Goblin Hewers Hewing Goblins
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- Опубликовано: 7 май 2024
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Short range......"SHORT!?!?!?!!!" 🤣🤣🤣
NO ALLIANCE!!!
only A RECKONING!
BOOK
BOOK OF GRUDGES!!!
THIS IS NAUGHT BUT AN ELGI SCHEME
That speed! Goblin Hewers aren’t artillery: They’re slow skirmish cavalry!
Actually true xd
That's display speed, there is a speed cap increase of 50% over base so they might not actually move at that speed.
@@Lones555 Meaning at least 60 speed though... still super fast for artillery and the original statement is still true.
Hewers are weird unit.
Short-ranged for artillery, has okay-ish self-defense (again, for artillery) and greater than normal speed.
They take too long to settle into position before firing, so they're bad as skirmishers.
The spirit of Thorgrim periodically possessing Legend to express offense at him complaining about SHORT?! range is the best part of this video
Good thing otherwise he'd go into the book
Shoulder Skaven and Shoulder Dwarf!
In short:
Despite having rather short range, the damage output of this doomstack is nothing short of amazing. It can decimate enemies in a really short time. In prolonged battles it can run a bit short on ammunition. Another problem is that there's no shortage of friendly fire and Malakai ended this battle quite short on health.
N O A L L I A N C E !!!
SHORT?!?!?!?
SHORTAGE ?!?!?!?
Peak short puns
Have another like
Maybe the real goblin hewers were the friends we made along
Nah, it was the goblins we hewed along the way.
wtf is that supposed to mean, so random, unoriginal and more importantly extremely unfunny
@@meyr1992 and you still took a moment out of your life to say that lol
4:35 An army of stalking units, all screaming at the top of their lungs.
Well clearly they're tattooed with Valaya's Rune of Peace which renders them completely silent to anyone that isn't SHORT
@@TheWhiteDragon3 SHORT?!?!
I remember i was fighting against dwarves in my Norsca campaign, they had maybe two of these, so i go on to flank their ranged troops and 15 seconds in i ask myself "Wait, where'd Wulfrik go". The hewers sure made short work of him.
SHORT ?!
Don't leave us hanging.... WHERED DID WULFRIK GO? Where does he vacation?
@@ryand5436 Whatever the Warhammer version of Valhalla is i guess.
Definitely not the most powerful doomsatck, but i really enjoyed building it and it's fun to play ! Thanks for covering it !
I think it was great! Good job!
try same but instead of this garbage use flamethrowers or even better flame cannons, that is infinitely more fun.
I think this was actually meant to be played with the engineers using flash bangs on faster targets to hold them down so that the hewers melted them.Having the engineers as blockers can work but as you seen the friendly fire was way too much. Sitting them back more maybe at 20 range past the hewers would have had the same effect. But cycling through your engi's to throw flash bangs was the thing youare meant to do to slow down anything that can maybe reach the hewers.
That is way too much micro for a doom stack.
@@Paztacos Well not exactly. I think its not bad at all. Some maps i would agree they would cause a micro hellscape. But you just need to flashbang the fast ones, the rest you should be fine with letting just naturally move up. I think where this doom fails is against flying or heavy cav. But if you catch them flanking and spin around on them you can delete a cav in seconds. Heavy arty armies would mess you up too though. And ofc this would be a dead army vs high elves!
An arty piece that fast is jut hilarious. "PUMP THOSE DWARVEN LEGS!" indeed XD
"Fast(for a dwarf)"
The explosive ammo banner makes these hilarious
I loved hiding two or three of those gatling axe throwers in my slayer waagh army. Not the best. But when it comes to fun, that was to be had with that army. Committed my melee and used the goblin hewers against the big stuff and once that was gone I used it to flank. Caused so much friendly fire the crew became double-slayers. I like weird units like that which have their place in stupid situations.
Atm they seem to be a weird sidegrade vs. Irondrakes. Idk what CA is going to do, but I'm hoping the Goblin Hewers get a rebalancing pass, they do more damage but are even riskier than the already-risky-to-use Irondrakes, and with even less ammo. The unit has no real place in the Dwarf roster atm, other than being for-funsies and capable of outputting crazy numbers with buffs...but that's true for most units, especially Dwarven seige weaponry/arty.
They really are a "anything within range dies, be it friend or foe" unit
Legend talking about Thunderbarge doomstack like your mum talking about her friend's son: "yeah, what you did was nice and all, but can't you be more like them?"
