Locator maps in bedrock always show which direction you're facing as well. On Java it just shows a circle rather than a pointer if you move too far off of the map.
You can also craft a locator map in the cartography table in Bedrock. Put a map in the top slot and a compass in the bottom and you’ll get a locator map. Saves on an anvil durability.
yeah but... do you need pointer at the border? as long as you can recognize parts of the world in minecraft (which isnt really hard, easily you can know east and west by the move of the sun and the rest also isnt hard), and know that map is made according to compass (up is north, left is west itd) you can find yourself whenever you had went. Minecraft is really easy in gameplay and navigation, I don't understand why they did that change in bedrock
@@biribubkarimasz3163 it really helps. I was thousands of blocks from home and I was right in the corner of the map I had. It helped orientate me. I think my other option was to use the sun to orientare myself which is fair enough.. but the map is there for a reason.
@@biribubkarimasz3163why you gotta be extra? Yes, it’s easier when you have an arrow that points in the direction you are going to accurately get to the map location ?????
Another difference of the drowned between Java and Bedrock is that in Bedrock, drowned have an actual swimming animation. Also, 1.20 is adding a gamerule to Java that will allow snow layers to accumulate in rainy weather the same way they do in Bedrock.
Another difference is a feature Java has that Bedrock does not: the ability to apply banners to shields and maps. It is the Java feature I'd most like to be added to Bedrock, as it has so much multiplayer value, and multiplayer is simply much easier on Bedrock. I'm hoping that since the theme of 1.20 seems to be customisation more than anything, we might finally get that parity change.
The Mining Fatigue animation is different as well. In BE, the guardian ghost rises from below, stays in the middle and fades away, while in JE it glides from the top to the bottom.
Regarding the trident, when a trident moves it is an active projectile and keeps ownership of the person who last threw it. This makes them useful in mob farms for there use in trident killers. It allows for fully afk player kills and holding a looting sword in your hand also applies looting to the kill. And the trident doesn't lose durability. Another difference is that impaling applies to any mob in water, not just aquatic mobs
@@DharmaVibes this style of killing chamber is called Trident killer. The bedrock community does a lot of research into different styles of trident killer
Tridents in bedrock are actually very useful. On rain and underwater they can easily one shot most mobs, but there’s also enchantments like stride that help you travel at crazy speeds with elytra
I really enjoy this series, I find it fascinating, please continue with it. Being a bedrock edition player and having never played on Java edition it is weird for me to see these differences. I wish I could pause the game, I need to either quit and save or barricade myself from harm just to go to the bathroom.
😂 same. I always gotta dig a hole on the ground, block it off, set my spawn with a bed to avoid stupid glitches and a torch because one time I got a glitch where a creeper spawned on top of me and blew up, so ever since then I always set up a little mini base underground every time I need to simply go to the bathroom. God bless 🫶🏾❤️🫶🏾
Bedrock words are on multilayer as default. You can't pause multilayer. It's multilayer by default so you can easily join your friends in the middle of a game, rather than disconnect, reset and then join
I play both Minecraft Bedrock and Java, but I am more of a Bedrock player as I have played Bedrock for multiple years while I only play Java occasionally
In bedrock the spawn rate is significantly higher than in Java. For example if you go in the nether you are always overwhelmed by mobs, mainly ghasts and skeletons, as they spawn even in front of your eyes. As for in Java there is a balance in the spawning
Not really actually. Java mob spawning is infinitely faster. That’s just one specific example. If you’ve ever made a mob farm on both versions you’d know that it is incomparably faster in Java due to the different spawning mechanics and also look at enderman farms in Java compared to bedrock.
Okay, let me preface this by saying that literally, nobody makes Minecraft videos as well as this guy. So clean, detailed, informed, and to the point. However, his vocal tone makes me think that he is a computer. Maybe that's what allows him to make such great videos. Either way, I'm here for it. Thank you for everything Eyecraftmc.
Buried Treasure in Bedrock also spawns a lot less complex: It is very likely that a buried treasure spawns in a mountainside with blocks above it, but not beside it and is just visible
That "no pausing" thing is literally the main reason I don't play bedrock. I know it sounds weird but it's true. If I need to go grab food or I need to stretch my legs or I need the bathroom, I shouldn't have to completely quit out of the game just to do that. Java has been pause-able since the very first version even before the alpha, so why can't Bedrock do it?
This is best feature Because we can just press home button and Minecraft gonna run in background . We can just watch you tube ,at the same time we can afk in our farms .
@@IamBroken1 it doesnt work like that for me, i play on apple and there is only like 2 minutes that minecraft would stay running in the background before closing
You can also craft a locator map in the cartography table in Bedrock. Put a map in the top slot and a compass in the bottom and you’ll get a locator map. Saves on an anvil durability.
2:50 thats actually pretty op in crystal pvp because you dont need to bring glowstone in a fight. Its already got glowstone, you just place it, switch item, click and boom
Here's some more differences you missed: -Regarding spectral arrows, in Java you can ring a bell during a raid it will give you the spectral effect which is very useful for locating the illagers (especially if they spawn in a cave underneath a village). Unfortunately this feature is not in Bedrock, and it makes locating the illagers during a raid much harder - Bedrock doesn't have Bad Omen 2 or 3, all raids will have the same number of waves regardless of how many pillager captains you kill. - On Bedrock, Ravagers can break certain items like snow layers, grass, crops, leaves, flowers, bamboo, etc. - Cobwebs can be crafted into 9 string on Bedrock making them quite overpowerd. All you need are some shears and a mineshaft and you can get stacks and stacks of string.
