carries sidearms. Though that last one is more cultural for the society than realistic.
Do not forget the savety belts!
I also like the wires, as they stop the phones from floating away, in case artificial gravity should stop working for some reason. So even with no energy at all you could find a phone where you expect it to be and communicate, by your knowledge of the ship and the power of your voice. Nice stuff.
Sound powered phones: check
Damage control stations: check
Now all the battlestar crew needs is lifejac--er, pressure suits, in case occupied compartments are breached. In fact, in battle perhaps outer compartments (or all compartments) should be depressurized to minimize propagation of blast waves when the ship is hit.
That was actually referenced by Commander Tigh in the first episode/miniseries when they were trying to put out the port side fire.
Like they had in the Traveller RPG, where part of battle prep was to don pressure suits and depressurize as much of the ship as possible to avoid explosive decompression in the event of a hull breach.
@@weylins Thanks. I've heard of Traveller (I'm that old), but know very little about it.
@@Hunpecked it's a solid system (in all of its edition), with genuinely interesting setting that while humanocentric is not Earth-centric.
@@rsrt6910 "Eighty-five, dead. Sir. Most of them rookies."
"Nobody's a rook anymore, Chief."
Found this channel two days ago and I can't stop watching these. This is the best one yet!
the sound powered phone is basically EMP and hack proof. Perfect for communication on battlefields and in space.
Not perfect, the wires could be cut (shrapnel or sabotage) and the dial or switches could get 'stuck' between 'neutral' and 'connected' and nobody could call you (this happened due to an impact or explosion).
How's the phone supposed to work in a vacuum?
Not that anyone without a breathing suit is going to carry a conversation for long...
A better engineered version of two cans and a string.
@@michaelarreola4201 The sound isn’t carried through the air. It’s carried along the wire.
@@gawainethefirst the sound cannot reach the phone in a vacuum because there is no air to travel through to reach the receiver.
Damage control parties working in a vacuum would need comm units like the pilots wear in their vipers/raptors.
This just came up in my recommended videos. I did not remember watching it but all indications were there that I had. Guess I'm just getting old, so I figured what the hell I'd watch it again... When it got to the point about that sound powered telephones and damage control stations I was like 'Ahh there it is!" The grey matter clicked in and I remembered. Guess it's true what they say " All this has happened before and will happen again."
It's basically the equivalent of a WWII or 1960s battleship/carrier that never got it's tech fully updated. And that turned out to be the reason why it survived. The enemies pretty much hacked all the connected systems on the more modern ships. The Galactica is supposed to be old and the show starts at the time when the ship is supposed to be decommisioned.
On the other hand, it already has a CIC deep inside and not a bridge on the top.
I never understood why so many sci-fi ships had the command structures exposed to space.
What I really enjoyed about this show was the complete absence of "pew-pew" ray guns.
The only "magic" elements in the stories were FTL travel and communications, artificial gravity, and advanced artificial intelligence. Everything else was based on Real World engineering and physics.
Just goes to show you don't have to rely on fantasy to have a good science-fiction story.
Well, the pulse pistols / rifles / cannons are pretty pew-pew-y, and jump gates / hyperspace are... pretty magical, even though your species has at least scientifically hypothesized them before.
@@SacredCowShipyards Go watch BSG (2004 TV series) again carefully. NO lasers, NO ray guns. Ship-to-ship combat is by kinetic weapons (autocannon, etc) and missiles - explosive ordinance and nuclear.
ALL sidearms/rifles are regular automatic weapons that use cartridges. Even the shiny new improved Cylon Centurions shoot bullets.
So there you have it, a sci-fi show set in space with a grand total of NO ray guns whatsoever.
Wharblegarble, my fault. Too many comments on a B5 post today. You're right - no ray guns in BSG.
Instantaneous FTL though? That's pretty majik-y.
@@SacredCowShipyards high science is indistinguishable from high magic, only the power source is different
@@SacredCowShipyards
Name a science fiction show that doesn’t have some kind of Clark tech.
