Can you give a bit more info on the bosses? Like, Ive cleared easily over 100 rooms in floor 1 and I still haven’t found the boss to advance to the next level. I’m not so sure if it’s broken, or if the bosses are just really rare. And like, if they are that rare, would it be possible to make them a bit easier to find for gameplay’s sake?
Is there a way to fix your roguelike dungeon? because when i made a nether portal, the whole nether is literally made of your roguelike dungeon, making yhe exploration of the nether useless and pointless i have no problems with it in the overworld but in the nether is just... why.... also why does the chests not have any loot? only the ones in the lower levels have but the upper levels doesn't have any
the general idea of this looks cool. the design of the dungeons look great. but i fear that giant structures like this interfere with world spawn in general. the reason why i dont like roguelike dungeons a lot is, because theyre so large that its almost impossible to settle down somewhere where you wont end up digging into one of those dungeons, and it creates issues with other mods in larger packs. so would it be possble to just have these small entrance structures spawn into the world, but have them contain portals that lead to a dimension for the dungeon? thaumcraft did it like this and it worked very well. it also has the advantage that you can work with indestructable blocks to prevent people from cheesing and just digging through walls to get to the treasure. it forces them to go through the process of crawling through the dungeon from beginning to end. i think if you want to do something like this, its always better to outsource your structures into their own dimensions, which also gives you complete creative freedom to include whatever you want without having to fear that it might mess with vanilla world spawn or cross mod interaction with other mods that spawn structures.
@@Magic_Wesley i dont know. maybe more compact? like more rooms compared to the hallways? not sure how neccessary it is though. visually the large structures do look pretty cool. but would it be difficult to do to just have the entrance buildings spawn in the overworld with a portal, and then have the dungeons themselves spawn in their own dimension?
@@Stone7C1 I have decided to remake this mod entirely. With it comes a new method of generating the dungeons. They will both look better and be less chaotic. The dungeons can be big or small. (that's just random generation)
I Played on my server but they dont spawn, i Flyed hours around my world but i cant finde someone, i think you need install this mod alone and make a new world :/
I don't want to say that, mod is really cool but... this dungeon world are REALLY BIG... I spending too much memory and time only for finding that sneaky, purple coward!!!
I know the Dungeon is really big, it's supposed to have that size i can try to reduce the memory usage when generating a Dungeon And.. purple coward? He doesn't spawn in those dungeons
@@Magic_Wesley I would like to see a settings of this mod - Chance of Dungeon in World, Chance of Boss room, Loot list for dungeon chests and etc. (I mean Ability to set this all without messing with Code files... I know it's POSSIBLE to do by self, but can you pay attention to low-computer-literacy players? plz...)
@@skiller745 (I know i have copied this from one coment above) But I have decided to remake this mod entirely. With it comes a new method of generating the dungeons. They will both look better and be less chaotic. The dungeons can be big or small. (that's just random generation) And it really is more optimized
As a fellow Wesley who enjoys playing roguelikes, I feel the need to play this mod.
It’s just AMAZING !!! You have made an amazing work ! Good job and work !
i did not knew that it even added a new dimension, wth, so Epik.
I was thinking about making a roguelike map 😂
Btw looks pretty nice
Can you give a bit more info on the bosses? Like, Ive cleared easily over 100 rooms in floor 1 and I still haven’t found the boss to advance to the next level. I’m not so sure if it’s broken, or if the bosses are just really rare. And like, if they are that rare, would it be possible to make them a bit easier to find for gameplay’s sake?
The bosses are really rare i will change this in future updates
The mod look to be better in EVERY aspect from his predecesor
Truly amazing
Thank's for the heart ^^ I'll be sure to help your mod to be known in my pack if you don't mind ^^
WOW i have a question, in the dimension how i can down to the other levels?
enter rooms until you find a boss
wooow i just say woow, definetly i put this mod in my pack
Can this mod run with the other mod with thw same name roughlikes dungeon?
and all made in mcreator i am impressed
1 question, how do you get colors skulls?
