@@andrzejewscy4576 fr, lets game it out would have a blast with DV, i feel itd have potential to even become a series for him cause its just fun. only issue id see with him playing it is, his style very much works best in sandbox but dv is one of those games that needs you to unlock everything in career first, which personally i aint against but it does make making videos hard.
Hey Hyce, I finally caught up and some incredibly generous fellow gifted me your membership, so here's a couple of tips you (and anyone else) might find useful: - You don't have to do the wallet dance at the Career Manager when paying fees: if you go into alt/mouse mode while holding the wallet you can click regular buttons, and the pay slot to insert money, without having to pull it out and put it away every screen change (This has been possible for a while now but so have your frustrations!) - With B99 a cheap method I have found for getting a cab light in non-owned 282s is to stick a hanging hook in the cab roof and hang your lantern on it. As far as I can tell so far there's no major downside: Decent visibility, no expensive solder, and you can yank it out with the hammer when you're done
So for outside admission Walschearts, the radius rod connects below the valve stem and *usually* the eccentric crank leads 1/4 a rotation rather than trail. Since the S282 is modeled with regular inside admission Walschearts, the way the engine is animated, you go into reverse to go forwards. Still one of those things where even if it’s wrong, you love to see it at all
@@lechking941 yeah, you'll have to pay for all repairs yourself. You will have to re-rail and tow the engines all the way to the repair station and repair it there.
oh i just noticed once you get a museum locomotive up and running , you can summon it from the radio like the handcar and little doot, and im playing in realistic. so now i have a summon-able de6
25:50 In the UK a lot of engines just had corks put over the top of the lubrication pots. Remove the cork, fill, and squeeze it back on. My personal experience with this was going through a train museum in the UK, seeing the corks on steam locomotive’s running gear, and faffing around with them, taking one off and putting it back in.
altuture in the announcement: its just a couple new stations and a new engine nothing too big altfutures actual update: basically an entire new game ive said it before but ill say it again, altfuture really are the breathe of fresh air train simming needed. i still love how they sell DV as an arcadey style game yet it knocks simulation outta the park so much. best money ive spent on a game in a long time.
Microsoft: *releases Flight Simulator 2024 as basically a lightly reskinned FS2020* Stalker 2, one of the most hyped releases of the year: *wildly unstable, with poor performance on hardware that should be more than capable of running the game* 11 dudes: *casually release one of the most ambitious train sims out there while calling it arcadey, and continually improve and innovate with new features and hours of content, with most updates being smaller than the MODS of many triple a games*
Falling out of the train is why I'm a DH4 main. Such a conveniently sized cab, but she's a drinker when it comes to fuel economy (or lack thereof). Still, very good at pulling medium sized loads and heavy shunting. I'll have to binge Derail Valley again sometime soon and try to find that manual transmission trolley thing to play around with some.
I was ECSTATIC to see the radius rod being animated for the S282 but was even more surprised when the MARS LIGHT was introduced into the update. Maybe by build 100, we can have functional upgrades like the fusible plugs, automatic stokers, oil atomizer for the steam engines, and upgrading the diesel combustion engines and altering their gear ratio.
Okay Hyce to answer your question (I know I am not Antimatter) about anti-wheel slip devices on the PRR Duplex, it was most commonly found on the Q2 4-4-6-4 Duplex due to uneven weight distribution from the front set of drivers and the rear set. Idk if the T1s had anti-wheel slip devices, but I know it was found on the Q2s
Dear lord, I forgot how limiting the default FoV is. XD Glad you're enjoying the update! The_Enemy and I were honestly really excited to see how you'd react to it while we were testing it. Have a good one, Hyce!
Along with the muesum, the devs should add a roundhouse with 5 or 6 bays that locomotives can be assigned that dont despawn. I want to keep all the historical locomotives in the muesum, but dont want locomotives I've modded to randomly disappear!
