Grouping in Blender! EP31

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  • Опубликовано: 29 дек 2024

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  • @kreynusr4242
    @kreynusr4242 3 года назад +38

    The intro is gold. Soo goood.

  • @KevBinge
    @KevBinge 3 года назад +29

    This is genius. As a Maya user for over a solid decade at WORK, I can relate as well. This is a good solution. I’ve used Lightwave, XSI, Houdini, 3DSMax, and Blender in production on billion dollar projects and can say you won’t find me participating in flame wars because it’s pointless. Software is a tool. Use what’s there and best for the job and team you’re on. Finish the show, go home, drink beer, live a bit, pet cats, play with your kids, sleep, wake up, repeat. Flame war... gets in the way of one of those things. Listen to Bob, even if you’re frozen on Hoth and just need time inside a tauntaun. If not, it’s Alderaan for you.

    • @BlenderBob
      @BlenderBob  3 года назад +3

      We could have a war between Flame and Nuke for compositing... :-)

    • @Kram1032
      @Kram1032 3 года назад +1

      @@BlenderBob if you call that a Flame War are you implying Flame is winning?

    • @BlenderBob
      @BlenderBob  3 года назад +2

      @@Kram1032 I prefer to stay neutral in this conflict. :-)

    • @Kram1032
      @Kram1032 3 года назад +1

      @@BlenderBob I'm just asking about the meta-conflict of calling it Flame War or Nuke War :P

    • @KevBinge
      @KevBinge 3 года назад +1

      @@BlenderBob Hahahaha! Oh yeah, except the Flame guys get paid a bit more lol! Remember Inferno?

  • @cephalos81
    @cephalos81 Год назад +2

    BOB... that is the most hilarious star wars roll text ever and Luke scene.

  • @Bone-studio
    @Bone-studio 3 года назад +35

    I imagine someone told you already, but you can parent in the outliner, just prest shift while dragging over another object :)

  • @luluw4289
    @luluw4289 3 года назад +2

    I just find you are really nice and your video is so useful, i have been struggling for the grouping problem for a while and I can't find anything useful to solve my problem, but with your video and the the super kicking ass addon, I just fell in love with blender again! thank you!

  • @seemysight
    @seemysight 3 года назад +7

    Yeah you convinced me. Groups are nice. Blender should add groups

  • @BlenderBob
    @BlenderBob  3 года назад +17

    Ok so you can shift drag to parent in the outliner. Thanks guys. But why a different workflow?

    • @rous3369
      @rous3369 3 года назад +9

      It's just a little safeguard. If it didn't require pressing Shift I would probably parent stuff accidentally all the time

    • @RenderEverything
      @RenderEverything 3 года назад +1

      Outliner has another mode called "Scene" - this was default in pre 2.8 and is more like traditional outliner and parenting works as expected by simple drag and drop + there is no confusion with Collections mixed in if you don't need them (in early stages of project).

    • @xox8717
      @xox8717 3 года назад +2

      @@rous3369 Maya uses the middle mouse to parent or for reordring so there is no accidental parenting. left click is only for selection and it's super intuitve since there is not box selction conflicting with move to collection .

    • @LEHtJong
      @LEHtJong 3 года назад +1

      Hi Blender Bob. The topic of this video hits exactly the experience we are having at the studio! But you, as a blender veteran adopting the Machin3 tool group functionality does make me think that some of that could help the Blender user experience. Like being able to simply copy or delete a hierarchy, or simply dragging a whole hierarchy in the outliner. Anyway, thanks for the video.

    • @BlenderBob
      @BlenderBob  3 года назад

      @@LEHtJong You're welcome! But I'm not a Blender veteran. I only started with 2.80. :-)

  • @GaryParris
    @GaryParris 3 года назад +1

    love the starwars opening lolal i love IV, V & VI :ow but i like all of them for different reason! good work on this!

  • @sutzjing
    @sutzjing 3 года назад +7

    i think collection is not only for rendering, for example, collection instance is a great way to duplicate objects. Great lesson from you again, cheers!

  • @SamsTopBarBees
    @SamsTopBarBees 2 года назад

    Love this just for the intro, made me laugh. Also very good info, thanks for sharing!

  • @RomboutVersluijs
    @RomboutVersluijs 2 года назад +1

    hahah the more vids i watch the more i laugh! This intro was EPIC!

    • @RomboutVersluijs
      @RomboutVersluijs 2 года назад

      hahah the BLender REbellion! wonder how you came up with this one!

