Rather than connectors or merge blocks, you can just detach the rotor head (after setting up the cradle), remove the rotor body, add more pistons, then extend back up and reattach the rotor head. It will be perfectly aligned, and you'll have the extra pistons for more movement. Just remember to Share Inertia Tensor and it should be steady. Alternative: do the rotor head thing still, but just rebuild the pistons higher so you don't have to deal with adjusting the speed every time to something different (because of more pistons). If the rotor is under the pistons, then you just would need to build up the converyors, and rebuild the rotor body. Keep the pistons, and their settings.
Adjusting the speed is not hard. If you double the pistons, just half the speed. Or a more general solution, calculate the total speed first and then just divide that with the total amount of pistons. So, the initial total speed is 3 pistons times 0.005 speed is 0.015 total speed. Add two pistons, divide 0,015 with 5 to get 0.003 speed per piston. As long as the numbers add up to get result in five decimal accuracy, you're good. If not, the always round down to not accidentally make it too fast. But yes, absolutely should not do that with connectors. They are not reliable to keep the alignment accurate.
If you are open to mods at all, I highly recommend Build Vision for projects like this. It allows you to control objects without having to run back to a control panel. You could stay right next to the piston rather than going back to your button panel. Loving the project so far! It's got me inspired to jump back into the game and try some of my own ideas out.
@@SkyeStormei always like playing a game for the first time vanilla and figuring out what areas i find more fun. And other parts id rather have a “qol” mod help
It would be much easier exploiting the reattach capability of rotors. Detach the rotor head, retract the pistons, grind the rotor (but not its head), build more postons, rebuild the rotor, extend the pistons and reattach the rotor head.Also avoids misalignment!
I'd be interested to see you try a Tunnel Bore Machine type of driller, where it automatically resets it's position forwards. I have no idea if it's even possible to do, but it seems right up your alley.
I don't know anything about Space Engineers, but I will say from what you've done so far, it looks awesome, creative builds and definitely the right direction
This piston addition didn't go at all like I was expecting, im really glad to see a different way of doing it other than a landing gear stuck to the wall. The series has been interesting thus far, bravo.
Interesting drill rig method. continuing to anticipate how this'll eventually turn out! thanks for the episode you probably get bombarded with suggestions all the time, by myself included lol but if you haven't yet, I highly suggest getting silver and making a medical room instead of a survival kit. charges energy so fast and healing is second to none
More lights! Since the core is so dark, you may want to dress it up with lights and reflective surfaces. If you have the right DLC's, then adding the neon lights would help make things stand out. Also putting lights *behind* other objects (like the dark colored pipes) would help make them pop. Also, giving the colored sections a more reflective surface like the glamor or retro-future textures would help them be more bright. Cant wait to see what you do next!
Dear Sky, due to your videos, I was just about to get this game. Then I saw the preview for SE2, and well now I will have to wait. Thanks Skye for feeding into the addiction of sandbox games and showing what this can do. Time to wait for the dealer to bring another banger.
Ohh man another episode nice😁 have to say for you not having played before even though with tutorials you have really started to create some cool stuff keep at it❤
Hey Skyte, looking good, I say follow your passion on what to build, that's what makes it compelling to watch. For the drills, why not try to use as many rams as possible? The more rams you can fit in there, the less often you have to reset it.
Why not extend it up with more pistons instead of conveyors? Then you don't have to do it as often since your upwards movement grows exponential instead of always being fixed extension length.
Love what you're doing with the series. Should look into projectors and welders as a quick way to extend the pistons when you get to the max height. Could automate it with timer blocks etc without the use of mods. Adds a complexity to the game which I for one, find fascinating. Keep it up and good to see you back online.
Dear Skye, we're having a blast with the series. But, have you considered becoming a robot so we don't have to wait for videos anymore? Would be banggin if you put a video out every 30 minutes or so. I'd quit my job and watch this full time. Love yall!