That is fair, it can take a while to find and repair the museum locomotives from what I've gathered, and you might want to modify a locomotive you use often before getting its museum equivalent (mods done to them never despawn, even if you derail the train into the lake and have to re-rail and repair it), you could even build different locomotives for different things. Your DE2 could be built specifically for shunting and hooking things up to your main locomotive, with spinny lights and whatnot, and your DE6 could be built for long haul and heavy loads, your DM3 for medium shunting and short range, your DH4 for heavy shunting, etc. You could be like the Jay Leno of trains and have one for every occasion plus the collectibles.
Mate, I am so glad the derail valley series is back. & build 99 is flat out insane, unfortunately it broke most of the mods, but once skin manager is back, I might be making a Montezuma skin for the 060, if your interested of course.
I remember reacting to the trailer with Physigist in call and we were both amazed by this update and everything it introduces, one of us compared it to My Summer Car in terms of how much you can customize now. And the new industries are amazing to have, too!
I played some B99 the other day, and god damn, Altefuture did a great job! The oiling isn't as anoying as in Real life though, and god thank for that! (You thought I was going to complain didn't you? ;P)
17:30 you know Hyce hasn't played comfort much when he didn't realize that the automatic headlight reversal was added in the simulator update :) also, if you start a new save get the fragile and long licenses as soon as possible, that's all you need to get trams at the machine factory and those are worth 80k to the harbor for only 200 tons
One thing I would like to see are jobs that are noob friendly and easy to do they wouldn’t pay as much money as the haul jobs but they would make use of some of the set dressing stuff like the laptop and copier and scanner and various other things around the station so you could do side stuff too I also would like a better tutorial for doing your first job so that way it teaches you how to deliver your first train not just a single car but a whole train like the first shunting job or something similar
I had 10 mods before the update and when it was announced, I was kinda sad that I was gonna have to disable them all again... but the new stuff is so good, most of what I had modded in is now core content. Having the better steam sim as official content is great... but I miss my 18 Bars boiler pressure xD
I really wish that was true but from what I could find they were separate companies, Mars Signal Light was started by a Chicagoan firefighter in the mid-1930s and Mars Inc. was founded in Washington in 1911, it doesn't look like they're related unless there's some esoteric knowledge of Jerry Kennelly having been friends with a member of the Mars family and using their name with permission for brand recognition or whatever.
From what I've seen in the update announcement, firing up steam trains is better done with _less_ coal initially, because otherwise you will have a lot of unburnt coal just going out of the smokestack.
I have found four museum trains in derail valley. The DM3, DH4, the DE6 that I don't have the license for, but it won't despawn, and the S060 and don't have money to rerail it, but that later restoration as for the DE6 and the location f all of them have been in city, industry and towns. Also the first two I found on update release day and today the last two. I'm really happy at the fact I have something to do now in derail valley.
On the topic of the S282 valve gear, the reason it is reversed Walschaerts is NOT because the radius rod is above the valve rod. The radius rod can being above the valve rod is frankly typical and not really worth worrying about. To actually invert the valve gear, you can flip the eccentric crank ('forwards' Walschaerts has an eccentric crank that LAGS that main rod by 90 degrees when moving forwards, you can easily construct reversed Walschaerts by using an eccentric crank that LEADS the main rod by 90 degrees) or flip the piping in the valve (inside admission replaced with outside admission). The issue is that the S282 doesn't do either (we can clearly see the eccentric crank has the usual 90 degree LAG offset, and the piping implies inside admission, which mechanically requires the use of 'forwards' Walschaerts)...so it's just wrong. If I had to guess how this happened, it's probably because the S060 has reversed Walschaerts, which is accurate (look at the eccentric crank on the 060-it LEADS the main rod when driving forwards, like the real S100), and the devs figured they'd just do the same thing for the 282, even though that's inaccurate for the 3D model. Though it wouldn't exactly be evil to give the 282 a leading eccentric, as the choice is somewhat arbitrary and can be designed for on a case by case basis. But the most realistic option would be to reverse the animation on the lifting arm as many of the big beefy bois should have forwards Walschaerts due to the better force transmission through the expansion link when in forwards gear (who cares about worse force transmission in reverse when you never reverse!)