  • @devasenapathishanmugam796
    @devasenapathishanmugam796 3 года назад +1

    Thank you so much for the Machine3Tools BBob

  • @augm3nt384
    @augm3nt384 3 года назад +14

    Groups are standard UX even Open Office has Groups. The biggest difference between Groups and Collections is a Group is actual set of Objects vs a Collection that is a "tagged" set of Objects. With blenders new MultiObject support it would now make sense implementing Groups ( Could be possible to apply a Modifier to a Group etc., especially since there are no linked Modifiers ) . Collections work fine for Rendering but for Scene organization and as a helper for Modelling, Groups are needed.

    • @RenderEverything
      @RenderEverything 3 года назад +1

      Dude, did you actually watch the video - blender already has everything you would want from groups.. it's just not called "Groups" ?! 100% the same functionality as in Maya or Cinema4D (Except you can't add modifiers to hierarchies in Blender yet.. but not in maya either.)

    • @augm3nt384
      @augm3nt384 3 года назад +4

      @@RenderEverything blender has WORKAROUNDS or plugins for Grouping .. Its not called "Groups" cause its not a Group.

    • @RenderEverything
      @RenderEverything 3 года назад +2

      @@augm3nt384 but grouping is nothing more than hierarchical parenting. The same in Maya, C4d and Blender. All funcionality is there already without addons ( they are nothing more than shortcuts ). What do you exactly expect from grouping that is not in Blender?

    • @FireBert85
      @FireBert85 3 года назад +1

      @@augm3nt384 I get the point you're making but one of Blender's core selling points / strengths is the community providing tools and solutions that the base software is missing or would benefit from. To say that what is missing is an officially stamped, native Blender solution for providing a properly labeled Group function is correct--but to overlook the totally useable solution that a community member developed is sort of unnecessarily dying on a hill that need not exist.

    • @augm3nt384
      @augm3nt384 3 года назад +2

      @@FireBert85 Im not putting down addons, on the contrary thats what makes blender so much better. But for basic UX like Groups, seriously.

  • @fahim618
    @fahim618 3 года назад +6

    I had a project where I had to copy a parented object and whenever I was selecting the parent it wasn't selecting the children with it and I had to do it manually. also now I know the deference between parenting and grouping. Thanks Blender Bob.

    • @RenderEverything
      @RenderEverything 3 года назад +2

      Shift + G in viewport shows hierarchy selection menu - quickly select children, siblings etc. from there. Also in Outliner right click menu has "Select hierarchy" - just map it to keyboard shortcut (i.e. Middle mouse) to quickly select whole hierarchy with one click!

    • @fahim618
      @fahim618 3 года назад +1

      @@RenderEverything thanks a lot for this information ❤️

  • @WhiteDjayanegara
    @WhiteDjayanegara 3 года назад +1

    Best tutorial intro in history!
    Great content too...

  • @frankmakes
    @frankmakes 2 года назад +1

    this was helpful, thank you

  • @atwright147
    @atwright147 3 года назад +1

    YES! This is awesome!
    Also, YES, please allow modifiers on empties!

  • @vrSpeechless
    @vrSpeechless 3 года назад +1

    Very useful information. If you look at the outliner Filter>Restriction toggles, there are restrictions that make collections helpful with things other than rendering also, like selecting, hiding, and isolating in the viewport.

  • @MikeDBoing
    @MikeDBoing 3 года назад +4

    That addon is awesoooooooommmmmeeeeeeeeeeee...........love groups........didnt know i needed them until now........thanks Bob!!

  • @manart6506
    @manart6506 2 года назад +1

    2:15 I loved the Final Fantasy movie 🍿

  • @markus.kaufmann
    @markus.kaufmann 3 года назад +2

    Just watching the first 15 seconds and have to laugh ... BlenderBob is also a really talented comedian!

  • @DirkTeucher
    @DirkTeucher 3 года назад +1

    Perfection. That's what you are blender bob. Perfection. Thank you.

  • @f-2197
    @f-2197 3 года назад +2

    Haha. Damn that intro was EPIC XD

  • @dannybcreative
    @dannybcreative 3 года назад +2

    I knew this was the best BBob vid to date before the opening credits ended! By the way, when you've made some groups, click 1, 2, 3, or 4 on your number keys (top of keyboard) and watch the voodoo in the Outliner.

    • @BlenderBob
      @BlenderBob  3 года назад +1

      Oh... I remapped those keys when I started to use Blender.... whoopsy!

  • @Franfairline
    @Franfairline 2 года назад +1

    You can assign or change the hotkey (Shift G) to select parent or children with the up-down keys, like in Maya. Menu Select>Select grouped>Parent...
    And you can parent an object in the outliner just drag it, but pressing shift key

  • @RenderEverything
    @RenderEverything 3 года назад +1

    btw, Empty objects in Blender have Size and Display Shape parameters under Empty object properties tab - better change the size there than in Delta scale.

    • @BlenderBob
      @BlenderBob  3 года назад

      Oh cool! Good to know!