@@josbud1112 pistons become unstable over long distances. even with share inertia tensor on. if your rebuilding its also more cost efficient to replace the 1 piston with 3 conveyors. but that is a valid option disconnecting and reconnecting the rotor head
You really are picking up advanced tricks and methods in this game especially quickly for a n00b- by any chance are you learning from other people's content? Totally approve either way
Loving it! My only critic so far is that you use red to designate areas as well as for accent colors. I think they should be different. Maybe even changing the color in the hall accents based on which sector you're in.
Skye, Maybe consider adding trusters to 4 drill. So when adding piston. You just have to turn it on and let it levitate. So you don't need to add metal grids.
Just a bit of a pro tip...warheads would have made this project a lot faster...like a whole lot. Make a horizontal drill that can extend the full length of your planned build. Once excavated you build out a scaffold 1x1 the length of the shaft. Then based on the space needing to be excavated you place warheads so their explosions overlap giving a decently uniform tunnel or cavern. After the bulk of material has been blown away make drill rigs to do the finish work.
change the colour of the lights on the sticky outy bits at the bands .... make them red instead of white ... easy splash of colour and no real work needed
Recently sub"d, always like SE builds and designs, so enjoying your content. Once heard an engineer IRL talk about wiring a mine in a mountain in Canada, a vast vertical shaft in the mountain, with big chambers and tunnels branching out horizontally at various levels ... anyway, that's a dramatic big space you're making. Can't wait to see more, you're right about the epic sci-fi background, and less is more in giving it scale. With those heights in the ascent a few 'sparking' exhausts (wall lights)up high cascading down could emphasise the mine's scale.
Fantastic as always, my OCD appreciates yours very much, and my god is that tunnel looking great, surprised you didn't just piston all the way to the connector instead of the conveyers you used
Please preserve the floating cube voxel. It would look really cool if a warning perimeter was set up around it with what looks like sensor arrays, etc -- it is a bona fide physics anomaly, and it is a good opportunity to add some sci-fi lore to Shagger Base.
Careful with those perfect lil mud cubes, if u try and rush taking the voxels out u can, unfortunately, very easily leave almost invisible slithers, u wont even see them till ur ship finds them the hard way lol.
What it needs are running lights. Green running up for takeoff, reds running down for landings. No idea if that's possible though. Look at runways for inspiration.
Yup. To much grinding 4:33 Once cradled. Just detach the rosters. Retract pistons remove rotters. Build new pistons add rotter to top grind temp router part and attach to old router head.
This is what I was going to suggest. Using pistons instead of the tubing would start to exponentially increase the lifting range. Will be out of the top in no time.
@@SquirrelArmyStudios2015 I commented this on the last video because I was worried that he'd do the exact thing he's doing now. With pistons he'd only have to do this 4 times max, this way it'll be 10 times.
Next time, just detach the rotor head will do the thing as well I guess :D no need for grinding and merging, except for the motors and the reattach the head again :)
A little ice rig outpost with O2/H2 gens, hydrogen tanks and oxygen tanks could be a good way to break up the time if you start getting burnt out on this one project. and can start stockpiling fuel
One more step closer to the surface! Keep it up and you'll have your very own digital Tracy island very soon! Wicked series, I've said it before and I'll say it again nice little holiday from the beaver colony and every time I see the next video pop up I hum the thunderbirds theme song, small things please small minds! 😂
As much as I enjoy watching and listening to your content, a little more of the outside world would be nice. A new ship? Smart how you tackle the problems and think ahead about what the space will look like. Catching the drill head is an improvement because you don't have to build them from scratch again.
those floating cubes are called death voxels because astronauts crash into them and die i want build a launch pad for rocket in asteroid this perfect idea to drill it out that looks awesome just that splash of red made it cool great job
Simpler way would have been a merge block on the end of the drills head that would lock into a second in the wall, detach the rotor head then retract the pistons to so you can add more length. Using cradles and connectors feels like something that could get klangy.
If you end up having roof access for big ships, can you do an elevator large enough for a smaller vehicle from the top down to the main floor? Then you can drive trucks off your big ships and lower them into your main area. Which I think would be very cool even if it would probably need a lot of pistons to lift the truck up and down. Plus, it would give you an excuse to make a Skye Diver Truck: a truck with built-in gliding features for when you fall off a steep cliff or purposefully deploy from a ship mid-air. Which I also think would be cool.