That would be a nice idea to do delivery with all the hook screw undone thru out the train and see how that go and see how much of the train stay un damage or damage at the end of the route.
I have no idea if ive mentioned this in the comments, but an older coworker of mine talked about his experience driving up north near the end of steam, About how the blowback from gasses was so bad in this particular tunnel (long and uphill) that he and his driver started to lift up the floor planks it was that bad
One thing I noticed is that while Oil Well Central is close to the refinery, the route isn’t direct. There are junctions nearby but neither are wyes. You have to back out of the refinery, either to the west or through the farm, and then proceed to the refinery forward from there. Or you could pull out of the oil well and shove to the refinery, but who would seriously consider that?
2:50 (Shop tour:) This is how I envision our current realities… Things generally decay, but hey - good time to be a total nerd, and fix & create whatever «the industry» doesn’t…? 😂
technically, they didnt reduce how much the water sloshes, what they changed was just how big the "range" of the sight glass is to make it more realistic
I also think stuff like the solder, small brackets, velcro etc should be stackable to keep the inventory somewhat sane. Other than that: awesome update really really nice! I'm currently working on getting the map up to date (svg) on the steam guides section. quite a lot of changes, big and small
I just found all the engines apart from the DM3, no idea where that thing is probably at the bottom of a cliff or something... In the meantime the semi botched customisation is great and has so much potential for different builds on engines.
11:40 seconded. And also the same items in the inventory should stack. If you have 20 mounts of the same type, they shouldn't take up 20 slots in the inventory.
Fun Fact: The S060 is now way faster i managed to get the s060 to 110 on my own save before it derailed with the new digital Speedometer you can see from the cab your speed past 60 km/h
maybe see if altfuture will allow you to add guard rails 😂😂, 52 mins in and ive counted you have fallen out of the train 5 times. it has been most amusing!
When i describe what rail fans are or rail fannibg to people who have no idea i just say imagine Zombies but instead of wanting your brains they want to see your trains..😅
The stream yesterday was awesome, even if my phone died in the middle. Have a wonderful Friday everyone! I won’t say much because I don’t want to spoil anything for the people who haven’t seen the stream/video yet.
It seems we can not put any becons on the back of the tenders footplate I tried on top and on the footplate. won't let me solder or connect to a switch.
Holy crap how much solder do you use for a single connection? I mean, I've heard of "the bigger the blob the better the job" but good god, using a whole reel... I mean.... what are you doing, completely covering the entire light in solder???
I know you wanted to play on the realistic difficulty setting, but I think we can forgive you now if you want to make your own custom difficulty with some quality of life changes like the longer teleport distance.
For some reason, i can see "Lets game it out" putting a ton of lights all over the train in an epic "hold please" moment
I literally want him to play this game so baaaad, but i think it's better to wait till passengers get added so that he can torture them around
@@andrzejewscy4576 We need Grace ofc
@@andrzejewscy4576 fr, lets game it out would have a blast with DV, i feel itd have potential to even become a series for him cause its just fun. only issue id see with him playing it is, his style very much works best in sandbox but dv is one of those games that needs you to unlock everything in career first, which personally i aint against but it does make making videos hard.
For April they should give signs collisions so that you can just get taken out by a 30 limit sign.
fr
it just blacks your screen for 30 seconds. or it rips you out of the locomotive
Hey Hyce, I finally caught up and some incredibly generous fellow gifted me your membership, so here's a couple of tips you (and anyone else) might find useful:
- You don't have to do the wallet dance at the Career Manager when paying fees: if you go into alt/mouse mode while holding the wallet you can click regular buttons, and the pay slot to insert money, without having to pull it out and put it away every screen change (This has been possible for a while now but so have your frustrations!)