    • @myztazynizta
      @myztazynizta 3 года назад

      @@BlenderBob Right click, adjust empty display size.

  • @massimoconcimedia612
    @massimoconcimedia612 3 года назад +3

    5 was by far the best!
    Super handy addon. Thanks. Also thanks for explaing now to group/parent the correct way as I have no idea with best practices.
    Not sure if you need video ideas. But would love to see something on render enginers and how or if you should choose different renders depending on projects.

    • @BlenderBob
      @BlenderBob  3 года назад +2

      We only use Cycles at the office. Eevee is not powerful enough and missing too many features.

  • @gregtracy9322
    @gregtracy9322 3 года назад +1

    Machin3 is the Man... Tons of reasons why. The original Star Wars, 1977, is the best. Push ups don't bother me. I do tons of them all the time. Now if you want to punish someone, make them run. That's hell.

  • @myllerfilm
    @myllerfilm 3 года назад +2

    Thanks, Bob! Great value.

  • @FabioRaitz
    @FabioRaitz 3 года назад +4

    Parenting, Collections, Collection Instancing. Blender have tools, Blender is powerful, Blender is just different. Maya users don't want to learn, they just want Blender to be 'Maya Free'

  • @DesignerNetanel
    @DesignerNetanel Год назад +1

    U can drag an object to an empty,and it'll become a parent hold shift and drag ,ur welcome

  • @WhatsMikeUpTo
    @WhatsMikeUpTo 2 года назад +2

    Dude, Bob. I am planning on implementing groups in Blender. Basically having all the features that you’re talking about that I’ve been missing along with additional features like being able to apply materials and modifiers to groups and have them be conditionally applied to their children. Initially I’m prototyping this in python, but will be eventually implementing it as a native patch with a new type called group. This way it will be easily identifiable as a group in the outliner. I’ll keep you updated on my progress and when I get to a good point would love it if you could test it out and let me know what you think! After I’ve got that done I’m going to work on proxying as well as object and group instancing. Stoked on blender as a relative newcomer and excited for what we’ll be about to make as a community.

    • @BlenderBob
      @BlenderBob  2 года назад +1

      Oh wow!

    • @muneebkhaki
      @muneebkhaki 2 года назад +1

      This is awesome mate, what's the progress so far?

  • @myndwork
    @myndwork 3 года назад +3

    lmfao this is a great tutorial, great intro

  • @tor3203
    @tor3203 3 года назад +1

    Great video, Bob.
    Now I'm gonna do PUSH UP! 😁

  • @alexandreancel6423
    @alexandreancel6423 3 года назад +2

    This intro is just excellent ! x'D
    Would love to hear you talking about Final Fantasy Spirits Within though... (seriously, no troll intended, this is a movie that quite impressed me back then... )

    • @BlenderBob
      @BlenderBob  3 года назад +2

      Not gonna happen. It would be a bitching session. Nothing positive to say about it except working in Hawaï was awesome.

    • @alexandreancel6423
      @alexandreancel6423 3 года назад

      @@BlenderBob Ok, no problem.
      I heard that their production process was quite... laborious.
      But if there's nothing positive to say about it, I guess there's nothing to learn from it...
      Thanks for your answer, have a great day Bob ! ;)

  • @2006jakebob
    @2006jakebob 3 года назад +4

    "Deep frozen planet of Quebec"🤣🤣🤣

    • @BlenderBob
      @BlenderBob  3 года назад +1

      And it’s summer time right now...

  • @sasikumarraghavan9214
    @sasikumarraghavan9214 3 года назад +1

    Hi, Thanks for all your efforts to bring out issues about grouping. The Machine tool addon as a solution is also much better than parenting. I wish one more facility for the group. that is once 2 or more objects are grouped. the group can act as another object that can be also transformed like any other object. For example if a an object in a group is moved or rotated all the other objects are moved and rotated as a whole. like an assembly of many components can be moved or rotated as in real life. I think this is not possible with the Machine tools group also. This approach is available in Trimble's "Sketchup" software. Here this group is called component. Any number of objects go into a component and any number of components can go into component of next level and so on. Once a component is created combining individual objects, the component becomes another object which can be transformed. If you need to edit an object in a component you only need to double click the component until you reach the required object in the hierarchy or sect the individual object in the outliner. Blender community can consider this approach for grouping objects which will be a real break through. Thank you again for your efforts and presentations to Blender users.

  • @valentink487
    @valentink487 3 года назад +1

    Look into the quick instances (groups) default blender add on.

  • @manart6506
    @manart6506 2 года назад

    17:50 The phantom menace is my favorite star wars episode. #ILoveThePrequels

  • @ciso
    @ciso 3 года назад +3

    I love that intro ;)

  • @AndyTanguay
    @AndyTanguay 3 года назад +1

    Great opening!