I've played on a geyser server before that allows crossplay between bedrock and java players. Since the item texture for spectral arrows doesn't exist on bedrock, they look exactly the same as normal arrows for bedrock players which gets confusing when you're trying to figure out why they don't stack until you check the name. Also enemies with the glowing effect don't actually glow for bedrock players, but they do still release yellow effect particles
Saying this for anyone who don’t know how to get more raid waves in bedrock: it’s dependent on the world difficulty. Easy = 3 waves Normal = 5 waves Hard = 7 waves
I'm just guessing but the uncarved pumpkins thing is probably a leftover from when all pumpkins were carved, even naturally generated ones. Once pumpkin carving was added to the game, Mojang just forgot to make normal pumpkins not work for golems.
Java has items you can get through commands, like the debug stick and the light block. These can come in handy when playing in creative. Also Java has 2 extra mobs, the giant and the illusioner (only available through commands) along with infinite slime sizes
at least now you don't need commands for this. Under Controls you can enable operaterhelper (Sorry I use the german Minecraft) and get an extra Tab in the Creativ Mode.
I personally love the combat update. It was never fun facing against players or even mobs, using essentially a chainsaw of a sword on either me or them, due to how quickly you could attack.
@@arthyyyr8401 Spam clicking kills slower than slow crits. Spam is still viable for mobile players but win10 players who can play smarter usually will.
Being a cross-over player (played exclusively Bedrock and am now trying Java), one of the things that took me by surprise the most was the difference in PvP. Fighting mobs is surprisingly more tough in Java. I ofc still went straight to hardcore for the novelty of it and quickly learned there was some adapting to do lol.
For the past few years I have played Java, but before that I have played a ton of Bedrock. A lot of the features in Bedrock I never even noticed were missing, but it always messes up my project when I realize that something doesn't work.
Just wanted to say I appreciate you a whole lot. You're super serious and extraordinarily helpful, as you explain and treat every aspect of the game as if to a brand new person and explain why. Other people are also super loud and obnoxious, but your voice is soothing 😆 Thanks for blowing my mind daily and keep it up!
Big tip for fighting piglin brutes: rowboats. They might as well be bear traps. They can't get out and the default orientation of the boat is pointing away from you.
I think they should do a big update to combine features in both versions. One of the biggest things I would like is dual wielding and custom super flat in bedrock.
Honestly the thing i want the most in bedrock is the same redstone mechanics as java and faster mob spawning so we can actually have good builds like in Java easily. Though yeah the smaller features would definitely be easier to implement
You can also craft a locator map directly in Bedrock's cartography table with a compass+paper. I actually didn't know the anvil could be used to convert a basic map into a locator map, so that's really useful to know! I came from the old Java alpha days so I prefer Bedrock's combat system compared to modern Java. There was a time when I stopped playing MC for a while and was shocked to come back and see the combat was completely different in Java. Both versions of the game could use a different combat system where there's a compromise between Old Java/Current Bedrock and new Java, however. I am still envious of Java's map marking with banners. Bedrock needs that. Also would like to see Large Biomes supported on Bedrock. Bedrock should also get Java's upgraded Outpost structure layout. Bedrock only puts the ancillary structures at the four corners of the Outposts. Java creates more interesting layouts (and I feel like there are more cages for allays than in Bedrock). Java absolutely needs Bedrock's Quick Stacking feature where you can instantly craft 64 items at a time without using up all the ingredients at once. Great for quickly getting a new stack of torches when exploring caves
I just want to say thank you for the great guides and informative videos! You've quickly become my go-to for Minecraft these days so... Thank you! ETA: Question = Does Loyalty make the Tridents return to the Dispenser?
3:35Little update on those who are confused in the latest, beta and preview on bedrock: Using silk touch to break, a respawn anchor will not keep the charge
Also, on bedrock, you can simply just combine a map and compass together on a cartography table and get a locator map. There's no need to use an anvil, although I didn't know you could use one to get a locator map!
Actually, if you turn your world in bedrock off of online then it WILL pause, at least it used to. Bedrock has worlds automatically open to other players
You can use regular pumpkins because in older versions all pumpkins were carved. Then they added more realistic pumpkins and probably didnt make the change in bedrock
It's about time someone cleared this up. Thanks for the video eyecraftmc. I started playing on my phone and its a journey to learn this game. If you do any videos for phone version. Idk if its considered pocket edition or counts as java that would be a good video too
Minecraft pocket edition is by default bedrock, it's not possible to get the java edition on mobile. There's not really any difference when it comes to features between the mobile version and pc version of bedrock. But there is a glitch that allows players to interact with things through certain areas in bent stairs on the mobile version. That's all I know
You forgot the "Crawing" in bedrock/Java, in java u can crawl using a trapdoor but in bedrock you can't :( i mean u can w/water but its a lot harder...
