Book of the Dead - Unity Interactive Demo - Teaser
HTML-код
- Опубликовано: 8 фев 2025
- unity3d.com/boo...
Unity’s Demo Team, creators of “Adam” (2016) and “The Blacksmith” (2015), are excited to announce Book of the Dead, a first-person interactive story showcasing the capabilities of Unity 2018 for powering high-end visuals for game productions.
The trailer is representative of the actual gameplay experience.
Unity’s Demo productions drive advanced use of the Unity engine through autonomous creative projects. The team consists of experienced game professionals led by Creative Director Veselin Efremov, who writes and directs the demos and is responsible for their final look.
More from Unity's Demo team: unity3d.com/uni...
Download the environment now: on.unity.com/B...
More about Unity: unity3d.com
Still today one of the most compelling works of art based on an engine
the only thing my projects have in common with this peace of art is the Unity logo at the end XD
same here... :D
LOL!
same
Mine is at the beginning :'(
These guys spent thousands of dollars on stuff that some engines have by default, but using Unity you have to buy them from the store. Heavy use of megascans assets or something similar. Sad that in reallity this engine does not let you achieve the same reasult without cash flow from your pocket. Independent game development on this level is almost impossible. P.S. Anyway i continue to use Unity, because i've spent to much time on it and i know only c#/js.
Great work guys! As always really inspirational :)
Brackeys indeed
Brackeys ♥️❤️
I wish CaronteFX will be integrated into the default Unity engine in some way similar to how they brought in NGUI. I believe their new Scriptable Render Pipeline is also similar to Shader Forge or Amplify Shader Editor.
SRPs are a different rendering backends/pipelines, not the Shader Graph itself.
can you make a video on realistic environment design as this in unity?
"You're the only one who woke up, Karen. One out of tens of thousands. Why?"
Karen: : .... to speak to the manager
was looking for this xD thank you
"You're the only one who woke up, Karen. One out of tens of thousands. Why?"
Karen: : .... to take the kids away
Karen: And I know the owner and plan to tell him how rude you are.
I posted something very similar and deleted it after seeing this comment😁👍
I was about to write this word for word
And when I saw Super Smash Bros on Gamecube as a kid I thought "this is it, graphics can't get any better than this."
Mattias Pilhede LOL I know! I remember being blown away by the original Mortal Kombat, and after that utterly amazed by the Killer Instinct arcade. What a silly little boy I was
u must not of seen Half Life 2 at the time, check out my chan for some awesome PC indie titles and mods
There will be a moment graphics will be better then reality
Me too except it was Super Mario Sunshine. EVERYTHING was so glossy and sleek, and fast. And the texture of all that goop and water drove kid me CRAZY.
And then comes SSB Melee).
This is insane!
Sykoo Nice to see there you really help me ;)
Make some videos
Too lazy D:
shut up
WHY?
Waw insane work! You are pushing the boundaries always further, that's amazing :D
2021 not a single game came out of this quality from Unity and many years will pass by...there won't be any.
because big studio who can afford this kind of asset are already in unreal engine. this kind of 4k textures, real world 3d scans 3d objects are expensives for single indie dev which most unity dev are. the unity games which is closest to triple AAA quality is 'escape from tarkov' but its shooter oriented game not evnironment visual game. making realistic graphics in unity is more time consuming compare to unreal. have to tweak lighting,shadows,materials with trial error, so most unity user dont want to waste time and make simple games as fast as possible.
Great graphics is one thing, great sound effects is another thing. But both together is this video is just.....unbelievable! This is when you "feel" that if you are there and be a part of it. The sound of the forest and every little things filling the scene with life. Can't stop watching it over and over again...
Graphics are great, as far as games go though, my immersion ended when she looked straight down and just didn’t have a body. Just floats
This made me hold my breath on every inhale! And the forest? Just like a childhood dream~ all the way to the end. Kudos to the mastery holding peace in the fear. A calm within the coming storm. Absolutely brilliant!👏👏👏
"Well look at that, I didn't think you had it in you?" - Whether it is or isn't, it sounds like a little dig at the community who thought Unity couldn't achieve such quality. :D The Unity team should now press forward with a set of tutorials detailing from start to finish, how it was made, designed and implemented within the engine. All from a technical stand point, from shaders, lighting, post post processing and composition. The community needs pushing forward to help dispel this stigma of Unity being a poor mans engine. :)
Glad you liked the teaser! We'll be taking a deep dive into The Book of the Dead for GDC in March, so keep an eye out for that.
