If only Timmy had helped board up the windows instead of standing around fretting while Lex worked on the computer! Oh, wait... wrong survival horror story.
Same. RUclips recommended me Design Doc, I subscribed to that and then sent me here. I will subscribe to this one as well and hopefully get more thoughtful content like this one.
I like how he points out the artistic cinematography of fixed camera angles, I wish more games would go back to that style. It's like every new game MUST have an over the shoulder camera view. Everything is so predictable now days... the 90s were more experimental
Re-playing the REmake the other day, I got to a room in the mansion where when you enter, you see a zombie in front of you and just to the left. When you try to run away from it, you end up running right into the real zombie because in that split second when you enter the room, you don't realize you are looking into a mirror. It put a huge smile on my face.Things like that can't be done without fixed camera.
True, a free roaming can’t do this. I did get chomped on(and killed) a few times in the RE2 remake cause a zombie was hiding around a corner. This is not fun when you’re on hardcore and haven’t saved in an hour.
"As an officer, it's my job to look after you" * * Bang * * "AAAARH!" *RATATATATATAT* "ARH ARGH ARHG" "Game over." *BOOOOOOOM* "AAAAAAAAAAAARHG!" "(Whew) Sorry about that."
I come back to this video periodically because it's so insightful. Both critiquing and offering ideas to improve a beloved franchise. I wonder if any of the detractors of fixed cameras (for shallow reasons as outlined) revisit a few years later and change their stance. Congrats passing 500K!
With how streamlined basic gameplay has become in each genre (3rd person, 1st person etc), I feel the majority of people who play games have no tolerance for learning curves anymore.
im just hoping that maybe one day capcom will re-release the oubtreak games as a test to see how well that game will do now with its fixed camera and 4 player online system
They already put out Remake and Zero HD before Remake 2 was announced. They've tested the formula, they just don't care to use it anymore because over-the-shoulder trash makes more money.
I don't think capcom understand, that with a functioning online system, that everyone is a part of, a lot of people who didn't play outbreak would definitely play it. RE is only becoming a dying game because it's more action based than survival-"horror"
Outbreak was done at a time moms were bridging success and had they have listened to fans back then I believe it would still be a successful vast open world mmo today... but they went for a system with limitations out the box instead of PC.
Fantastic video about a rarely discussed topic. To me, the camera angle in the game made it feel cinematic, especially in some of the arrangements. Classic horror tropes used for jump scares are just one aspect and you nailed quite a bit about it.
i remember in RE1 when camera change angle, and then suddenly those zombie is right in front of the camera, you're whole tv is zombified (in polygon🙈). and in RE3 did the same thing with the f-ing giant spider, i cursed a lot 😅 gawd dang....those were good times 😂😂
The tank controls and fixed camera make you feel more helpless. It's that loss of control that makes the games scarier. When you have too much control, no threat really matters too much. This is why I prefer classic RE to modern.
@@arctorusmedia Yeah, isn't it beautiful when you can't see what's in front of you and you get attacked with no way to avoid it? Or when you don't know where the heck enemies are so you just blindly waste bullets only for the enemy to be around the corner and you just shot the wall. Fixed camera angles aren't a feature, they're a problem. A couple of well placed shots don't excuse all the inherit annoyances that come with it and they outweigh the good ones. REmake 2 made you feel even more helpless than classic.
@Mad Mark You do realise people can have different opinions to you, yeah? Disliking fixed cameras doesn't mean they are a problem and aren't a feature. It just means you don't like them. Also, I have never had any of the problems you're talking about with fixed cameras. It would be nice if more games used them. You don't have to play those games, but some of us would like to. At the moment, your preferred camera style is used by nearly every game released in the last two decades.
I still quite like the approach in Cold Fear, a schlocky horror-action title that would fit perfectly into the RE universe. Some rooms had static cameras, but aiming a weapon would always switch to an over-the-shoulder view.
What I find most amazing is that a creator as you has gone into depth in mechanics for games and some designers have agreed. My cousin works for Sony and shared this, amongst his friends/coworkers agreed. This is an amazing video.
The thing is in the AAA space games are made for the largest market. The market has spoken in the indie space and people say they want tank controls but don't support the games that have them. if you look at horror games they died, but the indie space showed that horror games had Mass market appeal. The opposite happened with tank controls. Whether or not we think it's a better mechanic for horror games or not, the reality is the people spending money on games don't want it. Just a little to think about two years later.
@@RusticRonnie People in general are not buying most niche indie horror games & its not because of the controls. Your metric is flawed. What drives sales? Exposure (Ads & influencers endorsing it by playing it). Big youtubers stick to the very basic bitch types of horror games (fnaf, first person & some generic over the shoulder trash) and the market is flooded by those. No wonder most indie horror game end up with low sales when most people don't even know about them. Too many video games. There are many out there who would give tank controls a fair try (despite what the haters would have you believe). They just need a nudge to get them started.
the side scroller comment really hit it home. People don't argue 3d platformers are better because 2d were a thing of limitations, both are widely accepted and popular even to the point of 2d platformers still being made. But, for some fucking reason, you can't bring up fixed cameras without some shrieking about how it's outdated and OTS is the only way to go now (or the other side being against OTS with flawed arguments). It's a shame, because there is a place for both in the gaming world, but the RE community feels the need to be so divisive that this is still an argument even after other genres managed to find a place for old and new. But, I do feel for the fixed camera group, it's something that is being left behind by the industry and rarely is it catered to, whereas OTS is all over the place. We need more games like REmake and Until Dawn to show that the fanbase for fixed cameras is still here, eagerly waiting.
Yeah but as someone who just started playing the games for the first timr back to back I have to admit the only RE games to really benefit from the fix camera angles are the remaster and RE zero. Playing through resident evil 2 and 3 just didn't give me the same sense of dread and suspense that Resident evil did. The camera angles in those games just felt invasive and whenever it caused me to take an unnecessary amount of damage or die I never did feel like it was my fault.
1st of all the narrative: "OTS good Fixed angle bad" was partly promoted by Capcom shills to sell their product and justify Capcom's own decision, as you can see making an excellent horror game with Fixed angle requires tremendous amount of talent which new generation of game developers at Capcom no longer possess. 2nd waves of new fans who started the series with RE7 were spoiled by modern games too much to appreciate the subtlety and artistry of the old style and prefer lazy and easy gameplay of standard 3rd person shooter games
I think that fixed camera is actually not enough. Tank controls are also a thing, because it's the only kind of controls that works perfect with fixed camera.
@@dalgusmaximus4557 RE2s fixed angles were fantastic. I still remember how amazing the city looked and the graffiti on the walls. The cameras through windows. Walking into the bus for the first time knowing it's the only way through. The way the light hits through the windows...
Ive always thought that the camera angles were apart of the story, like umbrella was watching you. Re4 n on, umbrella isnt around anymore so the game is from the character perspective
This is the best video on the topic of camera angles for the RE series. Everything that was needed to be said was said. The beginning was fucking hilarious too!
Code Veronica did it right. Fixed cameras that pan, in a 3d environment so you don't look like being glued to a photograph. RE remake is gorgeous due to its graphics but just imagine a new game based on Code Veronica's system
Silent Hill did it differently, it follows the player closely and jumps all over the place. At some places feels like a drone over the player. Dino Crisis is a better example, but Code Veronica nailed it completely
I think an even more modern example (though not necessarily survival horror) are the fixed camera angles in Until Dawn... Man if only that game had actual combat and survival elements to go along with those graphics, it would have been beastly.
For whatever reason I didn't care for fixed camera once it went 3D like Code Veronica and Silent Hill. I felt like it exacerbated the clunkiness of tank controls. Like I don't mind tank controls, but as soon as I had to panning I wanted normal controls.
I love this camera angle style so much. I wish there were more games with it. Resident Evil games were so damn scary back then BECAUSE of these angles.
I remember describing the original RE2 to a friend and I said something like, "RE2 isn't a game you play, it's a game you experience". I think this video does a good job explaining why that is.
I liked REmake 2 on my first runs through on Hardcore a lot more than my replays. It was horrifying in a way. I felt tension going through every hallway, fear encountering every enemy. One hit and I was fucked. I did hardcore and I did it without dying. It was a nervewracking experience. Mr. X skulking around as Leon tried to get out of the garage with Ada Wong. Having him rush me in the lab made me panic. REmake 2 balanced over the shoulder fluidity by limiting resources. Aiming at the right or wrong spot with a gun over the shoulder-style can make you waste resources. Wasting resources leads to death. The panicked frustration of losing resources made the game so much more effective to me. I think the game was in fact so fucking good that I didn't care that it left a lot behind. It had flaws. But I love it as a hallmark of modern horror games done, at minimum, very well.
@@Goblin_Hands It slaved away at the intent of the original rather than perfectly recreating the original. The original Claire A Leon B is still canon. It was a fun remake. Defo spooky. Ada Wong in 4K yellow fever ultra HD made me happy as could be. The subtleties in the interactions between her and Leon, and how the kiss was her desperately trying to get him to trust her only for it to plant the seed of doubt in him was masterful.
@@nataliakruschev5078 Well, both the new Claire A Leon B and Leon A Claire B no longer make sense, and are more similar to RE1's where despite Rebecca and Barry both surviving, only one is ever seen. Back then, either Chris or Jill was locked up, so there doesn't seem to be a good reason for not having a coherent story and flawless zapping system like the classic RE2 had. But you're right: Ada is always hot, you got me there.
