"MANTIS" devotion pal 5, lore bard 5, storm sorc 2 cha 15+2, dex 15+1, con 14, wis 10, str and int 8 race: wood elf (any elf/half-elf is fine. we just want the sleep immunity) feat: +2 cha, savage attacker (or dual wielder if there's a certain finesse longsword you want to use) channel oath: sacred weapon fighting style: defense metamagic: extend (pick careful instead for party play), twinned key spells: blade ward, minor illusion, glyph of warding: sleep, hold person, feather fall, shield key equipment: dual finesse weapon (will default to scimitar), simple toxin progression: pal 2>bard 5->sorc 2->pal 5 (comes online at level 7) #TACTICS: pre-combat: use feather fall to fly with tempestuous magic while exploring. stealth while exploring. use minor illusion to group enemies before starting combat. apply simple toxin pre-combat if possible. activate sacred weapon on off-hand weapon pre-combat if possible. 1st turn: move towards closest cluster of enemies action: blade ward or activate sacred weapon on off-hand weapon bonus action: off-hand attack or apply simple toxin reaction: cutting words/shield as needed *note: melee enemies will surround you and their offense will be mitigated by blade ward. 2nd turn: action: extended or careful GOWs centered on you (you wont fall sleep due to elvish sleep immunity) reaction: use cutting words on the biggest threat that you want to put to sleep bonus action; off-hand crit attack with advantage. activate 2nd or 1st level divine smite #DMG BREAKDOWN (INITIAL): 2d6 (scimitar) + 3 (dex) + 2d4 (simple toxin) + 6d8 (2L divine smite)= 61.5 initial dmg without factoring bonuses from gear, better consumables or party buffs/debuffs 3rd turn onwards: action: extended or careful GOWs (if all sleeping enemies have been woken up) or attack 2x (activate 1st level smites for each if sleeping and make sure to attack with sacred weapon) reaction: use cutting words on the biggest threat that you want to put to sleep if applicable bonus action: off-hand attack (activate 1st level smite if sleeping) #DMG BREAKDOWN (BURST): 6d6 (scimitar) + 9 (dex, assuming +3) + 6d4 (simple toxin) + 12d8 (1L divine smite)= 144 burst dmg without factoring bonuses from gear, better consumables or party buffs/debuffs
I'd be very tempted for Warlock 5 for Agonizing and Repelling blast, then pivot to Paladin. Grab Polearm Master with the best medium armor you can find and blast from close to medium range. Let them run to you and eat the attack of opportunity then go melee from there. The playstyle of avoiding melee and blasting from range can be fun while the melee keeps the enemy front line tied up, then you'll basically be bait daring them to close the gap on you when your level hits 5. This is probably what I'll do with Wyll on my next playthrough.
Ah one of the classic builds. imo you dont even need pact of the blade if you take devotion pal. sacred weapon covers that for you. though you can combine it with pact of the blade for a very high atk bonus. i wouldnt say ancients has the clear cut level 1 ability. if you have high cha, inquisitor's might from vengeance is pretty solid dmg with daze (an excellent condition here). i'll share my own pally in a separate comment. not a pallock though but a Bardadin.
In my latest playthrough, I've turned Wil into a Bardlock, and I've been quite happy with the results. I'd love to hear about the Bardadin though, and see how that's going.
@@thedungeon1578 haha. well it's not going anymore. i'm done with that run. about to embark on my 5th run on solo tactician. lol. it did great, especially mid-late game. GOWs is awesome here compared to 5E. especially when combined with elven sleep immunity. i've had 2 builds based around that combo so far. the bardadin is one. the build is in a separate comment here.
"MANTIS"
devotion pal 5, lore bard 5, storm sorc 2
cha 15+2, dex 15+1, con 14, wis 10, str and int 8
race: wood elf (any elf/half-elf is fine. we just want the sleep immunity)
feat: +2 cha, savage attacker (or dual wielder if there's a certain finesse longsword you want to use)
channel oath: sacred weapon
fighting style: defense
metamagic: extend (pick careful instead for party play), twinned
key spells: blade ward, minor illusion, glyph of warding: sleep, hold person, feather fall, shield
key equipment: dual finesse weapon (will default to scimitar), simple toxin
progression: pal 2>bard 5->sorc 2->pal 5 (comes online at level 7)
#TACTICS:
pre-combat:
use feather fall to fly with tempestuous magic while exploring. stealth while exploring. use minor illusion to group enemies before starting combat. apply simple toxin pre-combat if possible. activate sacred weapon on off-hand weapon pre-combat if possible.
1st turn:
move towards closest cluster of enemies
action: blade ward or activate sacred weapon on off-hand weapon
bonus action: off-hand attack or apply simple toxin
reaction: cutting words/shield as needed
*note: melee enemies will surround you and their offense will be mitigated by blade ward.
2nd turn:
action: extended or careful GOWs centered on you (you wont fall sleep due to elvish sleep immunity)
reaction: use cutting words on the biggest threat that you want to put to sleep
bonus action; off-hand crit attack with advantage. activate 2nd or 1st level divine smite
#DMG BREAKDOWN (INITIAL):
2d6 (scimitar) + 3 (dex) + 2d4 (simple toxin) + 6d8 (2L divine smite)= 61.5 initial dmg without factoring bonuses from gear, better consumables or party buffs/debuffs
3rd turn onwards:
action: extended or careful GOWs (if all sleeping enemies have been woken up) or attack 2x (activate 1st level smites for each if sleeping and make sure to attack with sacred weapon)
reaction: use cutting words on the biggest threat that you want to put to sleep if applicable
bonus action: off-hand attack (activate 1st level smite if sleeping)
#DMG BREAKDOWN (BURST):
6d6 (scimitar) + 9 (dex, assuming +3) + 6d4 (simple toxin) + 12d8 (1L divine smite)= 144 burst dmg without factoring bonuses from gear, better consumables or party buffs/debuffs
I'd be very tempted for Warlock 5 for Agonizing and Repelling blast, then pivot to Paladin. Grab Polearm Master with the best medium armor you can find and blast from close to medium range. Let them run to you and eat the attack of opportunity then go melee from there. The playstyle of avoiding melee and blasting from range can be fun while the melee keeps the enemy front line tied up, then you'll basically be bait daring them to close the gap on you when your level hits 5.
This is probably what I'll do with Wyll on my next playthrough.
Ah one of the classic builds. imo you dont even need pact of the blade if you take devotion pal. sacred weapon covers that for you. though you can combine it with pact of the blade for a very high atk bonus. i wouldnt say ancients has the clear cut level 1 ability. if you have high cha, inquisitor's might from vengeance is pretty solid dmg with daze (an excellent condition here).
i'll share my own pally in a separate comment. not a pallock though but a Bardadin.
In my latest playthrough, I've turned Wil into a Bardlock, and I've been quite happy with the results. I'd love to hear about the Bardadin though, and see how that's going.
@@thedungeon1578 haha. well it's not going anymore. i'm done with that run. about to embark on my 5th run on solo tactician. lol.
it did great, especially mid-late game. GOWs is awesome here compared to 5E. especially when combined with elven sleep immunity. i've had 2 builds based around that combo so far. the bardadin is one.
the build is in a separate comment here.