Still kind of is.. same with unreal... Looks fancy but how much is actually live & interactive thats going on behind the scenes, I may be slightly bias tho lol. Wont lie, this looks freaking awesome, had to pause & check the vegetation out. Plus I love Blomkamps work. But this looks to be one linear picture reel. Graphics don't just make a game or define the quality of a title.
Yeah I would kinda want those tutorials
Unity is a poor man's engine.
Good words! I agree.
Stunning , the blend between real world and digital graphics getting close hey? , the depth of field, shadows, light ,texture , sound , atmosphere ,colour, all thats needed is " imagination " great work guy's.
I absolutely love this. Stunning work, and incredibly engrossing. Very well done!
If this was a real full game I would buy it. It looks absolutely stunning and the setting is so intriguing too!
That moment when you launch blender and are stuck on a cube while others make stuff like this... o.o
Same, except I make the cube on Maya and stuck there haha
XD
blender is a bit hard to grasp. I can make simple models now but the complex ones take time
I think there may be blender demo projects to make you feel badass when opening them. Otherwise, give this one a try in Unity, I just had the environment open, trying to take it apart now. Example projects are a great way to learn or just get inspired.
Know the feel, sis.
This will really take Unity development to the next level. 👍🏼
I think that's said a lot now, but until many of the tools are updated/incorporated that encourage artists to dive right in, I think other engines will be the target market :( For example, the terrain tools are extremely outdated, not to mention the limitations
Firedan1176 That’s true about the Terrain tools, but on the asset store many developers have made tools to take the place of the current Terrain toolset until Unity gets around to fixing it. Fingers crossed we get a new updated system by 2019.
I only need a small fleet of 3D artists and animators now.
I spoke to Unity team. Update is under process. They are re-writing it......
If the game devs learn to go forward and use these new graphics in their games instead of some old slenderman game graphics
I had to pause so many times to see all the details.
This is really amazingly done.
I loved the amount of detail and love that was used for creating each tree.
And then you find a body in the forest where you vlog it for your personal channel
This was supposed to be a fun vlog, guys!
I see what you did there.
Serious logan vibes😂
Photogrammetry is a hell of a drug.
I want so badly for this to be a playable full title. The creature designs are amazing.
I like how in the description the creators of the other stuff are "excited to SHOW MORE"
Glorious, I now see what the delighting tool was used for!
that's an amazing tool
Wow this is... Amazing. Unity is finally pulling ahead and is now getting the respect it deserves. Great job guys.
Absolutely brilliant! You guys hold the key to the future. "Why?" Because WE WANT MORE. Everyone will want more. Dream big and take us all with you. Thanks Unity!
Wow, It is really impressive what can be achieved with Unity, every detail seems real, it is one of the most beautiful renderings I have seen in my life
The undergrowth seems really lifelike. And the story is captivating. Nice video.
how this vegatation could ever possibly rendered in Unity,awsome!
Haha that's the first things I said.
Because it's Neill Blomkamp, that dude is fucking insane
no it isn't even Neil read the Description XD
Quixel Megascans
If this were to be a game that gets published exactly like this and the gameplay this realistic, I think I'd just explore the environment just to appreciate the artistry and technology. These graphics are pure fire.
Wow, I need to learn this engine. This is beautiful, I was really shocked when I saw that tree-man and how believable he looked. Imagine when we actually have the capability to play games with this much visual fidelity on our home consoles
Learn Unreal instead. It's a game engine that actually delivers on the demos and trailers it shows off.
Learn both
Wow it's amazing! The PS5 demo with Unreal Engine 5 was incredible but this, it's just breathtaking!
Forest in Kingdom come deliverance is more realistic than this.
Step 1, have amazing assets.
sad truth
Holy Shitake Mushrooms, this looks mind blowingly good.
You have been living under a cave?
Can you live under a Cave?
It's different,...i'll give you that.