By far this is one of the best arguments for fixed camera angles I've heard. Most people assert fixed cameras are better, without ever proving it, or explaining why. However you sir, have laid out arguments that show the advantages and disadvantages for either perspective. In short, I finally see the argument for fixed camera angles.
and i get what hes saying with third person too, capcom should have combined the two allowing you to aim in third person and look in first person for puzzles or keys, etc while keeping the angles. so you're locked in place when you aim in thirdperson and can only move in angle mode like mgs
At the end of the day, I dont see myself get ting scared by fixed camera angles or the jump cuts in between them. The me 16 years ago would've been scared but anything beyond that? Nah.
@@UnifiedEntity To me the camera angles give the game a cinematic feel like a CGI movie and there's a unique charm to them too. Like I'm watching a interactive horror movie rather than playing a game. The stillness of RE1&2 does look a bit dated now but Until Dawn is a horror game with those angles but with PS4 graphics and that game is shot like a slasher movie except you control the characters, etc. I think RE2 with RE4 gameplay will be a lot of fun but I like many wanted to see them make it like the REremake that played like the original but with better graphics. When I play a third person shooter it just feels like any other game to me. Also the angles can hide monsters better, etc, you never know what's behind every corner.
@@NewOrderOfAlexandria Combining the two doesn't work because you're trying to combine two contradictory gameplay styles. Resident Evil doesn't need TPS style gameplay mechanics because it's not supposed to be a TPS game. The limited combat of old school RE works just fine for the type of game it's supposed to be. Problem is way too many people have this mentality that combat is supposed to be the focal point of the gameplay when it's never been the way and demand all sorts of arbitrary shooter style mechanics.
I really enjoyed RE2 (2019), but I can't help but feel a little empty. Felt like the Lab was shorter and the B scenarios (or 2nd run) was damn near a carbon copy of scenario A. I really wish they would have fleshed it out a lot more like they did with the original give more unique story plots to each scenario and provide different route changes as well
They also took out alot of monsters too. From the giant moths to the Spiders and man-eating crows. I still liked RE2 remake as well and highly recommend it but there is a part of me that still wishes for fixed camera angles.
Your content is next level; your editing skills are genuinely impressive and you didn’t simply criticize the camera change but analyzed what it can do for the setting and the advantages and disadvantages of both camera styles. This is some damn good stuff, and I look forward to more from you.
I'm a new gen fan that got into this franchise after playing RE4 (2005) and I only played the 3rd person games and didn't really have any intention to play the fixed angle games until recently. I decided to play RE NEMESIS on ps1 because I heard how the remake cut a lot of content and due to my curiosity I gave it a try and enjoyed it. the puzzles, the back tracking and even the tanked controls and fixed angle. Now I already played all the fixed camera games the only remaining one I have yet to play is the original RE1 and the RE1 remake. I became obsessed with this kind of gameplay I'm even playing Silent Hill and Dino Crisis. I hope Capcom will make another game with this style of gameplay.
This is quickly becoming one of the best game critique channels on RUclips. Your insights into game design are well thought-out without feeling overwrought, and the simple presentation helps this. Your arguments are well-founded, but also borne out to their full potential (e.g., discussing RE 4's gameplay in relation to that of RE2 - and ultimately both in relation to their cameras). But above all, the best thing is that you advocated for the brilliance of the games you're critiquing. It's as much illumination as it is critique. Camera direction is definitely one of the most under-discussed aspects of game design. Ever since camera function was effectively perfected in the 7th generation, it feels like people have forgotten the power of camera direction; a game "curated" by good camera direction is especially important in the horror genre, where you're constantly playing on the player's emotions. My fear is that developers are beginning to forget, too; but in REmake2's case, at least it's built on the solid foundation of RE7's third-person perspective.
It is not under-dicussed. Every resident evil forumn, fpp horror game forumns and cyberpunk2077 are some examples in recent years. Game atmosphere is much more important than camera when it comes to immersion and gameplay. The advantages of fixed camera the video highlighted can easily be used against classic RE like artificial cheap scares and knowing that the solution to any puzzle is right there (power of editing and gift of the gab). In fact, many arguments here, while good, can be reversed. Like 3rd person camera lovers feeling like the fixed camera RE leaves some potentials behind by not going 3rd person. I always said that the problem with RE wasn't change in camera perspective, it was the design. People see 3rd person camera and instantly knee-jerk think shooter like if i look at 2d and instantly think platformer, when the "survival" part of horror survival can only be best tackled with free flowing camera (examples include state of decay, evil within, dying light etc.). I wouldn't have minded fixed camera, but i don't mind this either. And tonnes of RE fans have been asking for a 3D revisit to raccoon to look at the destroyed city especially after FFVIIR and ORC.
@Craig Adams Lol, You already know why.. why act dumber than you are? Had to edit for my grammar mistake otherwise I'd come off as an illiterate tween who hides his fear of long feedback/paragraphs by calling them boring.
@Craig Adams - using the grammar nazi approach due to an inability to come up with a retort for being called out. Original. - Did you just upvote your own comments? You really are a sad sack.
The last 5 years have been a true Gaming Renaissance; everything has gone full circle. We have more 16 bit games than in the 90s, 2d fighters are back. I think we need a fixed camera angle horror game right about now.
True. I think it's only a matter of time before an indie dev makes a retro survival horror game in the style of the old classics, with fixed cameras and tank controls.
@Leonard Wattimena "please no. Not all of us are nostalgic hipstere"" Translation.... Not all of us learned how to properly play a real survivor horror game.
@@tomigun6913 it's got nothing to do with nostalgia, it offers an entirely different way to play a horror game; it takes control, what you can see and how you play to a different level, rather than:run, shoot, jump scare.
At the end of the day, it really comes down to taste. Unfortunately, those of us who love fixed camera angle horror and all of its trappings are out numbered by the people who prefer a more fluid system like over the shoulder. i personally adore both, but I'm sad we won't ever see that remake of 2 we all wanted so long ago.
I wished they did do a fixed camera for the remake of RE2, but times have changed in the gaming world and I think a lot of people would maybe hate the fix camera style. I would love it specially playing 1-2 way back in the day of my teens.
Ki77a WhSpRz l understand the appeal for fixed camera, but honestly that perspective worked the best for RE1 because of it's nonlinear structure and that you could explore at your own pace in an confined area for the most part. RE2 was a bit more linear and has a faster pace, which is why the ots camera is a more fitting option, now that the option is there.
Actually, I don't think it just comes down to taste. Fans of OTS have COUNTLESS games they can play to scratch that itch. Fans of fixed camera survival-horror have a tiny, tiny handful of modern games (basically just REmake and RE0). No one is begrudging the preferences of tasteless morons who like generic action games they can play once and never touch again.....they are disappointed because the ONE CHANCE we had at a proper RE2 remake was taken away from us forever.
Makes a huge difference. I really liked the RE2 Remake, but fixed camera angles were essential in conveying atmosphere and tension in the original RE 2. It's basically using Kubrickian style cinematography to sell the horror of the game, and does so perfectly. It's a shame more people do not recognise this.
Honestly I've only heard it from those who cannot use tank controls. The curve of learning to operate the character without interrupting movement between cameras is just way too high for some gamers. Would love a future remake to have fixed, tp, and fp camera options. Would jam all three!
True. And the re1 remake is probably one of the best remakes and horror games ever made. However, ever since they made re4, it was a nail in my imagination on how they need to make a re2 remake like re4
Yep. Camera angles are so artistic and make the games more special. Over the shoulder looks so much cheaper for some reason, however 4 does it well in my opinion
@@taylorfullerlove313Yes. RE4 did do the over the shoulder thing well. Basically it's a brilliant action game but not a very good Resident Evil game, but what it does, it does extremely well, there is no denying that.
@@bluefilmsltd I think Re4 is a great RE game because it is a good game. I think people exaggerate the game's changes to the series and focus to much on that. I think that Re4 is a much better RE than 7, but others will disagree because 'ITz just like thE orignLs" 4 has its flaws, and there is a lot of action, but I love that about it. Why can't resident evil have action? I was still more scared of scenes in 4 than large sections of the originals. Sorry, I just hate when people lower Re4 to simply a good action game and a *BAD* Resident Evil game.
Wow man, you keep putting out really great videos and really fast. I've been super impressed by your content since i've found you. I can't believe how new your channel is. Keep it up man you're really talented at this.
Well, they had Mr. X already which worked very well in this style, plus Nemesis was originally designed just like all the other fixed camera era enemies to have a strong auditory presence to let you know he's there when off screen. I honestly don't think they really need to change much. But it will be interesting to see how they differentiate him from Mr. X Personally I want them to bring back the VR mode from RE7. Just imagine running for your life from Nemesis in full virtual reality
@@jspantonio8807 I like it for what it is but I understand those who disapprove it of as a "true" Resident Evil game. We can all agree that Re6 is the true enemy here.
RE5 is my most played game of all time, I am proud to say as much, and I love classic RE so much that I taught myself how to do the majority of game development tasks to release my own classic-RE-inspired game, with fixed cameras, limited saves, all that. But RE5 is fantastic.