You get them by defeating the boss in the dungeons
Is there a way to fix your roguelike dungeon? because when i made a nether portal, the whole nether is literally made of your roguelike dungeon, making yhe exploration of the nether useless and pointless
i have no problems with it in the overworld but in the nether is just... why....
also why does the chests not have any loot? only the ones in the lower levels have but the upper levels doesn't have any
The nether dungeons are fixed in V0.8.0
And the chests do have lootables just not all of them
the general idea of this looks cool. the design of the dungeons look great. but i fear that giant structures like this interfere with world spawn in general.
the reason why i dont like roguelike dungeons a lot is, because theyre so large that its almost impossible to settle down somewhere where you wont end up digging into one of those dungeons, and it creates issues with other mods in larger packs.
so would it be possble to just have these small entrance structures spawn into the world, but have them contain portals that lead to a dimension for the dungeon?
thaumcraft did it like this and it worked very well. it also has the advantage that you can work with indestructable blocks to prevent people from cheesing and just digging through walls to get to the treasure. it forces them to go through the process of crawling through the dungeon from beginning to end. i think if you want to do something like this, its always better to outsource your structures into their own dimensions, which also gives you complete creative freedom to include whatever you want without having to fear that it might mess with vanilla world spawn or cross mod interaction with other mods that spawn structures.
I am thinking about making the dungeon smaller
@@Magic_Wesley i dont know. maybe more compact? like more rooms compared to the hallways? not sure how neccessary it is though. visually the large structures do look pretty cool. but would it be difficult to do to just have the entrance buildings spawn in the overworld with a portal, and then have the dungeons themselves spawn in their own dimension?
@@Stone7C1 I have decided to remake this mod entirely.
With it comes a new method of generating the dungeons. They will both look better and be less chaotic.
The dungeons can be big or small. (that's just random generation)
holy shit, you are my hero
3:50 to 4:23 Reminds me of Castlevania. Do those blocks come with the mod or is it a texture pack?
They are from the mod
wtf is this... This is Amazing
Are these dungeons randomly generated layouts, with rooms scrambled? Because if so HOW!?
yes they are, i'll make a tutorial later
did it work together with the another Roguelike dungeon mod ?
i have both installed and i cant find a dungeon from you.
it should work
I Played on my server but they dont spawn, i Flyed hours around my world but i cant finde someone, i think you need install this mod alone and make a new world :/
@@samdroid6358 Try to check the Config settings, the spawn chance is probably low.
Hehe it's me your best friend Oreo/Kpoperrio
11k weergaven!! maloot
Is the mod completely functionable or does it still have major bugs
It's functional but it does have some major bugs
It shouldn't affect the gameplay
Nice
How do you go to lower levels in the dungeon dimension?
You need to find a boss room and defeat the boss
Where i can find Enchanted Dust?
You can obtain it by defeating the boss in the dungeon
How do you get to the dimension?
There should be a portal at X0, Z0 high up in the sky
thats so cool
Goeie mod, dit stuk 2:00 is ook heel sterk
Good job, dude! Never knew you can add huge dungeons into the game with MCreator! :D
Where there i found skulls?
You can find the boss with the skull in a hallway in the walls of the lowest layer
Why i cant find the new items in Creativ ?
What do you mean exactly?
Does this mod have ice and fire dragons installed?
no
lol
I don't want to say that, mod is really cool but... this dungeon world are REALLY BIG... I spending too much memory and time only for finding that sneaky, purple coward!!!
I know the Dungeon is really big, it's supposed to have that size
i can try to reduce the memory usage when generating a Dungeon
And.. purple coward?
He doesn't spawn in those dungeons
@@Magic_Wesley he mean The Soul Of The Dephs
idk how he looks tho
@@Magic_Wesley I would like to see a settings of this mod - Chance of Dungeon in World, Chance of Boss room, Loot list for dungeon chests and etc. (I mean Ability to set this all without messing with Code files... I know it's POSSIBLE to do by self, but can you pay attention to low-computer-literacy players? plz...)
@@skiller745 (I know i have copied this from one coment above)
But I have decided to remake this mod entirely.
With it comes a new method of generating the dungeons. They will both look better and be less chaotic.
The dungeons can be big or small. (that's just random generation)
And it really is more optimized
abruptly
i cant find any chests in dungeons ... dissappointment
There should be loot chests....
which version tho
i hope its 1.12.2
1.12.2
oh nice :D by the way, how it works?
how do i make em dungeons?
@@AlexTheProRoblox you need to look for one, you will see/hear lightningbolts if one generates, they are small structures on the surface
waiting 4 it bruh
i may release it tomorrow but i am not sure
para la 1.16.1 pe causaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
gonna update it to 1.14 first