  • @ReaZaaa
    @ReaZaaa 3 года назад +1

    As always a very helpful video, thank you very much :)

  • @phamthohongduong
    @phamthohongduong Год назад +1

    Correction: you can just press "Arrow Left" to jump up hierarchy/group

  •  3 года назад +1

    Super nice video, thanks for sharing. But, you didn't touch on the subject that when you parent an object in Maya the objects origin will now be the parent object and all your transformation values will be set according to that origin and there is no easy way to do it in Blender (to my knowledge at least).

    • @BlenderBob
      @BlenderBob  3 года назад +1

      It’s possible. I’m flooded with messages since yesterday and I can’t keep up! If I remember I will check it out. Cheers

  • @fredarthur-art
    @fredarthur-art Год назад +1

    The plugin machin3 does most of what I wanted for grouping (and is similar to the behaviour of maya). Unfortunately animating/toggling the viewport/render-visibility in the outliner does not affect the children in the group like it is in maya.

    • @fredarthur-art
      @fredarthur-art Год назад

      I learned that with SHIFT + LMB you can toggl the visibility of all objects in the hierarchy but it does not let you set a keyframe this way. So if you want to animate (set a keyframe) for the visibility you would still need to do this for all objects in the hierarchy as opposed to doing this just for the group-node. Did I miss something?

  • @tobypitman
    @tobypitman 3 года назад +3

    Hi Bob, you can shift drag an object to add it to an empty (group). Shift drag to remove it. 👍

    • @BlenderBob
      @BlenderBob  3 года назад +1

      Yeah, I just heard. But why a different workflow?

    • @BlenderBob
      @BlenderBob  3 года назад

      Thanks! ruclips.net/video/NrBPnRalHxc/видео.html

  • @Impaczus43
    @Impaczus43 3 года назад +2

    Fuck! didnt know I was doing a lot of bad practices in terms of grouping. gotta do those push ups

  • @xox8717
    @xox8717 3 года назад +8

    Maya still has the best grouping system with a very intuitive outliner that I have seen in any other DCC , Blender's one is so messy and confusing to me.

    • @BlenderBob
      @BlenderBob  3 года назад +4

      Actually I like the ability in Blender to turn objects or groups on-off from the outliner and the holdout too. When I go back to Maya I miss that. But yeah, grouping in Maya... it just works. I make that clip to help people but in the end only a few thousand people will see it.

    • @myztazynizta
      @myztazynizta 3 года назад +1

      @@BlenderBob People coming from Max and sketchup strongly disagree.

    • @BlenderBob
      @BlenderBob  3 года назад +2

      @@myztazynizta How so?

    • @hectorescobar9450
      @hectorescobar9450 3 года назад +2

      @@myztazynizta Cool story, care to give deatils as to who and why? I come from Max and don't really get your comment.

    • @Sigmo92
      @Sigmo92 2 года назад +1

      @@myztazynizta oh god don't mention grouping in max.. XD that stuff is horribleXD

  • @myztazynizta
    @myztazynizta 3 года назад +2

    16:25 It literally says to hold shift to parent as you're dragging.

    • @BlenderBob
      @BlenderBob  3 года назад

      Oops! Some corrections to my previous clip. Thanks to everyone for the comments on the previous clip!
      Thanks! ruclips.net/video/NrBPnRalHxc/видео.html

  • @bobrew461
    @bobrew461 3 года назад +1

    3:07
    Thank me L8R...

  • @valentinmoser8103
    @valentinmoser8103 3 года назад +2

    The issue you give at 13:54 could be solved by linking the object data. Maybe there are some issues/drawbacks to this method I am currently not aware of.

    • @BlenderBob
      @BlenderBob  3 года назад +1

      Ok but the new tire has winter chains now and a few nails coming out of it. You see, swapping the geo is not always the solution. But if you work with groups, you’ll never une into that issue.

  • @stephanechataignie
    @stephanechataignie 3 года назад +1

    Excellent trick 😍 Merci ami Bob
    Par contre tu es toujours aussi crazy 😂
    Tu essayes de reconcilier les côtés lumineux et sombre de la force ? Tu veux inventer la force grise ? 😁
    Vivement le prochain numéro dans la série, je suis impatient 😜👍
    Sinon tu peux parenter dans le outliner en déplçant l'enfant sur le parent et en appuyant sur SHIFT 😉

  • @UnPr1med
    @UnPr1med 3 года назад +1

    This is amazing! How did I not know about the Machin3Tools Add on??? I moved over to Blender from Cinema 4D about two years ago, and grouping has been one of the things I've 'missed' most (and maybe Mograph). Problem solved!
    @Blender Bob do you mind if I ask which Mac you're on, and how you find the performance in Blender? I swapped my primary machine from Mac to PC at about the same time as moving from C4D to Blender, but thinking about adding a new Macbook Pro back into my life.
    Thanks for the excellent video series.