I feel like the comparison of lickers in RE2 to lickers in RE5 isn't a question of cameras, but a question of gameplay. You have a lot more ammo in RE5 and I think more health, so it doesn't seem like a big deal when you dump a shotgun into a licker, but in RE2 a couple shotgun blasts is a really huge investment.
yeah and terrible combat too, you can't even aim on your own. I know Resident Evil isn't about the combat (at least most entries), but still you shoot a lot of things in these games so I think having a system that feels good to play is important. You can't have good shooting/combat with fixed camera, but you can have good tension and atmosphere in 3rd person, you just have to do it differently.
I remember being a bit unsure of the fixed camera angles when i was a kid, but after recently playing the REmake, i loved it. The first game was probably the most fun I've had with an RE game in a while. Something that Capcom could think about is making both. I think people would consider getting both and, at the very least, would get one or the other. Might not be the most feasible plan, but it could give Capcom an idea of what their player base is interested in.
RIP Classic Resident Evil. You will never be forgotten. Hopefully, indie developers can make new survival horror games that have fixed cameras, tank controls, pre-rendered backgrounds, and good music because I am 100% certain that Capcom will never make a Resident Evil game in this style again. It is such a shame.
Great video, and oh my god I laughed so hard at the segment at 11:46, the final slightly up-pitched scream got me so good I had to rewatch it 5 times to get all the laughs out. I've had that damn scream burned into my brain since I was 11, so hearing it there used to such great effect 22 years later just got me.
@@BlackburryTV Sure is. But, I like to think both games are different enough to be worth playing on their own merits. I have a personnal preference for the original mainly due to the insane content it has. (And one mod in particular being Mortal Night.) There is also the nostalgia factor playing in. The remake, I think, is indeed a complete success. But part of me still somehow wish it was remade just like they did with part 1. Sure, tank controls and static images were limitations forced by the hardware available at the time. But, I grew up enjoying that kind of gameplay. The stress of not knowing when something came around the corner or the fact your controls did not allow you full free conveyed enough fear it never needed complete darkness. Allowing me to enjoy every single detail of the environment. Both games are phenomal in their way to convey tension and fear. But they both achieved it a different way. Your original comment make it sound the remake made the original obsolete. Wich, frankly, isn't the case. Remake is currently the pinnacle (Next to Alien Isolation) of horror games. Able to convey fear without relying on jumpscares alone. The original stands as the crown jewel and king of "classic" survival horror. They are both phenomenal.
Man, it's a shame to see a fixed camera style game go away. Sure I'm not the biggest fan but it's a unique style of game nonetheless that I imagine with some refinement and work could be made really good.
I think it should be left to other devs. Capcom did something truly special with RE2 remake and I want that to be the style for RE games until they decide to shelf the series for a while
Completely agree. It's very sad in a way to see what could've been with FC mods for RE2. Maybe if not Capcom some other developers could pick up the mantle and create something wonderful.
I like how everyone ignored the ending part of this video where he is willing to give REmake 2 a chance, despite it's change in camera perspective. Instead this video gets used as ammunition to shit on REmake 2 without even giving it a chance.
Yeah, I for one was both exited and let down by the RE2 E3 announcement and then gameplay trailer. I wanted this remake to be what maybe many fans expected it to be. But I been growing more and more exited for this "re-imagination" and can't really find some of the stuff some fans are criticizing to be all that bad. In this video you find very good points about how some gameplay and sound don't really work all that well when you change from the old fixed camera RE style to what they seem to be going for in this new RE2 game!
@@ifeelnothing2 Yeah, when I heard that they were going with the RE4 styled camera my main concern wasn't the lack of fixed cameras, it's how they would build the game around the fact that it's a third person camera in a setting comprised largely of halls and small rooms.
The designers for REmake 2 have literally said that they are aware of the possible issues of changing the fixed camera to OTS in an interview. They even mentioned that the horror of not being able to see what's ahead with a fixed camera cannot be the same with OTS, so they have adjusted other elements like sound and level design to make sure that the spirit of the original titles will be there in the OTS style, so it's incorrect to claim that the designers are just mindlessly implementing OTS to cash in on current trends
Broken down to a science, hit every key point regarding the differences in styles and is exactly how i felt playing the later ones, i never liked the new style at all, for me resident evil ended with remake n zero
Never have I seen such a comprehensive video that illustrates why I hate OTS and love FC but also why I might want to give OTS a chance. My hat is off to you, thank you and your right.....RE2 remaster has potential. And LMAO at those Kendo animations, subbed.
same goes for me, Resident Evil series with a FC was way more athmospheric. it used the low performance as an avantage to create "angles of fear" - like good movies do.
yeah I'm one of the people that like the new REs but still prefer the RE2 remake to be fixed camera. I guess we are a dying breed now. I hate how almost all games (apart from strategy games and such) have either the FPP or over the shoulder view. RE -> Over the shoulder TPP, GTA->TPP, MGS->TPP, Syndicate->FPS, Fallout->FPP etc. I preferred it when games had more variety in regards to cameras and controls.
Mike's Kicks What kind of weird eyes do you have? Loyal fans of the series deserve their opinion and deserve to be catered to anyway -- probably above any other group of players. Personally, I won't be buying this one solely because of the camera.
E-knock Power you really gonna miss out on the best resident evil for a stupid camera Angle wow your just sad looks like your gonna miss out on what capcom has to offer in the future they already said they have no plans on going back to fix angles which thank god and no I’m not a new generation fan I played all of the resident evil bro fix angles is just horrible and honestly this shit fix angles makes it scary no tf it doesn’t many games have pulled off ots horror successful like dead space, evil within your just being entitled and nostalgia smh
Mike's Kicks Stop being illiterate. I can't take you seriously. There's something to be said for the fact that the FC purists seem to be the most eloquent in expressing their points.
I have to agree with the soundtrack part. I've never played the original Resident Evil 2, but I played the original RE 3 when I was a teenager more than 10 years ago and I still remember the save room theme to this day.
The original Resident evil's cameras managed to make the enviorment feel concurrently enormous and claustrophobic. It formented an irreplaceable sensation of dread.
I'm surprised you didn't go into go into more detail about the changes to the lickers. Instead of hiding from your view and forcing you to get up close and personal, lickers are more agile, they jump around a lot, they approach you from any surface at alarming speeds and they're absolute bullet sponges. Their difficulty means you instead have to approach every room slowly on the off chance a Licker is there, an easy task at first until Mr. X can pop into the same room, giving you two immense threats. The first licker encounter has always fascinated me in terms of game design. In the room just before there's a body slumped over the bench, surprisingly it never wakes up, but any player with half a brain would expect it too, building tension. Next room is a long, _seemingly_ empty hallway, which is always a point of unease in a horror game. Then you see the licker devour the zombie on the ground. Naturally, the jumpscare instills panic, and if you had never played either game before you would probably do one of two things, run, or shoot. Either way, unless you put 2 and 2 together quick enough, the licker has heard you and will attack, showing you just how dangerous they are.
Idk about his opinions, because he says the fixed camera (or hardware limitations, i forgot) gave the combat a puzzle like quality to it. He doesnt point out or question whether that was intended or not by the developers. Several of his points have that issue but i dont feel like getting into all that right now.
6:20 I have never heard someone explain this so accurately. I always loved that sound track to the part before you got on the train it was so eerie and so good 😊
SORRY ABOUT THAT BABE. DAMN. Another good one showin' off that comedic genius and shining intellect of yours. Maybe there could have been a few more talks of the benefits from the new perspective to balance things out; but otherwise damn good stuff. That ending line got me PUMPED.
Better said and explained than I ever could. I always loved static (or semi-static) camera games due to their power of composition. Alone in the Dark, Blair Witch, Nocturne and of course Resident Evil are all some of my favorite games for that reason. The take away here is that when you design (anything not just games) with a limitation or restriction, always yields better results.
Great video explaining both sides of the camera use. I was dissapointed that they didn't go with fixed camera. But I'm still willing to give over the shoulder a chance
to be fair, I support the idea of making resident evil 5 and 6 more action based because the main characters are all veterans of events like these. Leon and Chris, for example, aren't scared of monsters anymore, they simply hate them. With that said though I hope in the upcoming resident evil games (8,9etc) they try to balance both action and horror. I think the best thing to do is to allow the player to experience it as an action game, but what makes resident evil a horror game is the atmosphere. The best way I can explain this is not just camera angles (although those are important) and other things, but mainly making you feel as if every single step counts/matters, to be careful because one mistake could cost you. I think that is what we are all looking for in a zombie game.
That's actually a cool way to look at it, tbh. Atmospheres would change when the perspective you get them from is used to it, so I can totally see Leon and Chris being a *lot* more agressive in their fights, and being able to put down standard enemies easier. Overall, I think the key aspect people are worried about is that atmosphere, which is impacted by the camera angle, yeah, but I still think an OTS camera can give you that (especially since tank controls like RE4's have returned, which really made that game an adventure from Leon's perspective). Overall, clever environment design can still do the same kinds of things that the fixed camera did, they just have to be more careful about it.
