I usually don't comment on or ask people to follow my channel, but recently I reached 1k subscribers. Thank you very much for all the support and love!
A completely stunning interpretation was done here. You really kept the identity of WAR while blending the Nier aesthetic here. One of the best WAR VFX mods out there! Your work is really impressive and worth every cent!
Thank you very much! You understood my ideas for this modpack perfectly! I really appreciate the 'savagery' aspect that WAR embodies, and I didn't want to lose that characteristic of the job. So, I decided to incorporate elements from the bosses of the machine lifeforms, particularly the concept of a buzzsaw. The idea of completely wrecking an enemy with a saw definitely aligns with the 'savage' theme lol. Thanks for the support once again!
I just recently found your Nier work, and you do great work. From what I have seen from working on future jobs and revisiting old jobs to make them better you are someone I wish to follow and support. Which is rare as I am very picky. I have loved the GNB, DNC, the UI, BLM, Ninja and role VFX mods so far and I can't wait to see how the other ones fare as I work on future jobs. You go above and beyond what other people do and you should be proud.
These are getting better and better :D Now I kind of want you to revisit some of your old ones and bring them up to this level (Dragoon first please XD )
@@amonilus5390 Just bought it! Can't wait to see the MNK !! =D He deserve some love, i dont see that much VFX mod for that job, and if there is a mod it's often outdated (i.e : Papachin MNK still at ShB), or it's not that good to my eyes (thinking about the "Arcade Fighter mod - Street Fighter x Monk, feels clumsy for me)
This looks really great with all the little details you added. I do have a question for your older nier mods, do you update them slightly or at all with your newer and more improved VFX? I want to get the nier sage mod but the animations are just not up to your newer stuff i could get for $6. Even though love sage and like VFX you did for sage. I mean looking at sage compared to the white mage and the difference is almost night and day
Hey Worse! Firstly, thank you so much for your comment! I am aware that naturally, as I started to improve with each pack I released, the newest releases can somewhat outshine the older ones. So, I definitely have plans to remake the VFX of the already released packs (starting with the oldest ones). However, my primary focus at the moment is on releasing a modpack for every Job before 7.0. After the 6.5 update, future-proofing the already released modpacks is also a priority. I did spend a lot of hours creating advanced modpacks, so it was essentially an update for the older releases, even if it's just a quality of life improvement. Anyway, sorry for the lengthy explanation. TLDR: Yes, I plan to revamp the abilities of the older modpacks.
@@amonilus5390 I am very thankful for the response and I am glad to hear that you intend to update older ones after getting all the jobs done as this is a monumental task for you to do and I can't wait to see your future mods for the different classes and how much you improve. If I played all the classes then I'd definitely get them all but for now especially focusing on 1 to 3 jobs per msq (1 tank, 1 healer aka just sage, and 1 dps) to level to 90 I wont see the other ones much unless I just do them in roulettes for fun. Oh also for some reason I cant get the role and job icons to appear on my hotbar, am I doing something wrong with the mod?
@@worse9347 Check to see if the modpack is also enabled on your Interface Collection, and if your UI Resolution is set to high, you can also contact me through Discord for additional help! I respond faster there
@@amonilus5390 Thank you again for the quick response and I did what you said but it still wont show up as my ability icons. I am curious on how to message you on discord since I dont know where you posted it and again thank you for trying to help me out with this and answering my questions
@@worse9347 There should be a .doc file named "contact" on the mod .rar, but since the UI Resolution thing didn't work, then the only other thing that can be causing the issue is the mod not being enabled on the "Interface Collection" on Penumbra, every mod that alters Interface elements needs to be set to your Interface Collection! Sorry for the delayed response!
I don’t know if it’s just me but when I picked the pack up I keep getting animation delays on all skill with some not even showing the Nier animations. Is there anyone here experiencing the same thing?