A further difference with trident drowned is that they will do a melee attack with the drowned if close enough. This offsets the difficulty of killing them as once they are close they stop trying to throw the trident. Just like with regular drowned, a sword will outreach their hit so they are quite easy to kill unless there are multiple attacking at once.
Here's a tip for bedrock, if you have a traditional farm with animal mobs be careful about building it in any sort of biome where snow falls. If the snow gets high enough, it'll allow your animals to escape their fence. Either build a roof over them, build your fence extra high, or consider building your farm in a different biome all together
I started playing Minecraft after 1.8 so I started out using the the PvP style e have today and I honestly like it more. I enjoy timing out my moves instead of mindlessly mashing the the mouse
9:30 if you use riptide trident and midair switch to a sharpness 5 looting 3 fire aspect 2 sword or any sword for that matter there is a chance to hit many mobs at once. Not practical, but it does work!
14:33 this is something that i still cry about somethings you may not know about the cartography table: you can block a map with a glass pannel, you can upgrade maps combinating them like enchanted books, and you can combine a map and a compass to make a localizator map instead of using an anvil also the wihter has double HP in bedrock and it has much stronger attacks 10:50 this can happen with all types of structures, once time i found a shipwreck flying in the snow taiga the leaves of the trees will slowly turn white when it snows and last thing (personal opinion) i grew up with my ps3 and i always had the 1.8 combat sistem, with i think is the better for the lack of cooldown on the crits and those are the things that i wanted to wrote about as an bedrock player sorry for my bad english
ey, quick question, on ps4 if you put a watersource block over a cauldron it will automatically fill with water, even if said cauldron already has something in it (like a cauldron filled with poison for example) and will remove the previous contents in it, catch is, it only does it from the top. So my question is this, does it do the same on the pc version?
I honestly can't think of a reason to make these two versions so different... Both versions have some cool features that wouldn't hurt the game if they were added to both versions.
I remember playing my survival from 3 or so years ago on bedrock. I had probably 3 or 4 double chest of tridents just from a simple zombie spawner farm. Im glad they changed it
On the subject of cauldrons you can even tip arrows with them. Just fill the cauldron with three potions of the same type and use a stack of arrows on it and they get tipped.
10:30 that because , in java it used to spawn snow gollem naturally in snow biomes and they changed it, you need carved pumpkin to summon it because carved pumpkins does not spawn naturally, but they did not changed thats in bedrock for some reason
Regarding the cauldron, you can poor three potions in it to fill it up, and then you can dip a stack of arrows to get tipped arrows. So you can turn three potions into 64 tipped arrows. No dragons breathe needed. And Fletchers still sell tipped arrows
Bedrock PVP is way easier and “fun” but i like Java editions PVP better simply because it’s more balanced overall. Also you can get tipped decay 2 (0:05) arrows from the final trade of the fletcher in bedrock, but it’s rare.
I prefer modern java combat because it’s not just a battle of who clicks the fastest, their is actual depth and skills of how to fight outside of aim and click
@@user-yy1we5ui5g excuse me, 1.8 version exist, i play it often, there are strategies to the "spam clicking" because spam clicking does not win you a fight, it's the strategy behind it that wins
@@SuperTroll2003 And the strategy is who manages to click first wins. Yes i know that fishing rods ade a useful weapon in 1.8 but that’s about it, bedrock required way less strategy and skill based gameplay overall.
I like the 1.9+ combat system so much more. I really hope they eventually add it into bedrock because I miss my sweeping edge and timed attacks. They make successful attacks feel meatier and more satisfying.
the pumpkin thing is cus the old pumpkin texture *was* the carved one, and it's probably like that as to not isolate old players who didn't need to shear them until whatever update they changed it
I believe the pause on bedrock is only on single player, and multiplayer is turned off for that world. Most bedrock players don’t actually get to pause because the multiplayer button is switched on
OMG I'm on a gather a stack of every full block on my OG survival world, and I was already struggling with the respawn anchor as it is since crying obsidian is such a rare drop in Piglin bartening (and finding it only in ruined portals is not a choice) Finding out I might need 4 EXTRA stacks of it only for the charged versions got me dead :(
Years ago, Java was the superior version that had a lot of things that Bedrock didn't. But nowadays Bedrock also has a lot of things Java doesn't, so i wouldn't say there is a superior version now.
The inability to pause Bedrock is so infuriating, it almost negates all the things that make it better than Java, imho. I play on the Switch (which has some other downsides, but we don't need to get into it), and even going to the home screen and putting the game in standby doesn't pause it. I thought it did, so that's what I used to do when I'd have to go to the bathroom or something, and then one time, I came back only to find I had died while the game was standing by. If you're not playing online, I don't see why Bedrock has disabled true pausing. Do they think nobody ever has to go pee? Why should I need to either find a safe spot to wait or close the game out entirely just to do something real quick in RL?
Zombies in Bedrock has higher chance to be spawn wearing armor, tools or weapons. I've got like a ton of these just by dragging them into the deep water near at my world spawm over the swamp, they turn into drowned so i can get their stuff mostly fully repaired!.
I find these differences interesting, as time goes on there's a bunch of small differences, and as much as people want parity changes these small differences take a lot of tweaking to the code which could take away from vital development time on new features not to mention some changes were intentionally made for each version's sensibilities.