@@PotatoKingMike exactly. I think making everything a bit more darker in this remake is a good way to do that as long as they don't rely on that. Tbh, I think they should have an unlockable mode where you can have the traditional camera angles, but with it being dark like in this newer game....oh hell it'll probably be a DLC but it'd still be cool. lol
I love this, you really hit the nail on the head with everything and those bits with the gun shop owner are fuckin' bonkers. Many of the things you said about people saying those fixed camera angles were because of the "limitations" of hardware reminded of what John Carpenter said about modern horror films and why they're so shit and rely completely on jump scares. He said that you should never show the audience(or the player) everything, only show them just enough because if you build tension and have a great atmosphere, the audience will fill in the blanks and they'll naturally make it more frightening because fear of the unknown will come into it. It's like with the old awesome classic Resident Evil games, when you went into a room you'd almost always hear something before you saw it and it would make you think what it was first and how far away it is, it puts your nerves on edge and builds fear and an uneasy vulnerable feeling and I absolutely love that. These new ones they just show you everything and also give you so many resources to deal with enemies and trouble that you never have to think about your inventory at all, it's just so cheap and one of many negative reasons why I haven't touched a Resident Evil game since about the 5th mess of a game and I won't bother with this new remake unless they add fixed camera angles aswell as the old school incredible music. Great stuff, I can tell you put as much thought into this video as the old creators did with the timeless gems =)
Johny40Se7en I'm sorry, but the idea of John Carpenter, the man literally known for a movie that has a guys chest opening up and eating another guy's hands, talking about subtlety is just really funny.
Good job missing the whole rest of the video were he describes the good aspects of OTS and how they could use it to make the game frighting in a different way,.
I also think it is weird, that the reason RE2 remake was announced, was probably because of the surprise hit of the RE1 HD Remake, why would they then change the formula? Where they at Capcom saying "WOW, this Remake sold well! Let`s make another remake, but let us not make it similar to what we just made that received such good reception.. Lets make something different.." This is obviously made for a different crowd, the "modern crowd" who seem to think that because it`s "old style" it is not good. But that generic "modern crowd" probably buy more games than the other crowd. And Capcom have to make money after all. I am not saying that over the shoulder is bad, I like many games like that, but not for Resident Evil, the charm, the eerieness, the whole experience with fixed cameras is something of it own. You can make it so much more creepy in lots of ways, atleast in my opinion.
This argument seems logical prima facie, but ;et's be honest: ANY game labelled 'RE2 remake' will make a MOUNTAIN of cash. It doesn't matter how bad it is. That being the case there is no reason whatsoever to not do a faithful remake. What, do you think it would flop? Never in a million years.
@@krausewitz6786 I think this game is going to be a HUGE success, I also think the game that comes will sell more than what an "true remake" would have sold. I also think this game is going to be good. But it just is not, what I, and many others hoped for. The bigger crowd seems to definitely be the RE4 type game crowd. I was going to preorder at first, but then I lost interest seeing what it is, but after seeing some more, it looks fun. So I will maybe/probably buy it, but not until after a while, not on launch.
Re 2 remake has nothing to do with re 1 remake... They started it because a group of fans was doing their own. So they hired them and made the game once and for all.
Re1 hd was not a remake it was a graphical improvement nothing more nothing less . Re2 on the other hand was a complete remake in gameplay graphics and environment + much more .
Resident Evil remake is a classic also the fact that the pre-rendered backgrounds still look like brand new after 16 years hasn't aged at all. The only thing that the console is focusing on when it's rendering is the character in any interactable objects while the pre-rendered backgrounds the console is focusing on as a solid image that's what a pre-rendered background is
"Here's a radio."
AAAAAAAaaaaaaaaaH
"That way we can keep in touch in case something happens."
AAAAAH
Lmao I was laughing so hard and was going to comment this .
Dude I fkn busting out laughting while everyone was asleep.
😂😂😂😂😂😂😂😂😂
Shit was great
That first part had me laughing and thinking, "is this the right video???"
😂😂😂
Same lol
You done messed up, A-Aron!!
"Here's a Radio in case anything happens".......😂
Can you put a time zone for each
"Don't open that door"
*Zombies break in through window anyway*
When zombies are smarter than humans
I wanna be Tracer
lol right, "better lock the door" don't even worry about that huge window right there
@@ytstickman1532 ummmm.... its 2019 now.
why didn't you listen to me
If only Timmy had helped board up the windows instead of standing around fretting while Lex worked on the computer! Oh, wait... wrong survival horror story.
Thank you RUclips for actually recommending something good to me
oh hi you should do RE waifu video
Same. RUclips recommended me Design Doc, I subscribed to that and then sent me here. I will subscribe to this one as well and hopefully get more thoughtful content like this one.
God damnit inde 😂😂 ive been watching you for like 2 or 3 years but it seems like the past 2 weeks i can not escape seeing your stuff 😂😂😂
Right, this was a great video !
I like how he points out the artistic cinematography of fixed camera angles, I wish more games would go back to that style. It's like every new game MUST have an over the shoulder camera view. Everything is so predictable now days... the 90s were more experimental
The intro is amazing!
I saved the video to favourites based on the intro alone lol
The Sphere Hunter don't you worry girly you'll be safe in here
@@aland7234 >girl
Hang in there as Kendo is being devoured lmao.
ff8masterc 3:35 when kendo calls leon for a hangout
Re-playing the REmake the other day, I got to a room in the mansion where when you enter, you see a zombie in front of you and just to the left. When you try to run away from it, you end up running right into the real zombie because in that split second when you enter the room, you don't realize you are looking into a mirror. It put a huge smile on my face.Things like that can't be done without fixed camera.
It can, but it would need more work to set up correctly.
@Cyberdemon Mike nostalgia is a hellofa thing
True, a free roaming can’t do this.
I did get chomped on(and killed)
a few times in the RE2 remake cause a zombie was hiding around a corner.
This is not fun when you’re on hardcore and haven’t saved in an hour.
@@odinlindeberg4624 Evidence for this? I don't think I've ever have had That happen in any other game. So what's your precedent for this
@Cyberdemon Mike how and when has it happened elsewhere?
"Here's a radio"
" *AAAAAAAAARRRRRRGGGHHHHHR* "
Dream Chaser if capcom won't remake kendo I will not buy it
"ARRGGH"
"Who are you?!"
* -more screaming- *
"What's...wrong?! What was that about? *Stupid* !"
im just a woman..
AAAARRRGGHHHHH
"As an officer, it's my job to look after you"
* * Bang * *
"AAAARH!"
*RATATATATATAT*
"ARH ARGH ARHG"
"Game over."
*BOOOOOOOM*
"AAAAAAAAAAAARHG!"
"(Whew) Sorry about that."
Shut up, you're gonna make it!
Here's a radio!
This message has no content omg I just read that while watching it 💀
Just hold on
Ahh Aahhhh aaaaaaaaahhhhhhh!!!
What was that all about?
**EVERYONE LIKED THAT**
Finally, a narrator on RUclips whose voice doesn't make me want to dig out my own eardrums with a scalpel. Great work, and great points!
He sounds a bit like Fire Ronin.
Try "Ahoy"
@@psicogames5509 Dude yes! Ahoy's voice is damn amazing
If I could marry a voice it'd be his
@@Megiddo501 agreed
Jonesbeagle Robertsmith um buddy!?!?!
“Be so fucking good, you don’t care what’s left behind.” That quote is deeper than I expect it to be.
THE INTRO OH THE INTRO. Make more stuff like that I beg you!
Oh, shunshine, blesh youh heart. Pleash, shit down. What would you like to eat?
For years I've wanted this intro to happen someone finally did it
dude the intro got me in TEARS! i wasn't expected that lmfao, it was perfect
It was fine as an intro, but then it kept being done throughout the rest of the video, and it became REALLY annoying, REALLY fast.
Look up Resident Hazard.
I come back to this video periodically because it's so insightful. Both critiquing and offering ideas to improve a beloved franchise. I wonder if any of the detractors of fixed cameras (for shallow reasons as outlined) revisit a few years later and change their stance. Congrats passing 500K!
Same here, it’s truly great 🙂👍
your comment shall not die
well said.
With how streamlined basic gameplay has become in each genre (3rd person, 1st person etc), I feel the majority of people who play games have no tolerance for learning curves anymore.
W ing
*You're gonna make it! ✅🙂*
Acid.. what happens to the predator franchise? it seems robotic by now.. with predator killer
and you just might lol
im just hoping that maybe one day capcom will re-release the oubtreak games as a test to see how well that game will do now with its fixed camera and 4 player online system
Yes bro outbreak 1 remade will sell 1 billion copies
While you wait, you can still play Outbreak and Outbreak 2 online on PC... I am and so many others
They already put out Remake and Zero HD before Remake 2 was announced. They've tested the formula, they just don't care to use it anymore because over-the-shoulder trash makes more money.
I don't think capcom understand, that with a functioning online system, that everyone is a part of, a lot of people who didn't play outbreak would definitely play it. RE is only becoming a dying game because it's more action based than survival-"horror"
Outbreak was done at a time moms were bridging success and had they have listened to fans back then I believe it would still be a successful vast open world mmo today... but they went for a system with limitations out the box instead of PC.
they actually did a really great job with the lickers on the remake.
Agreed, they were terrifying
Yup agree, after seeing alot of wasting ammo on that terrifying licker in RE 2 remake, i always just sneak up and passing through on them
Until you realize you can slice away at them with your knife until they die. Still terrifying the first time you encounter them, though.
yes .... and no . they have 1 important fail . u can pass them by walking straight.
