Plan, Prep, & Play OSE D&D | Wilderness Encounters
HTML-код
- Опубликовано: 13 окт 2024
- Players are hex-crawling in the upcoming session of our DND campaign, and that means building wilderness encounters. Join me as I go through the steps of designing scenarios, preparing them for Roll20, and then playing them out and seeing what happens.
We play a very slightly homebrewed Old-School Essentials. Currently the group is venturing through the most excellent OSR module In the Shadow of Tower Silveraxe by Jacob Fleming.
Old-School Essentials Basic Fantasy: www.exaltedfun...
In the Shadow of Tower Silveraxe: www.exaltedfun...
Please support the channel on Patreon! patreon.com/PlayinRPGs
Great details and foundation for a story.
Thanks! It's crazy how in OSE that a good module and good players manifest the story
Great stuff here. Love the insights and customization of some rules!
Appreciate the comment. We do try and play close toRAW, but are you really playing DND if you don't customize a bit?
Great stuff. I noticed you said you do the reaction roll for intelligent creatures. I lime to do it for all creatures as it helps me get variety to what's happening when the come across the creatures. So maybe they come across a bear but it is uninterested in them then I'll roll play that it is busy climbing a tree to get to a bee hive or something like that. Adds an element of interest and they can choose to avoid the situation or take on the bear, but if I roll a 3 then the bear has a cub and challenges the party trying to run them away from the cub etc. Can be great tool for adding a bit of spice to those wilderness encounters. Especially when you roll them up in the moment.
It's funny you mention that because coincidentally that exact bear situation happened in one of our earliest games.
Really interesting seeing both sides, prep and play. Can you make a video explaining better how to use the music discord bot? I DM using discord and roll20 too but couldn't find a good bot for background music yet. Or can you just reply here with some tips? thank you
I use Jockey Music for the discord bot. It's a bit of a pain but I do have a system. Just got to familiarize yourself with the bot commands, and make a playlist on a google docs that includes title of song and artist. I also have different "playlists" for combat, exploration, etc. You just type the bot command in and copy/paste song from google doc and hopefully the bot will play it. I still sort of struggle flipping through my web pages but I think it's worth it mostly. On your suggestion, I will try and make a video that goes into it in a bit more detail. Anyway, for now I hope this helps with your games!
I'm into the more vague positioning on encounter distance. I think I'd probably treat a 1 as an ambush for intelligent creatures (or apex predators). They may not be set up for the players' party, but the players are unfortunate enough to walk into the kill box.
Exactly! When I think "close" I can imagine a situation. I can't imagine 130' as well lol. The surprise roll is sort of built in to the d6 like you say.
I would urge people to run the game rules as written, especially if coming from previous versions. You may think a rule doesn't matter but only realise the reason during play. Players being exposed to mechanics all the time removes them from the narrative.
Appreciated the originalist attitude. Playing this game RAW would be wild. Maybe we can do a session or two that way and see how the players react!
@@PlayinRPGs Appreciate the content.