- With B99 a cheap method I have found for getting a cab light in non-owned 282s is to stick a hanging hook in the cab roof and hang your lantern on it. As far as I can tell so far there's no major downside: Decent visibility, no expensive solder, and you can yank it out with the hammer when you're done
So for outside admission Walschearts, the radius rod connects below the valve stem and *usually* the eccentric crank leads 1/4 a rotation rather than trail.
Since the S282 is modeled with regular inside admission Walschearts, the way the engine is animated, you go into reverse to go forwards.
Still one of those things where even if it’s wrong, you love to see it at all
My Summer Train? Nah mate, MY FUCKING TRAIN WON'T CHUFF!
Gods help the DVRT, and gods help JohnDoe xD
The personal trains (the ones you've restored) are not covered by insurance! Something to make John Doe happy.
@@JTCF wait do that means if we fuck up we losing money from our wallets directly.
@@lechking941 yeah, you'll have to pay for all repairs yourself. You will have to re-rail and tow the engines all the way to the repair station and repair it there.
oh i just noticed once you get a museum locomotive up and running , you can summon it from the radio like the handcar and little doot, and im playing in realistic. so now i have a summon-able de6
13:10 you can also still use the gosh darn lanters, but use the hooks and hang them up from the ceiling :D
Only that the lantern don't fall of anymore. It was fixed in update 96 or 97.
25:50 In the UK a lot of engines just had corks put over the top of the lubrication pots. Remove the cork, fill, and squeeze it back on. My personal experience with this was going through a train museum in the UK, seeing the corks on steam locomotive’s running gear, and faffing around with them, taking one off and putting it back in.
Usually, the cork has a piece of bamboo it it do that oil can flow instead of the cork creating a vacume.
In realistic, the caboose is marked on the map as a red square now, so there is a reason to use it now.
Kudos to the Derail Valley team. Their attention to detail is quite impressive.
altuture in the announcement: its just a couple new stations and a new engine nothing too big
altfutures actual update: basically an entire new game
ive said it before but ill say it again, altfuture really are the breathe of fresh air train simming needed. i still love how they sell DV as an arcadey style game yet it knocks simulation outta the park so much. best money ive spent on a game in a long time.
Microsoft: *releases Flight Simulator 2024 as basically a lightly reskinned FS2020*
Stalker 2, one of the most hyped releases of the year: *wildly unstable, with poor performance on hardware that should be more than capable of running the game*
11 dudes: *casually release one of the most ambitious train sims out there while calling it arcadey, and continually improve and innovate with new features and hours of content, with most updates being smaller than the MODS of many triple a games*
Falling out of the train is why I'm a DH4 main. Such a conveniently sized cab, but she's a drinker when it comes to fuel economy (or lack thereof). Still, very good at pulling medium sized loads and heavy shunting. I'll have to binge Derail Valley again sometime soon and try to find that manual transmission trolley thing to play around with some.
I was ECSTATIC to see the radius rod being animated for the S282 but was even more surprised when the MARS LIGHT was introduced into the update. Maybe by build 100, we can have functional upgrades like the fusible plugs, automatic stokers, oil atomizer for the steam engines, and upgrading the diesel combustion engines and altering their gear ratio.
Okay Hyce to answer your question (I know I am not Antimatter) about anti-wheel slip devices on the PRR Duplex, it was most commonly found on the Q2 4-4-6-4 Duplex due to uneven weight distribution from the front set of drivers and the rear set. Idk if the T1s had anti-wheel slip devices, but I know it was found on the Q2s
You can actually hang the lanterns from the hooks.
Dear lord, I forgot how limiting the default FoV is. XD
Glad you're enjoying the update! The_Enemy and I were honestly really excited to see how you'd react to it while we were testing it. Have a good one, Hyce!
1:00 and i thought MINE was "Pimp my Choo-Choo" I clearly was wrong 😂😂 i will make K.I.T.T. the steam engine now 😂
The museum spawns are so random it’s hilarious, I discovered the S282 literally two blocks down from the museum chillin next to the yard lmao
i found the 282 behined the shop at harbour.