Yall just hope MrX isn't chasing you lol
Fantastic video about a rarely discussed topic. To me, the camera angle in the game made it feel cinematic, especially in some of the arrangements. Classic horror tropes used for jump scares are just one aspect and you nailed quite a bit about it.
The classic camera view is more like a movie view. It's like you can control the movie. It's like playing during a cutscene.
i remember in RE1 when camera change angle, and then suddenly those zombie is right in front of the camera, you're whole tv is zombified (in polygon🙈). and in RE3 did the same thing with the f-ing giant spider, i cursed a lot 😅 gawd dang....those were good times 😂😂
The tank controls and fixed camera make you feel more helpless. It's that loss of control that makes the games scarier. When you have too much control, no threat really matters too much. This is why I prefer classic RE to modern.
@@arctorusmedia Yeah, isn't it beautiful when you can't see what's in front of you and you get attacked with no way to avoid it? Or when you don't know where the heck enemies are so you just blindly waste bullets only for the enemy to be around the corner and you just shot the wall.
Fixed camera angles aren't a feature, they're a problem. A couple of well placed shots don't excuse all the inherit annoyances that come with it and they outweigh the good ones.
REmake 2 made you feel even more helpless than classic.
@Mad Mark
You do realise people can have different opinions to you, yeah? Disliking fixed cameras doesn't mean they are a problem and aren't a feature. It just means you don't like them. Also, I have never had any of the problems you're talking about with fixed cameras. It would be nice if more games used them. You don't have to play those games, but some of us would like to. At the moment, your preferred camera style is used by nearly every game released in the last two decades.
1:15 "something familiar mixed with something entirely new". In the background "... Jill sandwich".
I still quite like the approach in Cold Fear, a schlocky horror-action title that would fit perfectly into the RE universe. Some rooms had static cameras, but aiming a weapon would always switch to an over-the-shoulder view.
@exiledmonastic4650 Uhhhh, why are you replying to 4 years old comment lmao
Your videos are amazing. Keep at it, people are watching your videos more and more man, you're extremely talented at making quality entertainment.
What I find most amazing is that a creator as you has gone into depth in mechanics for games and some designers have agreed. My cousin works for Sony and shared this, amongst his friends/coworkers agreed. This is an amazing video.
The thing is in the AAA space games are made for the largest market. The market has spoken in the indie space and people say they want tank controls but don't support the games that have them.
if you look at horror games they died, but the indie space showed that horror games had Mass market appeal. The opposite happened with tank controls.
Whether or not we think it's a better mechanic for horror games or not, the reality is the people spending money on games don't want it.
Just a little to think about two years later.
@@RusticRonnie People in general are not buying most niche indie horror games & its not because of the controls. Your metric is flawed.
What drives sales? Exposure (Ads & influencers endorsing it by playing it). Big youtubers stick to the very basic bitch types of horror games (fnaf, first person & some generic over the shoulder trash) and the market is flooded by those. No wonder most indie horror game end up with low sales when most people don't even know about them. Too many video games.
There are many out there who would give tank controls a fair try (despite what the haters would have you believe). They just need a nudge to get them started.
the side scroller comment really hit it home. People don't argue 3d platformers are better because 2d were a thing of limitations, both are widely accepted and popular even to the point of 2d platformers still being made. But, for some fucking reason, you can't bring up fixed cameras without some shrieking about how it's outdated and OTS is the only way to go now (or the other side being against OTS with flawed arguments).
It's a shame, because there is a place for both in the gaming world, but the RE community feels the need to be so divisive that this is still an argument even after other genres managed to find a place for old and new. But, I do feel for the fixed camera group, it's something that is being left behind by the industry and rarely is it catered to, whereas OTS is all over the place. We need more games like REmake and Until Dawn to show that the fanbase for fixed cameras is still here, eagerly waiting.
Yeah but as someone who just started playing the games for the first timr back to back I have to admit the only RE games to really benefit from the fix camera angles are the remaster and RE zero. Playing through resident evil 2 and 3 just didn't give me the same sense of dread and suspense that Resident evil did. The camera angles in those games just felt invasive and whenever it caused me to take an unnecessary amount of damage or die I never did feel like it was my fault.
1st of all the narrative: "OTS good Fixed angle bad" was partly promoted by Capcom shills to sell their product and justify Capcom's own decision, as you can see making an excellent horror game with Fixed angle requires tremendous amount of talent which new generation of game developers at Capcom no longer possess.
2nd waves of new fans who started the series with RE7 were spoiled by modern games too much to appreciate the subtlety and artistry of the old style and prefer lazy and easy gameplay of standard 3rd person shooter games
Could’ve made the same comparison with turn based combat in RPGs
I think that fixed camera is actually not enough. Tank controls are also a thing, because it's the only kind of controls that works perfect with fixed camera.
@@dalgusmaximus4557 RE2s fixed angles were fantastic. I still remember how amazing the city looked and the graffiti on the walls. The cameras through windows. Walking into the bus for the first time knowing it's the only way through. The way the light hits through the windows...
LMFAO the Kendo bits got me cracking up so hard. Great vid!
The Kendo segments were absolutely brilliant.
Ive always thought that the camera angles were apart of the story, like umbrella was watching you. Re4 n on, umbrella isnt around anymore so the game is from the character perspective
This is a very unique and interesting take on the camera angles. I never thought of this. Very intriguing!
Mark Hudson that actually sounds cool, like, i don’t know. I really like that concept.
Also fixed cameras are scarier
GD XTeckno okay
Press *x* to doubt
@@odsttrooper3724 x: Nigga stop touching me
"Sorry about that, babe."
"WHAT?" 😂 I just about died
"I ain't got no clue, darlin."
"HEY!"
This is the best video on the topic of camera angles for the RE series. Everything that was needed to be said was said. The beginning was fucking hilarious too!
what do you get when you cross an owl with a bungie chord?
MMmmmmm, sleepy tiiime.
Never realized how genius this thumbnail is that you captured third person and fixed camera in one image.
I love both styles for different reasons (fixed camera and over the shoulder)
RE4 and the gamecube remake are two of my favorite games of all time.
Code Veronica did it right. Fixed cameras that pan, in a 3d environment so you don't look like being glued to a photograph. RE remake is gorgeous due to its graphics but just imagine a new game based on Code Veronica's system
Didn’t Silent Hill do this already though? I think Dino Crisis also had 3d environents too, or a mix of both rendered and 3D.
Silent Hill did it differently, it follows the player closely and jumps all over the place. At some places feels like a drone over the player. Dino Crisis is a better example, but Code Veronica nailed it completely
I think an even more modern example (though not necessarily survival horror) are the fixed camera angles in Until Dawn... Man if only that game had actual combat and survival elements to go along with those graphics, it would have been beastly.
I wasn't aware of that game, cool! Yes this is what I'm talking about!
For whatever reason I didn't care for fixed camera once it went 3D like Code Veronica and Silent Hill. I felt like it exacerbated the clunkiness of tank controls. Like I don't mind tank controls, but as soon as I had to panning I wanted normal controls.
I love this camera angle style so much. I wish there were more games with it.
Resident Evil games were so damn scary back then BECAUSE of these angles.
Here's a game you can buy right now There has a similar feel to Fixed camera angles Tormented souls.
Sure
Try Alisa: Developers cut. So much like this
Great video!
poor kendo eh?
Residence of Evil all my favorite re youtubers are in the comments whaaat lol
you heard it from the residence of evil !
Residence of Evil love your channel
It was a great video... wasnt it ROE ?
I remember describing the original RE2 to a friend and I said something like, "RE2 isn't a game you play, it's a game you experience". I think this video does a good job explaining why that is.
I liked REmake 2 on my first runs through on Hardcore a lot more than my replays. It was horrifying in a way. I felt tension going through every hallway, fear encountering every enemy. One hit and I was fucked. I did hardcore and I did it without dying. It was a nervewracking experience. Mr. X skulking around as Leon tried to get out of the garage with Ada Wong. Having him rush me in the lab made me panic. REmake 2 balanced over the shoulder fluidity by limiting resources. Aiming at the right or wrong spot with a gun over the shoulder-style can make you waste resources. Wasting resources leads to death. The panicked frustration of losing resources made the game so much more effective to me.
I think the game was in fact so fucking good that I didn't care that it left a lot behind. It had flaws. But I love it as a hallmark of modern horror games done, at minimum, very well.
happens to me a lot when i try to kill the first version of birkin, and its annoying too when i dont have a knife either bc i wasted on a zombie
For me, it removed more than I like. I tend to ignore it's existence, but I respect your opinion.
@@Goblin_Hands It slaved away at the intent of the original rather than perfectly recreating the original. The original Claire A Leon B is still canon. It was a fun remake. Defo spooky. Ada Wong in 4K yellow fever ultra HD made me happy as could be. The subtleties in the interactions between her and Leon, and how the kiss was her desperately trying to get him to trust her only for it to plant the seed of doubt in him was masterful.
@@nataliakruschev5078 Well, both the new Claire A Leon B and Leon A Claire B no longer make sense, and are more similar to RE1's where despite Rebecca and Barry both surviving, only one is ever seen. Back then, either Chris or Jill was locked up, so there doesn't seem to be a good reason for not having a coherent story and flawless zapping system like the classic RE2 had.
But you're right: Ada is always hot, you got me there.