Love the process of building these up but wouldn't it be quicker to build the cradles like you did, disconnect the rotor heads, retract the pistons down, grind the rotor bottom, add pistons and a new rotor and reconnect once it's back up at the drills? That way you could sync all 4 drill towers at the same time with some buttons (or event controllers if you feel like doing it super fancy) and cut down the time needed to do all this.
It would probably have been faster, once the pistons were at full extension and you'd dis-connected the pistons at the bottom, to build up the pipe, cap with a conveyor junction and place one on the bottom of the pistons. Then use merge blocks attached to the conveyor junctions to join the whole structure back together as one lump. Of course if the ends of the floor pipes had junctions you could have skipped all the framework to catch the drills.
or detach rotor heads on top, lower the pistons, add more pistons, and new rotors on top, raise pistons, attach rotots to old heads (and all drills still sitting on those heads)
Skye, you must be part dwarven 😂. I do imagine that Wind Rose - Diggy Diggy Hole is on repeat while you're doing this series. Wasnt sure if I can link it, so will do that in reply to this comment and hope you and Picture enjoy the song recommendation, especially if you haven't heard it before.
Daily positive comment I've had a busy long day and i could sleep now....but nooooo a new Skye vid is out. Why are your video's so cool, you keep me from sleep dammit 😋. Also remember to pet Picture 😊
Would the drilling go faster if you added more drills? And I mean, like a plus symbol if you catch my drift. You're currently drilling in a - drill pattern, would it go faster if it is + ? Or does that destabilize the entire thing?
Never played the game but if you added more pistons as you went higher wouldn't that mean they would extend even further at each stage? So ultimately you wouldn't need to do this 9 times? Youd just need to slow the pistons each time you added more.
highly recommend checking it out. there's tons to do if you like designing stuff. huge solar system with different planets. tons of mods to pretty much fine tune the way you wanna play. recent update added more PvE encounters too. there's a few channels that go over all the update features and have showcases for certain block. you could check some of them out to see how you'd like it. all the DLC for the game is only block variants too, there are no features locked behind dlc. only different looks for other blocks. I hope skye will evenually work toward a bigger ship to go fight the end game encounters and get at least one Prototech machine before he's done making vidoes about this game
There are vanilla or modded drone ships, of various factions, friendly or hostile, so you can extend playability a bit playing a space pirate or fighting/running away from pirates, there's vanilla economy so if you want to buy your ships instead of building them you can and such, but in general once you get access to all types of ores and unlocked all of progression, the rest is up to you. There are lots of scenarios, vanilla or supported by mods, plus it is easy to play with self-imposed challenges (like no-suit in space for example, all welding/grinding outside of your base/ship has to be done with utility ships, not manually), scrapyard, where you can't build certain blocks and have to salvage them and merge-block (or grabby-hand/weld-pad) them to your ship etc. Or just try to design a perfect ship/fighter/base/rover/walking mecha/space elevator/spin launch/trebuchet/etc. And that's just in a single-player, there's a lot of multiplayer flavors as well, some of them are very unique, like for example Sigma Draconis server where the Expanse PvPvE universe is simulated.
FULL SERIES PLAYLIST ► bit.ly/3ZoLirk
what kind of dwarf cathedrals have you been to? O.o
Rather than connectors or merge blocks, you can just detach the rotor head (after setting up the cradle), remove the rotor body, add more pistons, then extend back up and reattach the rotor head. It will be perfectly aligned, and you'll have the extra pistons for more movement. Just remember to Share Inertia Tensor and it should be steady.
Alternative: do the rotor head thing still, but just rebuild the pistons higher so you don't have to deal with adjusting the speed every time to something different (because of more pistons). If the rotor is under the pistons, then you just would need to build up the converyors, and rebuild the rotor body. Keep the pistons, and their settings.
Adjusting the speed is not hard. If you double the pistons, just half the speed.