DM3 is currently evading me....
my de6 has been sitting in that spawn taunting me lol
I completely forgot to check the harbor, the S282’s been the only engine I’ve found so far, yet I don’t even have the license for it yet lol
The DH4 was sitting at East end of the the iron ore mine. I'm going to check out some of the other spots
@@GP30_DRGWdo you know where the rail bus key is?
Love it, museum finally gives purpose to your endless work and debt!
Thank you to whomever gifted me membership. And also great video as always hyce 😃
Same dude, someone keeps gifting me XD
They just keep breaking the economy on stream
Along with the muesum, the devs should add a roundhouse with 5 or 6 bays that locomotives can be assigned that dont despawn. I want to keep all the historical locomotives in the muesum, but dont want locomotives I've modded to randomly disappear!
That is fair, it can take a while to find and repair the museum locomotives from what I've gathered, and you might want to modify a locomotive you use often before getting its museum equivalent (mods done to them never despawn, even if you derail the train into the lake and have to re-rail and repair it), you could even build different locomotives for different things. Your DE2 could be built specifically for shunting and hooking things up to your main locomotive, with spinny lights and whatnot, and your DE6 could be built for long haul and heavy loads, your DM3 for medium shunting and short range, your DH4 for heavy shunting, etc. You could be like the Jay Leno of trains and have one for every occasion plus the collectibles.
Mate, I am so glad the derail valley series is back. & build 99 is flat out insane, unfortunately it broke most of the mods, but once skin manager is back, I might be making a Montezuma skin for the 060, if your interested of course.
I remember reacting to the trailer with Physigist in call and we were both amazed by this update and everything it introduces, one of us compared it to My Summer Car in terms of how much you can customize now. And the new industries are amazing to have, too!
I played some B99 the other day, and god damn, Altefuture did a great job! The oiling isn't as anoying as in Real life though, and god thank for that! (You thought I was going to complain didn't you? ;P)
Somewhere in the universe a birbman cackles in delight with the fact of yeeting a bunch of trams into the drink
$200 for duct tape? This man is definitely buying all his products from snap-on.
It's not US$. The economy in DV plummeted to the ground, so the inflation skyrocketed. That's why ducktape costs 200 quid.
the legend returns and rest in peace to the F key lol
He needs to set up an f key macro lmfao
17:30 you know Hyce hasn't played comfort much when he didn't realize that the automatic headlight reversal was added in the simulator update :)
also, if you start a new save get the fragile and long licenses as soon as possible, that's all you need to get trams at the machine factory and those are worth 80k to the harbor for only 200 tons
One thing I would like to see are jobs that are noob friendly and easy to do they wouldn’t pay as much money as the haul jobs but they would make use of some of the set dressing stuff like the laptop and copier and scanner and various other things around the station so you could do side stuff too I also would like a better tutorial for doing your first job so that way it teaches you how to deliver your first train not just a single car but a whole train like the first shunting job or something similar
I had 10 mods before the update and when it was announced, I was kinda sad that I was gonna have to disable them all again... but the new stuff is so good, most of what I had modded in is now core content. Having the better steam sim as official content is great... but I miss my 18 Bars boiler pressure xD
1:00 Thank god we got the mars bar. Technically accurate too since the MARS lights were invented by the MARS chocolate company
I really wish that was true but from what I could find they were separate companies, Mars Signal Light was started by a Chicagoan firefighter in the mid-1930s and Mars Inc. was founded in Washington in 1911, it doesn't look like they're related unless there's some esoteric knowledge of Jerry Kennelly having been friends with a member of the Mars family and using their name with permission for brand recognition or whatever.
From what I've seen in the update announcement, firing up steam trains is better done with _less_ coal initially, because otherwise you will have a lot of unburnt coal just going out of the smokestack.
