Just wanting to point out the Longbow is essentially giving you the free win for days 1 to 3 and if you manage to find good other stuff free wins up until at the very least day 4. You almost always have more HP than the enemy when you attack dealing 60 damage three times on days 1 to 3 is insane and on day 4 it's still really strong.
They are a great midgame item but fall off if you have go into day 12+. You then want the sharp corners skill (+ damage when you shield) and Landscraper/Fort, or just get lucky with a shielded vineyard/bird/yoyo.
Watching Celerity last night with weights vineyard bird and yoyo and wouldn't listen to me when I said he had a god build just had to upgrade his weights from bronze. Was so frustrating.
34:25 why does the combat core start at mid cd? im pretty sure i had the same thing happen to me where the ennemy combat core would attack faster than my bird without haste even tho i had diamond fort
Pyg wirh hp stack whammy and spices or with lions cane can beat that. The natural armor stacking from just bird would not bee enough to offset a 2k x2 hit + lions club damage. I literally just did a bill that was that I had a double whammy and a phonograph and then I also had spices and a Lion's club. The spices gave both of them I think 1.9 k damage, and then both of them going off at the exact same time because the phonograph makes the double whammy 6 seconds timing it perfectly with the Lion club.
34:30 I must be missing something but why is Lethargy worse for the opponent? I understand about slowing their scaling but we’re equally slowed and bee goes off of when they go off? Edit: right as I wrote this I realized we want to stall to storm since we’re so tanky, is that all?
Game really needs to throw you against a training bot at the end of the game with a 10 damage, 10 fire, 10 poison weapon that doubles after every level with his health to see how infinate builds are
36:00 Kripp, you took the skill that increases shield on hit and sold the bushel - your shield source 😂 Like I get it, you thought you needed damage scaling more and you didn't have space - but you could keep it in the chest instead of selling it. So you can replace weights with the bushel if you find the skill that increase weapons damage on gaining shield.
@Kripparrian Since you have contact to the devs and collect bugs. The Globe that increases enemy cooldowns seems bugged, i kept the extra 1 sec cooldown even after the fight and even after relogging.
Vineyard + weights + bushel is also super strong. They feed off each other. I had yoyo too. Easy 10 wins as long as you dont get one-shot by harmadillo.
Bee hive/house/whatever has go back to what it was - only be triggered by attacks. Or - bees attack should be capped at 200 (in my games they grow to 600+ with 50%+ crit chance during the combat ...in like 5 seconds when the battle ends). Too consistent. Way too powerful (I didn't find anything that beats it accept Vanessa's harpoon but it's hard to pull off + it sucks against most other builds). Strong in the middle, when you don't have all the pieces, cause you can use weights and other healing options for scaling in a battle. Can also work with skyscraper + shield - until you find better options while skyscraper build is already ok. It's just a better yo-yo. A much better yo-yo. Vineyard + basket + 3 bees + that item that gives attack on shield (in that case you ditch the basket and go + bees and skyscraper instead if vineyard) or just skill that gives attack on shield. + or a skill that adds attack on crit - since you attack so much, even 10% crit will make your attack grow. I just go for it and get 10 wins in every ~4 games. In other three one will go really poor (when I don't get any of the combo pieces in the first four days) and other two I will average at 6 wins. Which makes Pyg boring. Cause it's the best build by a mile. Not only for him but in game. *the only good build that comes to mind that can have a chance at beating it is Vanessa with that ship that has multiple attacks if you get it to 300 attack and 5+ multicast. Depends on how much health they will have, cause eventually the healing and the shielding will out scale 600 damage per hit (cause of 100% crit) if you use bees. And that's also the thing - Pyg has the best early game skill of gaining 60 health on cycling weapons. So it grows really fast.
I don't understand what the vineyard is even proccing from... You can see at 37:15 it's proccing nonstop while no other items are going off. I lost to this build with an inifinite damage start of fight build (shield at beginning of fight, with "when you shield haste" and "when you haste shield" and harmadillo). How is that even possible???
boots only upgrade things lower tier. In order for boots to upgrade to diamond they have to be diamond themselves. So upgrading boots is kind of like upgrading your entire build.
I don't fully understand why lethargy is good here. With a scaling build, I would think you would want to have all items go off a lot. I would think lethargy is good if you're running something like poison
Just copying others. Lethargy stacks with bonk to make the enemy affected by it more. The 1 second from bonk gets applied first, so combined with +50% CD your opponents cooldowns are 1.5 seconds longer than yours. Plus as a more non-offensive build he benefits more by going to sandstorm
@TheDreamLeaf I think the bonk synergy isn't real. It's still making the game half speed for both sides, whether or not bonk is there (bonk is obviously good, but lethargy doesn't make it any better -- the effect on the game is the same ratio). I guess the sandstorm makes sense. I also wonder if there's some benefits because his items trigger close to the internal cd limit
Why would you take the +30% cd instead of defensive stance with a potential bee / yo-yo build both have a "use this item" effect and make defensive stance scale crazily it's legit a free +400 shield on each item every 5 seconds 🤨 Edit : Ok the game really wanted him to repair his mistake by giving him the diamond version in the next skill shop...