And I don’t think BSG was unpopular. Most people I know loved the 2004 series.
Gotta love the sound powered phones. Through personally I prefer the wooden mallet on the wall method
Morse code is still worth knowing!
@@sststr But it takes so much time to list all the toppings you want on your pizza....
Then there is always the "shout-loud" mode of communication
(before the wired telephones, there were just metal-tubes to shout through (point-to-point)).
I wonder what Galactica would have been like during the series if she had all of her armor plating still.
I remember watching BSG the first time and thinking WTF, Adama is using a bakelite handset. So cool.
BSG was great TV series where you actually believe in space warfare. They have so much things right (and a lot wrong, but way less than other sci-fi universes)
in the new one, a battlestar was a type of ship, like cruisers, destroyers, etc with various classes of battlestars. the original series ships were kept canon as the artemis class. galactica was a jupiter class.
there was definitely someone that was in the USN helping them make things. the signs were ll over the place. in the pilot there was actually the call 'there are men working EVA, do not energize any designated equipment while men are working EVA a on battlestar galactica'. and the way the phones were used and the general flow of commands and operations were immediately recognizable.
Ex Navy . Sound Powered Phones are ULTRA RELIABLE . A slight improvement on : Two Tin cans and a piece of String .
Prior to the invention of them , People would Yell Down a PIPE that led to where they wanted to talk to . Also Bulletproof reliable system .
I am a Marine, and was in artillery. We used sound powered headsets, the same kind as in the picture of the two sailors on deck. The headsets connected to Fire, Direction, and Control (FDC). When I was just out of boot camp the FDC was still getting fire solutions using "charts and darts" all aspects of the fire mission were transmitted to the appropriate guns via those sound powered headphones. Later when the digital system came online we still maintained the headsets as backup. When in combat or in the field, someone was on those headsets 24 hrs. A day, as long as you were in position.
The fire control systems are a kind of soft Easter egg to the original series episode Fire in Space. The whole episode dealt with a huge uncontrolled fire that the crew tried to fight with water hoses and such as if it were a burning house. I'm pretty sure that's not how you handle electric fires in the first place. I think someone saw that and thought...that's not how you do that. Just...flip the switch.
Unlike StarTrek that builds a Bridge with explosive lighting and panels that burst when the shields start taking serious damage.
Galactica and Pegasus took serious damage but their entire rooms were blowing up
Not forgetting that all transmissions and computing are photonic in Star Trek. Maybe they should run their terminals on USB.
In my opinion Star Trek space battles not up to what they could be with micro-jumps at warp one (light speed) making them capable of playing real spatial convergence ... switching position within 300,000 Km in a second.
Seeing close formations of ships makes me cringe. Ships should be at least half a million kilometer apart.
@@mikecimerian6913 Well when your max range for your beam weapons is like 5km, you gotta get close. Of course that means any real navy would use a lot more torpedoes.
@@vederianl9723 There is dispersion for directed energy weapons but kinetic ones can be used with deflection. I would opt for stealth and rail guns as primary and missiles for heavies and maybe lasers for close in defense. Star Trek close ship formations exist only for the visual impact.
We also have to take micro-jumps into account. Getting close in for a salvo then warping out of target lock makes more sense for me at least. The Picard maneuver should be canon and text book in Star Trek, not something exceptionally brilliant. :)
@@mikecimerian6913 Star Trek Humans don't have our level of viciousness.
Now the Mirror Universe on the other hand... They managed to stomp all the other powers in our half of the galaxy _at once._
@@JoshSweetvale Yes they bring their family and kids along for the battle. We don't bring our kids in main battle tanks so I credit us with more common sense. :D
I still enjoy the original series but the other series are damned by the general audience rating. Had they opted for an older age group we could have seen Star Trek in its full glory.
The big turn off for me is all the the groping and partnering sagas. Jumpsuits are mostly a device for teens avid of shapely bodies.