Or a more general solution, calculate the total speed first and then just divide that with the total amount of pistons. So, the initial total speed is 3 pistons times 0.005 speed is 0.015 total speed. Add two pistons, divide 0,015 with 5 to get 0.003 speed per piston.
As long as the numbers add up to get result in five decimal accuracy, you're good. If not, the always round down to not accidentally make it too fast.
But yes, absolutely should not do that with connectors. They are not reliable to keep the alignment accurate.
Hey Skye, great to see your videos, but if you ever need a break again. Don't feel bad or anything, we will always be here to support you.
Thank you :)
If you are open to mods at all, I highly recommend Build Vision for projects like this. It allows you to control objects without having to run back to a control panel. You could stay right next to the piston rather than going back to your button panel.
Loving the project so far! It's got me inspired to jump back into the game and try some of my own ideas out.
No mods .. vanilla playthrough atm
@@SkyeStormei always like playing a game for the first time vanilla and figuring out what areas i find more fun. And other parts id rather have a “qol” mod help
I mean, there's a control panel _on_ the pistons too
It would be much easier exploiting the reattach capability of rotors. Detach the rotor head, retract the pistons, grind the rotor (but not its head), build more postons, rebuild the rotor, extend the pistons and reattach the rotor head.Also avoids misalignment!
Weebles wobble, but they don't fall down! This massive hanger is starting to look amazing, great design!
I'd be interested to see you try a Tunnel Bore Machine type of driller, where it automatically resets it's position forwards. I have no idea if it's even possible to do, but it seems right up your alley.
Yes it's doable
The Empire motif is looking amazing with the red touches , your detailing is above awesome
I seriously love seeing (hearing? watching?) your excitement on this series. Also, the things your brain and creativity comes up with ...top tier!
I don't know anything about Space Engineers, but I will say from what you've done so far, it looks awesome, creative builds and definitely the right direction
16:22 - RIP floating dirt cube. 😔
Definite hidden base/lair vibes going on here.
Love your creativity dude, As always.
This piston addition didn't go at all like I was expecting, im really glad to see a different way of doing it other than a landing gear stuck to the wall. The series has been interesting thus far, bravo.
11:57 doom voxel
I was going to say the same!
For sure...
I've watched and played A LOT of Space Engineers. WOW...Really enjoying your take on things!!!!!
Nested Pistons Skye, it will make it much easier to dig up as you will have more pistons so less rebuilding
Interesting drill rig method. continuing to anticipate how this'll eventually turn out! thanks for the episode
you probably get bombarded with suggestions all the time, by myself included lol but if you haven't yet, I highly suggest getting silver and making a medical room instead of a survival kit. charges energy so fast and healing is second to none
More lights! Since the core is so dark, you may want to dress it up with lights and reflective surfaces.
If you have the right DLC's, then adding the neon lights would help make things stand out. Also putting lights *behind* other objects (like the dark colored pipes) would help make them pop. Also, giving the colored sections a more reflective surface like the glamor or retro-future textures would help them be more bright.
Cant wait to see what you do next!
Dear Sky, due to your videos, I was just about to get this game. Then I saw the preview for SE2, and well now I will have to wait. Thanks Skye for feeding into the addiction of sandbox games and showing what this can do. Time to wait for the dealer to bring another banger.
Thats FREAKING COOOL !!!! 🤩
Ohh man another episode nice😁 have to say for you not having played before even though with tutorials you have really started to create some cool stuff keep at it❤
Very nice. Let's see Paul Allen's drill rig.
The way you reuse the drills is brilliant!! Wonderful to see everything taking shape Skye! Really looking forward to the next episode
Great Work! Made me come back to SE after almost a year or so!
The sun is up and so am I , lol. I hope you can go all the way out and have a wee little tower on top.
Great stuff, Skye. You got me hooked now.
I think using different colors for each level as you go up would be cool, red, yellow, green, blue, color coded levels!
Because of the pipe from controls is there an offset of 1 tile to the room on one side?
