How does path filling work for very large shapes? Do you still have to cast the scaline over the whoe bounds, or can this be limited to the viewport? I noticed that in Chrome, when you display very large SVGs, rendering becomes really slow, but only if convex shapes are included.
Late to comment but thanks for all your work guys!
AMAZING!
How does path filling work for very large shapes? Do you still have to cast the scaline over the whoe bounds, or can this be limited to the viewport? I noticed that in Chrome, when you display very large SVGs, rendering becomes really slow, but only if convex shapes are included.
Prⓞм𝕠𝕤𝐌 🤪