I have found four museum trains in derail valley. The DM3, DH4, the DE6 that I don't have the license for, but it won't despawn, and the S060 and don't have money to rerail it, but that later restoration as for the DE6 and the location f all of them have been in city, industry and towns. Also the first two I found on update release day and today the last two. I'm really happy at the fact I have something to do now in derail valley.
i currently found all apart from the DM3...
I think it ate shit and died.
I now found all museum trains but S282 now. Found DE2 museum train
I derailed at the same spot you did on your stream. It’s a spicy little corner!
Hype did you hear they are releasing railroads online out of early access aren't you excited lol
they made "My Summer Car" but for trains...... love it!!
Such a great update and here's to many more Kenoshas and ES&D Derail Valley shenanigans.
On the topic of the S282 valve gear, the reason it is reversed Walschaerts is NOT because the radius rod is above the valve rod. The radius rod can being above the valve rod is frankly typical and not really worth worrying about.
To actually invert the valve gear, you can flip the eccentric crank ('forwards' Walschaerts has an eccentric crank that LAGS that main rod by 90 degrees when moving forwards, you can easily construct reversed Walschaerts by using an eccentric crank that LEADS the main rod by 90 degrees) or flip the piping in the valve (inside admission replaced with outside admission).
The issue is that the S282 doesn't do either (we can clearly see the eccentric crank has the usual 90 degree LAG offset, and the piping implies inside admission, which mechanically requires the use of 'forwards' Walschaerts)...so it's just wrong.
If I had to guess how this happened, it's probably because the S060 has reversed Walschaerts, which is accurate (look at the eccentric crank on the 060-it LEADS the main rod when driving forwards, like the real S100), and the devs figured they'd just do the same thing for the 282, even though that's inaccurate for the 3D model. Though it wouldn't exactly be evil to give the 282 a leading eccentric, as the choice is somewhat arbitrary and can be designed for on a case by case basis. But the most realistic option would be to reverse the animation on the lifting arm as many of the big beefy bois should have forwards Walschaerts due to the better force transmission through the expansion link when in forwards gear (who cares about worse force transmission in reverse when you never reverse!)
47:35 i see mark is an enthusiast of the backwards cha cha slide🫢🫢🫢🤔
The default yard speed limit is 30, except for the track that runs through the middle for thru traffic (if there is one) which is 50.
That would be a nice idea to do delivery with all the hook screw undone thru out the train and see how that go and see how much of the train stay un damage or damage at the end of the route.
I have no idea if ive mentioned this in the comments, but an older coworker of mine talked about his experience driving up north near the end of steam, About how the blowback from gasses was so bad in this particular tunnel (long and uphill) that he and his driver started to lift up the floor planks it was that bad
One thing I noticed is that while Oil Well Central is close to the refinery, the route isn’t direct. There are junctions nearby but neither are wyes. You have to back out of the refinery, either to the west or through the farm, and then proceed to the refinery forward from there. Or you could pull out of the oil well and shove to the refinery, but who would seriously consider that?
2:50 (Shop tour:) This is how I envision our current realities… Things generally decay, but hey - good time to be a total nerd, and fix & create whatever «the industry» doesn’t…? 😂
And if u have hooks u can put the lamps on the tender and 1 on front of the engine. I have a pimped out handcart 😂
HELL YEAH!! It's great to see you back on Derail Valley Hyce!
10:57 Remember, if the locomotives don't find you handsome, they'll at least find you handy.
Oh I wish I was home to play it. At least I can live vicariously through you until I get home
technically, they didnt reduce how much the water sloshes, what they changed was just how big the "range" of the sight glass is to make it more realistic
I also think stuff like the solder, small brackets, velcro etc should be stackable to keep the inventory somewhat sane. Other than that: awesome update really really nice! I'm currently working on getting the map up to date (svg) on the steam guides section. quite a lot of changes, big and small
the fact that each device take an ENTIRE roll of solder makes me angy (a roll of solder usually lasts me several years)
Hyce: I don't like realistic mode
also Hyce: we're making Realistic Mode: The Game
They should add Ai trains
I just found all the engines apart from the DM3, no idea where that thing is probably at the bottom of a cliff or something...
