Ryan is the best ASMR youtuber on the platform, and now that he makes shorts of his videos so I do not have to watch the whole thing is just amazing! Edit: Omg thank you for 61 one likes!
Hey Ryan! Love your vids! I have a suggestion! Maybe a quiet kid in the back of the class role play! I would love that and I think others certainly will! Thanks for the tingles! ❤
This cocky boss doesn’t know that Patrick Bateman has thought about killing him in the most de-humanizing way multiple times and now I will be the victim
Omg I live the horror stuff in the background at the beginning!! I’m a hardcore horror fan and Halloween is one of my favourite slashers cos it was the first horror I watched
That toy saw is from when I was the assistant to a wrestler who went by Bonesaw, he really fell off after this cage match with some bug guy. Good luck and godspeed in all your endeavors, and thanks for the tingles!
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time. Defensive Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses. You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush. Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time. Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders. In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings. Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them. Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants. The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10. Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands. At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead. At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin. At level 6, his hammer gains three large, golden spikes and a bronze plating. At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk. At level 8, his hammer is now mostly golden. His hog also gains a headband. At level 9, the gold on his hammer is much thicker. His headband also lightens in color. At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow. At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle.
The character here deserved that Overwatch 2 burn. I sure hope this trip to Dorsia with our reputable co-worker ends in a successful business partnership!
Use Ryan55 to get 55% off your first month at Drift.co drft.info/3I2kVOC
SUSstainable
❤
@@Alex_Goat200
I like how he isn’t intentionally rude, he is just privileged, and can’t really understand the less rich life.
wow haha im loving this fan made backstory. I'm going to run with it haha
Nice
My bosses are like, a bit hard to deal with but a man’s gotta work
@@TheASMRRyanlol 😂
The edited photo of Arnold and Ryan made me laugh so hard 😭💀
Ryan is the best ASMR youtuber on the platform, and now that he makes shorts of his videos so I do not have to watch the whole thing is just amazing!
Edit: Omg thank you for 61 one likes!
hey thanks! it means so much to hear that and im glad my short form content is getting some love too
69 now 👍
Imagine this is actually Ryan's origin story, he just got into ASMR because a new hire proposed it as a new business plan.
hahahah i love that!
@@TheASMRRyan bru he really has 4323356]53643433443436 cars
Now let's listen to Paul Allen's ASMR...
*starts sweating* very nice
@purrgundy bro really knows his name
@@dianama2184 Blame the watermark
@@TheASMRRyan impressive
😂😂😂😂😂😂😂😂😂😂
Ryan, is your room just a constant holiday party all year? I love it. Hey man, I love your content. Very creative and witty
6:40 THIS HAD ME DYING BUT IDK IF I SHOULD BE LAUGHIN AT IT-
Am I the only one flabbergasted at the fact that he didn’t say “don’t forget to smile”?!
He did at the end of the promo
Hey Ryan! Love your vids! I have a suggestion! Maybe a quiet kid in the back of the class role play! I would love that and I think others certainly will! Thanks for the tingles! ❤
YES! i love that idea thank you!
@TheASMRRyan np :)
Ryan: What do u wanna drink?
Me: Wate-
Ryan: Prime.
it was Prime time i had to
I love the part when he said it's Prime Time then he Primed every where
When I need to sleep I always watch ASMR Ryan keep up the good work😂
awww thank you im honored
Tingles on Tingles appreciate you! Have a Gn everyone 😴😊
this was funny ash ur so good at role playing
thank you so much!
This cocky boss doesn’t know that Patrick Bateman has thought about killing him in the most de-humanizing way multiple times and now I will be the victim
Your whispered voice is so soothing ❤❤
The sponsor ends at 2:19 for those wanting to skip ahead.
thanks
i love your asmr videos, always coming with new characters and stories. just awesome😁
I have to stop crushing on Ryan's characters
hahaha thank you
Omg I live the horror stuff in the background at the beginning!! I’m a hardcore horror fan and Halloween is one of my favourite slashers cos it was the first horror I watched
Another Ryan banger as always.
thank you very much!
Somebody get bro a Hollywood contract, Ryan don’t miss
That toy saw is from when I was the assistant to a wrestler who went by Bonesaw, he really fell off after this cage match with some bug guy.
Good luck and godspeed in all your endeavors, and thanks for the tingles!
I can tell this is gonna be a good one!
thanks! more to come as always!
You should do an "everything is wrong" video
agreed
coming soon!