Yes
Loving the Channel in general. It would be cool if the top opened up like a missile silo to launch whatever you use to go to space
I’d love to actually see you play the game more than a tour talking about the progress! That said I am def loving the base so far!
im addicted to this playthrough now
Hey Skyte, looking good, I say follow your passion on what to build, that's what makes it compelling to watch. For the drills, why not try to use as many rams as possible? The more rams you can fit in there, the less often you have to reset it.
That will do wee donkey! Its coming along nicely Skye, keep up the amazing work!!!
Defo a 007 evil boss lair... Mr Skye I assure you , you will talk.
Why not extend it up with more pistons instead of conveyors? Then you don't have to do it as often since your upwards movement grows exponential instead of always being fixed extension length.
my thoughts exactly
Agreed
Because I don't want it to explode
@SkyeStorme Clang is an uncaring god it is wise not to test him
@@SkyeStorme but we like explosions :P
Still surprised you aren't working on a Tracey Island replica or the Batcave!
Love what you're doing with the series. Should look into projectors and welders as a quick way to extend the pistons when you get to the max height. Could automate it with timer blocks etc without the use of mods. Adds a complexity to the game which I for one, find fascinating. Keep it up and good to see you back online.
Dear Skye, we're having a blast with the series. But, have you considered becoming a robot so we don't have to wait for videos anymore? Would be banggin if you put a video out every 30 minutes or so. I'd quit my job and watch this full time. Love yall!
Base is looking excellent!!!!
The use of connectors is absolutely genius.
conveyor junctions and merge blocks work better and avoids accidental disconnections, can remove merge blocks once grids have been merged together
cant you just destroy the rotor leaving the head retract pistons build more pistons and new rotor the just reconnect to the head?
@@josbud1112 pistons become unstable over long distances. even with share inertia tensor on. if your rebuilding its also more cost efficient to replace the 1 piston with 3 conveyors. but that is a valid option disconnecting and reconnecting the rotor head
@@jonkemper yeah he can do what ever amount of pistons he fells safe with but im sure he could get away with more if the connector isnt also involved
You really are picking up advanced tricks and methods in this game especially quickly for a n00b- by any chance are you learning from other people's content? Totally approve either way
Loving it! My only critic so far is that you use red to designate areas as well as for accent colors. I think they should be different. Maybe even changing the color in the hall accents based on which sector you're in.
Absolutely great job! (It was fun to watch.) Are there plans to include base personnel accommodation in the future?
Yes :)
Skye, Maybe consider adding trusters to 4 drill. So when adding piston. You just have to turn it on and let it levitate. So you don't need to add metal grids.
Looks bloody brilliant, Skye! And as for you saying it's "a bit stark" ... better stark than starkers, right?
I love the look your going with!
Just a bit of a pro tip...warheads would have made this project a lot faster...like a whole lot.
Make a horizontal drill that can extend the full length of your planned build. Once excavated you build out a scaffold 1x1 the length of the shaft. Then based on the space needing to be excavated you place warheads so their explosions overlap giving a decently uniform tunnel or cavern. After the bulk of material has been blown away make drill rigs to do the finish work.
change the colour of the lights on the sticky outy bits at the bands .... make them red instead of white ... easy splash of colour and no real work needed
Cant wait to see it completed :)
Recently sub"d, always like SE builds and designs, so enjoying your content.
Once heard an engineer IRL talk about wiring a mine in a mountain in Canada, a vast vertical shaft in the mountain, with big chambers and tunnels branching out horizontally at various levels ... anyway, that's a dramatic big space you're making. Can't wait to see more, you're right about the epic sci-fi background, and less is more in giving it scale. With those heights in the ascent a few 'sparking' exhausts (wall lights)up high cascading down could emphasise the mine's scale.
Fantastic as always, my OCD appreciates yours very much, and my god is that tunnel looking great, surprised you didn't just piston all the way to the connector instead of the conveyers you used
Please preserve the floating cube voxel. It would look really cool if a warning perimeter was set up around it with what looks like sensor arrays, etc -- it is a bona fide physics anomaly, and it is a good opportunity to add some sci-fi lore to Shagger Base.