In the meantime the semi botched customisation is great and has so much potential for different builds on engines.
Great video as always! Many new toys to play with!
The ES&D end boss: fragile cargo.
Thanks for the great video. time spent with your YT creations is great fun! Kristof!
I love this update so far, absolutely fun!
started a new game, skipped the tutorial, went downhill and noticed, that thetrain brake didn't work.
Should have done the tutorial😂
Or just watched the 25 minute video. AltFuture went over all the updates. Search b99
At 17:35 That has been a feature since simulator but it's only in comfort difficulty or if you sat it as a custom difficulty setting
We’ve been anxiously awaiting this! lol Pimp My Train 😂
German Railbus was a complete suprise for me ❤😂
FANTASTIC update altfuture and great video hyce ^^
Man. I missed Hyce Derail Valley videos
11:40 seconded. And also the same items in the inventory should stack. If you have 20 mounts of the same type, they shouldn't take up 20 slots in the inventory.
Thank you whoever gifted a membership
My foamer brain was screaming at him to buy on EOT lantern.
This made today better awesome video as always hyce
Restore it and Derail it on the Valley line
Screw running it on the main line
Seems like John Doe hasn't come sniffing yet, I'm sure with the ability to highball out of the steel mill that is going to change...
I got the S060 going 130kph on the line north of the steel mill
Fun Fact: The S060 is now way faster i managed to get the s060 to 110 on my own save before it derailed with the new digital Speedometer you can see from the cab your speed past 60 km/h
15:24 shattered glass all over the ground
Missiles (henceforth zoomy-splody bois) also require the fragile license.
Hyce you can store your licenses and tools in your caboose
Got to punt the flashing wigwag lights in the locomotive bring back the old Wisconsin Central Railway
imagine if this game fully supported multiplayer and one person pimped up a BE2 as a police train to 'arrest' speeding players
Just towed a broken DE6 from Food Factory... Grand Theft Loco
Hi Hyce we don't have a mars headlamps over here across the pond. What's the purpode of having one that moves and how does it work?
maybe see if altfuture will allow you to add guard rails 😂😂, 52 mins in and ive counted you have fallen out of the train 5 times. it has been most amusing!
Love the videos I will have to catch the video of the livestream
37:05 : E pericoloso sporgersi ! ^^
When i describe what rail fans are or rail fannibg to people who have no idea i just say imagine Zombies but instead of wanting your brains they want to see your trains..😅
Hey, the auxiliaries are no longer plumbed through a displacement lubricator!
you can change the difficulty in this patch. so if you want to make a mode with same difficulty and longer dash. you can now. on this save.
@Hyce did they fix the mu problem with the slug?
Whoever gifted me a membership in September, thanks for making me stay a ES&D member!
Definitely a fantastic update.
Nice video
This update is amazing
What a great update :)
Bill Purdie style lights next? ;)
The stream yesterday was awesome, even if my phone died in the middle.
Have a wonderful Friday everyone! I won’t say much because I don’t want to spoil anything for the people who haven’t seen the stream/video yet.
It seems we can not put any becons on the back of the tenders footplate I tried on top and on the footplate. won't let me solder or connect to a switch.
Holy crap how much solder do you use for a single connection? I mean, I've heard of "the bigger the blob the better the job" but good god, using a whole reel... I mean.... what are you doing, completely covering the entire light in solder???
15:20 percussive maintenence? Seems realistic to me.
Did they add a new engine too?
Im new to derail valley have no idea how to run trains or how the game works any advice
any idea how I use duct tape to attach a map to the cab wall?
I know you wanted to play on the realistic difficulty setting, but I think we can forgive you now if you want to make your own custom difficulty with some quality of life changes like the longer teleport distance.