Yeah as much as I'd love for them to be as similar as possible, it's not the highest priority for me, especially because I play on Java pretty much 100% of the time lol.
there are so many differences you could make more of these videos one weird difference I noticed when playing the 2 versions is your eye sight when crouching is different in each version
Has anyone ever found potions of decay in witch huts? I've been visiting a lot of them as of lately but haven't found a single one with decay. Every other Minecraft source say it's unobtainable in survival, but there's always some that say it is either by brewing (which is wrong) or witch huts (which no one has proven yet apparently)
I flew around in my survival world for a couple hours using chunkbase to find about 20 different witch huts and I still haven’t found one with a potion of decay. In this video he says that they can spawn with any type of potion, but I only ever find Poison, Weakness, Fire Resistance, Slowness, Healing, Water Breathing, or Swiftness potions. Maybe I wasn’t thorough enough in my searching, but at this point I’m convinced you can’t get a potion of decay in survival; maybe you could at one point, but I’m guessing it’s been removed from the game.
@@legitpotato0595 yeah, I did the same as you, loaded a new world and looked in around 50 witch huts, I only found the same potions you mentioned, some have a higher chance of spawning too, like poison or swiftness. Although if you don't want to give up on the effect of withering, you can still get arrows of withering from a Fletcher villager, the chance is very low tho, I read it's around 1/40, but idk how accurate it is.
Hey do you have a explanation to this When i played mcpe 1.16 and below version i sometimes randomly get absorption effect when getting hit idk why If you have a explanation for this i would appreciate it
Locator maps in bedrock always show which direction you're facing as well. On Java it just shows a circle rather than a pointer if you move too far off of the map.
You can also craft a locator map in the cartography table in Bedrock. Put a map in the top slot and a compass in the bottom and you’ll get a locator map. Saves on an anvil durability.
yeah but... do you need pointer at the border? as long as you can recognize parts of the world in minecraft (which isnt really hard, easily you can know east and west by the move of the sun and the rest also isnt hard), and know that map is made according to compass (up is north, left is west itd) you can find yourself whenever you had went. Minecraft is really easy in gameplay and navigation, I don't understand why they did that change in bedrock
@@biribubkarimasz3163 it really helps. I was thousands of blocks from home and I was right in the corner of the map I had. It helped orientate me. I think my other option was to use the sun to orientare myself which is fair enough.. but the map is there for a reason.
@@biribubkarimasz3163why you gotta be extra? Yes, it’s easier when you have an arrow that points in the direction you are going to accurately get to the map location ?????
@@biribubkarimasz3163 bro is trying really hard to be different 💀
Another difference of the drowned between Java and Bedrock is that in Bedrock, drowned have an actual swimming animation.
Also, 1.20 is adding a gamerule to Java that will allow snow layers to accumulate in rainy weather the same way they do in Bedrock.
Thankfully, they literally just added the drowned animation in the newest snapshot
@@squidwardtentacles6338 They didn't add. It was always there just bugged out
Never live in snow biomes in bedrock
True dude, the lag because of the snow rain, so painful ☠️
In bedrock, drop a nautilus shell to a drowned with trident and it will pick up the shell and drop a full durability trident
0:52 you can do the same in a cartography table, just put the compass in the bottom and map in the top.
Another difference is a feature Java has that Bedrock does not: the ability to apply banners to shields and maps. It is the Java feature I'd most like to be added to Bedrock, as it has so much multiplayer value, and multiplayer is simply much easier on Bedrock.
I'm hoping that since the theme of 1.20 seems to be customisation more than anything, we might finally get that parity change.
I love making maps and hate that you can’t label any points in Bedrock
@@panampace I feel that so hard. Literally just these 2 features is all I want from Java, they can keep the rest.
Given the armor customization, now is legit the perfect time to add the banner design on shields.
@@kaijuslayer3334 I've had this exact thought since they were announced.
I think the biggest java feature bedrock needs is hardcore. No idea why it has never been added
The Mining Fatigue animation is different as well. In BE, the guardian ghost rises from below, stays in the middle and fades away, while in JE it glides from the top to the bottom.
Also it does a little dance in bedrock
@@masterdeetectiv9520
I am very much familiar with the little jig the guardian does
It always scares the absolute shit outta me too. Just moseying along and all of a sudden loud noise and Elder Guardian in my face.
Regarding the trident, when a trident moves it is an active projectile and keeps ownership of the person who last threw it. This makes them useful in mob farms for there use in trident killers. It allows for fully afk player kills and holding a looting sword in your hand also applies looting to the kill. And the trident doesn't lose durability. Another difference is that impaling applies to any mob in water, not just aquatic mobs
What is this called? Automatic trident farm. I need this
@@DharmaVibes this style of killing chamber is called Trident killer. The bedrock community does a lot of research into different styles of trident killer
Tridents in bedrock are actually very useful. On rain and underwater they can easily one shot most mobs, but there’s also enchantments like stride that help you travel at crazy speeds with elytra
I really enjoy this series, I find it fascinating, please continue with it. Being a bedrock edition player and having never played on Java edition it is weird for me to see these differences. I wish I could pause the game, I need to either quit and save or barricade myself from harm just to go to the bathroom.