Unreal can do this long ago, just that they dont go around making a video on it. It is really just PBR shading + more intensive scene lighting. Did you see Quixel's demo? And that was 2~3 years back.
And yes, you can, when you are a worm. Not directing at you.
RetardskillMe why everything has a fanboy ??? Graphics card , console , mouse and keyboard , smartphone and now ENGINE
DjeieA KeksekI You think i m a fanboy, just because i said he was too easily mind-blown, like this is the first engine able to achieve realism? I m using Unity, but comparing with Unreal, Unity is still behind in optimization and graphics. Of course, the benefits of Unity is its versatility and licensing.
If you want fanboys, scroll through the comments. Those are fanboys.
The vegetation movement in this demo looks a million times better than anything in unreal engine today. Makes me mad nobody is talking about it!!
agree
I like how this pushes the uncanny valley look for that eerie and dreamlike feeling.
Wow... guys, this story really has me craving for more. We need a movie or a game for this. it's INTENSE!!!
The audio has a ASMR experience, great!
the atmosphere, the sound and everything does remind me a lot of Hellblade: Senua's Sacrifice! am i the only one guys ? otherwise Incredible work! breathtaking!
That‘s true!!
Yep. Soma vibes here too. No wonder.
Yes!!
"No you are not the only one" sorry mate
seif elayeb am I the only one thinking of Evil Dead? Evil Dead was originally going to be titled Book of the Dead.
"The trailer is representative of the actual gameplay experience."
Just to clarify, does this mean that this might be something we can play at some point? Because damn that story sounds intruiging as well.
No, that simply means that video game with such graphics can be achieved, but this trailer is one off movie within the engine.
The Humble Geometric Figure of Doom that’s honestly tragic. I would have loved to see the world building
ikr?! sadly this isnt apparently........
@@alessiocece2098 You know what people use unity to make instead, look at the play store, the shovelware ad games mostly made in this engine when was requested to be THIS
@@debasishsutradhar2130 you're so right! ☹️
It is really amazing how far is CGI has come in the last decade and what is to come God only knows you guys really do have it together
Great Video. Thanks!
wow...the details within the forest through out the different scenes are just insane...
This really is one of the most realistic game project. Bravo Unity!!!!
Smashing work lads!
Veselin loves his chromatic aberration tho.
Consider releasing it with some sort of photo mode. It will help 'spread the word' immensely.
+Nemanja X "Veselin loves his chromatic aberration tho"
It's an artistic choice. Hopefully they'll make it optional. Otherwise U might be able to remove it with Reshade.
My pc would totally burnout trying to render this.
really mesmerizing. your character work is refreshing and your environments are always inviting.
What a shortcut.... Really inspirational!! The music, ambient and graphics of course
It really is a work of art
really we dont need 4k gaming, we need that graphics quality, that lighting, textures, polygons complexity, even in 720p it will be greaaat for me! hh
Facts bro...
I thought that it was all to do with the complexity of the polygons, but then once I tried out Quixel Megascans (the source of most of the assets for this piece) I realised that it is all to do with the different maps. You can have a super low poly model and then get a photorealistic result. Performs incredibly too.