Careful with those perfect lil mud cubes, if u try and rush taking the voxels out u can, unfortunately, very easily leave almost invisible slithers, u wont even see them till ur ship finds them the hard way lol.
What it needs are running lights. Green running up for takeoff, reds running down for landings. No idea if that's possible though. Look at runways for inspiration.
I have to also mention that this series has me hooked!
Thanks for sharing 👍
Yay... Space Engineer- Time is Best Time
Yup. To much grinding 4:33 Once cradled. Just detach the rosters. Retract pistons remove rotters. Build new pistons add rotter to top grind temp router part and attach to old router head.
This is what I was going to suggest. Using pistons instead of the tubing would start to exponentially increase the lifting range. Will be out of the top in no time.
@@SquirrelArmyStudios2015 I commented this on the last video because I was worried that he'd do the exact thing he's doing now. With pistons he'd only have to do this 4 times max, this way it'll be 10 times.
Weebles wobble, but they DON'T FALL DOWN!
Next time, just detach the rotor head will do the thing as well I guess :D no need for grinding and merging, except for the motors and the reattach the head again :)
A little ice rig outpost with O2/H2 gens, hydrogen tanks and oxygen tanks could be a good way to break up the time if you start getting burnt out on this one project. and can start stockpiling fuel
One more step closer to the surface! Keep it up and you'll have your very own digital Tracy island very soon! Wicked series, I've said it before and I'll say it again nice little holiday from the beaver colony and every time I see the next video pop up I hum the thunderbirds theme song, small things please small minds! 😂
You can tell by some comments people's standing morally, evil secret base/lair comapired to thunderbirds 😂😂😂
You could change the lights in the bits that sticks out to alternate blue(light blue) and white
As much as I enjoy watching and listening to your content, a little more of the outside world would be nice. A new ship?
Smart how you tackle the problems and think ahead about what the space will look like. Catching the drill head is an improvement because you don't have to build them from scratch again.
those floating cubes are called death voxels because astronauts crash into them and die i want build a launch pad for rocket in asteroid this perfect idea to drill it out that looks awesome just that splash of red made it cool great job
1:11 cradle? I’d just use a merge block or more pistons and mag locks.
Simpler way would have been a merge block on the end of the drills head that would lock into a second in the wall, detach the rotor head then retract the pistons to so you can add more length.
Using cradles and connectors feels like something that could get klangy.
🎼Weeble's wobble but they don't fall down🎶🎵
If you end up having roof access for big ships, can you do an elevator large enough for a smaller vehicle from the top down to the main floor? Then you can drive trucks off your big ships and lower them into your main area. Which I think would be very cool even if it would probably need a lot of pistons to lift the truck up and down. Plus, it would give you an excuse to make a Skye Diver Truck: a truck with built-in gliding features for when you fall off a steep cliff or purposefully deploy from a ship mid-air. Which I also think would be cool.
Dear skye,
do you plan to make a room for your headquarters. Like a survival room with bed or something like that?
Yes, a new upload :)
Another "Boring" episode. Never mind, I'll see myself out. 😂
Guess Skye is not a Starcraft fan, else he be building his own SVC to make his secret lair
that intro with your logo..... someone's a C&C fan haha
I would have done a singular central tunnel straight up to maximize functionality of my hardware and the aesthetical pleasure from viewing the base
I like your solution for extending pistons , but you could have detached the rotation heads and extended the build that way,
Love the process of building these up but wouldn't it be quicker to build the cradles like you did, disconnect the rotor heads, retract the pistons down, grind the rotor bottom, add pistons and a new rotor and reconnect once it's back up at the drills? That way you could sync all 4 drill towers at the same time with some buttons (or event controllers if you feel like doing it super fancy) and cut down the time needed to do all this.
I am not sure I understand the purpose of this build - but it does look like a James Bond villain lair.
I guess we've found the designer of the silos in Silo (tv series) world.
Now your thinking with pistons .... that should have been a steam achievement, now that i think of it.