    • @BlenderBob
      @BlenderBob  3 года назад +1

      IMac Pro xeon 8 cores, ADM 64 with 16G vram and 32G ram. It’s awesome except that Cycles doesn’t support GPU rendering. They are supposed to fix that with 3.0

    • @UnPr1med
      @UnPr1med 3 года назад

      @@BlenderBob No GPU in Cycles-that sounds like a deal breaker! It'll be interesting to see it that changes in 3.0, as you say. And, also, whether there will be native Metal support for Apple's M series chips...
      Thanks for your reply-and, again, for the video content.

  • @Ruddy761
    @Ruddy761 3 года назад +4

    If a client changed their mind on the tire. I would bring in the new tire, and swap the mesh data block, copy over any modifiers if necessary . Done. unless of course its a different diameter but that's another story..

    • @BlenderBob
      @BlenderBob  3 года назад +2

      So what if the new tire has winter chains on it and a few nails coming out of it? It’s always better to make drivers and animations on a group. Every animator in the VFX industry will tell you the same thing.

  • @Monkok3D
    @Monkok3D 3 года назад +1

    Ehehe, may the force of blender addons be with you, ehehe
    pickwalk by braverabbit

  • @pawanmaurya4379
    @pawanmaurya4379 2 года назад +1

    Nyc information 👍

  • @WW_Studios
    @WW_Studios 3 года назад +5

    Do this for light linking.... totally don't understand what it is lol.

    • @BlenderBob
      @BlenderBob  3 года назад +5

      Light linking only means that you can select a light and tell it to just light selected objects instead of everything. We don’t have it yet in Blender.

    • @WW_Studios
      @WW_Studios 3 года назад +1

      @@BlenderBob Ah!! That makes sense! Thx.

  • @paolofurani
    @paolofurani 3 года назад +2

    You can select linked object and copy with Blender Using Shit+G-->Children and copy a linked objects too, and also you can create a Group with Blender using CRTL+G is an hidden collection and select with the same command Shif+G and select the collections you have created

    • @BlenderBob
      @BlenderBob  3 года назад +4

      Yeah but the point is that often you need many steps to do the same thing that you can do in one in Maya. :-)

    • @paolofurani
      @paolofurani 3 года назад

      Certainly there are two steps, and maybe if you have to go to the menu to look for the commands it is longer, also the use of an add-on for me is, but if you use the command Shif+G and then Shid+D it is almost instantaneous, and as you know Blender was born on this paradigm of shortcuts, not to be used with the command menu, introduced to facilitate new users. 
if you want to use it quickly and professionally, this is the way. However nice intro. Another tips for fast workflow is the use of custom quick menus (shortcuts "Q") you can add to this menu every things you use mostly when work I love your funny videos.

    • @myztazynizta
      @myztazynizta 3 года назад +1

      Yeah that hidden collection stuff is the last thing anyone wants on ctrl+g.

    • @BlenderBob
      @BlenderBob  3 года назад +1

      Thanks! ruclips.net/video/NrBPnRalHxc/видео.html

    • @paolofurani
      @paolofurani 3 года назад

      great :)

  • @stefanguiton
    @stefanguiton 3 года назад +1

    Great stuff!

  • @rsher_digital-art
    @rsher_digital-art 3 года назад +1

    How would you save face selections like the bevels created using Bevel or the Bevel modifier?
    I would manually select the bevel faces and assign a material to them, yes.
    Thank you.

    • @BlenderBob
      @BlenderBob  3 года назад +2

      I actually have an addon that allows you to make face selection groups! Forgot the name but I can find it if you want

    • @ekshalibur
      @ekshalibur 3 года назад

      wonder if you can use those groups with modifiers, that would be really neat

  • @daeschischi
    @daeschischi 3 года назад +3

    I don't like starwars, i love love blender.

  • @scorpion3d
    @scorpion3d Год назад +1

    star wars old ones!

  • @Mukhtar_SH
    @Mukhtar_SH 3 года назад +1

    Thank you so much

  • @davidrd8240
    @davidrd8240 3 года назад

    two things that I just didn't like about blender
    1) not being able to "move/orient" the "center pivot/selection" to where I want.
    2) that when I press the "g/r/s" key, the gizmo does not appear and the object "moves/scale/rotate" like crazy with my wacom pen.