@@TheMillionDollarDropout I have a 4k monitor and disagree. My roommate bought a TV last year. Said it was 4k. We had it for about 2 weeks till he told me he lied to see if I could actually tell the difference. Also specfically games have to make use of it. Ray tracing wont be mandatory in game development for at least 5 years. Rumor is ps5 can use a graphics card that can run ray tracing for games but that doesnt mean the ps5 itself can which I highly doubt it would be able to. Think about it like this. The ps4 now was said to have the capability to run all games at 60 fps blah blah blah. They weren't wrong cause its hardware can but only in theory. Also devs would have to have access to ray tracing for years which they haven't. It was recently just made available to them. Noone is making a game yet solely using it. Takes about 3-5 years to make a good game. So that's why I say about 5 years. Also they would have to exclude a large portion of their consumer base that dont have 4k TVs cause they still aren't as common in households as say a LED TV is now. Projections say about another 2 years and 4k will be cheaper to the point middle class americans will replace their current TVs with them. Then these companies also have to take into consideration PC hardware. Games since forever have been hampered by the hardware of consoles. Since pc can have interchangeable parts and you can adjust practically anything you want from the settings, code itself, to your pc and consoles can't games are typically made on a pc but reigned in by the limitations of the console. I doubt this will change drastically with the next gen. Also VR isnt even mainstream. It is still pretty niche. If VR which came out before hasn't hit yet and it is arguably cheaper than 4k and ray tracing are nothing special atm. They aren't even being used to their full potential
@@aliquidgaming1068 I love you dude, you seem to know what you're talking about, your roommate is a dick, I can see a difference with 4K to 1080P and my eyes aren't even the best if I'm being honest but it's almost like flipping a switch going from day to night. VR is a niche yup I feel like it was released too early just like RTX. High-End systems struggle to run the VIVE PRO at a good stable FPS (what is it like a mandatory 90 I think? Something like that.) I had a Vive once and it's a nice I don't know, BONUS? to have around to mess with but it's not exactly groundbreaking thanks to the lack of VR treadmills out for consumers not even sure if a single one is out yet to be honest, every time I saw a new one pop up it might've said coming to consumers but then it went to arcades and shit. The most fascinating part of VR for me was actually the fact that I could strap on the headset and instantly I actually felt surrounded by people as I would if they were really there with me in the same space, it's a weird sort of warming feeling, it's like "Ah these are my peeps... Just a bunch of gamers standing around in our VR headsets having a good time." since graphics suck badly in 95% of VR games right now lol. ANYWAY, SO 4K won't be cheap until another 2 years for Middle-Class Americans?! DAMN THOSE MIDDLE-CLASS PEOPLE TO HELL! AmIright?! *shoulder budges* btw yeah it does take 2+ years to make a good game and take full advantage of ray tracing from START TO FINISH. That's actually why I can't wait to see another 2 years go by in the gaming industry... I am impressed with Battlefield V and definitely impressed with Metro Exodus's RTX implementation and these are games that didn't start to develop with RTX in mind from the very beginning. If anything they had a few months to a year at most to implement it the way they did. I seriously can't wait to see some games that had it in mind from their inception.
@@aliquidgaming1068 Is it just me or are both of our comments about the same exact length? LOL. Oh by the way I need to edit my OP, I actually went with the RTX 2080 Ti, not the 2080 Super.
Not even Death wants to deal with Karen. I'm afraid we are stuck with her... forever.
i bet this is not the built-in terrain system
Need to wait another 10 years. )))
Im pretty sure that is the next grat thing of Unity.
Imagine what you can achieve just with this awesome lighting! :)
I bet you shouldn't expect to make a great game using only Unity's default solutions.
but why? it is in the engine, it supposed to be working.. For example, by default the trees does not even gpu-instanced, (wich is around 5 lines of shader code) they just draw 1 per call, the billboarding and billboard shading is just a huge mess, the vegetation placing tool is just ridiculous, and so on, we are using the same stuff that was in unity 3.4, writing custom solutions to these kinds of stuff is just reinventing the wheel over and over again..
I think it is, just with very good textures /assets etc.
The quality and detail is so good i can smell this video!
You folks are producing the most engaging material. Very provocative and inventive. Keep it up.
''You're the only one who woke up Karen. One out of tens of thousands''
''Why?''
Why indeed. Why make a cool demo that could be an amazing game and cast it aside like Adam and all the previous demos?
hype fest.
Well we dont know that for sure.
They posted a bunch of concept art in their blog and released the assets to the unity store
It really looks like a lot of work and thought went it to this I dont think they'll just throw it away
Because the purpose of the projects aren't to create full games, but to showcase the engines graphic capabilities. Aside from providing something to focus on aesthetically, the story is just there to make the demo more engaging than a PowerPoint presentation or montage of video clips. A full fledged game is not only more technically difficult, but also radically more expensive and time consuming to make compared to these demos.
That being said, there's no reason they couldn't take all the work they've done and license it out to a third party developer.
Yeah i understand why they do it, just seems a bit of a shame
Because how fun and rewarding it must feel (plus you get paid) to develop projects showcasing whole worlds with their own stories and intrigue, like Book of the Dead? It builds hype. This 3 minute short by itself made me crave an entire several hour experience, and it means these people are doing their jobs well.
Good god. I need an Elder Scrolls game that looks like this.