I have never seen such a soapy rotating bedfellow saga in Babylon 5 for instance. Let's be real, Vulcans have a copper base hemoglobin (less efficient) yet they can breed true with humans. Lol, they lose me there as I am cursed with too much scientific knowledge which is the chief enemy for suspension of disbelief.
Michelle Forbes was formidable as admiral Cain in BSG. Ah, but BSG had a PG rating. :)
As I recall, the actual inside of the box is a nest of wires given the direct connection to every other phone.
Yup. Any sound powered phone with that rotary switch on the front has a a wire to each destination marked on that switch. And some of those rotary switches have /lots/ of options...
Speaking as an Ocean Engineer and NavArch (Naval Architect) I can attest to the hatred that the Ocean feels for us land lubbers and our creations. We are fighting a losing battle against the Ocean, we design ships and put them to sea knowing that the Ocean will one day claim them no matter how hard we try all we can do is ensure that the ship survives long enough to go to the breakers well before the ocean finally claims the ship.
Yep, some ships are even aware of this and strand themselves in narrow canals in an attempt to avoid the ocean .....
I thought sea-sickness was something that only happened to other people until the North-Atlantic threw up a Beaufort 9-10-11 storm; after 18 days of that, I knew it was not just other people...
The five ships of the flotilla all had storm-damage. Oceans take their toll on soft- and hard-ware!
I think the surprisingly little Explodium that was used in Galactica's construction is also worth noting.
Galactica had plenty of fire power, far more than you see in the 4 seasons of the reimagined show, don't forget she was being decommissioned in the beginning of the show and turned into a museum, hence a handful of guns and most of her armour plating being stripped, if you watch Blood & Chrome, there is a shot where you see her fully armour plated and practically covered in guns.
Ah, dear old Galactica (nuBSG version). The ship whose hull is "Armor: Yes" and armament is "Guns: Yes. Could also add more". Note that at the end what killed the ship was not the Cylons. It was sheer old age.
I still laugh at how ineffective the Cylon fleet would have been had the CNP not been compromised.
@@chrisdefresne3235 The Cylon quote unquote "Fleet" was based around one role: bomb the crap out of the Colonies via nukes after the BioCylon Infiltrators had neutralized the Colonial Fleet via sabotage.
Take away the sabotage, and all the NuCylons have are carrier/missile launcher hybrids that are completely unsuited to the knife ranged bullet hells that a Colonial Battlestar dishes out even at its worst, swarms of AI-controlled bomber drones (and the Flak Hell the Battlestars employ as AA meant that "anywhere their gun can aim, it is a Death Zone for any fighter") and... *nothing else*.
Nothing armoured to fight Battlestars head-on, nothing that can support said heavies, nothing.
Found this guy , 4 days ago, and my you yube stats have never been higher, a good thing? Dunno, but entertaining.... hell yeahh!
Welcome to the madhouse.
My ship takes things further, with the use of nano-mechanical computing, which cannot be hacked. You literally need physical packs with the nano-program and add it to the computer.
Also, primary weapons are FTL missiles, with variable warheads, from conventional, to nukes, to antimatter. Also there is a type of railway system since its a large ship, and travelling across the ship could be an issue.
the Cylons used the damage control fire control systems to capture battlestars, they would board and use the fire suppresion system to depressurize the ship killing most of the crew, though you would think that vacsuits would actually be the standard combat wear for the entire crew aboard a combat starship entering combat, but you know plot etc!
For the record, the Galactica was one of the line of Jupiter class battlestars in the RDM reboot continuity.
Honestly... If I was producing a show about a space navy in some form, first person I would hire for the writing team would be a former sailor to serve as technical consultant for the writing team..
ALL microphones are transducers. The only reason most landlines need a power source is because they can call people a really long distance away!
Earth Built Starships on Stargate SG1 have sound Powered Phones too - The almost made a running gag out of them. They have them on the base too. - Makes a heck of a lot of sense when main power goes down they can still talk to each other.