@@Goblin_Hands The original Claire A Leon B is canon. REmake 2 is not canon. This is just a reimagining.
That side scroller argument is actually very valid. This was a great video!
By far this is one of the best arguments for fixed camera angles I've heard. Most people assert fixed cameras are better, without ever proving it, or explaining why. However you sir, have laid out arguments that show the advantages and disadvantages for either perspective. In short, I finally see the argument for fixed camera angles.
Been saying this since re4
and i get what hes saying with third person too, capcom should have combined the two allowing you to aim in third person and look in first person for puzzles or keys, etc while keeping the angles. so you're locked in place when you aim in thirdperson and can only move in angle mode like mgs
At the end of the day, I dont see myself get ting scared by fixed camera angles or the jump cuts in between them. The me 16 years ago would've been scared but anything beyond that? Nah.
@@UnifiedEntity To me the camera angles give the game a cinematic feel like a CGI movie and there's a unique charm to them too. Like I'm watching a interactive horror movie rather than playing a game. The stillness of RE1&2 does look a bit dated now but Until Dawn is a horror game with those angles but with PS4 graphics and that game is shot like a slasher movie except you control the characters, etc. I think RE2 with RE4 gameplay will be a lot of fun but I like many wanted to see them make it like the REremake that played like the original but with better graphics. When I play a third person shooter it just feels like any other game to me. Also the angles can hide monsters better, etc, you never know what's behind every corner.
@@NewOrderOfAlexandria Combining the two doesn't work because you're trying to combine two contradictory gameplay styles. Resident Evil doesn't need TPS style gameplay mechanics because it's not supposed to be a TPS game. The limited combat of old school RE works just fine for the type of game it's supposed to be.
Problem is way too many people have this mentality that combat is supposed to be the focal point of the gameplay when it's never been the way and demand all sorts of arbitrary shooter style mechanics.
I really enjoyed RE2 (2019), but I can't help but feel a little empty. Felt like the Lab was shorter and the B scenarios (or 2nd run) was damn near a carbon copy of scenario A. I really wish they would have fleshed it out a lot more like they did with the original give more unique story plots to each scenario and provide different route changes as well
Robert Ito I agree 100% and the fact they didn't was a big let down
Yeah... It is a good game but i can't let go the feeling that it was a waste.. I wouldn't mind waiting a year or even more to get a better remake.
They also took out alot of monsters too. From the giant moths to the Spiders and man-eating crows. I still liked RE2 remake as well and highly recommend it but there is a part of me that still wishes for fixed camera angles.
Stop complaining dudes...
All the points you said bugged me too. Could have had more stuff to do, scenarios B/2d run could have been different.
Stayed for the Leon/Kendo subplot. Nicely done.
I loved how you see the fixed camera with all those potentials
Thanks to you, now I see that too
It is so.
Cool! But he didn’t talked about the negatives and that makes this video bias af
@@mobious01 I assumed that he's showing us what we're gonna miss since RE2 remake won't be a fixed perspective
Not necessarily a comparison!
Fun fact: I'm still getting nightmares from the first resident evil remake up to this day
Your content is next level; your editing skills are genuinely impressive and you didn’t simply criticize the camera change but analyzed what it can do for the setting and the advantages and disadvantages of both camera styles. This is some damn good stuff, and I look forward to more from you.
You dare throw shade at boulder punching chris?!
Hahaha it may have been concerning at the time but it's pretty funny these days.
I know right we act like we didn't have a blast in those games
@@bluenitethewarrior9332 I definitely played RE 5 more than any other RE game.
@@blurghgitty3000 right???? Online is fun as hell
Gosh you're very clever. Fantastic insight, clearly and succinctly presented. Great job!
I'm a new gen fan that got into this franchise after playing RE4 (2005) and I only played the 3rd person games and didn't really have any intention to play the fixed angle games until recently.
I decided to play RE NEMESIS on ps1 because I heard how the remake cut a lot of content and due to my curiosity I gave it a try and enjoyed it. the puzzles, the back tracking and even the tanked controls and fixed angle.
Now I already played all the fixed camera games the only remaining one I have yet to play is the original RE1 and the RE1 remake. I became obsessed with this kind of gameplay I'm even playing Silent Hill and Dino Crisis. I hope Capcom will make another game with this style of gameplay.
This is the best argument for fixed camera angles i ever seen. You sir are a genius. Thank you for teaching new kids how great fixed cameras are.
Definitely like the classic camera. Always felt on edge even when relaxing.
I miss this so much. With they’d let the RE “C” team make games like these. New or old stories.
This is quickly becoming one of the best game critique channels on RUclips. Your insights into game design are well thought-out without feeling overwrought, and the simple presentation helps this. Your arguments are well-founded, but also borne out to their full potential (e.g., discussing RE 4's gameplay in relation to that of RE2 - and ultimately both in relation to their cameras). But above all, the best thing is that you advocated for the brilliance of the games you're critiquing. It's as much illumination as it is critique.
Camera direction is definitely one of the most under-discussed aspects of game design. Ever since camera function was effectively perfected in the 7th generation, it feels like people have forgotten the power of camera direction; a game "curated" by good camera direction is especially important in the horror genre, where you're constantly playing on the player's emotions. My fear is that developers are beginning to forget, too; but in REmake2's case, at least it's built on the solid foundation of RE7's third-person perspective.
fucking fix camera looks like im playing cctv footage
It is not under-dicussed. Every resident evil forumn, fpp horror game forumns and cyberpunk2077 are some examples in recent years. Game atmosphere is much more important than camera when it comes to immersion and gameplay. The advantages of fixed camera the video highlighted can easily be used against classic RE like artificial cheap scares and knowing that the solution to any puzzle is right there (power of editing and gift of the gab). In fact, many arguments here, while good, can be reversed. Like 3rd person camera lovers feeling like the fixed camera RE leaves some potentials behind by not going 3rd person.
I always said that the problem with RE wasn't change in camera perspective, it was the design. People see 3rd person camera and instantly knee-jerk think shooter like if i look at 2d and instantly think platformer, when the "survival" part of horror survival can only be best tackled with free flowing camera (examples include state of decay, evil within, dying light etc.).
I wouldn't have minded fixed camera, but i don't mind this either. And tonnes of RE fans have been asking for a 3D revisit to raccoon to look at the destroyed city especially after FFVIIR and ORC.
@Craig Adams you sound like you're 12.
@Craig Adams Lol, You already know why.. why act dumber than you are? Had to edit for my grammar mistake otherwise I'd come off as an illiterate tween who hides his fear of long feedback/paragraphs by calling them boring.
@Craig Adams - using the grammar nazi approach due to an inability to come up with a retort for being called out. Original.
- Did you just upvote your own comments? You really are a sad sack.
Dude, great points...I have always thought the fixed cameras were far more cinematic and tense.
The last 5 years have been a true Gaming Renaissance; everything has gone full circle. We have more 16 bit games than in the 90s, 2d fighters are back. I think we need a fixed camera angle horror game right about now.
please no. Not all of us are nostalgic hipstere
True. I think it's only a matter of time before an indie dev makes a retro survival horror game in the style of the old classics, with fixed cameras and tank controls.
@Leonard Wattimena "please no. Not all of us are nostalgic hipstere""
Translation....
Not all of us learned how to properly play a real survivor horror game.
@@tomigun6913 it's got nothing to do with nostalgia, it offers an entirely different way to play a horror game; it takes control, what you can see and how you play to a different level, rather than:run, shoot, jump scare.
@@Foxtrotwolf I dont take weeeaboos and furries seriously.
you literally said everything i didn’t really know how to put into words.
and the parts with poor Kendo had me dying
At the end of the day, it really comes down to taste. Unfortunately, those of us who love fixed camera angle horror and all of its trappings are out numbered by the people who prefer a more fluid system like over the shoulder. i personally adore both, but I'm sad we won't ever see that remake of 2 we all wanted so long ago.
I wished they did do a fixed camera for the remake of RE2, but times have changed in the gaming world and I think a lot of people would maybe hate the fix camera style. I would love it specially playing 1-2 way back in the day of my teens.
Ki77a WhSpRz l understand the appeal for fixed camera, but honestly that perspective worked the best for RE1 because of it's nonlinear structure and that you could explore at your own pace in an confined area for the most part.
RE2 was a bit more linear and has a faster pace, which is why the ots camera is a more fitting option, now that the option is there.
@@islandboy9381
That's true, good point mate
Actually, I don't think it just comes down to taste. Fans of OTS have COUNTLESS games they can play to scratch that itch. Fans of fixed camera survival-horror have a tiny, tiny handful of modern games (basically just REmake and RE0). No one is begrudging the preferences of tasteless morons who like generic action games they can play once and never touch again.....they are disappointed because the ONE CHANCE we had at a proper RE2 remake was taken away from us forever.
@@krausewitz6786 your comment is sooo right on the money
Makes a huge difference. I really liked the RE2 Remake, but fixed camera angles were essential in conveying atmosphere and tension in the original RE 2. It's basically using Kubrickian style cinematography to sell the horror of the game, and does so perfectly. It's a shame more people do not recognise this.
Honestly I've only heard it from those who cannot use tank controls. The curve of learning to operate the character without interrupting movement between cameras is just way too high for some gamers. Would love a future remake to have fixed, tp, and fp camera options. Would jam all three!