He's not going to consider anything impressive now with these Dawi zeppelins in game xd
That's kinda how rankings work
Dad! Look I've got my PHD I'm a Doctor now! I also won the lottery and I'm running for President next year!
Legend: That's nice son but did you hear about your brother? He's a Thunderbarge captain!
*"Short?!?!?"*
That goes in the book !!
THEY HAVE WRONGED US
I feel like you didn't use this properly. The engineers etc should be closer to the hewers so they get friendly fired less.
You also didn't use the fact the hewers have stalk so the enemy can't shoot them until you engage.
You can also just run the hewers around with their 84 speed.
Yeah using them like stalking skirmish cav/missile infantry would've been a lot more effective. If Legend used them like they were Shades I think they would've done much better, you would only use the master engineers to draw aggro in certain areas
Probably correct. Maybe the one who sent it in didn't describe how to best use it? That should probably be included for doomstacks that aren't just "run at enemy"
This is correct
Yeah I think his idea with "doomstacks" is that you can just deploy it and win every battle but by sitting still and having the engineers so far from the firing line he really underutilized the strength of this one, which is mobility and burst damage.
Yee, this is just what I was thinking!
Malakais invention almost killed himself hahaha
Classic Malakai
Certified Malaki moment.
I think he took inspiration from skaven lol
I swear they would melt the tombkings constructs, did you see how easily they destroyed the arachnarock spider? And they were barely firing - i feel like this one had a tough review
Not finished watching the video, so not sure if this is addressed, but that army is perfect for inflicting early army losses before reinforcements arrive.
I agree, it should have rushed into range since it had stalk, and opened up on them before reinforcements arrived. It has the stealth, speed, and power to have ambushed them hard.
GG. I see the Goblin Hewer as a good unit to guard your flanks. Their high speed means you can intercept almost any attacking unit and they'll delete the first few units to do so. And after they're out of ammo, they're still a slayer unit to watch your flanks.
Short?!?!
No alliance!
Fun sized.
book
THEY HAVE WRONGED US
one important piece you missed is that malakai's goblin skewer get vanguard deployment and stalk so you can get in range of the archers by putting them really close to the target
Dwarfs: They seе me rolling, they hatin'!
Orks: Reeeeeeeeeeeeee!
Tryna’ catch me hewin’ early.
Greenskins: Waaaag!!!
Dwarves: Today we're having greenskin meatloaf!
The artillery moves faster than the crew lmao
CLOSE range artillery is the preferred nomenclature to keep out of the book
I just find funny how the goblin hewer is the artillery piece with the highest anti single entity DPS
Short? Those axes fly a dwarfvish mile!
I really like the fact that this Dlc renovate completely the Dwarfs and men factions. We really NEED this update.
I tried a High Elf campaign after the new updates, and they just felt plain, bland even.
You know what this would be 10/10 against? Ogres, milord.
me when the dwarves have more dakka then the orcs :0
This army has the same energy as the trollhammer irondrake doomstack from warhammer II
I remember that doomstack. Range up to something retarded like 200, and they just melted dragons.
SHORT?! THATS GOING IN THE BOOK
Love the video Legend. Keep it up you're my favorite Aussie by a long shot!
1:57 Legend: *talking, explaining* Dwarves: *roaring and yelling*
I think the problem here is that the alternatives are so OP that this looks weak in comparison, but if this was prior to the DLC then it would look a lot better. T3 isn't high. Less than 3k cost.
Also, I do think this wasn't played optimally (which is a double-edged sword in terms of rating but is probably better for game balance and long-term fun). The speed they have, coupled with how obliterating they are, coupled with being able to melee IF absolutely necessary, means these would likely perform fine without the front lining heroes - which is where all the damage was taken. Instead, have some of the heroes slip around and distract/deal with the enemy ranged units - don't even need to get close, just enough to get into _their_ range to get them to stop moving up (then prepare to dance a merry jig to waste time/ammo). Skirmish with the Hewers as needed - probably far less than you may think, given how they obliterate anything that gets into range anyway, and you can just keep back one or two heroes (rather than positioned at the front edge) to engage if needed while the Hewer retreats. Once the melee units are dealt with, run the Hewers up to take out the ranged units left (if not already army lossed).