Speaking of which - isn't it odd on Star Trek how only on the original series do they remember they have hand held Communicators they can use for internal coms too. But the com badges with a bit hit and miss on TNG - sometimes they worked sometimes not when main power goes down - they should work fine on their own power source really though. I wonder if the com panel on the wall on the TOS Enterprise are all self-powered systems along with the emergency lights. we only really see this work well on ST: Enterprise though on the USS Defiant when in the Mirror Universe.
I kinda like that the TOS Enterprise is made out of string and wishes and not touchscreens and hope.
I did not see the whole new series, but I really liked how the fighter bays retracted for jump.
Worth watching. Sometimes the story went oddball but great anyways
Ostensibly because the ship can only open a wormhole just wide enough to fit through without putting excessive stress on the ship when they're retracted... and 'cause it looks cool.
@@spartanx9293 using the same jump drive, the Valkyrie's cross sectional area is smaller than the Jupiter class with the pods retracted and the Mercury class has a more advanced jump drive that opens a larger hole than the Jupiter class. I don't know enough about the Minerva to comment on it though.
Gotta give a shout out to the damage control teams on the York Town, those were some tough bastards.
“Bridge bridge this is the engine room, we are ready to pump when you are.”
There's probably a lot of good, robust equipment in that Battlestar. Don't crush it into a cube, send it over to Lynx salvage yard.
Very nice video breakdown. That’s one thing I loved about Ron Moore’s take on BSG (and this is coming from someone who grew up as a fan of the original BSG); he didn’t shy away from utilizing vintage technology and giving the Galactica and the universe a vintage feel.
That’s unfortunately in contrast to the current showrunners of Star Trek (of which Ron Moore used to be one). When they came out with Discovery, they had an opportunity to create a retro-futuristic period piece with all the advantages of modern GCI and production techniques. If Star Trek TOS represented a future of the 1960s, Discovery should have represented the future of the 1950s. Image what could have been done with that. Indeed, Ron Moore kind of did that with Caprica to a degree, but the retro-tech he used on Galactica was brilliant.
I’m not sure how much of the lack of missiles was a supply issue, as they did at least have a limited inventory of nuclear ones by the end of the pilot miniseries (at least I think the warheads were initially attached to missiles). Not that any of them ever got fired, as the warheads were used as plot devices elsewhere. Though the Pegasus also did not use missiles on screen to my knowledge. On the other hand, Pegasus had more powerful cannons, including the forward facing ones that shredded a Cylon ship well enough.
On the other hand, even the Galactica’s flak screen did seem pretty effective at shooting down missiles for the most part (albeit with the fails being pretty devastating). So it could perhaps be argued that the Cylons were overly reliant on them. Galactica’s flak guns were pretty exposed so even some relatively low calibre stuff might have taken out a few and let more missiles get through.
My Grandpa had a friend who was in the Navy. Said friend had no fear of heights so he always was the one to change the light bulb at the top of the mast.
I am beginning to suspect that the true purpose of this channel is not to have fun or talk crap about fiction, but to educate people on US Navy history, lore, and weird facts most do not think about and I appreciate that.
Sound powered phones and Damage Control.
Oh this makes my DC Intructor heart soar.
The series did a really good job with the inner workings of ships.
As I understand it, space warships of the future are going to require all sorts of munitions factories to resupply themselves on the go so they’re going to have to be massive. Especially depending on what sort of troops they’re going to be resupplying, if not all of them. Not to mention resupply for the ship itself. That’s a dozen factories right there even considering you only use one per troop type. And then all the guns on the outside to protect it and the various types of guns ranging from missiles to kinetics. And lasers will have their own resupply to boot. That’s a shit ton of supply needs for a warship even if it specializes in one type.
Even in the series the galactica needed external ships for fuel, water and food.
And you would not want to put high risk factorys with countless chemicals on a warship.
Better idea would be a fleet of supply ships and maybe factory and mining ships.