True. And the re1 remake is probably one of the best remakes and horror games ever made. However, ever since they made re4, it was a nail in my imagination on how they need to make a re2 remake like re4
Yep. Camera angles are so artistic and make the games more special. Over the shoulder looks so much cheaper for some reason, however 4 does it well in my opinion
@@taylorfullerlove313Yes. RE4 did do the over the shoulder thing well. Basically it's a brilliant action game but not a very good Resident Evil game, but what it does, it does extremely well, there is no denying that.
@@bluefilmsltd I think Re4 is a great RE game because it is a good game. I think people exaggerate the game's changes to the series and focus to much on that. I think that Re4 is a much better RE than 7, but others will disagree because 'ITz just like thE orignLs"
4 has its flaws, and there is a lot of action, but I love that about it. Why can't resident evil have action? I was still more scared of scenes in 4 than large sections of the originals.
Sorry, I just hate when people lower Re4 to simply a good action game and a *BAD* Resident Evil game.
Wow man, you keep putting out really great videos and really fast. I've been super impressed by your content since i've found you. I can't believe how new your channel is. Keep it up man you're really talented at this.
I just want to see videos like these forever
I think Capcom will try something different for Resident Evil 3 Remake. The camera must show Nemesis too.
Well, they had Mr. X already which worked very well in this style, plus Nemesis was originally designed just like all the other fixed camera era enemies to have a strong auditory presence to let you know he's there when off screen.
I honestly don't think they really need to change much. But it will be interesting to see how they differentiate him from Mr. X
Personally I want them to bring back the VR mode from RE7. Just imagine running for your life from Nemesis in full virtual reality
If Nemesis is going to be stalking you in 3D, I think they're going to need a hide and seek mechanic.
Its gonna be first person
Well apparently we dont get re3 this year but a shitty co-OP game that will probably give us flashbacks of wolfenstine young blood.
yay......
@@sunnyenno9468 It makes sense. With a H&S mechanic.
You're killing it with these video essays. Please keep up the fantastic work.
Man you are good at narrating and making videos in general, please never stop you have quite an audience here.
"Then this happened."
2:24 - 2:48 Directed by Michael Bay
re5 was terrible LOL
@@jspantonio8807 I like it for what it is but I understand those who disapprove it of as a "true" Resident Evil game. We can all agree that Re6 is the true enemy here.
Excuse me but have yall heard of umbrella corps?
@@NezukoKamado-kl1yv Never played it but I don't think it's recognised as a main installment of the franchise anyway
RE5 is my most played game of all time, I am proud to say as much, and I love classic RE so much that I taught myself how to do the majority of game development tasks to release my own classic-RE-inspired game, with fixed cameras, limited saves, all that. But RE5 is fantastic.
"Don't open that door!"
*they totally come through the window*
I feel like the comparison of lickers in RE2 to lickers in RE5 isn't a question of cameras, but a question of gameplay. You have a lot more ammo in RE5 and I think more health, so it doesn't seem like a big deal when you dump a shotgun into a licker, but in RE2 a couple shotgun blasts is a really huge investment.
I really wish RE2 and 3 got the REmake treatment. I really like the fixed camera angle approach. It adds so much to the tension and atmosphere
yeah and terrible combat too, you can't even aim on your own. I know Resident Evil isn't about the combat (at least most entries), but still you shoot a lot of things in these games so I think having a system that feels good to play is important. You can't have good shooting/combat with fixed camera, but you can have good tension and atmosphere in 3rd person, you just have to do it differently.
@@ehrtdaz7186except it didnt so
I CAN’T STOP LAUGHING AT THE LEON AND KENDO SEGMETS SO FUNNY LOL!!! xDDD
Well the intro def hooked me to watching the rest of the video. Good job!
I remember being a bit unsure of the fixed camera angles when i was a kid, but after recently playing the REmake, i loved it. The first game was probably the most fun I've had with an RE game in a while. Something that Capcom could think about is making both. I think people would consider getting both and, at the very least, would get one or the other. Might not be the most feasible plan, but it could give Capcom an idea of what their player base is interested in.
RIP Classic Resident Evil. You will never be forgotten. Hopefully, indie developers can make new survival horror games that have fixed cameras, tank controls, pre-rendered backgrounds, and good music because I am 100% certain that Capcom will never make a Resident Evil game in this style again. It is such a shame.
Until Dawn looked amazing!
Great video, and oh my god I laughed so hard at the segment at 11:46, the final slightly up-pitched scream got me so good I had to rewatch it 5 times to get all the laughs out. I've had that damn scream burned into my brain since I was 11, so hearing it there used to such great effect 22 years later just got me.
I need a separate video of just that intro. Probably my favorite bit you've done on this channel.
Damn, seeing a lot of potential in this channel. Keep up the good work!
Oh this is before RE2 remake actually came out....carry on
This. Ooops!
Matteo Leonardi y u mad
Matteo Leonardi lmao the re2 remake was phenomenal. That’s the point.
@@BlackburryTV Sure is. But, I like to think both games are different enough to be worth playing on their own merits. I have a personnal preference for the original mainly due to the insane content it has. (And one mod in particular being Mortal Night.) There is also the nostalgia factor playing in. The remake, I think, is indeed a complete success. But part of me still somehow wish it was remade just like they did with part 1. Sure, tank controls and static images were limitations forced by the hardware available at the time. But, I grew up enjoying that kind of gameplay. The stress of not knowing when something came around the corner or the fact your controls did not allow you full free conveyed enough fear it never needed complete darkness. Allowing me to enjoy every single detail of the environment.
Both games are phenomal in their way to convey tension and fear. But they both achieved it a different way. Your original comment make it sound the remake made the original obsolete. Wich, frankly, isn't the case. Remake is currently the pinnacle (Next to Alien Isolation) of horror games. Able to convey fear without relying on jumpscares alone. The original stands as the crown jewel and king of "classic" survival horror.
They are both phenomenal.
@@BlackburryTV I don't agree with that. It's a great game but as a remake, it leaves a lot to be desired.
Man, it's a shame to see a fixed camera style game go away. Sure I'm not the biggest fan but it's a unique style of game nonetheless that I imagine with some refinement and work could be made really good.
I think it should be left to other devs. Capcom did something truly special with RE2 remake and I want that to be the style for RE games until they decide to shelf the series for a while
Completely agree. It's very sad in a way to see what could've been with FC mods for RE2. Maybe if not Capcom some other developers could pick up the mantle and create something wonderful.
The editing in this video is hilarious I lost it when you threw the whole garbage truck in the garbage dump.
Those Kendo bits have me rewatching this all the time, so good
I like how everyone ignored the ending part of this video where he is willing to give REmake 2 a chance, despite it's change in camera perspective.
Instead this video gets used as ammunition to shit on REmake 2 without even giving it a chance.
Hey some people won't let "watching the entire video" ruin their vindication.
Yeah, I for one was both exited and let down by the RE2 E3 announcement and then gameplay trailer. I wanted this remake to be what maybe many fans expected it to be. But I been growing more and more exited for this "re-imagination" and can't really find some of the stuff some fans are criticizing to be all that bad. In this video you find very good points about how some gameplay and sound don't really work all that well when you change from the old fixed camera RE style to what they seem to be going for in this new RE2 game!
@@ifeelnothing2 Yeah, when I heard that they were going with the RE4 styled camera my main concern wasn't the lack of fixed cameras, it's how they would build the game around the fact that it's a third person camera in a setting comprised largely of halls and small rooms.
The designers for REmake 2 have literally said that they are aware of the possible issues of changing the fixed camera to OTS in an interview. They even mentioned that the horror of not being able to see what's ahead with a fixed camera cannot be the same with OTS, so they have adjusted other elements like sound and level design to make sure that the spirit of the original titles will be there in the OTS style, so it's incorrect to claim that the designers are just mindlessly implementing OTS to cash in on current trends
@@islandboy9381 I get they are
changing things for the OTS camera. So far I like what I see.
Broken down to a science, hit every key point regarding the differences in styles and is exactly how i felt playing the later ones, i never liked the new style at all, for me resident evil ended with remake n zero
Old school camera works = most effective for resident evil style games
During the PS1 era for sure, definitely not now.
you havent played dead space, or RE7 I see.
@@samuelreyes9830 dead space is way better then resident evil 2 remake shit
Nah.
For PS1? Sure.
For new consoles, and with more over the shoulder games? No.
@@masterhellish3328 you have played re2 remake? ok cool. tell me more about working at capcom since the game wont be released for 3 months
5:59 hearing horrifying music while slowly opening a door sounds like the worst thing to happen while playing
Never have I seen such a comprehensive video that illustrates why I hate OTS and love FC but also why I might want to give OTS a chance. My hat is off to you, thank you and your right.....RE2 remaster has potential.
And LMAO at those Kendo animations, subbed.
How to tell you're really old.
@@alastor8091 How to tell you have bad taste.
same goes for me, Resident Evil series with a FC was way more athmospheric. it used the low performance as an avantage to create "angles of fear" - like good movies do.
yeah I'm one of the people that like the new REs but still prefer the RE2 remake to be fixed camera. I guess we are a dying breed now. I hate how almost all games (apart from strategy games and such) have either the FPP or over the shoulder view. RE -> Over the shoulder TPP, GTA->TPP, MGS->TPP, Syndicate->FPS, Fallout->FPP etc. I preferred it when games had more variety in regards to cameras and controls.