Hey! Thank you for your support! This is the first time i'm knowing about such issue, if you want, feel free to contact me through discord "amonillus" I can help you figure this out
Hey there! Love the VFX mod, but I just wanted to say that for some reason the .rar file isn't able to work when I go to load it. Is there any chance you could also make a seperate file for .ttmp2? I paid the 6$, but ended up not being able to apply the mod. I would REALLY like for this to be fixed as I do find this Mod to be seriously top tier. Thanks again for your time.
Hey! Thank you very much for your donation! The .ttmp2 file is actually inside the .rar file, you need to extract the .rar file using 7zip / winrar etc!
nice animations. onyl fell cleave and nascent would make me not want to get it. fell cleave is too jumpy and the tether for nascent has no purpose. besides of that awesome job.
I usually don't comment on or ask people to follow my channel, but recently I reached 1k subscribers. Thank you very much for all the support and love!
These are always so well made and done! Should seriously be proud of yourself with these VFX mods! Congrats!
Thank you so much! Your kind words made my day!
Soooo clean and I think the effects are impactful yet not cluttery during battle with the transparency.
Awesome work!
A completely stunning interpretation was done here. You really kept the identity of WAR while blending the Nier aesthetic here. One of the best WAR VFX mods out there! Your work is really impressive and worth every cent!
Thank you very much! You understood my ideas for this modpack perfectly! I really appreciate the 'savagery' aspect that WAR embodies, and I didn't want to lose that characteristic of the job. So, I decided to incorporate elements from the bosses of the machine lifeforms, particularly the concept of a buzzsaw. The idea of completely wrecking an enemy with a saw definitely aligns with the 'savage' theme lol. Thanks for the support once again!
ough those effects are JUICY!! absolutely your best work yet
Oh wow, thank you so much Ellen!
Damnnn I waited for this job for so long!! That Fell Cleave is amazing!! Great job as always!!!
TY! I def had a lof of fun making that one :p
I just recently found your Nier work, and you do great work. From what I have seen from working on future jobs and revisiting old jobs to make them better you are someone I wish to follow and support. Which is rare as I am very picky.
I have loved the GNB, DNC, the UI, BLM, Ninja and role VFX mods so far and I can't wait to see how the other ones fare as I work on future jobs. You go above and beyond what other people do and you should be proud.
Thank you so much Merlina! Your kind words just made my week!
Just stellar all around!
This is so well done! Incredible! Love it!
Thank you so much!
nice job on this! c:
I.. think I came while watching this.. SO AWESOME AS ALWAYS!
These effects looks so raw it may have just convinced me to actually try and start the Warrior class
I was wanting a nier themed warrior all year and my prayers are answered lets go
Tysm! Sorry it took me this long to do it lol
Though not everything I would enjoy, you have somehow managed to make a Fell Cleave replacement that actually rivals the original, well done!
WAR is really tough to mod IMO, SE already did an amazing job with its default abilities and identity. Thank you so much for your comment!
@@amonilus5390 And thank you for producing some fine looking VFX mods, nice to see more around :)
These are getting better and better :D Now I kind of want you to revisit some of your old ones and bring them up to this level (Dragoon first please XD )
I will eventually!
I was hoping your next was the MNK, but ngl, WAR is my tank for roulette, and i LOVE it.
Gonna add it to my SMN/NIN/RPR bundle xD
I see you have good taste! lol WAR is also my roulette tank! Sorry MNK is taking a while to be released, but it will eventually!
@@amonilus5390 Just bought it! Can't wait to see the MNK !! =D He deserve some love, i dont see that much VFX mod for that job, and if there is a mod it's often outdated (i.e : Papachin MNK still at ShB), or it's not that good to my eyes (thinking about the "Arcade Fighter mod - Street Fighter x Monk, feels clumsy for me)
great animations for the best job in the game!
Well I guess it's time for me to pick up playing WAR now. :P
Strummer is gonna like this one...