@@molybdaen11 that sounds like too many support ships, the supply ship should just be one giant fucking monster of a ship, so large it would affect local gravity, then you can put all the highly unstable production near the center where there would be less danger, with increasing stability factorums closer to the edges. And depending on degree of technology, we might just be breaking down matter into elements without any need for high temp refining, if we can get nanotech able to move specific molecules around, we should be able to artificially create anything we would ever need, dependent upon basic element supply of course.
I feel like, in space, combining the armor and firepower of a battleship with the parasite-craft capability of a carrier just makes natural sense.
On the ocean, doing this results in a ship which sucks at both roles, but only because the physical reality of being able to navigate and maintain stability on the surface of the ocean sharply constrains the size and shape of an ocean-going warship. On top of this, the physics of atmospheric flight dictate that the only place your flight operations can take place is the physical top of your ship, and there must be clear paths of travel ahead and astern of those flight operation areas.
In space, none of those issues are a concern. As long as you have the manpower and materiel to build the damn thing, a warship can be as big as you like it, and in any shape you like it. Since space fighters do not rely on motion to generate lift, and can use reaction-mass thrusters for propulsion, they are free to "take off" and "land" in any direction, orientation, or speed you want them to.
This means that you can have things like enclosed flight decks. around which you can bolt armor. atop which you can mount guns.
From a design perspective, your only real limitation is mass:thrust ratio. But that problem can be solved by the simple expedient of "make it bigger" - since the surface area requiring armor only increases with the square of ship size, but the volume available for propulsion equipment increases with the cube, you can always improve your thrust to mass ratio by just building a bigger ship with room for larger powerplants.
On top of all of this, the nature of space combat dictates that basically every warship needs to be armored. In terrestrial combat, effective range of weapons is limited by things like atmospheric drag and the line of sight being interrupted by the surface of the planet itself. In space, the only limit on the effective range of a cannon is the ratio between how fast the shot flies and how fast the target can change course to avoid it. Guided munitions are limited only by the robustness of your command-loop for missiles/drones, which even with today's technology is good enough to be limited primarily by light-speed delay.
Those same issues also mean that any ship has the option to shoot at any other ship in the battlespace, which could conceivably be as large as "the entire region from the L3 to L4 orbits between these two astronomical bodies", so it just flat out makes sense for every warship to have organic direct-fire capability, because everything is direct-fire in space.
"Your oceans hate you."
A quote from my hiking/canoeing son, who's spent a good deal of time up in Minnesota: "The Northwoods wants you to survive, but it wants you to work for it. Lake Superior just wants you dead."
Accurate saying over here in Michigan too.
Michigan and Huron loves you, Erie doesn't care, but Superior is a demonic Queen who wants you GONE
Only a former Navy man would know & use the phrase "fight the ship"
Did over a decade there my self before going to the walking/shooting branch of things.
YUP. A Battlestar can, perhaps survive, by it's DAMAGE CONTROL CREWS!!
Say what you want about the ship the Galatica "falling with style" is one of the most epic scenes in all of Scifi.
Suborbital insertion is all the new craze.
I can remember pranks pulled on new recruits getting assigned to the fleet. Such as sending such recruits on searches for new batteries for the sound powered phone system.
In the first (first or first few?) episodes where they had to abandon the sublight ships... i knew it was going to be a good series.
In one of the early episodes they even used signal lights. Awesome!
Unfortunately Amerikanskis forgot about mechanical computers, but awsome anyway.
I also like, the that the bridge and CIC stuff is in directy in the ship, far away from the hull and windows and that the only windows are a few small portholes. In most pseudo scientific futuristic stuff they did the thing, that large/capital military ships have those exposed bridges on the top of the ships with fucking huge windows, and windows all over the whole ships, so that the ships is full of weak spots... in Space, with vacuum overall... no enough air (or other form of matter) to pressurize the enviroment and breath.