    • @BlenderBob
      @BlenderBob  3 года назад

      For the pivot/origin, you can change it by selecting the Origin option in the top bar where you have the snaps settings. All the way to the right. Same place if you just want to move the parent or location. For the gizmos, turn them off by clicking the gizmo button. It's on the left of the 4 buttons for display (wireframe, grey, textured, rendered) also on top right.:-)

  • @raghvendrapratapsingh690
    @raghvendrapratapsingh690 3 года назад +2

    Great video, sir. But, I am genuinely curious. Why would you not want to see the empty?

    • @BlenderBob
      @BlenderBob  3 года назад

      Imagine you are working on Optimus Prime. So many groups that you would have crosses all over the place.

  • @fahim618
    @fahim618 3 года назад +3

    hey I just installed machine tool and tried grouping. so there is no way to make group in blender without this addon? i mean i can parent but as you shown whenever try to duplicate parents and children just by selecting parent it just duplicates parent. so isn't there any way to select and duplicate everything like machine tool without the addon?

    • @BlenderBob
      @BlenderBob  3 года назад +2

      Yeah, In the outliner, right click on the empty and do select hierarchy.

    • @fahim618
      @fahim618 3 года назад +2

      @@BlenderBob yes machine tool selects everything and it's easier. Thanks for the video. Everytime I'm watching your videos I'm learning something new. Can you make a video on ACES workflow?

  • @mrofnoctonod
    @mrofnoctonod 3 года назад +1

    Hey Blender Bob. Great episode! I have zero opinion on the best star wars movie but I do have a question. To be clear, parenting to empties, and building rigs upon rigs is ok? I'm asking because that's my workflow at present. I'd like to start doing serious work, and what you said sounds like good learning.

    • @BlenderBob
      @BlenderBob  3 года назад

      You can have as many group levels as you need. Just never parent on objects.

    • @mrofnoctonod
      @mrofnoctonod 3 года назад +1

      @@BlenderBob thank you so much for the time you're taking to share the learning!

  • @francoisgermain7574
    @francoisgermain7574 Год назад +1

    The Empire Strikes Back est effectivement le meilleur, à mon avis...

  • @myztazynizta
    @myztazynizta 3 года назад +1

    The empire strikes back feels short and small compared to all the others. It's only worth watching if you're watching all 3 in 1 sitting. Rogue one had the potential to be the best but they dropped the ball on the actual content of some of the characters and they needed to show a little more back-story.

    • @BlenderBob
      @BlenderBob  3 года назад

      And they ended it with the biggest cliché un the history of cinema: the bad guy is getting shot in the back by a good guy we thought was dead.

  • @TKrashE
    @TKrashE 3 года назад +5

    Doesn't the "[" and "]" keys select the parent/child object from the 3d view already. Maybe I didn't understand what you wanted. Edit: I see it doesn't work in the outliner, it really should work there also.

    • @BlenderBob
      @BlenderBob  3 года назад +2

      Don't know. These two keys are complicated to use on a french keyboard.

    • @TKrashE
      @TKrashE 3 года назад +2

      @@BlenderBob Ah I didn't know that. For reference, the operator is called "select hierarchy", you can search for it in keybindings and rebind.

    • @BlenderBob
      @BlenderBob  3 года назад +1

      I just right click in the outliner :-)

    • @TKrashE
      @TKrashE 3 года назад +3

      ​@@BlenderBob Right clicking in outliner and clicking "select hierarchy" is different then the "[" key in the 3d view. The "[" key let's you walk up the hierarchy, selecting the parent each time. I use it to select something in 3d view and then walk up to the parent empty that groups the objects.

    • @BlenderBob
      @BlenderBob  3 года назад +1

      Oh really! I’ll give it a shot. So many hot keys in Blender. It’s insane

  • @rajendrameena150
    @rajendrameena150 3 года назад +2

    I was waiting why bob dont tell machinetools, Hops are best at innovation in hard surface in whole 3d industry. It is the decade of opensource.

  • @mangeshkakade2628
    @mangeshkakade2628 3 года назад +1

    Recently i am doing one project in 3ds max but i have started to do in blender and i got same grouping problem cause 3Ds max grouping is totally diffrent and i faced one more problem with cycle and Evee renderer is there has not object include /exclude option from light . right now i clear about grouping addon but if you have any idea about light include exclude then please help...Thanks a lot

    • @BlenderBob
      @BlenderBob  3 года назад +1

      There’s no light linking in Blender at this point but we may get it for 3.0. In the mean time you could get the same results using the technique I teach in my clip Lighting in Compositing

    • @mangeshkakade2628
      @mangeshkakade2628 3 года назад +1

      @@BlenderBob ok thanks Sir

  • @Kram1032
    @Kram1032 3 года назад +1

    @Blender Bob say do you have a twitter? I couldn't find you there (there are a few BlenderBobs none of whom appeared to be you)
    I'm asking because Julien Kaspar (Blender Studios) asked on Twitter about Maya's advantages over Blender in the UV space which seems like a discussion you'd want to be part of

    • @BlenderBob
      @BlenderBob  3 года назад

      I do but under my real name. I already had a videoconference with him. Thanks.