😂 same. I always gotta dig a hole on the ground, block it off, set my spawn with a bed to avoid stupid glitches and a torch because one time I got a glitch where a creeper spawned on top of me and blew up, so ever since then I always set up a little mini base underground every time I need to simply go to the bathroom.
God bless 🫶🏾❤️🫶🏾
Bedrock words are on multilayer as default. You can't pause multilayer.
It's multilayer by default so you can easily join your friends in the middle of a game, rather than disconnect, reset and then join
I play both Minecraft Bedrock and Java, but I am more of a Bedrock player as I have played Bedrock for multiple years while I only play Java occasionally
In bedrock the spawn rate is significantly higher than in Java. For example if you go in the nether you are always overwhelmed by mobs, mainly ghasts and skeletons, as they spawn even in front of your eyes. As for in Java there is a balance in the spawning
Well endermen farms work better in java as more endermen spawn
Not really actually. Java mob spawning is infinitely faster. That’s just one specific example. If you’ve ever made a mob farm on both versions you’d know that it is incomparably faster in Java due to the different spawning mechanics and also look at enderman farms in Java compared to bedrock.
@@Apersonfarfaraway ye java has insane exp farms
Bedrock has good 1s like guardian and gold farms but
On java they are way faster
Ah so that's why I can't rest for more than 2 seconds in the nether
Omg I play a lot of Bedrock and the Ghast problem is INSANE
Okay, let me preface this by saying that literally, nobody makes Minecraft videos as well as this guy. So clean, detailed, informed, and to the point. However, his vocal tone makes me think that he is a computer. Maybe that's what allows him to make such great videos. Either way, I'm here for it. Thank you for everything Eyecraftmc.
Also this dude doesn't overreact or be biased when making Java vs. Bedrock differences videos. What a chad.
ive been subbed since 1000 subs and i can say, he's been always this good
So much better than the losers who shout every sentence and is edited way too fast
@@Ho_Lee_Fook are you calling me loser
I'm a 1000 times better than this robot sounding ahh guy
Bedrock is clearly superior
Buried Treasure in Bedrock also spawns a lot less complex: It is very likely that a buried treasure spawns in a mountainside with blocks above it, but not beside it and is just visible
That "no pausing" thing is literally the main reason I don't play bedrock. I know it sounds weird but it's true. If I need to go grab food or I need to stretch my legs or I need the bathroom, I shouldn't have to completely quit out of the game just to do that. Java has been pause-able since the very first version even before the alpha, so why can't Bedrock do it?
Honestly that no pausing thing is the reason I sometimes rage quit my save
It's because bedrock is harder 🗿
It is annoying but it helps with immersion, like everytime i have to leave in a session i would have to block myself in
This is best feature
Because we can just press home button and Minecraft gonna run in background .
We can just watch you tube ,at the same time we can afk in our farms .
@@IamBroken1 it doesnt work like that for me, i play on apple and there is only like 2 minutes that minecraft would stay running in the background before closing
You can also craft a locator map in the cartography table in Bedrock. Put a map in the top slot and a compass in the bottom and you’ll get a locator map. Saves on an anvil durability.
Interesting that they've left in both options!
He was just pointing what is different, not what is the same. But I get what you mean tho :)
2:50 thats actually pretty op in crystal pvp because you dont need to bring glowstone in a fight. Its already got glowstone, you just place it, switch item, click and boom
Is it patched i cant mine the anchor charged anymore
@@jetstreamsam6521 you Need silk touch for it to work
Here's some more differences you missed:
-Regarding spectral arrows, in Java you can ring a bell during a raid it will give you the spectral effect which is very useful for locating the illagers (especially if they spawn in a cave underneath a village). Unfortunately this feature is not in Bedrock, and it makes locating the illagers during a raid much harder
- Bedrock doesn't have Bad Omen 2 or 3, all raids will have the same number of waves regardless of how many pillager captains you kill.
- On Bedrock, Ravagers can break certain items like snow layers, grass, crops, leaves, flowers, bamboo, etc.
- Cobwebs can be crafted into 9 string on Bedrock making them quite overpowerd. All you need are some shears and a mineshaft and you can get stacks and stacks of string.
In fact, the glowing effect doesn’t exist in bedrock, so /effect doesn’t have it either.
i taste salt just me ¿
I've played on a geyser server before that allows crossplay between bedrock and java players. Since the item texture for spectral arrows doesn't exist on bedrock, they look exactly the same as normal arrows for bedrock players which gets confusing when you're trying to figure out why they don't stack until you check the name. Also enemies with the glowing effect don't actually glow for bedrock players, but they do still release yellow effect particles
Ravagers break down leaves and crops in java too
Saying this for anyone who don’t know how to get more raid waves in bedrock: it’s dependent on the world difficulty.
Easy = 3 waves
Normal = 5 waves
Hard = 7 waves
I'm just guessing but the uncarved pumpkins thing is probably a leftover from when all pumpkins were carved, even naturally generated ones. Once pumpkin carving was added to the game, Mojang just forgot to make normal pumpkins not work for golems.
Java has items you can get through commands, like the debug stick and the light block. These can come in handy when playing in creative. Also Java has 2 extra mobs, the giant and the illusioner (only available through commands) along with infinite slime sizes
at least now you don't need commands for this.
Under Controls you can enable operaterhelper (Sorry I use the german Minecraft) and get an extra Tab in the Creativ Mode.
