" THIS IS CYBERNETICS " 1970s INTERFACE BETWEEN MAN, COMPUTERS & ARTIFICIAL INTELLIGENCE GG45025

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  • Опубликовано: 11 фев 2025
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    This obscure but thought-provokingly ahead-of-its-time film "This is Cybernetics" was made by Hungarofilm / Budapest Film Studios, directed by Tamas Somlo, and released by McGraw Hill. The film discusses the new science of Cybernetics, "which explores the similarities and common laws of the human brain and machines, the human nerve system, and lifeless automati." Dr. Gyorgy Adam and Janos Szelszsan served as advisors on the film, which features electric models by Sando Varga. Agnes Varga served as production manager. The film includes several early computers including an Elliott 803 transistorized computer made by Elliott Brothers Ltd., and a Soviet URAL-2 computer.
    1:21 - 1:27: The human brain is described as the most wonderful automaton in the world, weighing about 1.5 kg and consisting of billions of nerve cells and fibers.
    1:40 - 1:50: No modern technique has created a device as complex as the human brain, which can produce electrical and chemical contacts.
    2:00 - 2:02: No instrument can replace the experience and function of the human brain.
    2:34 - 2:42: Machines cannot yet imitate the reflexes and fast movements of sportsmen.
    3:07 - 3:14: An example of a fencing match; a sword trick is given to illustrate the brain's quick decision-making.
    3:37 - 3:52: The human brain can quickly solve complex calculations, but electronic computers can do it even faster.
    4:00 - 4:08: Computers can play chess, translate languages, and give medical diagnoses.
    4:40 - 4:53: Sensory information reaches the brain through various organs, but not in its original form.
    5:08 - 5:38: Nerve cells transmit impulses through chemical and electrical processes, creating a series of electric impulses in the nervous system.
    6:01 - 6:09: Weak nerve impulses can be amplified for illustration.
    6:35 - 6:52: Light and sound signals are transformed into impulses using photo cells and microphones.
    7:03 - 7:19: Machines can imitate the human sensory system, with photo cells as eyes and microphones as ears.
    7:59 - 8:17: Machines can show logical behavior when light and sound signals are combined.
    8:30 - 9:10: Machines can be confused by unexpected circumstances due to limited connections for logical decisions.
    9:29 - 10:03: The human brain contains millions of nerve cells that can produce electric impulses, even when inactive.
    10:43 - 11:06: The brain differentiates and knows stimuli through uniform impulses affecting different centers.
    11:09 - 11:27: Cybernetics explores brain processes by constructing models with electronic tubes and wires.
    11:35 - 12:19: An example of a mechanical mouse learning to navigate a maze illustrates how the brain gains experience.
    12:43 - 13:24: The mechanical mouse remembers the correct route after navigating the maze once.
    13:50 - 14:07: Machines can play chess, but electronic computers are needed for complex calculations.
    14:34 - 15:09: Chess masters and mathematicians use mathematical formulas to teach machines the rules of chess. Note that at 14:40, the chess player has a book on the table titled “Schachzauberer “ (English: “Chess Wizard”) by Hungarian author and chess master Joszef Hajtun. The chess player on the left is Mikhail Tal, Soviet and Latvian chess player and the eighth World Chess Champion.
    15:29 - 16:11: The machine makes moves in a chess game after calculating the best possible move.
    16:19 - 16:52: The machine can recognize advantages given by human players and respond accordingly.
    17:17 - 17:33: The machine can understand written texts and make translations using a foreign language dictionary.
    18:42 - 19:17: Cybernetic machines and the human nervous system have similarities, allowing for experiments on their connection.
    19:32 - 20:15: Electric impulses from the brain are differentiated by a computer to establish brain orders.
    20:20 - 21:22: Human thought guides the machine through a long and complicated process, marking a new age in technical history.
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