    • @Kram1032
      @Kram1032 3 года назад

      @@BlenderBob Ah I see now, you even already replied to the tweet in question. Hadn't seen your reply before, nice

    • @BlenderBob
      @BlenderBob  3 года назад +1

      @@Kram1032 I have a double identity...

    • @Kram1032
      @Kram1032 3 года назад

      @@BlenderBob *gasp*

    • @LEHtJong
      @LEHtJong 3 года назад

      @@Kram1032 If there's one thing i would like to change about UV's in Blender is that it would not automatically merge UV's when they are on the same location and share a vert... makes stacking and mirroring UV's a big mess

  • @robburns2925
    @robburns2925 3 года назад +1

    why can't we access the subtitle as usual

  • @mrcornholio2515
    @mrcornholio2515 Год назад +1

    so short video men! you need to make 3 days video about grouping or more

  • @robertovaleriano3d
    @robertovaleriano3d 3 года назад +1

    Hey Blender Bob, how this add on work if i send my file for user doesn't have this add on?

  • @fredarthur-art
    @fredarthur-art Год назад

    Thanks for making this video. Blender is very impressive but little things like these can really drive you crazy coming from maya.
    I still don´t understand how people work effeciently in Blender without grouping. How do they (native blender users) usually duplicate a whole wheel-setup in one step when only the Parent/Null-Object gets duplicated?
    I am always hesitant to use such plugins because I feel it´s better to learn the blender-way and not try to make it into "free Maya" (as somebody called it), but with this one I feel I have no choice if I want to stay sane.

  • @Everyday_Foreman
    @Everyday_Foreman 3 года назад +2

    I was going to signup at your your discord server and I found someone else is using my e-mail address. How do I go about having that changed??

    • @BlenderBob
      @BlenderBob  3 года назад

      That's very strange. How can someone use your email address? There's nothing I can do on my side. Maybe contact Discord directly?

    • @Everyday_Foreman
      @Everyday_Foreman 3 года назад

      @@BlenderBob When someone logins into your server you could add this Login "forgot password" whereby sending me an e-mail that is listed on file. This would allow me to change the password to something I would know. This would allow me to login using this new password. Why people do this, I do not know...

    • @BlenderBob
      @BlenderBob  3 года назад

      @@Everyday_Foreman I sent a message to my Discord server admin to check it out.

    • @BlenderBob
      @BlenderBob  3 года назад

      He told me that you should see a link that says "forgot password" to reset it but also that there's nothing we can do on our side. Can you login on other Discord servers?

    • @ciso
      @ciso 3 года назад

      First can you still access your emails and/or discord account? If not you could try to contact the discord support but they are probably going to think that its not your account and wont change your email so i guess the only way then would be to create new mail and discord accounts.

  • @thefellowshipoftherenderin677
    @thefellowshipoftherenderin677 3 года назад +1

    I have to make a confession: I parented an object to another object once but I was young, dumb and needed the money. So...do I still have to do push ups? ;-)
    Really nice and interesting video. Keep it up. ^^

    • @BlenderBob
      @BlenderBob  3 года назад

      Go free, but never do it again. And if you feel the urge to parent to an object again. contact the Blender Bob Moral Support Institute. They will be able to help you.

  • @rsunghun
    @rsunghun 3 года назад +1

    damn the machinetool is the shit.

  • @aleksanderk5695
    @aleksanderk5695 3 года назад +1

    Hahaha, like after prolog.

  • @jochenfong3056
    @jochenfong3056 3 года назад +2

    recommand group pro addon,,like3dmax group style

  • @PCgmesforever
    @PCgmesforever 3 года назад +2

    Why are you threatening me with pushups like it's a bad thing :D I bet my weakling body would like such change for once after sitting days in front of that blender screen xD

    • @BlenderBob
      @BlenderBob  3 года назад +2

      I do it because I care. One day you will understand...

  • @coreys2686
    @coreys2686 3 года назад +2

    OMG! This intro is perfect!
    FF:SW was an awesome movie. Blew my mind.
    What a difference 15 years makes to technology.

    • @BlenderBob
      @BlenderBob  3 года назад +1

      You know, it took along time before another CG movie reached the level of quality of FF. The entire production was a total mess though. I it went like 3 times over budget.

    • @coreys2686
      @coreys2686 3 года назад +1

      @@BlenderBob Was it because it was a new studio or was it the technology?
      Or was it something else completely?