I know this is counter to usual tactics, but the high damage, the friendly fire, and the Hewer speed likely makes it better to keep any defending heroes back here. Meanwhile, the offensive heroes would make this stack far less susceptible to ranged armies, although the lack of something like Menace Below does make them fair less well against heavy counter-artillery (which will likely ignore the heroes). Biggest issue would be dangerous units that were faster than your heroes - but should be able to lure those into the Hewers deathzone first.
I was actually thinking about using this like how you’d use cavalry doom stack by splitting enemies apart. Especially with their stealth, perfect vigor and 84 speed. It’s just that instead of dogpiling 19 cavalry into an isolated unit you shoot them instead.
I was also thinking about revealing the heroes and blob enemies into a corner and surround them with Hewers. The archers would be the nearest units to your Hewers allowing you to shred them first and the rest of the army would be melee stuff stuck between a hero stack and Hewers stack.
@@user-ti4di1uh2d Variation may be to reveal a few at a time since they stalk; ambush a small blob of the enemy, then flee to stalk again. Rinse, repeat - swapping out the units that use up their ammo.
Kind of like night runner stacks. This does require patience, however, it should not be particularly micro-intensive as you are only dealing with a few at a time.
The amount of friendly fire here would make the skaven proud
Is this the first time Legend used one of these doomstacks completely wrong? Don’t remember this ever happening. Maybe people should be explaining how their army works in the email, dunno. Would seem patronizing.
He won win 0 losses
@@Ron_Jambo_ sure, but he had an army of stalking 84 speed artillery. Which also made his point about being vulnerable to enemy archers and artillery completely moot. And it’s obvious he hasn’t played Malakai yet cause he doesn’t know what buffs you get from adventures.
@@Ron_Jambo_ That's why it's a doom stack. For me at least a really surprisingly good doom stack. Having a fast moving, stalking, ridiculously high damage artillery with restockable ammo is great. The brilliance of this one is that it's weakness of short range is almost completely negated.
I agree with the initial comment, Legend used the army very poorly. I think this army would be best used by having Malakai start at the back. He's the only one the enemy can see. When they approach ambush with the engineers and hewers (who are standing with the engineers being in close proximity to the hewers). With your insane damage, nothing will survive the ambush. Then either set up for another ambush or run the enemy down and destroy them with more ranged hewer attacks. Your going to slaughter everything with basically no losses and the enemies wondering what the hell just hit them.
With Malakai's buffs and quest buffs this doom stack definitely wins my "I thought this would be garbage, but it actually amazing" award.
@@gharn2594 He won with zero losses. Enough said.
Legend is trying so hard to be respectful here but his inner skaven keeps lashing out
I think makin' the Engineers start closer to the Hewers then runnin' 'em out to block troops after the first barrage would make for less severe friendly fire.
I really miss the drawn portraits for legendary lords. It was a small thing but i really liked it.
11:15 Something horrifying about these things rushing up top of a hill, chucking a bunch of axes at you and decimating your units, and then dashing away at a speed your fastest unit can't rival.
Goblin Hewer would be perfect for sieges, they can be protected by the environment in street chockpoint and shoot above friendly defense line
11:13 there's something pretty menacing about a bunch of half naked dwarfs sprinting with considerable speed across a hill, rolling a small artillery piece along with them, setting up in front of you and starting to spam throw axes at you within a few seconds
All of your videos have been great legend and all the new stuff coming out of the update/dlc has been an absolute win for the game and community as a whole, nice to see so much fun going on again.
As far as memestacks go, the goblin hewer is top-tier.
It does exactly what it sets out to do ; it hews goblins.
And it is very effective at its job.
I was this early in WH2 times, 16 secs ago
I don't understand this comment but I like it
Legend of daily doomstacks here!
having tried out the goblin hewers in a game, yeah, definitely good against melee-focused armies, preferably infantry, and at least they can run instead of being a slow as most artillery, so you can kinda reposition if there's range
SHORT?!?!?!?
Goblin Hewer: "For my next trick, I'm going to make this Araknarok Spider disappear."
Short range? "SHORT?!?!" 🤣🤣🤣
SHORT?! NO ALLIANCE!
7:45 Malakai is a big fan of Aussie music.
The Masters Apprentices: We're not here to fuck spiders.
The Masters of Innovation: That's a grudgin'.
I feel like goblin hewers are a perfect example of a good niche unit.
They’re only truly useful in some semi-specific situations, but DAMN are they good at what they’re doing !
The bonkers damage of these axe throwers reminds me of the days of Stronghold 2. Axe thrower mercs decimating entire armies, as they should.
