C&C Generals Zero Hour: Infantry General Challenge 5 VS Nuke - Minigunner only
HTML-код
- Опубликовано: 9 фев 2025
- “One billion more where that came from!”
The defeat of Kwai has not led to the conclusion of the Second Chinese Civil War. In Gansu province, the PLARF led by General Tao has declared open rebellion against the rest of the PLA and launched another uprising against Fai. This has come as a great shock to the PLA, as since the PLARF controls much of China’s nuclear arsenal, the PLA has lost nearly all its nuclear capability overnight, save for a few warheads housed in submarines and airbases.
Tao is confident that he will succeed where Kwai has failed, and has come to the logical conclusion that the main reason behind this will be his willingness to liberally use nuclear weapons in a civil war that would not invite retaliation from other nuclear states.
In contrast to the previous uprising led by Kwai, the world holds no illusions regarding Tao’s selfish intentions for his uprising: he treats his men with the same callous disregard as Fai, marching them through radioactive ground in the irradiated village on the outskirts of his military base in his nuclear testing zone. However, unlike Fai, who views the sacrifice of his men’s lives as merely an unfortunate necessity on the road to victory, Tao’s callousness towards his men stems from his emphasis on nuclear weapons. After all, it was the nuclear weapon that kept the world on edge for half of the 20th century, and it remains the single most powerful weapon in the 21st century, even after the USA’s development of the space-based particle beam, which was more intended for precision strikes than raw destructive power.
Unfortunately for him, Tao seems to have forgotten the wise teachings of Mao Zedong: the superiority of men over weapons in war, even nuclear weapons. And as Tao shall soon find out, nuclear weapons are indeed a mere paper tiger in the face of endless human waves.
…
Trivia: my tactics used in this level are actually closer to real-life ‘human wave’ attacks. Unlike in popular media, human wave attacks tend to be dispersed and repeated waves of attacks by small groups from different directions (like the Chinese ‘short attack’ in the Korean War, commonly misconstrued by Western media as a massed human wave). In real life, the pop media style human wave attack I conducted in level 3 against the Tank General would be very ineffective and would’ve been annihilated in seconds as Gatling bullets would tear through more than just one body and explosives would’ve taken out multiple soldiers in one blast, injuring them beyond combat capability if not killing them.
The main reason for me using this tactic was due to my lack of funds, as is evident in the video. On one hand, I didn’t feel like manually microing and replacing minigunners every now and then to take out nuke cannons while I hacker spammed, and on the other hand, I didn’t want to early cheese the enemy propaganda center if I was going for a massed human wave finisher as that would spoil the fun. Nevertheless, I’ve another bonus video where I secured my base with bunkered helixes and rushed the enemy bases with an insane number of troops. Check out the video here: • C&C Generals Zero Hour...
...
Challenge rules:
1. Only 4 unit types may be built: minigunners and hackers*, and builder units and resource gatherers.
2. Only minigunners may be used in combat. Hackers may only be used for secondary income generation and may not be used to disable vehicles.
3. Rangers that spawn from owned USA buildings that are destroyed may be used for any purpose.
4. Reinforcement pads may be captured and used, but all minigunners must be disembarked from the troop transport before engaging in combat.
5. Superweapons may only be used to counter enemy superweapons.
*Hackers are allowed because I will definitely need a massive secondary economy to build up enough numbers to overwhelm the enemy.