👀❤
This looks really great with all the little details you added. I do have a question for your older nier mods, do you update them slightly or at all with your newer and more improved VFX? I want to get the nier sage mod but the animations are just not up to your newer stuff i could get for $6. Even though love sage and like VFX you did for sage. I mean looking at sage compared to the white mage and the difference is almost night and day
Hey Worse! Firstly, thank you so much for your comment! I am aware that naturally, as I started to improve with each pack I released, the newest releases can somewhat outshine the older ones. So, I definitely have plans to remake the VFX of the already released packs (starting with the oldest ones). However, my primary focus at the moment is on releasing a modpack for every Job before 7.0. After the 6.5 update, future-proofing the already released modpacks is also a priority. I did spend a lot of hours creating advanced modpacks, so it was essentially an update for the older releases, even if it's just a quality of life improvement. Anyway, sorry for the lengthy explanation. TLDR: Yes, I plan to revamp the abilities of the older modpacks.
@@amonilus5390 I am very thankful for the response and I am glad to hear that you intend to update older ones after getting all the jobs done as this is a monumental task for you to do and I can't wait to see your future mods for the different classes and how much you improve. If I played all the classes then I'd definitely get them all but for now especially focusing on 1 to 3 jobs per msq (1 tank, 1 healer aka just sage, and 1 dps) to level to 90 I wont see the other ones much unless I just do them in roulettes for fun. Oh also for some reason I cant get the role and job icons to appear on my hotbar, am I doing something wrong with the mod?
@@worse9347 Check to see if the modpack is also enabled on your Interface Collection, and if your UI Resolution is set to high, you can also contact me through Discord for additional help! I respond faster there
@@amonilus5390 Thank you again for the quick response and I did what you said but it still wont show up as my ability icons. I am curious on how to message you on discord since I dont know where you posted it and again thank you for trying to help me out with this and answering my questions
@@worse9347 There should be a .doc file named "contact" on the mod .rar, but since the UI Resolution thing didn't work, then the only other thing that can be causing the issue is the mod not being enabled on the "Interface Collection" on Penumbra, every mod that alters Interface elements needs to be set to your Interface Collection! Sorry for the delayed response!
once again, an insanely good work........ damn..... My wallet won't thanks me XD
I'm SORRY! lol I'm glad you liked it though!
You continue to not dissapoint, this looks great. By any chance, will you ever do Red Mage with this?
Of course!! Thank you so much for your comment!
@@amonilus5390 Yay!! Good boy ~O~
damn this amazing but i really wish the eyes would still glow during inner release
I don’t know if it’s just me but when I picked the pack up I keep getting animation delays on all skill with some not even showing the Nier animations. Is there anyone here experiencing the same thing?
Hey! Thank you for your support! This is the first time i'm knowing about such issue, if you want, feel free to contact me through discord "amonillus" I can help you figure this out
What are the odds that you'll make one of these for BRD?
I absolutely love these and BRD has barely any VFX mods out there :(
BRD is actually already WIP, should be released this month!
YES ! :)@@amonilus5390
Anyone know what the song is that starts 2:20 is?
ruclips.net/video/z-zdeangP_A/видео.html
FINALLY WARRIOR ❤INSTABUY
Hey there! Love the VFX mod, but I just wanted to say that for some reason the .rar file isn't able to work when I go to load it. Is there any chance you could also make a seperate file for .ttmp2? I paid the 6$, but ended up not being able to apply the mod. I would REALLY like for this to be fixed as I do find this Mod to be seriously top tier. Thanks again for your time.
Hey! Thank you very much for your donation! The .ttmp2 file is actually inside the .rar file, you need to extract the .rar file using 7zip / winrar etc!
this is awesome! how to use it?
Thank you so much for your comment! The mod can be installed through either Textools or Penumbra, theres a tutorial PDF inside the mod .rar file!
nice animations. onyl fell cleave and nascent would make me not want to get it. fell cleave is too jumpy and the tether for nascent has no purpose. besides of that awesome job.
You tried, but even these high effort animations won't make the job interesting.
really cool