The grass is just a normal static mesh/foliage type and you can just paint it with the Foliage tool, or even use the procedural foliage volume or the Landscape Grass node. It's entirely up to you. All the interaction and and animation is happening in the Vertex shader alone.
@@abeymiranda5457 hi , so are you saying that spawning the grass has noting to do with it, the focus of your blueprint is the interaction only? Ie, it does not make a difference if i paint it or spawn it?
Is the grass proccedurally spawned in or is it just within a set distance of land ?
The grass is just a normal static mesh/foliage type and you can just paint it with the Foliage tool, or even use the procedural foliage volume or the Landscape Grass node. It's entirely up to you. All the interaction and and animation is happening in the Vertex shader alone.
@@abeymiranda5457 hi , so are you saying that spawning the grass has noting to do with it, the focus of your blueprint is the interaction only? Ie, it does not make a difference if i paint it or spawn it?
@@poopydoop4781 Yeah, most of the functionality is in the shader really, so how u place the grass in the world doesnt matter