FXGL: Cross-platform JavaFX Game Engine for Java and Kotlin

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Комментарии • 13

  • @mobbs8229
    @mobbs8229 3 года назад +5

    JavaFX is literally my No. 1 library. I'm a little sad it's not the fad anymore to use it for desktop dev (or so it seems). This is exciting! thank you!

  • @m3hmety
    @m3hmety 3 года назад +4

    What about performance? Is there any benchmark about memory usage, object creation and rendering times.

    • @mrmaniac9905
      @mrmaniac9905 3 года назад

      def gonna be better off using lwjgl and creating your own game from scratch.

  • @Quillraven
    @Quillraven 3 года назад +5

    Looks impressive but why would someone choose FXGL over e.g. LibGDX?
    Is it mainly for people who already know JavaFX?

    • @AlmasB0
      @AlmasB0 3 года назад +16

      Thanks! Yes, you are correct. If someone already knows libGDX, there is virtually no reason to switch. If someone knows JavaFX, FXGL is the straightforward option. If there is no previous knowledge of libGDX or JavaFX, then various arguments can be provided in favour of both with libGDX being quite a bit more mature. Also, I should mention that jMonkey3D is a very good option for 3D games.

    • @Quillraven
      @Quillraven 3 года назад +1

      @@AlmasB0 Thank you for the explanation and again, really good job what you did there 👍

  • @ukyo1541
    @ukyo1541 3 года назад +1

    nice

  • @ӘсемҚалдыбай
    @ӘсемҚалдыбай 3 года назад

    браво

  • @ZelenoJabko
    @ZelenoJabko 3 года назад

    Why not Scala??

    • @02orochi
      @02orochi 2 года назад

      u should be able to use scala, just without explicit support so maybe programming to the fxgl apis might be awkward, idunno, i got no exp w scala

  • @jambestwick7975
    @jambestwick7975 3 года назад

    it is about android developer,