It would probably have been faster, once the pistons were at full extension and you'd dis-connected the pistons at the bottom, to build up the pipe, cap with a conveyor junction and place one on the bottom of the pistons. Then use merge blocks attached to the conveyor junctions to join the whole structure back together as one lump. Of course if the ends of the floor pipes had junctions you could have skipped all the framework to catch the drills.
or detach rotor heads on top, lower the pistons, add more pistons, and new rotors on top, raise pistons, attach rotots to old heads (and all drills still sitting on those heads)
Skye, you must be part dwarven 😂. I do imagine that Wind Rose - Diggy Diggy Hole is on repeat while you're doing this series.
Wasnt sure if I can link it, so will do that in reply to this comment and hope you and Picture enjoy the song recommendation, especially if you haven't heard it before.
ruclips.net/video/dX-5VS3k-ME/видео.htmlsi=PJBc-2ZDTztiGd_e
Daily positive comment
I've had a busy long day and i could sleep now....but nooooo a new Skye vid is out. Why are your video's so cool, you keep me from sleep dammit 😋.
Also remember to pet Picture 😊
LOL ... sorry bout that ;)
How about some lights pointing downwards from the drills?
Do you use mods? if so look for the mod Nano Bots!!! i love that mod!
No mods .. vanilla playthrough atm
Well your doing a great job in a great game!! Enjoy it!!
It has a star wars rebel base vibe
Webbles wobble but they don’t fall down.
Would the drilling go faster if you added more drills? And I mean, like a plus symbol if you catch my drift. You're currently drilling in a - drill pattern, would it go faster if it is + ? Or does that destabilize the entire thing?
I don't even play SE anymore but have been addicted to these videos 😂
Make sure you remove all your "perfect cubes" cos they will make a perfect destruction of ships passing through
I'm just wondering if the core would look even better without the rock walls(putting wall plating to cover them)
Why? Just scaffold, detach the rotor head, retract the pistons. Add new pistons and then move up. Then reattach the head!
I think it's pretty clear that Skye is incapable of doing engineering without including interior design as a necessary component.
Early bird here
Grats on first ;)
Why not put more pistons in, instead of conveyors? Then you will be able to move further with the next drill session
Hi have you got all dlc
Yes :)
Never played the game but if you added more pistons as you went higher wouldn't that mean they would extend even further at each stage? So ultimately you wouldn't need to do this 9 times? Youd just need to slow the pistons each time you added more.
Couldnt you just destroy the rotor leaving the head retract pistons build more pistons and new rotor then just reconnect to the head?
Yay
Is this game limited to being a sandbox, or is there more to it?
highly recommend checking it out. there's tons to do if you like designing stuff. huge solar system with different planets. tons of mods to pretty much fine tune the way you wanna play. recent update added more PvE encounters too. there's a few channels that go over all the update features and have showcases for certain block. you could check some of them out to see how you'd like it. all the DLC for the game is only block variants too, there are no features locked behind dlc. only different looks for other blocks.
I hope skye will evenually work toward a bigger ship to go fight the end game encounters and get at least one Prototech machine before he's done making vidoes about this game
sandbox or scenarios, or you can go online and play multiplayer. Sequel to the game just got annouced this week too
There are vanilla or modded drone ships, of various factions, friendly or hostile, so you can extend playability a bit playing a space pirate or fighting/running away from pirates, there's vanilla economy so if you want to buy your ships instead of building them you can and such, but in general once you get access to all types of ores and unlocked all of progression, the rest is up to you.
There are lots of scenarios, vanilla or supported by mods, plus it is easy to play with self-imposed challenges (like no-suit in space for example, all welding/grinding outside of your base/ship has to be done with utility ships, not manually), scrapyard, where you can't build certain blocks and have to salvage them and merge-block (or grabby-hand/weld-pad) them to your ship etc.
Or just try to design a perfect ship/fighter/base/rover/walking mecha/space elevator/spin launch/trebuchet/etc.
And that's just in a single-player, there's a lot of multiplayer flavors as well, some of them are very unique, like for example Sigma Draconis server where the Expanse PvPvE universe is simulated.