The Trials and Tribulations of LiveView RPG Development

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  • Опубликовано: 16 янв 2025
  • ElixirConf US 2024 - Chris Ertel
    2024.elixircon...
    Elixir and Phoenix LiveView give us everything we need to make games in the browser-but sometimes, things get weird. This talk is about when things get weird.
    This talk is a journey through a many-month quest to build a 2D RPG using LiveView. It covers adventures in rendering a world using performant SVGs, diversions in sandboxing for implementing a magic system, NPC dialog with LLMs, and various other oddities.
    SVGWorld: Moving beyond chat servers in Elixir
    Description of the major functionality of the game
    Rendering the world in SVGs
    Cell architecture and portals
    Casting spells
    Basic physics
    Pathfinding
    Peril the First: Rendering the world
    SVGs are weird (mouse event story)
    SVG performance hacks
    use trick
    attempt at client-side animation
    Peril the Second: Making magic
    The Idea For Spells
    The Cruel Jagged Reality of Sandboxing Elixir Code
    Luerl to the rescue? Something else?
    Peril the Third: Dialog and knowledge
    Chatting with NPCs
    RAG and knowledge stores
    Summarizing gameplay
    The End of The Whole Mess
    Summarize what we tried
    Show what worked
    Show what didn’t
    Demo SVGWorld

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