Krip, this game is impossible man, I've been playing for 4 days and can't get a single win, Can't get a single fkn ticket, can't get the other's characters, stuck with stupid Vanessa, who is useless. I've never been more pissed off with my time being wasted. I am not an awful player either, I'm trying to follow builds, your videos included, and it's not working, this game is total complete unfair nonsense bullshit.
I mean not be toxic but its a skill issue if for 4 days you cant manage to get a win yes the meta can be hard and yes sometimes its unfair but if people still manage to get win on daily basis you can too brother
screaming piñata is a welcome change
4:37 :D
It gets me every time. I love it.
2:48 Skipperrino
that one enchantment making the build instantly get 10x stronger goddamn
Just wanting to point out the Longbow is essentially giving you the free win for days 1 to 3 and if you manage to find good other stuff free wins up until at the very least day 4.
You almost always have more HP than the enemy when you attack dealing 60 damage three times on days 1 to 3 is insane and on day 4 it's still really strong.
Did not realize how powerful the weights can truly be. Made me fully change how I see builds
They are a great midgame item but fall off if you have go into day 12+. You then want the sharp corners skill (+ damage when you shield) and Landscraper/Fort, or just get lucky with a shielded vineyard/bird/yoyo.
Watching Celerity last night with weights vineyard bird and yoyo and wouldn't listen to me when I said he had a god build just had to upgrade his weights from bronze. Was so frustrating.
Thank you Kripp, I am a full on Bazaar addict
@Kripparian, I beg you to please post your reaction to the PoE2 Early Access reveal on Thursday
34:25 why does the combat core start at mid cd? im pretty sure i had the same thing happen to me where the ennemy combat core would attack faster than my bird without haste even tho i had diamond fort
Pyg wirh hp stack whammy and spices or with lions cane can beat that. The natural armor stacking from just bird would not bee enough to offset a 2k x2 hit + lions club damage.
I literally just did a bill that was that I had a double whammy and a phonograph and then I also had spices and a Lion's club.
The spices gave both of them I think 1.9 k damage, and then both of them going off at the exact same time because the phonograph makes the double whammy 6 seconds timing it perfectly with the Lion club.
34:30 I must be missing something but why is Lethargy worse for the opponent? I understand about slowing their scaling but we’re equally slowed and bee goes off of when they go off?
Edit: right as I wrote this I realized we want to stall to storm since we’re so tanky, is that all?
Game really needs to throw you against a training bot at the end of the game with a 10 damage, 10 fire, 10 poison weapon that doubles after every level with his health to see how infinate builds are
Shielded weights give shield buff too it's insane
36:00
Kripp, you took the skill that increases shield on hit and sold the bushel - your shield source 😂
Like I get it, you thought you needed damage scaling more and you didn't have space - but you could keep it in the chest instead of selling it. So you can replace weights with the bushel if you find the skill that increase weapons damage on gaining shield.
@Kripparrian Since you have contact to the devs and collect bugs. The Globe that increases enemy cooldowns seems bugged, i kept the extra 1 sec cooldown even after the fight and even after relogging.
Vineyard + weights + bushel is also super strong. They feed off each other. I had yoyo too. Easy 10 wins as long as you dont get one-shot by harmadillo.
Singular big weapon builds could also beat this. But it'd have to be a fairly high rolled build.
diamond crook still +50 btw, just the visual that says +40
@27:35 Why take lethargy ever? What is the benefit of increasing cooldown?
cause he has Bonk passive which increases ennemy's cds by 1s so its fucking them up even more
@@quelquun8052 Thanks, I didn't realize it effected the enemy as well.
Bee hive/house/whatever has go back to what it was - only be triggered by attacks. Or - bees attack should be capped at 200 (in my games they grow to 600+ with 50%+ crit chance during the combat ...in like 5 seconds when the battle ends).
Too consistent. Way too powerful (I didn't find anything that beats it accept Vanessa's harpoon but it's hard to pull off + it sucks against most other builds). Strong in the middle, when you don't have all the pieces, cause you can use weights and other healing options for scaling in a battle. Can also work with skyscraper + shield - until you find better options while skyscraper build is already ok. It's just a better yo-yo. A much better yo-yo.