Preferably Morrowind ;)
They should just use this for Elder Scrolls 6. Or somebody needs to make something like that. My video card can probably handle 30fps but the rest of my PC...not so much!
Vr
TES6 engine using "Bleeding Edge" graphical technologies. Photorealistic graphics.
You nailed it
This is amazing! I'm a unity developer for like 5-6 years, honestly this is the most advanced engine I've worked on and it have great design potential.
void Start() {
sendlove("romania", "unity");
}
public void sendlove(string from, string to) {
Debug.Log("All love to " + to + " from " + from);
}
Why are you, a dev, just seeing this now? 11 months late?
Do you think I spend my time to watch every video from unity ? No sherlock
Holds up amazingly well even today.
You guys have done it. We are now in the era of photo realistic videogames. This is truly indistinguishable for the real deal.
When I started in cg, the mouse wasn’t even standard yet. Things have come far from the Dubner II and cubicomp days. ‘“In my day, we had 4k memory and we were GLAD for it!”.
Its really a shame the interactive experience was never finished, this looks like the kind of game that would be a really enjoyable experience
Its not a game, its a tech demo.
Unreal Engine: You can't beat us, we have the best graphics EVER!!
Unity: Hold my beer
@@tomgirl366 Tell me why, exactly, you believe Unreal looks better. Unreal looks better off of the start, that's why people automatically think Unreal Engine games look great because it requires no effort. And Unreal Engine games usually have its sort of glossy, bloomy, motion blurry look to it. You can achieve exactly that in Unity (and more). And also are you saying that you could create that scene in unreal WITHOUT using real-world resources? Yeah, I suppose, but it would be almost impossible. So tell me, why Unity is nowhere compared to Unreal.
@@gigabit6226 bro unreal is more professional n better post processing . See the amount of AAA games made in unreal . Even in simple project it look better than unity . Even if u try to make best looking game in unity like escape from tarkov it's nowhere compare to best looking unreal games .
@@gigabit6226 u don't have answer to my previous post ha ha ha
@@tomgirl366 Huh? Read my comment. What I'm saying is the post-processing you can do equally well in both, it's just you see it off the start in Unreal. You can do everything you can in Unreal in Unity. Unity is more professional, you can learn to code for real better, and there are more AAA games made in Unity. Also, Escape From Tarkov is definitely not the best-looking unity game. So do you understand? Or are you just gonna respond with a weird comment stating something that doesn't make sense?
Show me any unity game equally good . Compare simple game of unity n unreal u will know
Wow! I remember to have looked into the engine from the very beginnings. You truly made a giant leap! Wonderful!
Unity you have impressed me. I've been working with Unreal and crytek for years but now... this is mind blowing
Amazing. I got that Oats Studios vibe while watching this. This is art.
this looks amazing.. i wish if just unity's terrain system gets updated to do things just as half good as this video
I know, A voxel terrain engine would be awesome
From Twitter --
"With the focus mainly on Terrain/Foliage, are we to expect a fully
overhauled Terrain System Toolset in future versions? It's still listed
under Research on the Unity Roadmap. Or, was this assembled with brute
force, custom assets per shot?" - Random Person
"The demo was created using key features in Unity 2018.1. We'll have
more details and a deeper dive for you soon!"
- Unity
I think they completely revamped the terrain system to support this kind
of stuff!
Glad someone asked the right question! yet the the answer is the "The demo etc"... this means everything... he didn't point out anything about how the terrain formed or the terrain system it self.. but lets hope there is at least we get updated about the terrain system.
Nice. Now make it in VR and you will never have to leave the house.
Amen to that
Unity has improved so much over the last few years!
All kinds of awesome guys. I feel so proud to be part of the Unity community
this game is nothing. i can get these graphics by just going outside.
What is outside?
Well not everyone has an entire dense forest next to their house like you apparently do🤔
Amalia Synolaki If you dont , something s wrong with ur place
@@erengg641 let me tell you there is no such thing like nature anymore. for some of us
@@EmptyNullified The place where you do not need plugs.
This is how the NEW TES should looks like!
I hope it will, since I saw some footage and they DO making Photogrammetry graphics for TES6.