Drowns with trident can be Nightmare in early game.
"You can still do useful things like give zombies water breathing" Love your dry humor
I personally love the combat update. It was never fun facing against players or even mobs, using essentially a chainsaw of a sword on either me or them, due to how quickly you could attack.
Bedrock doesn't have 1.8 combat, it's a weird mix that allows both gameplay styles but rewards the slower 1.9 combat more
@@IsiahM how does it reward a slower combat style?
@@arthyyyr8401 Spam clicking kills slower than slow crits. Spam is still viable for mobile players but win10 players who can play smarter usually will.
@@arthyyyr8401 there's a combat style called 1cps combo which is like timing your hits and it kills faster
I completely agree, the combat update made it really interesting
Being a cross-over player (played exclusively Bedrock and am now trying Java), one of the things that took me by surprise the most was the difference in PvP. Fighting mobs is surprisingly more tough in Java. I ofc still went straight to hardcore for the novelty of it and quickly learned there was some adapting to do lol.
You will love java
For the past few years I have played Java, but before that I have played a ton of Bedrock. A lot of the features in Bedrock I never even noticed were missing, but it always messes up my project when I realize that something doesn't work.
You can pause bedrock if the world is set to offline. You can tick that by a slider in the world creation menu.
it makes sense since your friends can join your world ez pz
That is a flat out lie
Just wanted to say I appreciate you a whole lot. You're super serious and extraordinarily helpful, as you explain and treat every aspect of the game as if to a brand new person and explain why. Other people are also super loud and obnoxious, but your voice is soothing 😆
Thanks for blowing my mind daily and keep it up!
I wish we could play the first Tutorial World from the 360 edition in modern Minecraft. 😔
Fascinating. I had no idea about so many of these. Your videos are always so helpful!! Thank you!
Big tip for fighting piglin brutes: rowboats. They might as well be bear traps. They can't get out and the default orientation of the boat is pointing away from you.
I think they should do a big update to combine features in both versions. One of the biggest things I would like is dual wielding and custom super flat in bedrock.
Offhand functionality is actually in the works right now for bedrock!
@@raymondstheawesome Cool, I've always wanted it. It would be pretty handy to have.
They should make it easier to make mods for bedrock, at least for windows version
They should also add bedrock to mac, whats up with that lol
Honestly the thing i want the most in bedrock is the same redstone mechanics as java and faster mob spawning so we can actually have good builds like in Java easily. Though yeah the smaller features would definitely be easier to implement
@@masterdeetectiv9520 more mods -> less people buying from the ingame bedrock store
Great video as always you make some of the highest quality videos on the platform
I prefer bedrock combat system where everything is simple
You can also craft a locator map directly in Bedrock's cartography table with a compass+paper. I actually didn't know the anvil could be used to convert a basic map into a locator map, so that's really useful to know!
I came from the old Java alpha days so I prefer Bedrock's combat system compared to modern Java. There was a time when I stopped playing MC for a while and was shocked to come back and see the combat was completely different in Java. Both versions of the game could use a different combat system where there's a compromise between Old Java/Current Bedrock and new Java, however.
I am still envious of Java's map marking with banners. Bedrock needs that. Also would like to see Large Biomes supported on Bedrock. Bedrock should also get Java's upgraded Outpost structure layout. Bedrock only puts the ancillary structures at the four corners of the Outposts. Java creates more interesting layouts (and I feel like there are more cages for allays than in Bedrock).
Java absolutely needs Bedrock's Quick Stacking feature where you can instantly craft 64 items at a time without using up all the ingredients at once. Great for quickly getting a new stack of torches when exploring caves
Great video! Really interesting, I didn’t realize the maps were so different.
Ayoo!
I love these videos covering the parity differences, great video!
I just want to say thank you for the great guides and informative videos! You've quickly become my go-to for Minecraft these days so... Thank you!
ETA: Question = Does Loyalty make the Tridents return to the Dispenser?
3:35Little update on those who are confused in the latest, beta and preview on bedrock:
Using silk touch to break, a respawn anchor will not keep the charge
5:05 as a bedrock player this is useful when you need to transport mobs that you can’t put leads on
3:36
Btw in bedrock they patched it in new versions
We can't get different respawn anchors
How they will drop empty one
You need silk touch
Also, on bedrock, you can simply just combine a map and compass together on a cartography table and get a locator map. There's no need to use an anvil, although I didn't know you could use one to get a locator map!
Eye:insane burried treasure in bedro-
me:time to loots
btw i love Eye's PVP style
You can carry torches in your left hand in Java but unfortunately not in bedrock
Actually, if you turn your world in bedrock off of online then it WILL pause, at least it used to. Bedrock has worlds automatically open to other players
You do great job. Your voice is calming.
You can use regular pumpkins because in older versions all pumpkins were carved. Then they added more realistic pumpkins and probably didnt make the change in bedrock
It's about time someone cleared this up. Thanks for the video eyecraftmc. I started playing on my phone and its a journey to learn this game. If you do any videos for phone version. Idk if its considered pocket edition or counts as java that would be a good video too
Phone/pocket edition is bedrock edition
Minecraft pocket edition is by default bedrock, it's not possible to get the java edition on mobile. There's not really any difference when it comes to features between the mobile version and pc version of bedrock. But there is a glitch that allows players to interact with things through certain areas in bent stairs on the mobile version. That's all I know
You forgot the "Crawing" in bedrock/Java, in java u can crawl using a trapdoor but in bedrock you can't :(
i mean u can w/water but its a lot harder...