Spaceships have a lot off in common with submarines, not only that they are operating fully in a three dimensional enviroment (fighting and moving), also that the enviroment around the ship kills the ship's crew, when they are exposed to it. So you want as less weak spot and places of fracture as possible in such a deadly area, primal for military vessels what are in combat.
While a great design philosophy, by itself has some flaws. Galactica has its Bridge and CIC in one room in the bow, meaning if said bow takes significant damage that the particular room starts taking damage, the entire warship is partially disabled or worse disabled. The Battle of the Colony is a good example. Pegasus on the other hand, while I'm guessing in the bow as well, has both the Bridge and CIC separate, I think, so either one doesn't completely disable the ship when damaged.
What makes shake my head is that Colonials didn't take this design philosophy even further by adding more CICs and Bridges in the bow and midsection so that if the primary is damaged, the backups can take over.
And while space is indeed harsh, having at least one external (backup) Bridge might not be a bad idea. The reason for this, if the Cylons were smarter than what's portrayed in the series they would extensively make use of ECM to disrupt the DRADIS on the Colonial ships, reducing their combat efficiency, forcing the CIC to relay on visuals from the turrets, Vipers, Raptors, and other ships who all will be very busy fighting. So having some spotters relaying data to the CIC when Cylon ECM is present would be beneficial.
Honestly have no clue why people didnt like BSG....I mean to each thier own but as you pointed out, it embraced a LOT of things that are just simply dismissed in the typical "space genre". These things, while to some seem insignificant, added a depth that was very appreciated! Good review!
I think the series was quite popular when it aired. For me it was the last season with its religious context and the whole "the human vs cylons cycle will always repeat itself" / Mass Effect nonsense that put a sour taste for the whole series as such.
@@Henrik_Holst Which I find strange, as Science and Religion are well known to go hand in hand. Literally one supports the other both ways.
@@2Quietus That was a very strange proposition, there is zero scientific support for religion.
Notwithstanding that was not why I didn't like the religion aspects of the last season, shows can have as much religion in them as they like, pretending that the whole cylon vs humans war was just a test by some divine being was a deus ex cop out, not to mention that they disgustingly levelled Gaius up to divinity.
@@Henrik_Holst I would do some reading on scientific papers regarding more current scientists NOT being paid to shill. They outright admit the connection and go to prove why.
There is a bigger world out there than what you and so many others have been manipulated to believe. Majority of what the establishment(s) tell people are lies to cover the bigger truths that exist. Seek and ye shall find.
Sound powdered phones, we use them in chemical plants. Class 1 Div 1 environments
I just recently discovered your site and I must say I truly enjoy it. I did not watch all of the Battlestar Galatica but I really like the ships both the reboot and the original.
Welcome aboard!
Navy guys be feeling like fucking Dragonborn “Your thu’um powers this device”
Rum, the lash, and... other things get boring soon enough. One has to entertain one's self somehow.
Would love to see the second episode someday...
Some day, over the rainbow...
8 years us navy here 80's-90's.
I loved the sound powered phone system and technology. If there's one thing I wish I had stolen from my military times, it would be a couple headsets, a couple 50' spools of sound powered phone wire, and a 4 growler system I could hook up in my house. (The growler looks like an old fashioned telephone that would be mounted on a wall, it is sort of a party line to the 1 to 16 (?) channels on the dial (I think they maxed at 16), you set the number on the dial to where you want to talk, say #4 for the bridge, then quickly turn a little crank that generates a tiny zap of electricity and on the side that gives it a barking sound (the growl~ hence the name) the head sets and the hand sets were able to allow you to speak or listen through each the ear pieces or the mouth piece, they had an off/on switch for the mouth piece so you choose when your voice could be heard and when not. After a while standing watch at the same time as those elsewhere aboard who had to communicate on a semi-regular basis (if you needed to talk continuously they would set up "talker" with a "headset"), but if you're going to communicate 4x per hour for a few seconds or a minute, you growled, you could almost get to recognize some people's growls, heavy or light handed, short or prolonged. Some of us who had to use them a lot would sometimes play with the growl to see if we could get it to "talk." I got almost as expressive as a well trained dog. lol.