    • @BlenderBob
      @BlenderBob  3 года назад +1

      Mostly lack or organization and cultural conflicts

  • @voronium
    @voronium 3 года назад +3

    1) You can create a group of objects parented to an empty natively in Blender by using the command Add > Mesh > Parent to empty (I use to assign Ctrl+Alt+P as shortcut for that)
    2) You can parent in the Outliner by Shift + Drag & Drop over the parent object
    3) You can walk the selection inside a hierarchy in the 3D Viewport by simply using the square brackets keys
    4) You can walk the selection inside a hierarchy in the Outliner by first pressing Shift + Right Arrow to expand the hierarchy of the parent and after that use Up and Down Arrows to walk
    5) You can quickly select the whole hierarchy in the Outliner by clicking once to select the parent and clicking again on it with Alt pressed
    Happy blending! 8-)

    • @BlenderBob
      @BlenderBob  3 года назад

      Awesome! Thanks!

    • @myztazynizta
      @myztazynizta 3 года назад

      "...the command Add > Mesh > Parent to empty" - I do not have that option in my Add menu. "parent to empty" is not found in the menu search.

    • @myztazynizta
      @myztazynizta 3 года назад

      #5 also does not work. What version of Blender are you using?

    • @myztazynizta
      @myztazynizta 3 года назад

      I found it. You have to enable the addon "add mesh: extra objects" to see this option. I disabled the hotkey that creates those stupid hidden collections and set Parent to Empty menu option to use ctrl+g and set the option to "affect only parents" to be ctrl+, since ctrl+. is already used to toggle "affect only origins". It would be nice if holding shift+, or shift+. would temp-toggle those options like holding down D in Maya.

    • @BlenderBob
      @BlenderBob  3 года назад

      Thanks! ruclips.net/video/NrBPnRalHxc/видео.html

  • @hamatoshamatos7048
    @hamatoshamatos7048 3 года назад +2

    HAHAHA this intro

  • @Ratteler
    @Ratteler Год назад +1

    I never worked in Maya. I was a poor kid.
    Sadly this doesn't help me
    It's all "inside the box" thinking, I don't care HOW Maya does the job. I care about object grouping in the OBJ file, and keeping that grouping when I import into Blender.
    Like or not, the OBJ file is an industry standard and in older systems those OBJ groups are the first step to rigging.
    THAT is what I need. A way for Blender to import that grouping information intact, maybe let me select by group for editing a morph (shape key) definitions, then save it back out in an OBJ with all that nonsense preserved.
    "Help me Blender Bob, your one my increasingly narrowing hopes."

    • @BlenderBob
      @BlenderBob  Год назад

      Saving back to OBJ is pointless as you will lose all of Blender's attributes (modifiers, geo nodes, shader, etc). OBJ is useful for cleaning up models though, It's an old Maya trick to save your geometry when it's corrupted. I did it in Blender a few times too

  • @myztazynizta
    @myztazynizta Год назад +1

    Select a child. Press [ to select the parent

  • @atnp
    @atnp 3 года назад +1

    but did you know, grouping system blender 2.7 below is horrible?

    • @BlenderBob
      @BlenderBob  3 года назад

      No I started using Blender with 2.80

    • @myztazynizta
      @myztazynizta 3 года назад

      As far as I can tell there is no difference between 2.7 and 2.8. In both if you press ctrl+g it will create a new "collection" in the blend file but not in the current scene or current view layer so nothing appears to happen in the default Outliner.

  • @realisticminecraft-physics6366
    @realisticminecraft-physics6366 3 года назад +1

    YO CAN "DRAG & DROP in BLENDER OUTLINER" !!!! -Hold Shift- then drag the item over another item to parent to it. Maya sucks... BLENDER RULES !!!! :-)

  • @pauliusmscichauskas558
    @pauliusmscichauskas558 2 года назад

    I think the correct "Blender way" of how blender should implement grouping is deffinitely Collections. Like, "locking" them, so you can either move it as a whole, or as separate components. Perhaps, allowing the user to freely turn a collection into a collection instance (Of a collection that is not linked to the scene) and turning it back if they want to edit it.

  • @pipeliner8969
    @pipeliner8969 3 года назад +1

    post this on rightclickselect

    • @BlenderBob
      @BlenderBob  3 года назад +1

      I post all of my clips there and usually on Monday morning so we can see it in Blender Today. I didn’t have time to finish it in time.

  • @sadicus
    @sadicus 3 года назад +3

    five [ Grouped ] with three and four

  • @valentink487
    @valentink487 3 года назад +1

    Omg groups sucks in maya and Blender. You should see how awesome they are in 3dsmax. 😝

    • @BlenderBob
      @BlenderBob  3 года назад

      Yeah, you're not the first one to tell me about this. :-)

  • @hopal6612
    @hopal6612 2 года назад

    Cinema4d is better of both.🙂