The irony with the card (and talent) system is that the devs handed themselves on a silver platter, possibly the easiest and most effective way to buff and nerf champions. And yet years later some cards still see such miniscule pick rate, some are must use, and yet the developers insist on directly buffing champion stats instead of using the system that they themselves implemented, that would basically do their job for them.
@@thesatietycascade9568 omg, there might actually be some truth to this. It's like the pali devs are balancing characters like they are ow characters (characters that have one playstyle), Rather than like pali characters (characters who should have more than one playstyle). By touching their numbers/talents directly, rather than the cards surrounding said numbers and talents.
Fish, i like the video, wish to see more like this from you (maybe a video talking about why specific champs like Octavia are forgotten/mid?) but my brother in Pyre you gotta talk louder. My TV volume is usually at 30, i had to boost it to 80. I was praying that no mid video ads would play.
Honestly, the most fun I've had on this game is the LTM where all cards are pushed to 7 [and the pick any champ mode]. This game's past the point of returning a large playerbase unfortunately. The devs should just experiment.
Paladins dev team should make an experiment where they put big honkers on all the bad cards and see if their playrate goes up or if people still don't care
imo, any card that ups projectile speed of a non-standard attack should have the option to just send it. if they won't give me 100% per level, i'll take 50% also, check your mic, dude. either i've gone deaf, or your volume's way low even on max
About a third of the champion roster is full of bloat-filled inferior copies of well made (usually older) alternative champions. Why on earth would I pick "Betty La Bomba" over a more interesting, skill-based, visually better blaster released 6 years ago?
Cards in general are too weak. They only feel impactful when at max level, so the remaining slots are filled with simple and visible number adjustments such as health and ammo increases. But they sort of have to be. In a match with 9 other players you can't really get a full grasp of what playstyle everyone's going for at the start of every single game (unless you're a real tryhard looking at every single loadout card). That's what talents are for, where loadouts make those talents feel more impactful to you from placebo. I think the problem is that it would be way too complicated from a player's perspective. At the end of the day, Paladins is a casual game people play for fun. More complex builds is fun for a lot of people and would make the game better imo, but not everyone thinks that way and it's clear the devs know that, and it would just be more profitable for the company to make some more skins instead. Welcome to the modern gaming industry my dude.
The irony with the card (and talent) system is that the devs handed themselves on a silver platter, possibly the easiest and most effective way to buff and nerf champions. And yet years later some cards still see such miniscule pick rate, some are must use, and yet the developers insist on directly buffing champion stats instead of using the system that they themselves implemented, that would basically do their job for them.
Thiiiiis
@@thesatietycascade9568 omg, there might actually be some truth to this.
It's like the pali devs are balancing characters like they are ow characters (characters that have one playstyle), Rather than like pali characters (characters who should have more than one playstyle). By touching their numbers/talents directly, rather than the cards surrounding said numbers and talents.
wait this is real
How are you so real and so true
Devs will look at this and go "hmmmmm, we should maybe give buck another bullet..."
Fish, i like the video, wish to see more like this from you (maybe a video talking about why specific champs like Octavia are forgotten/mid?) but my brother in Pyre you gotta talk louder.
My TV volume is usually at 30, i had to boost it to 80. I was praying that no mid video ads would play.
Honestly, the most fun I've had on this game is the LTM where all cards are pushed to 7 [and the pick any champ mode]. This game's past the point of returning a large playerbase unfortunately. The devs should just experiment.
If they give me a card that lets me launch gourd across serpent beach I might full commit to being a damba main
Wait you're telling me you don't like adding 6 DPS to Saati's turret that shoots in straight line onto a nearby wall?
Paladins dev team should make an experiment where they put big honkers on all the bad cards and see if their playrate goes up or if people still don't care
imo, any card that ups projectile speed of a non-standard attack should have the option to just send it. if they won't give me 100% per level, i'll take 50%
also, check your mic, dude. either i've gone deaf, or your volume's way low even on max
Agree, but it's really every champion.
I dont run it often but for willo i have a "flank" build for nightshade and run the movement speed on deadzone
Meanwhile my goofy ass running willos out of combat movement speed card at lv5
The video volume is too quiet, even after 600% increase.
Okay thank the pyre I'm not the only one
cooked
I think the solution is clear. Spend money on magic the gathering.
be me uses fun unmeta build in norms.... gets banned for intentionally throwing
You got 50(!) champions to choose and now you demand loadout cards to choose? Duh!
About a third of the champion roster is full of bloat-filled inferior copies of well made (usually older) alternative champions. Why on earth would I pick "Betty La Bomba" over a more interesting, skill-based, visually better blaster released 6 years ago?
@@zoeygeorge2403 Bigger boobs.
Cards in general are too weak. They only feel impactful when at max level, so the remaining slots are filled with simple and visible number adjustments such as health and ammo increases. But they sort of have to be. In a match with 9 other players you can't really get a full grasp of what playstyle everyone's going for at the start of every single game (unless you're a real tryhard looking at every single loadout card). That's what talents are for, where loadouts make those talents feel more impactful to you from placebo. I think the problem is that it would be way too complicated from a player's perspective. At the end of the day, Paladins is a casual game people play for fun. More complex builds is fun for a lot of people and would make the game better imo, but not everyone thinks that way and it's clear the devs know that, and it would just be more profitable for the company to make some more skins instead. Welcome to the modern gaming industry my dude.