Check out the warships in Ian M. Banks' Culture Universe ( Psycopath Class). Machine Overkill at its finest!
TBF those Damage control teams where the real hero's of the Galactica considering that most of the Armor had been removed when it had been decommissioned
That is indeed cool. Your Military and Engineering Knowledge is too. And no, you don't do subtlety well, but me like that.😁👍🏾
I used sound powered phones when working as a lift operator. They are very very reliable.
An amazing ship with so actual realism to it.
Now for the even more entertaining encore, the attempts to compact that gigantic effing ship into a cube
Have fun with that
This is taking two cans connected to a string to a whole new level.
You have no idea.
Nobody has seen the head of the Sacred Cow Shipyards and Ward Carroll in the same room.
My Dad and I had sound-powered phones that we'd intended to set up between our home and his workshop. Those things are badass.
Sound powered phones are great because they will still work if the power goes out. If the power goes out you will find yourself for really needing communication
This is facts. I’m stationed on a Arleigh Burk class DDG and the ability to control a major casualty (fire, helo crash, missile impact, etc) is one of the most important aspects to naval warfare. I love how Galactica has a Central Control Station (CCS), CIC, Repair lockers, battle dressing stations and legit damage control capabilities. From what I’ve seen, only The Expanse and BSG even mention damage control, which is a damn shame. Keep up the epic content bro!
We try!
For TV shows and movies, yeah, it's pretty much just The Expanse and the 2004 Battlestar Galactica. Novels wise, the Honor Harrington books get pretty in depth about the damage control during their battles.
Lost Fleet by Jack Campbell.
B5 mentioned it once then left it, though those ships are meant to take a pounding anyway
Additionally at timestamp 11:35 on the door you see "05-B9-AFT" on the door. This appears to be a form of location identification similar to that used on current Naval ships usually called "Bullseye"s. for Example my main Radar space was 03-199-0-Q. 03 meaning im on the 3rd level above the main deck, 199 being the most forward frame of my space, 0 indicating the most inward frame is along the center line of the ship (numbers will radiate out from the center line odds and evens depending on if its port or starboard), and Q denoting the type of space it is which in this case is a Miscellaneous space.
I figured dropping sound-powered phones and damage control stations on people was enough.
Compartment addresses are a /whole/ episode, by themselves.
I wonder how many bright-eyed young spacers had the joy of being sent to find batteries for the SPP?
You had me at “we don’t care what humans don’t like around here”
I remember as a kid thinking the same thing about technology being the crutch that *cough* got some *ahem* colonies… I’m just gonna say the letters CNP lol
These videos have been curing my depression! I’d watch them all at once but then it would be the whole “next time on sacred cow shipyards” deal
I'm happy they're helping!
The Seabees still use the TA-1 (sound powered phone).
Don't get me started on sound powered phone quality, oh my Lord! I feel like sometimes you really just gotta YELL into 'em for the other guy to understand you, and if that other guy has an accent? Oh, oh you're up a creek without a paddle often enough.
The trick is NOT to yell, because of the inertia of the armature on the phones diaphram, higher pitches tend to vibrate the diaphram without fully cycling the armature and the output is clipped causing it to sound distorted.
The best way to be heard understood is to speak clearly and forcefully in a low tone.
Watching the curator of the Battleship New Jersey video today about finding an undocumented damage control locker on the ship and I thought of this video for some reason.
Wait seriously?
That's awesome.
Do you know any more about what happened?
@@SacredCowShipyards ruclips.net/video/dMRIyHZgkL0/видео.html that is a link to the post… quick cliff notes, a few weeks ago they did a post about damage control stations and said that a normal Iowa Class is supposed to have 8, they were told they have 11 but could only document 8. In the couple of weeks since, they have documented an additional 5 for a running total of 13… I highly recommend the Chanel, they post some really cool/odd information like the origin of the term “hot seat”
Fascinating.