This should be a game
I tryed it in a 1080 and got 20fps. Modern computers can't handle all those graphics
This tech demo is still AWESOME! Well done Unity 👍🤓❤️
Please continue this it's incredible... i cant wait to Play it...
Unity please work on a decent terrain editor and foliage shader for Unity 2018.
they're currently reworking the terrain editor, dont know the release date though
Translation: "Unity, please do all the work for me" :p
Just messing with you.
All others game engines have a next gen terrain editor. Unity should have too.
Well much of the work that the do in these demos eventually make it into builds
You need to learn how to design games correctly....
Best Regards from the NASA-Computer... :'D
Griffithe You mean SpaceX. NASA is like the Post Office now lol
:*D
Why do you guys keep saying that...u can run such graphics easy on a gtx 980.. maybe not in 4k but then again it won't matter much :)
awesome man... don't get it that serious, it's meant more as a joke : )
The graphic is so incredible and beautiful. It's just unbelievable what you can achieve today if you do it the right way, in real-time! 20 Years ago you wouldn't believe something like this is even possible.
So yes of course, I guess you should be able to run it with an gtx 980 or above.
The next step is: "Ray Tracing".
Ah i see ok :P
That moment when you watch this Trailer and RUclips recommends "Unity: Good Enough for Bad Games" by 2kliksphilip
Edit: I started watching the video, and it's not actually negative about Unity.
It did the same for me.
unity, and any game engine out there, indeed can be abused to create bad games, read about asset flipping on steam.
Great job! Amazing how quickly Unity is progressing, keep it up!
Wow! This looks incredible! The whole scenery, lighting, everything!!! Brilliant! Good job!
Nice! Looks like it's getting up to UE4 levels in the visuals finally!
Victor Burgos Games beyond*
Unity always has the ability to surpass UR's graphic quality, its not about the engine, its about game developers who just started with unity and don't know how to use it for maximum visual quality and ripping assets from low-quality games or websites
Hmmm...sorry to burst that bubble, but you are 100% wrong. By default UE4 (or UE, both are the correct way to abbreviate Unreal Engine (4)), has always have a better renderer than Unity.
True, but then again if you remove the post processing Unreal Engine sets up automatically it really doesn't look much better than Unity at fresh project start. From there on, its all on the user to tune them etc. I personally don't dig the Unreal Engine for the editor lag it has, its just horrible.
Hmm, I don't have a PP in my levels at start :) But anyway, like I was stating Unity is catching up and that's a good thing. Competition is good!
Make a game with these graphics and then I might be impressed! Especially with windows full screen full access.
When will we get graphics like this in games
June 2020
On the unity site they claim that "The project runs 30 fps in 1080p on PS4 Pro, Xbox One X and Windows/DX11 (mid-range gaming system). It is also supported on macOS/Metal, Windows/Vulkan/DX12 as well as on PS4, Xbox One and Xbox One S." Keep in mind though this is just walking around a map ( a very pretty one) there is no AI, or networking or much else going on besides rendering some very impressive visuals. It's still very cool though.
But I think part of the problem in getting a entire full length game that looks this detailed throughout is simply time and resources. Hell just read how the foliage and what not are made. "All of the natural environment assets in the demo are photogrammetry-scanned real-world objects and textures." Imagine having to do that but create enough assets for a entire game of that quality instead of single map. Who knows though, when I was a kid I never imagined games would look as good as they do now. Things have come a very long way in a short amount of time.
Not as long as you'd think apparently. The assets are on the unity store for free, you can download and see for yourself in unity.
@@sean8102 is a new Sony exclusive never to be released on xbox or Pc
@@iulianispas8634 Got no idea what you're talking about. This video is not of a game, its of a demo made by the unity team to show off what its rendering engine can do. Hell I have a video I uploaded of me running around this map running it on my PC (all the assets are free on the unity store) on a regular GTX 1080. Don't care if a game is exclusive though. I own a gaming PC, Xbox , and a PS4. If a game is good I'll buy it (if its multi platform I buy it for PC because that's what I prefer), I don't do the whole stupid fan boy thing.
Incredible atmosphere and realism - Looking forward to the full thing!
Waw that actually looks incredible! Like it looks REAL!
