Level generator using Unreal 5's PCG
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- Опубликовано: 26 сен 2024
- This is a level builder/dungeon generator that I have been tinkering with recently in Unreal 5.
The main path is set out with some open splines and closed splines are used for the larger room-like spaces.
More info and images here too: www.artstation...
#unrealengine5 #procedural #nanite
this is great, I've been looking into PCG for more level creation but all of the tutorials I've found are for trees. any chance you can make a longer video showing how you set this up?
Thanks! And yeah, I would like to make a tutorial or some sort of guide for building these, but I have a lot on my list right now, so I couldnt say when it might be made.
Oh man. Yes please - this is exactly the use case I’ve been dreamIng of for PCG!!
Some Dungeon Keeper vibes, nice!
impressive, I've stayed away from pcg tools for level creation after messing with dungeon maker but this looks really nice I'd dip my toes back in when its ready
what is dungeon maker?
Very nice!
I need a tutorial on this, could this be randomly generated at runtime?
This version is using handmade splines, but yeah, you could totally generate the splines on the fly and let pcg build out a section or even a whole level at runtime.
Nice work on this
Could you please make a tutorial
So this is a 3d environment/cave that is randomly and procedurely generated? could this be used for VR? Yo imagine Spelunky 2 vr
Right now you have to manually draw out the splines, but yeah, that part could be made totally procedural too. It's on my list to try.
This could be used in VR, though UE5 (especially nanite + lumen) are still pretty costly to run there.
I’m going to be game developer
Hola como estas muy bueno se ve no me podes enseñar como lo hiciste para aprender?
It takes a lot of tinkering and experimenting, but these 2 channels are a great place to start learning -
UnrealityBites www.youtube.com/@unrealitybites763/videos
and FreetimeCoder: www.youtube.com/@FreetimeCoder/videos
could I hire you to help make levels lol legit pretty please :3
Did you merge several types of boulder meshes to create the walls and ground?
They were built in houdini by taking a basic blockout shape of the wall, breaking that up with a shatter node, then extruding the front faces of each forward by random amounts. Plus a bit of noise and warping
@@DCTechart Interesting technique, thanks!