I think the army in this configuration is not meant to be a sit and hold when facing longer range, it can just attack move forward to some degree and outrun enemy infantry swarms. Nothing can survive 2 of these barraging them, so it's actually pretty amazing against traditionally problematic monster units that close to melee. The addition of them being slayers, and counting for all slayer buffs, is pretty unique. The stalk benefit is also amazing, they aren't going to be shot at by artillery unless they are misused.
Honestly just that battle map made me experience Nirvana. Chokepoint + Height Advantage with dwarfs (or empire) is PEAK
ngl this is changing my mind, i might bring one or two on my malakai campaign...
The missile strengh bar is ENORMOUS
"Mock us will he. That beardless elf!
GET ME MY PEN!"
They are just a cool multi purpose frontline unit. They deal BIG damage before going into melee, where they are anti-large and unbreakable. Sometimes they even can continue to fire in melee for a bit.
Basically a naked ironbreaker that deals way more damage and is faster.
Very nice to secure flanks.
7:42
That's a very real reaction
That friendly fire is intense.
Goblin Hewers are amazing, the adventure bonuses make them pretty decent.
Is Goblin Hewers vs. Thunder barges a stupid idea? The damage they dealt to single entities by accident was incredible, so even if they can't win, it'd be interesting to see the the margins of a maxed out GH doomstack vs. maxed out TB doomstack.
Fitting for an inventor-turned-slayer, Malakai was nearly killed by friendly fire of his own goblin hewers (maybe they mistook him for a goblin).
“Fuck me Gahdamn fuck that spider holy shit” best part
Skaven-approved amounts of friendly fire
might not be the best doom stack from TOD, but it's definitely the funniest
Hewers have stalk so if you put your heroes behind your doom stack the archers will walk into range of your artillery once their front line is dead
I like how all of the damage done to the dwarves was done by the hewers to the other dwarves. :) Pretty sure that's a grudging.
Thrones of Decay…..aka “Oops All Doomstacks”
I feel like the best use for this would be to treat them as cavalry with very big lances
Malakai boosts both the artillery and the slayer side of the army as the goblin hewer counts as both
So when you drop the artillery do you essentially have 80 speed Slayers running around?
Skirmish artillery seems fun
Remember everything you say goes into the book
Can’t wait for the land ship stack aha
This must be the fastest artillery pieces I've ever seen
(for a dwarf)
He have a weapon that kill kill anything in front of it in 2 seconds... Lets put our support lord in front!
I dunno if I agree with you on this one legend. Those hewers fucking obliterated everything they touched. With that much speed and melee stats they’re basically chariots. Like you could’ve run them at the archers as soon as the frontline was destroyed.
When they run out of all they're just slayers which is still good lol
Malakai stays winning with not one, not two, not even three, but four very powerful doomstacks
While I understand the reasoning behind playing doomstack armies a certain way, I would have liked to see this army utilized to their full potential. It seems like a lot of fun to stalk right up on your targets and melt them under a flurry of axes. I don't think the engineers were intended to be frontline blockers, either.
They have more ammo than i thought. Or were there commander/hero buffs?
These would honestly have a chance against a thunderbarge, assuming you can get them close enough
But let's not forget that goblin hewers have slayers manning them meaning you have stalking slayers with pretty high speed
1:34 You mean, like grapeshot cannons and thunderbarges? Sure.
With stalk, LIMITED range, and that speed, they seem like assault gun platforms. I'd try positioning them in some sort of self-protecting fornation, shoot up scary melee enemies as they approach, then run the entire army around the field like a tank unit and sweep up the enemy.
Sniper cav probably works better though
I have to say, Malakai is a very bushy boy
Those little guys moving so fast reminds me of greasus-mobile bug lol
I wish that the slayer oath included a vow of silence
I haven't played TW in a while. Did the units alwasy shout that loud during deployment phase/when theyre just sitting there? 😂
I wonder how much the range can be buffed. There's a few sources now like that chaos dwarf artefact from the legendary grudge
Notably, the crews themselves would get the speed bonus and are somewhat competent in melee with okay stats and unbreakable. A good force against massive units that doesn't fail too often against speedy enemies in melee. Save for stuff like chaos knights or other super tough cavalry
i always appreciate teh SHORT?!?
I wonder does the Empire engineers range boost affect the goblin hewers
Seems more like a unit to have maybe 2 of in an army to support your front line and take out big stuff like arachnaroks
"will it blend?" dwarf edition.
Yes.