Fixed cameras are wack lol that’s why nobody really wants to play with a camera that will spaze out and mess up your eyes
Mike's Kicks What kind of weird eyes do you have? Loyal fans of the series deserve their opinion and deserve to be catered to anyway -- probably above any other group of players. Personally, I won't be buying this one solely because of the camera.
E-knock Power no your just acting entitled
E-knock Power you really gonna miss out on the best resident evil for a stupid camera Angle wow your just sad looks like your gonna miss out on what capcom has to offer in the future they already said they have no plans on going back to fix angles which thank god and no I’m not a new generation fan I played all of the resident evil bro fix angles is just horrible and honestly this shit fix angles makes it scary no tf it doesn’t many games have pulled off ots horror successful like dead space, evil within your just being entitled and nostalgia smh
Mike's Kicks Stop being illiterate. I can't take you seriously. There's something to be said for the fact that the FC purists seem to be the most eloquent in expressing their points.
I have to agree with the soundtrack part. I've never played the original Resident Evil 2, but I played the original RE 3 when I was a teenager more than 10 years ago and I still remember the save room theme to this day.
Loved the intro and the ending. This was a really well thought out analysis of both perspectives, great job!
Finally someone got the idea. Thank you for the video.
RUclips: let's recommend this 9 months later after release
“Your weapons are tools not toys”
Perfect description of how Survival Horror should use weaponry
The original Resident evil's cameras managed to make the enviorment feel concurrently enormous and claustrophobic. It formented an irreplaceable sensation of dread.
I'm surprised you didn't go into go into more detail about the changes to the lickers.
Instead of hiding from your view and forcing you to get up close and personal, lickers are more agile, they jump around a lot, they approach you from any surface at alarming speeds and they're absolute bullet sponges. Their difficulty means you instead have to approach every room slowly on the off chance a Licker is there, an easy task at first until Mr. X can pop into the same room, giving you two immense threats.
The first licker encounter has always fascinated me in terms of game design. In the room just before there's a body slumped over the bench, surprisingly it never wakes up, but any player with half a brain would expect it too, building tension. Next room is a long, _seemingly_ empty hallway, which is always a point of unease in a horror game. Then you see the licker devour the zombie on the ground. Naturally, the jumpscare instills panic, and if you had never played either game before you would probably do one of two things, run, or shoot. Either way, unless you put 2 and 2 together quick enough, the licker has heard you and will attack, showing you just how dangerous they are.
The difference between a mediocre game and an iconic one. Love, attention to detail and overcoming limitation.
comedy?, actual background work mixed with facts and good opinion? that's sub and like for me>
The Lego part tho
Idk about his opinions, because he says the fixed camera (or hardware limitations, i forgot) gave the combat a puzzle like quality to it. He doesnt point out or question whether that was intended or not by the developers. Several of his points have that issue but i dont feel like getting into all that right now.
And he didnt even mention re7.
6:20
I have never heard someone explain this so accurately. I always loved that sound track to the part before you got on the train it was so eerie and so good 😊
You make these videos like a speed demon
SORRY ABOUT THAT BABE. DAMN. Another good one showin' off that comedic genius and shining intellect of yours. Maybe there could have been a few more talks of the benefits from the new perspective to balance things out; but otherwise damn good stuff. That ending line got me PUMPED.
Better said and explained than I ever could. I always loved static (or semi-static) camera games due to their power of composition.
Alone in the Dark, Blair Witch, Nocturne and of course Resident Evil are all some of my favorite games for that reason.
The take away here is that when you design (anything not just games) with a limitation or restriction, always yields better results.
Great video explaining both sides of the camera use. I was dissapointed that they didn't go with fixed camera. But I'm still willing to give over the shoulder a chance
Another great video, I really enjoy your analysis.
also I hate how the zombies look like they are angry rather than emotionless husks
to be fair, I support the idea of making resident evil 5 and 6 more action based because the main characters are all veterans of events like these. Leon and Chris, for example, aren't scared of monsters anymore, they simply hate them. With that said though I hope in the upcoming resident evil games (8,9etc) they try to balance both action and horror. I think the best thing to do is to allow the player to experience it as an action game, but what makes resident evil a horror game is the atmosphere. The best way I can explain this is not just camera angles (although those are important) and other things, but mainly making you feel as if every single step counts/matters, to be careful because one mistake could cost you. I think that is what we are all looking for in a zombie game.
That's actually a cool way to look at it, tbh. Atmospheres would change when the perspective you get them from is used to it, so I can totally see Leon and Chris being a *lot* more agressive in their fights, and being able to put down standard enemies easier.
Overall, I think the key aspect people are worried about is that atmosphere, which is impacted by the camera angle, yeah, but I still think an OTS camera can give you that (especially since tank controls like RE4's have returned, which really made that game an adventure from Leon's perspective). Overall, clever environment design can still do the same kinds of things that the fixed camera did, they just have to be more careful about it.
@@PotatoKingMike exactly. I think making everything a bit more darker in this remake is a good way to do that as long as they don't rely on that. Tbh, I think they should have an unlockable mode where you can have the traditional camera angles, but with it being dark like in this newer game....oh hell it'll probably be a DLC but it'd still be cool. lol
What these games lacked it atmosphere. I felt like I was playing a action game with some scary looking monsters.
Finally someone else gets it.
Its why we need series newcomers to bring in the horror, but break out the veterans when you wanna go crazy.
Although how do you become a veteran of punching giant boulders?
I absolutely love the Kendo meme my dude this shit had me crying at the end haha
The recurring shopkeeper gag was perfect comic relief for an intense discussion of horror games; loved it and the analysis is spot on!
I love this, you really hit the nail on the head with everything and those bits with the gun shop owner are fuckin' bonkers. Many of the things you said about people saying those fixed camera angles were because of the "limitations" of hardware reminded of what John Carpenter said about modern horror films and why they're so shit and rely completely on jump scares.
He said that you should never show the audience(or the player) everything, only show them just enough because if you build tension and have a great atmosphere, the audience will fill in the blanks and they'll naturally make it more frightening because fear of the unknown will come into it.
It's like with the old awesome classic Resident Evil games, when you went into a room you'd almost always hear something before you saw it and it would make you think what it was first and how far away it is, it puts your nerves on edge and builds fear and an uneasy vulnerable feeling and I absolutely love that.
These new ones they just show you everything and also give you so many resources to deal with enemies and trouble that you never have to think about your inventory at all, it's just so cheap and one of many negative reasons why I haven't touched a Resident Evil game since about the 5th mess of a game and I won't bother with this new remake unless they add fixed camera angles aswell as the old school incredible music.
Great stuff, I can tell you put as much thought into this video as the old creators did with the timeless gems =)
Johny40Se7en I'm sorry, but the idea of John Carpenter, the man literally known for a movie that has a guys chest opening up and eating another guy's hands, talking about subtlety is just really funny.
Good job missing the whole rest of the video were he describes the good aspects of OTS and how they could use it to make the game frighting in a different way,.
Yep let your imagine run wild
@@GenericProtagonist7 The Thing is suspenseful af what you on about
@@licensetoshred Suspenseful, yes, subtle, not so much.
I also think it is weird, that the reason RE2 remake was announced, was probably because of the surprise hit of the RE1 HD Remake, why would they then change the formula? Where they at Capcom saying "WOW, this Remake sold well! Let`s make another remake, but let us not make it similar to what we just made that received such good reception.. Lets make something different.."
This is obviously made for a different crowd, the "modern crowd" who seem to think that because it`s "old style" it is not good. But that generic "modern crowd" probably buy more games than the other crowd. And Capcom have to make money after all.
I am not saying that over the shoulder is bad, I like many games like that, but not for Resident Evil, the charm, the eerieness, the whole experience with fixed cameras is something of it own. You can make it so much more creepy in lots of ways, atleast in my opinion.
This argument seems logical prima facie, but ;et's be honest: ANY game labelled 'RE2 remake' will make a MOUNTAIN of cash. It doesn't matter how bad it is. That being the case there is no reason whatsoever to not do a faithful remake. What, do you think it would flop? Never in a million years.
@@krausewitz6786 I think this game is going to be a HUGE success, I also think the game that comes will sell more than what an "true remake" would have sold. I also think this game is going to be good.
But it just is not, what I, and many others hoped for. The bigger crowd seems to definitely be the RE4 type game crowd.
I was going to preorder at first, but then I lost interest seeing what it is, but after seeing some more, it looks fun. So I will maybe/probably buy it, but not until after a while, not on launch.
Re 2 remake has nothing to do with re 1 remake... They started it because a group of fans was doing their own. So they hired them and made the game once and for all.
Re1 hd was not a remake it was a graphical improvement nothing more nothing less . Re2 on the other hand was a complete remake in gameplay graphics and environment + much more .
Resident Evil remake is a classic also the fact that the pre-rendered backgrounds still look like brand new after 16 years hasn't aged at all. The only thing that the console is focusing on when it's rendering is the character in any interactable objects while the pre-rendered backgrounds the console is focusing on as a solid image that's what a pre-rendered background is
I miss my fixed camera angles.
Your critiques are well thought out and articulated. 👍
And the intro. Those Kendo scenes. 😹