Nice character design!
vegetation is impressive😍
Hooooly shit! The wind, the lighting, subsurface scattering O_______O. Please tell me the vegetation is gonna be implemented this time and not like the blacksmith scene.
That was insanely beautiful. Amazing work.
Visuals are amazing but whoever did the sound deservse a medal
it's all about assets
@creo sine -- Oh, really? Maybe you should demonstrate that. Find some assets that you consider to be great and show us that you can make the shadows look good as well.
looks like you didn't understand my point
To be fair, yes you are right that assets plays a part. However lets not forget fact that Unity took on some very seriously capable graphics engine coders a couple of years ago who had previously worked at places like Codemasters. I think that is also beginning to pay off.
There are always armchair pro-designers on youtube comments.
@creo sine -- Sorry. What did you mean then? Because "All about the assets" kind of implies that you just need good assets - that anyone with a bit of experience can do this if they have good assets.
What if we are just an emulated civilization playing/living on a hyper real render?
this is only show that video game devs studios are lazy to achieve this type of quality
Y si se llega a esa calidad requeriría una rtx 4090 para moverlo a 20 FPS, la tecnología de ahora es tan cara y a la vez tan poco avanzada..
I will be extremely disappointed if we don't get to experience this in full form. That was amazing, not just graphically, but narratively; all the unanswered questions....Fantastic work, Unity Demo Team. I look forward to seeing more on this.
Wow.That is super awesome and super scary..Nice work Unity Team.
Death Stranding 2 confirmed
Marco Longo yes , we have no clue what is happening
Marco Longo crysis 4 more like
this time, we only get 1 trailer and have to wait 5 years with no info, and when it releases the only thing you know is the trailer
this is a masterpiece, would be amazing know how you have work on this awesome project.
Do you have any discussion/forum/chat on it in?
How many dozens of GTX 1080 Ti were required to run this?
Don't be silly. This is being rendered in real-time. That's the point of Unity.
Especially when the word "Realtime" is in the title
Actually it's not. Let's ask authors themselves
The video they did in 2016 ran on a single gtx980 at 1440p and 30fps. The equivalent page isn't up for this yet but it will definitely run on a single 1080Ti.
TheFeralRobot If I'm lucky, my peasant of a GTX950 may run it at 2FPS at 1080P 😂😂😂😂
thats creative really loved the sounds in background and the platform you have created is awesome
I can only imagine how bloody long this took to make
and.. as a (working to become) game developer, I can only assume achieving this in unity is much harder than something like unreal (or even cryengine, but even though it's probably the most stunning looking engine, it's still rarely used, especially for non-triple a developers)..
Unity dev team, if you by chance read this
you're doing an amazing job. This is one of the most gorgeous things I've seen.
I encourage you to make such quality more accessible and easier to achieve in the future, though.
It would make many developer's lives a lot easier (especially of those who still believe unity is by far the best engine to use).
Awesome! I'm a little tired of seeing cool shit from Unity (like Adam and The Blacksmith) and thinking: "I'd really like to play that" only to know its not gonna be released in any interactive form. Hopefully this is more of a game than an interactive experience!
is from the studio behing ADAM, that studio creates films and not games, so highly unlikely.
Unity3D FILM ENGINE
+Ryan Martin - Unity3D CORN ENGINE (I can replace "game" with a random word too!)
I just meant I wish they'd make these into games, they seem like they have a lot of potential. I know they were never meant to be.
>s from the studio behing ADAM
Yeah, the first one, so not Oats Studios and not Neil Blomkamp.
Not to shit on this team, just to avoid confusion.
Why is this listed as Elder Scrolls?
Can someone fucking use unity to make a AAA game to show people how amazing unity is!!@!
Well maybe I should. I don't want unity to be bashed as a mobile only engine. Hope 2018 is that year.
greatest conundrum escape from tarkov is showing off unity pretty well
Andrew I forgot about that game, thanks for the info. Gotta check how well it is.
it's about time , and i think 2018 will do it .
PAMELA; DRONE and Escape from Tarkov.
Unreal's ass is close to being kicked. And PAMELA is still in beta :)
Ivy EFT is beta as well
This video is so much better than an Autosave feature for your software....
This technology needs to be employed by Marvel and DC studios. The realistic graphics are simply stunning! Great job guys!