A further difference with trident drowned is that they will do a melee attack with the drowned if close enough. This offsets the difficulty of killing them as once they are close they stop trying to throw the trident. Just like with regular drowned, a sword will outreach their hit so they are quite easy to kill unless there are multiple attacking at once.
I play bedrock. I had no idea you could pull boats with lead...that would of made things so much easier. I've been boating them 1 at a time lol
You can also make decay potions with either roses if I remember it
I have zero idea how to make maps. Thanks for the information!
I love posing armour stands, and with red stone, they dance.
Here's a tip for bedrock, if you have a traditional farm with animal mobs be careful about building it in any sort of biome where snow falls. If the snow gets high enough, it'll allow your animals to escape their fence. Either build a roof over them, build your fence extra high, or consider building your farm in a different biome all together
I started playing Minecraft after 1.8 so I started out using the the PvP style e have today and I honestly like it more. I enjoy timing out my moves instead of mindlessly mashing the the mouse
I want coordinates in maps back
Fortune works for most crops for example carrots and potatos not only tall flowers
In Bedrock you can put a piece of paper AND a compass in a cartography table to make an empty locator map.
9:30 if you use riptide trident and midair switch to a sharpness 5 looting 3 fire aspect 2 sword or any sword for that matter there is a chance to hit many mobs at once. Not practical, but it does work!
14:33 this is something that i still cry about
somethings you may not know about the cartography table: you can block a map with a glass pannel, you can upgrade maps combinating them like enchanted books, and you can combine a map and a compass to make a localizator map instead of using an anvil
also the wihter has double HP in bedrock and it has much stronger attacks
10:50 this can happen with all types of structures, once time i found a shipwreck flying
in the snow taiga the leaves of the trees will slowly turn white when it snows
and last thing (personal opinion) i grew up with my ps3 and i always had the 1.8 combat sistem, with i think is the better for the lack of cooldown on the crits
and those are the things that i wanted to wrote about as an bedrock player
sorry for my bad english
In bedrock you can also get the decay effect from tipped arrows via the fletcher.
i won't lie, ive played minecraft for years and never have I ever bothered to gather the ingridients to bake a cake
1:02 you can do it in cartography table
+
i love your chanel
Hey @Eyecraftmc is there any guide incoming on armour trimming?
17:13 also you forget there are no spectral effect in the game especially if u ring the bell during a raid
ey, quick question, on ps4 if you put a watersource block over a cauldron it will automatically fill with water, even if said cauldron already has something in it (like a cauldron filled with poison for example) and will remove the previous contents in it, catch is, it only does it from the top. So my question is this, does it do the same on the pc version?
I honestly can't think of a reason to make these two versions so different... Both versions have some cool features that wouldn't hurt the game if they were added to both versions.
iron golems and other things in bedrock now share features of java but i hope java gets some bedrock features especially in 1.20
Also the wither and end dragon are way more difficult in bedrock
4:04 thats funny considering I spent like 2 hours swimming around an ocean killing drowneds and only got 1 trident from it all.
I remember playing my survival from 3 or so years ago on bedrock. I had probably 3 or 4 double chest of tridents just from a simple zombie spawner farm. Im glad they changed it
This is actually really helpful for me as my laptop died and I started playing bedrock on my ps5! Thanks
On the subject of cauldrons you can even tip arrows with them. Just fill the cauldron with three potions of the same type and use a stack of arrows on it and they get tipped.
When you said trident show, i couldnt help but think if they were enchanted and it was night, they would have a slight glow to them, might be cool
You see players on locator maps too. So you can track them down by using those. Can be countered by wearing a helmet tho
0:52
D-dude... i just use the cartography table, i didnt know you can even do that.
you don't need an anvil for to combined a compass with a map you can still do it in the cartography table
10:30 that because , in java it used to spawn snow gollem naturally in snow biomes and they changed it, you need carved pumpkin to summon it because carved pumpkins does not spawn naturally, but they did not changed thats in bedrock for some reason
Regarding the cauldron, you can poor three potions in it to fill it up, and then you can dip a stack of arrows to get tipped arrows. So you can turn three potions into 64 tipped arrows. No dragons breathe needed. And Fletchers still sell tipped arrows
I didn't know you could dip arrows in the cauldron on bedrock, thanks for the fact!
0:54 u can make map with locator on the cartography table
Bedrock PVP is way easier and “fun” but i like Java editions PVP better simply because it’s more balanced overall. Also you can get tipped decay 2 (0:05) arrows from the final trade of the fletcher in bedrock, but it’s rare.
I prefer modern java combat because it’s not just a battle of who clicks the fastest, their is actual depth and skills of how to fight outside of aim and click
not balanced on java
@@Austinfdp way more balanced compared to bedrock considering the fact that all you need to do to win in bedrock is spam click
@@user-yy1we5ui5g excuse me, 1.8 version exist, i play it often, there are strategies to the "spam clicking" because spam clicking does not win you a fight, it's the strategy behind it that wins
@@SuperTroll2003 And the strategy is who manages to click first wins. Yes i know that fishing rods ade a useful weapon in 1.8 but that’s about it, bedrock required way less strategy and skill based gameplay overall.
