@@Waisenfleisch I no longer do metafy anymore since it felt increasingly weird to take peoples money for something I do freely. I still coach / give help to whoever asks.
Well, yeah. You challenged one of the most dangerous moves in the entire game and got punished for it. Counter hit on a pilebunker is gonna hurt, but so’s counter hit on a hammerfall.
@@wordswordswords24watch it again. There is very clearly a large “COUNTER” sign, because Ino tried to mash out of it and steal the pressure back despite being yellow roman’d, unless yellow roman instantly means you get countered.
If they ever nerf wild assault at least make it so I-no’s wild assault stays the same because 1. I-no is relatively balanced at the moment and 2. Red wild assault with I-no is SOOO FUN!
Hard knockdown with Wild-assault permanently gone. Your opponent shouldn't lose burst meter on hit. You can burst Wild-assault on hit for safety. Right now the game is a complete snowball. Undoubtedly.
I-No is the only character in the game I can't fight. My only approach is to beat her down before she can do anything. But once she takes her turn back, I get beat to death. I have to guess high or low when blocking her and I have to guess like 5 times correctly to get my turn back which is impossible. How do you fight her?
What character do you play? It might be because your character just has a terrible MU against her. Also I recommend trying to 6p her out of the air and just try to control your space. Also if I-no uses her super reversal and you block, DO NOT BLOCK THE SECOND HIT, IT WILL LEAVE I-NO SUPER ADVANTAGEOUS. EITHER BACK OFF OR HIT HER! I-no is still a huge threat even at mid range because of her ability to close the gap and her uncomfortable long reaching projectile. If she tries to approach you with her dash/ other aerial movement options try to 6p her. If she uses her stroke (which is very low) usually 2k gets the job done. If I-no ever begins to play her mix-up game, YRC and deflect shield are good option to her off you. If she has 50 meter and is very close try to back dash if you feel like she will grab super. It’s also worth mentioning I-no doesn’t have a lot of health so 1 combo to her can do significant damage.
@@NoolaGaming-noolr I juggle between characters, but current main is Aba. My main issue is my lack of knowledge of I-No herself and how she works. Even playing as Ky, if I'm in a defensive position especially in the corner, I'm screwed. I've tried 6p, but ultimately it's a guessing game. And if I use 6p and whiff, it's back to the drawing board. YRC is a good option, if I have enough meter for that round. I want to know how to effectively approach her without worrying about her long reaching attacks. If I can do that at least and not get pushed into the corner, I'll have a fighting chance.
Either keep her out and/or learn how to fuzzy guard. It will help but she’s still got some really crazy offense. Basically a 3 way mix of high/low/grab or command grab super.
hey dats me
if anyone plays slayer then you have to accept the fact that is May mains go through so much pain because of slayer
ok.
wow bedless, we should all book your metafy
You should start playing Bedman? under the name SleeplessBedder
@@Waisenfleisch I no longer do metafy anymore since it felt increasingly weird to take peoples money for something I do freely. I still coach / give help to whoever asks.
0:41 true high level gameplay
Australia mentioned
1:52 that was a total overkill
Well better safe than sorry.
Why take the risk of letting the opponent with 1hp while you can just be sure to finish the round
1:34
*Slayer*
Gotta love to see a character with five relatively safe mix-ups do a full combo's worth of damage in two hits
Well, yeah. You challenged one of the most dangerous moves in the entire game and got punished for it. Counter hit on a pilebunker is gonna hurt, but so’s counter hit on a hammerfall.
@@thecookiemeister5374it wasn’t even a counter hit, it was YRC into mixup pilebunker
@@wordswordswords24watch it again. There is very clearly a large “COUNTER” sign, because Ino tried to mash out of it and steal the pressure back despite being yellow roman’d, unless yellow roman instantly means you get countered.
d-daru...?
What one day off from grinding does to your RU rank:
this channel should rly consider blocking that may dude
I vote for konakon instead. May guy is joking most of the time
If they ever nerf wild assault at least make it so I-no’s wild assault stays the same because 1. I-no is relatively balanced at the moment and 2. Red wild assault with I-no is SOOO FUN!
Hard knockdown with Wild-assault permanently gone. Your opponent shouldn't lose burst meter on hit. You can burst Wild-assault on hit for safety. Right now the game is a complete snowball. Undoubtedly.
@@firetoofan5555 so basically turn WA into a meme?
slayer damage fair
australia mentioned
I-No is the only character in the game I can't fight. My only approach is to beat her down before she can do anything. But once she takes her turn back, I get beat to death. I have to guess high or low when blocking her and I have to guess like 5 times correctly to get my turn back which is impossible.
How do you fight her?
What character do you play? It might be because your character just has a terrible MU against her.
Also I recommend trying to 6p her out of the air and just try to control your space.
Also if I-no uses her super reversal and you block, DO NOT BLOCK THE SECOND HIT, IT WILL LEAVE I-NO SUPER ADVANTAGEOUS. EITHER BACK OFF OR HIT HER!
I-no is still a huge threat even at mid range because of her ability to close the gap and her uncomfortable long reaching projectile. If she tries to approach you with her dash/ other aerial movement options try to 6p her. If she uses her stroke (which is very low) usually 2k gets the job done.
If I-no ever begins to play her mix-up game, YRC and deflect shield are good option to her off you. If she has 50 meter and is very close try to back dash if you feel like she will grab super.
It’s also worth mentioning I-no doesn’t have a lot of health so 1 combo to her can do significant damage.
@@NoolaGaming-noolr I juggle between characters, but current main is Aba. My main issue is my lack of knowledge of I-No herself and how she works. Even playing as Ky, if I'm in a defensive position especially in the corner, I'm screwed.
I've tried 6p, but ultimately it's a guessing game. And if I use 6p and whiff, it's back to the drawing board. YRC is a good option, if I have enough meter for that round.
I want to know how to effectively approach her without worrying about her long reaching attacks. If I can do that at least and not get pushed into the corner, I'll have a fighting chance.
@@NoolaGaming-noolrwhy would a rush down character have a projectile
6P is the universal anti-air and is I-no’s kryptonite. Learn it well and she won’t give you trouble anymore.
Either keep her out and/or learn how to fuzzy guard. It will help but she’s still got some really crazy offense. Basically a 3 way mix of high/low/grab or command grab super.
Daruino isnt n1 ino for the first time?
Where is daru ino 😢
3:58 goofy ahh hitbox being put around his waist height for what?????
Oce gaming!!!!!!!!
It would be effective if GGST will have an Push lock like skullgirls for infinity attacks.
Man, i miss when guilty Gear had a goofy ahh battle.
Beat I-No streamer, wasn’t streaming…
Goku
Dokkan 9th anniversary…
hello goku
I hate dragon ball
@@Amar-078 Goku
@@Read_surah_al-fatihah Goku
bedless romanias strongest warrior
I-no got robbed so bad god damn
once again… if everyone thinks May is so overpowered and good then why can both these characters delete half your health in 3 hits
Is all you do just downplay May on every guilty gear video?
@@PsychicJaguar19 it's a sarcastic account
@@Zackhit Okay that makes sense but couldn't tell, people actually downplay like this
Australia mentioned