How To Make A Flying Follower In Unreal Engine In 1 Minute

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  • Опубликовано: 31 авг 2022
  • In this video I show you how to make a flying follower for your character in only 1 minute using Unreal Engine 5. This technique is super easy and requires little blueprints experience. I also show how to expand on the follower by making a custom animation blueprint.
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Комментарии • 18

  • @GorkaGames
    @GorkaGames Год назад +10

    Great idea! Never thought of doing it this way! 💯

    • @BadPracticeAutomation
      @BadPracticeAutomation 11 месяцев назад +1

      Between you and this guy, your tutorials have been helpful beyond belief. Seriously commendable stuff.

    • @IFiOstudio
      @IFiOstudio 7 месяцев назад

      YUP!!!

  • @sillieboy8740
    @sillieboy8740 Год назад +7

    I never thought about using the spring arm for something like this. Super useful!

  • @ideneroozbayani125
    @ideneroozbayani125 Год назад +3

    Probably one of the best tutorials I’ve seen. It’s exactly what I was looking for at the exact right time 😆

  • @BadPracticeAutomation
    @BadPracticeAutomation 11 месяцев назад

    Thank you so very much for this. I’ve been looking everywhere for a tutorial similar to this for my RTS game. This is everything I was looking for.

  • @PolygonVariable
    @PolygonVariable Год назад +1

    That's a clever technique
    Super helpful

  • @Amonlith
    @Amonlith Год назад

    Great quality and very useful thank you.

  • @giicha2
    @giicha2 Год назад +1

    Simple and Great tutorial!!

  • @playkill51
    @playkill51 Год назад +1

    Thank you for this!!!!

  • @MarvelMaster
    @MarvelMaster Год назад

    lol I never thought of using spring arm

  • @dmitr6926
    @dmitr6926 28 дней назад

    Spring arm right! Was the last touch need'd that could maybe use, thankya~!~(=^‥^)ノ

  • @goru381
    @goru381 Год назад

    how can i make flying ai not just going thorough but collision with object and keep following character?

  • @janwagner3020
    @janwagner3020 Год назад

    How would I use this in a multiplayer game ?

  • @shelby_dev
    @shelby_dev Год назад

    Is it possible to create interactions in this pet created in this way? like attacking for example. Or does it need to be done another way?

    • @luckycogstudios
      @luckycogstudios 5 месяцев назад

      You would need to do something different' like spawn a BP Actor and attach it to your character, that BP Actor should inherit custom made classes like "Interaction" or "Defend Player", then you can have an overlap box in the BP Actor or have it listen for commands.

  • @arcturus2685
    @arcturus2685 21 день назад

    Paimon!!!!!!

  • @KramGamesOfficial
    @KramGamesOfficial Месяц назад

    the anim blueprint isnt working?