Thank you!
I like the 1.9+ combat system so much more. I really hope they eventually add it into bedrock because I miss my sweeping edge and timed attacks. They make successful attacks feel meatier and more satisfying.
“There is no way to hit more than one mob in bedrock” piercing/multi shot crossbows 😢
the pumpkin thing is cus the old pumpkin texture *was* the carved one, and it's probably like that as to not isolate old players who didn't need to shear them until whatever update they changed it
love how the thumbnail looks like it’s saying “massive party” with it being the slimes birthday
I believe the pause on bedrock is only on single player, and multiplayer is turned off for that world. Most bedrock players don’t actually get to pause because the multiplayer button is switched on
I guess im a java edition because a real cake im familiar with is mostly made square where im from lmao. Nice video btw 🤙
6:44 what's the music used in this part. i can't remember the name of it and i searched the whole internet
I want a smaller thing you didn’t mention is the way the impaling enchant works id check the wiki coz its actually really cool how it works in bedrock
OMG
I'm on a gather a stack of every full block on my OG survival world, and I was already struggling with the respawn anchor as it is since crying obsidian is such a rare drop in Piglin bartening (and finding it only in ruined portals is not a choice)
Finding out I might need 4 EXTRA stacks of it only for the charged versions got me dead :(
just build a gold farm it is not hard at all
Years ago, Java was the superior version that had a lot of things that Bedrock didn't. But nowadays Bedrock also has a lot of things Java doesn't, so i wouldn't say there is a superior version now.
The inability to pause Bedrock is so infuriating, it almost negates all the things that make it better than Java, imho. I play on the Switch (which has some other downsides, but we don't need to get into it), and even going to the home screen and putting the game in standby doesn't pause it. I thought it did, so that's what I used to do when I'd have to go to the bathroom or something, and then one time, I came back only to find I had died while the game was standing by. If you're not playing online, I don't see why Bedrock has disabled true pausing. Do they think nobody ever has to go pee? Why should I need to either find a safe spot to wait or close the game out entirely just to do something real quick in RL?
I like it. Makes you really consider how far away you are from your house or safe room. It’s also why I say Minecraft is my favorite souls game
@@madlvemusic1753 These excuses are pathetic. Really pathetic.
You can also use the cartography table to create locator maps!
Zombies in Bedrock has higher chance to be spawn wearing armor, tools or weapons. I've got like a ton of these just by dragging them into the deep water near at my world spawm over the swamp, they turn into drowned so i can get their stuff mostly fully repaired!.
are you doing a vid for the new snapchat of armors
You can combine the compass to the map at the cartography table aswell
I find these differences interesting, as time goes on there's a bunch of small differences, and as much as people want parity changes these small differences take a lot of tweaking to the code which could take away from vital development time on new features not to mention some changes were intentionally made for each version's sensibilities.
Yeah as much as I'd love for them to be as similar as possible, it's not the highest priority for me, especially because I play on Java pretty much 100% of the time lol.
4:46 However, this feature is perfectly balanced in bedrock, for you can get tridents easily, but it’s much harder to fight for them
there are so many differences you could make more of these videos one weird difference I noticed when playing the 2 versions is your eye sight when crouching is different in each version
This is more than visual, in Java you are a 1/2 block shorter and can get in a 1 1/2 block tall space, but not in bedrock.
1.9+ pvp feels so much more rewarding. It just feels like there is a lot more strategy then just spam and pray haha
Has anyone ever found potions of decay in witch huts? I've been visiting a lot of them as of lately but haven't found a single one with decay.
Every other Minecraft source say it's unobtainable in survival, but there's always some that say it is either by brewing (which is wrong) or witch huts (which no one has proven yet apparently)
I flew around in my survival world for a couple hours using chunkbase to find about 20 different witch huts and I still haven’t found one with a potion of decay. In this video he says that they can spawn with any type of potion, but I only ever find Poison, Weakness, Fire Resistance, Slowness, Healing, Water Breathing, or Swiftness potions.
Maybe I wasn’t thorough enough in my searching, but at this point I’m convinced you can’t get a potion of decay in survival; maybe you could at one point, but I’m guessing it’s been removed from the game.
@@legitpotato0595 yeah, I did the same as you, loaded a new world and looked in around 50 witch huts, I only found the same potions you mentioned, some have a higher chance of spawning too, like poison or swiftness.
Although if you don't want to give up on the effect of withering, you can still get arrows of withering from a Fletcher villager, the chance is very low tho, I read it's around 1/40, but idk how accurate it is.
Hey do you have a explanation to this
When i played mcpe 1.16 and below version i sometimes randomly get absorption effect when getting hit idk why
If you have a explanation for this i would appreciate it
Btw bro
You forgot a baby squid in bedrock and not in java
0:31 ONG IVE WASTED SO MUCH PAPER LOL, SHOULD’VE KNOWN THAT FEATURE, HAVE BEEN USING THE OG CRAFTING RECIPE IN BEDROCK
potions of decay are genuinly my favorite potion on bedrock