Vineyard + basket + 3 bees + that item that gives attack on shield (in that case you ditch the basket and go + bees and skyscraper instead if vineyard) or just skill that gives attack on shield. + or a skill that adds attack on crit - since you attack so much, even 10% crit will make your attack grow.
I just go for it and get 10 wins in every ~4 games. In other three one will go really poor (when I don't get any of the combo pieces in the first four days) and other two I will average at 6 wins.
Which makes Pyg boring. Cause it's the best build by a mile. Not only for him but in game.
*the only good build that comes to mind that can have a chance at beating it is Vanessa with that ship that has multiple attacks if you get it to 300 attack and 5+ multicast. Depends on how much health they will have, cause eventually the healing and the shielding will out scale 600 damage per hit (cause of 100% crit) if you use bees. And that's also the thing - Pyg has the best early game skill of gaining 60 health on cycling weapons. So it grows really fast.
I don't understand what the vineyard is even proccing from... You can see at 37:15 it's proccing nonstop while no other items are going off. I lost to this build with an inifinite damage start of fight build (shield at beginning of fight, with "when you shield haste" and "when you haste shield" and harmadillo). How is that even possible???
Apparently vineyard is getting procced from the weights just getting haste which is a bugged 2-item infinite...
As if getting haste counted as the weights being "used".
Are the bees considered "used" and therefore trigger vineyard when they react to the opponent using an item ?
Yep, thats also why its so strong next to yoyo the beehive states when enemy use an item, use a busy bee (along those lines anyway)
Been saying pyg is overpowered since day one, his economy control is too strong, they need to give other classes more economical options
Yoyo, bird and bee. Pyg is invinsible
thank for making me discover this game!
What’s the upside of having increased cooldowns if you don’t play a poison build ?
Lethargy stacks with bonk to make the enemy affected by it more
plus as a non-offensive build he benefits more by going to sandstorm
The 1 second from bonk gets applied first, so your opponents cooldowns are 1.5 seconds longer than yours.
Upgraded boots do anything?
boots only upgrade things lower tier. In order for boots to upgrade to diamond they have to be diamond themselves. So upgrading boots is kind of like upgrading your entire build.
They upgrade an item up to their level. So higher their rarity, the higher you can upgrade your other items.
Cant wait for the open beta tried to find someone to share his friends code but its so impossible
So this is what your mum meant when she offered to teach me about the birds and the bees.
The main problem is that I often get items to gold on level 2-3 and diamond on 6 then
Sounds more like a benefit if you're getting the item to diamond on lvl 6 instead of lvl 11 lol
Many builds don't kill heal shield pig atm
Enjoy the video, everyone!
sold regal blade! what
I don't fully understand why lethargy is good here. With a scaling build, I would think you would want to have all items go off a lot. I would think lethargy is good if you're running something like poison
Just copying others. Lethargy stacks with bonk to make the enemy affected by it more. The 1 second from bonk gets applied first, so combined with +50% CD your opponents cooldowns are 1.5 seconds longer than yours. Plus as a more non-offensive build he benefits more by going to sandstorm
@TheDreamLeaf I think the bonk synergy isn't real. It's still making the game half speed for both sides, whether or not bonk is there (bonk is obviously good, but lethargy doesn't make it any better -- the effect on the game is the same ratio). I guess the sandstorm makes sense. I also wonder if there's some benefits because his items trigger close to the internal cd limit
I was listening while making dinner and I heard the piñata yell and it activated me like a sleeper agent
Wait, why didn't he upgrade the weights at level 11? I thought it was the whole point, no?
diamond crook is still +50 even though it says +40
how bazaar
why do some people have 999 gold? exploiters?
Is the art for this game ai generated? Just curious after looking at some of the items.
Why would you take the +30% cd instead of defensive stance with a potential bee / yo-yo build both have a "use this item" effect and make defensive stance scale crazily it's legit a free +400 shield on each item every 5 seconds 🤨
Edit : Ok the game really wanted him to repair his mistake by giving him the diamond version in the next skill shop...
Krip, this game is impossible man, I've been playing for 4 days and can't get a single win, Can't get a single fkn ticket, can't get the other's characters, stuck with stupid Vanessa, who is useless. I've never been more pissed off with my time being wasted. I am not an awful player either, I'm trying to follow builds, your videos included, and it's not working, this game is total complete unfair nonsense bullshit.
I mean not be toxic but its a skill issue if for 4 days you cant manage to get a win yes the meta can be hard and yes sometimes its unfair but if people still manage to get win on daily basis you can too brother
Skill issue
You can't play the other characters?
look up throwing knifes crow nest, and the poison builds, those are the 2 most consistent builds you can build