@@TheASMRRyan yooo thats sick
The most true statement of the year at 9:12.
i love the sponsors at the beginning
Nice video. Btw love the Halloween decorations.
yeah, ima need a whispering video after that sponsor 😮💨
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
Defensive
Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10.
Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands.
At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead.
At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin.
At level 6, his hammer gains three large, golden spikes and a bronze plating.
At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk.
At level 8, his hammer is now mostly golden. His hog also gains a headband.
At level 9, the gold on his hammer is much thicker. His headband also lightens in color.
At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow.
At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle.
Why’d you comment this?
Bro wrote a whole book about hog rider
HOG RIDA
Bro only drops bangers
i LIVE for the OW2 shade
The overwatch 2 talk was so real, I almost talked back 😭❤️
The American Psycho references at the end ❤️🙌🏻
I love the random overwatch slander
video starts at 2:20
THANK YOU I know he makes money from the ad and stuff but I'm tryin to sleep man
The photoshopped picture of you and Arnold made me cackle lol!
Not the OW2 slander 😭☠️
I love how the most viewed part is at the end on the sponsor ad
Love the OV2 shade
Bro stay dropping fire 🔥 asmr 😤
I am having so much fun watching this video! : D
Love the over watch shade😂
You should do a roleplay like "building your super suit" or something
I think you could do something with that
Gonna feel a lot of tingles in the back of my brain working with patrick mostly because the axe but maybe the asmr
The shoe roast killed me 💀💀💀
End of shootout 2:20
Omg the Sebring from The Office 😂 yesssss
That was hilarious...nice job
Ryan flexing his prime on the little kids
haha love it. your killing these man!
Dont you dare make fun of Overwatch 0.8 As soon as we get out of our Beta we are gonna be one of the best indie games ever
Omg it’s the new prime drink lemonade only 10,000 ever made
love this episode of succession
i wish people wouldnt advertise prime.
me watching this on my lunch break, while currently working at a GameStop: 👁👄👁
Well Patrick gonna kill me. Guess I’ll just wait for welcome to hell part 5😂😂😂
i cant escape it... SUStainable... AMONGUS
9:18 This dudes got a point lmao.
I didn't exept to get gutpunched like this in an asmr video
New subscriber, i loved it
Love the diss on ow2😂
Aww you didnt say dont forget to smile at the endddd
Debra is in every job you do
the ketchup or mustard caught me of guard💀💀
Somehow this guy *actually* wants me to watch his sponsers.
I love you're videos thank you so much
23:58 Hehe, I'm in danger!😀
"Mustard Or Ketchup"- Ryan
Me, "Mayonaise!"
The overwatch part actually killed me… its all so true what a shame
you should do a playlist where you put all the rude role plays you’ve done
The car from the office😂
Better call Saul asmr role play PLEASE!
Isn’t pierce and pierce the place Patrick Bateman works at?
Yes.. Ryan calls Bateman into the office at the end of the video.
Was that a SpongeBob reference WHATLE IT BE FELLAS MUSTARD OR KETCHUP *knee slap*
Anyone know of a full video where he whispers similarly to the ad read?
ありがとう🐜asmr。
I bet that Prime tasted pretty salty when you started talking about Overwatch 2 lol
WAIT BUT WHAT IF I FORGET TO SMILE
Don't forget to smile
First. Best asmrtist on youtube
The character here deserved that Overwatch 2 burn.
I sure hope this trip to Dorsia with our reputable co-worker ends in a successful business partnership!
Imagine being that desperate for a Prime sponsor lmao 😅Good video other than that.
LEGEND SAYS THAT HE IS STILL FLEXING PRIME
16:48 ketchup I said!!!!!
Can we get another Friendly Robber with Busy B soon? 😊😊
Well guess ima get killed my mr Bateman lmao 😂
Typical business major vibes lmaooo
OMG LMAOO “I didnt go to college myself” that nepo baby shade lmaooo
THE ARNOLD SCJWARZENEGGER PHOTO HELPPP THIS IS A COMEDIC MASTERPIECE
11:08 screenshot from the office
My man is a big fan of overwatch just like me and we got the same name
Where was the dont forget to smile at the end 😢😅
"OW.5 not 2" looool
Go bestfriend that's my best friend!
My names leo and I think we need to take a rain check on that dinner
HE CAN GROW FACIAL HAIR?!
Amazing
Promo skip 2:20
Waiting for a The miz role play
Love American psycho
Boss is such a Chad
No no don’t look at your watch. It’s prime time
where's my "don't forget to smile" :(