Nagoriyuki vs. May Dolphin Counterplay Guide
HTML-код
- Опубликовано: 18 окт 2024
- Hey! This is critical information to utilize with May in case you have problems dealing with her most important move, Mr. Dolphin.
Totsugeki, or Mr. Dolphin is a big part of May's pressure. Defending
against this move properly is critical to preventing her from just
running game and snatching momentum. The situation that happens after
blocking Dolphin, S in specific, is the most important interaction in
the matchup.
So, the first thing to understand is that you cannot merely react to every
situation that happens after blocking S dolphin. You must commit to an option, immediately. Indecisiveness is your doom. What you want to do is choose a strong option and then react to the situation that comes after the next interaction. If you try and counterplay everything May can do when she's going, you're just going to get overwhelmed, get counterhit, and lose.
Keep in mind, what I'm going to explain is simply an introduction to the
layers of interaction with fighting May. There's much more you can do to
option select her pressure, and defense against her is still developing.
So, what are our options after blocking S dolphin?
The first one, and the one I use most is 2S on block, immediately.
A few reasons why this is good:.
2S is very likely to crush almost any option May does
that isn't defensive after she makes you block S dolphin. That means
S dolphin into a button, S dolphin into another S dolphin, S dolphin into
backdash into another S dolphin can be blocked after 2S, S dolphin into jump lets you recover from your 2S...
It's a strong, mindless option on the part of Nagoriyuki that lets you
use your brain on other things, as discussed earlier. The reason why this
works is because May dolphin is -5 on block, and 2S is disjointed enough to where May can't fight back against it in most situations. You can pretty safely crutch on it, and just wait for the layers of interaction that come after. Either she evades it, or she does something and gets counterhit by 2S. Take comfort in this.
Now, if may is way closer to you, I'd recommend you change out using 2S
with 2K or 5K, as May might manage to hit you with another dolphin before 2S starts up, or use some sort of light to stuff you. 2K/5K also stuffs repeated S dolphins while having a faster startup, protecting you up close.
The second option is to simply block. It's pretty difficult for May to
actually open you up after a blocked S dolphin. Like, she has to run all the
way up, knowing that shes super negative, and try and grab you or create more pressure, it's not likely to work if you stay sharp. She may present an
opportunity to get outplayed by doing something overaggressive if you're
patient.
The third option I'd recommend is doing spin, or slide, or 214H. Oftentimes, May wishes to abuse the backdash button to goad your counterattack, then pressure with an immediate dolphin. If you're down to call this tactic out, then slide will hit her right out of backdash, giving you a massive combo, and all the momentum. If you're feeling very brave and disrespectful, you can also just do a 5S as well - If May backdashes and does something that isn't blocking or jumping, you're sure to hit her and get something started. 5S is very slow, however.
Again, the key is that you need to use these options decisively and mindlessly so you can use your mental resources in other way. It'll be pretty hard for May to force her offense if you automatically do what stuffs her dolphin pressure, also address her IADing at you afterwards, or trying to command grab, or 3K, a bunch of stuff. Implement this, crutch on it, and life will be alot easier.
A little bit on H dolphin - The interactions are much less intricate here.
Either you stuff H dolphin with some sort of fast button at close range,
or 2S at long range. If you block it, your options are basically only reversal
super or block, since May is at massive advantage. I, personally, bank on
using Reversal Super often after blocking H dolphin, since May players can't help but try and push their advantage after this happens.
That's all!
10:25 "May players, like, you know, they're fiends. They can't help themselves."
Preach Brotashi.
I was literally in the lab trying to figure this out yesterday, a godsend of a video
Hotashi this is goat shit man. Making educated guesses based off situations is the barrier between mid and high tier in my opinion.
Thank you Hotashi. I 2S'd a May player after dolphin and now I'm not scared of the fast rides at Disneyland.
Love how korone just vibing above him the whole time
I see you with the teal shirt, next thing we know you come out with the dredd setup on deck and built like a brickhouse.
Didnt know 2s was THAT good on the MU goddamn.
Thank you for uploading this! I do have a question, however: So I also found myself going for 2S immediately after blocking S Dolphin, but found that most May players will default to jumping/IAD'ing afterwards to avoid 2S - is there enough time to 2S and still 6P afterwards? Usually I'm too afraid to press a button and just get caught in a cycle of jump-in -> S Dolphin -> jump-in
I just realized May doesn't hold the dolphin's fin (dorsal?), she rests her foot on the fucking *tail* like it's a lift.
😠
I got halfway through this video before he started talking about 2s being safe and went, “wait a minute”.
Yep, the video is over a year old :/. Guess I gotta lab this out for myself to see what works.
I hate that you are freeing up my main like that. But I gotta support the boy. 😫
Do you plan to post the stuff about Nago and BRC that you were talking about on stream? I missed it and I can’t find it in clips. 🥺
Just what I needed. Keep up the great content Legend.
2s and 2k are my go to for dolphin dolphin, but I'm stuck when May starts to do 2s after dolphin especially if she spaces herself properly where 2k won't reach and 2s gets countered. Frustrating fight.
Thank you my lord 🙏
Love your channel, been waiting on a Nago video. 🥳
This was excellent thank you!
What program do you use to make The chat be characters on the bottom of The screen?
its a twitch extension called stream avatars
I love the dancing korone
Awesome guide, thanks!
Just went to the lab with this perfect timing
Much appreciated, thank you
I needed this video its dope but as a sidenote holy crap did I see someone using Tolomeo emotes in the chat onscreen.
Nago 5K is 7 frame startup, not 8.
If I have tension I brc forward and punish may after s. Dolphin it usually work for me 90 percent of the time give It a try and thank me later
Ggs in the tournament hotashi
Plz make a vid for zato-1
He does doesn’t play him
@@Null97266 I mean to defend against zato... The same way he made for may...
@@maquisdugaming it’s easy he has no reversals but I’m dropping nago for ram
When you say "this game has a frame buffer right" what exactly do you mean? I mean. Obviously I know, but if you could explain what the hell that is to me in this comment anyone who doesn't know might see it, I don't need it as I said. But you should explain for the Others benefit.
Yeah, i would like to know how to perform a frame buffer.
A frame buffer is when you buffer the input before it comes out and when the frame for it opens the button you buffered will come out.