What’s New in Twinmotion 2024.1

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  • Опубликовано: 3 июн 2024
  • Twinmotion 2024.1 is now available for download, bringing new features and enhancements for designers across industries-including architecture, film & television, automotive and product design, and beyond. Highlights include animation sequencing tools, support for render layers, new Foliage and Fabric materials, new Scattering tools, and much, much more!
    Find out more at twinmotion.com/news/twinmotion-2024-1-is-here.
    #Twinmotion2024 #ArchViz #ProductVisualization #AutomotiveDesign #Previs #DesignViz
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Комментарии • 177

  • @eltamarindo
    @eltamarindo 2 месяца назад +65

    I've been waiting for render layers for ages. It is very useful for architecture as clients often just want to change paint colors on one object at the last moment.

  • @VALEADVENTURE
    @VALEADVENTURE 2 месяца назад +90

    Goodbye Lumion it has been a pleasure working with you

    • @phihoang8335
      @phihoang8335 2 месяца назад +1

      LOL SAD LUMION :D

    • @gabrielduarte3904
      @gabrielduarte3904 2 месяца назад +11

      ditched lumion since version 6, used twinmotion from 2019 to 2023, and even with this very last version, i like like D5 render better

    • @Irma18l
      @Irma18l 2 месяца назад

      🤣

    • @kalingaanimationstudio
      @kalingaanimationstudio 2 месяца назад +3

      Try d5

    • @chadiribraimo4577
      @chadiribraimo4577 2 месяца назад

      @@gabrielduarte3904 facts

  • @ShowItBetter
    @ShowItBetter 2 месяца назад +30

    the speed of these updates! wow

  • @Aneesh_krish
    @Aneesh_krish 2 месяца назад +10

    i am feel always happy when see twinmotion is getting bigger and bigger . Thank you

  • @allansmith350
    @allansmith350 2 месяца назад +1

    absolutely fantastic. I just tried exporting some slight edits on a previous project and the export times for video are definitely improved and these features are going to be superb!

  • @JTVizionNetwork
    @JTVizionNetwork 2 месяца назад +2

    OHHHHH HELLLLLL YEA, I teared up a little, this is excellent. THis is exactly what WE NEED as Digital Creatives. If you continue down this path and make it this easy for filmmakers, TwinMotion could be the number 1 animation program hands down, the interface is so refined and a dream to use. THANK YOU ALL FOR ALL YOUR HARWORK!

  • @archbimpersian360
    @archbimpersian360 2 месяца назад +9

    The new changes and updates were great and made many things better and faster, and the quality of light and reflection increased. I also discussed these updates in detail on my channel

    • @Traveller-665
      @Traveller-665 2 месяца назад

      Стоит переходить с 2023 версии в плане света и отражений?

    • @Mr.LeoNov
      @Mr.LeoNov 2 месяца назад

      ​​В принципе да, появились кинематографичные эффекты бликов линз (жаль правда что нет возможности загружать свои, но да ладно), Люмен улучшили очень, он стал хоть и прожорливее на GPU, но как мне кажется рендерит в разы быстрее. Хотя они всё ещё не пофиксили тот баг когда раз в несколько рендеров будет плохой рендер без сглаживая, со всратыми тенями и прочее, но это уже ладно.
      Тут не то чтоб глобальные изменения, но мне достаточно)
      ​@@Traveller-665

  • @WD_MyImage
    @WD_MyImage Месяц назад +1

    That's an amazing update, wow!

  • @VelaProductionsDavid
    @VelaProductionsDavid 2 месяца назад +1

    You guys did it again, amazing job!

  • @ENKH-ORGILMANDAL
    @ENKH-ORGILMANDAL Месяц назад

    EXCITED, THANK YOU AND GOOD LUCK

  • @bodeprime
    @bodeprime 2 месяца назад +1

    I am loving this

  • @KasunGayantha
    @KasunGayantha 2 месяца назад

    Wow, this so amazing 😎✨🎬✨🙌🏼

  • @a085a
    @a085a 2 месяца назад

    AMAZING!

  • @jonaskossovski9394
    @jonaskossovski9394 2 месяца назад

    Amazing!

  • @nijatIbrahimli
    @nijatIbrahimli Месяц назад +2

    wooow, amazing!

  • @LaFemmeCriminelle
    @LaFemmeCriminelle 2 месяца назад +1

    I'm so using this!

  • @meysamgh9123
    @meysamgh9123 2 месяца назад

    this is fantastic

  • @LOOPFROGMUSIC
    @LOOPFROGMUSIC 7 дней назад

    you guys are awesome.

  • @user-tt5jq6kb2v
    @user-tt5jq6kb2v 2 месяца назад +1

    Finally render layers !!

  • @iswhatits
    @iswhatits 2 месяца назад

    sick!

  • @brolismisko
    @brolismisko 2 месяца назад

    absolutely amazing!

  • @JavierOropeza08
    @JavierOropeza08 2 месяца назад +3

    so stoked, as soon as revit 2025 gets pyrevit and diroots, I am jumping on this!

    • @kinglew0773
      @kinglew0773 2 месяца назад

      Anything substantially new with revit 2025? I’m still on the 2024 version

    • @JavierOropeza08
      @JavierOropeza08 2 месяца назад

      @@kinglew0773 improvements on how toposolids work, that is big plus. There were some other new updates, but I don't think this one has as many improvements the wat 2023 and 24 did.
      But you need 2025 to work with this latest release of twinmotion.

    • @doskkyh
      @doskkyh 24 дня назад

      @@kinglew0773 Some better tools for toposolids is probably the most notable one and some more QoL stuff, such as exporting PDFs in the background.

  • @gerardofaustin8156
    @gerardofaustin8156 2 месяца назад

    That’s amazing

  • @RenderRite
    @RenderRite 2 месяца назад +3

    Twinmotion .... You have come a long way 🙌

  • @ahgalaunrealvisualstudio
    @ahgalaunrealvisualstudio 2 месяца назад

    Yesh! That cool dear.

  • @carvingtheway
    @carvingtheway 2 месяца назад +1

    Now we're talking 😎👍🏻🥂🎥

  • @komalvishwakarma9740
    @komalvishwakarma9740 2 месяца назад

    brilliant 😍🤩

  • @dddharmesh
    @dddharmesh 2 месяца назад +2

    Superb...
    One of the most advanced software....

  • @RAMESH-CASA
    @RAMESH-CASA Месяц назад

    It is very useful

  • @sb.architect
    @sb.architect 2 месяца назад +5

    nice

  • @luisantoniohermandezcastro8930
    @luisantoniohermandezcastro8930 2 месяца назад

    Que bonito ❤

  • @thiraty4181
    @thiraty4181 Месяц назад

    LOVELY 😍

  • @AmilaCKumarasinghe
    @AmilaCKumarasinghe 2 месяца назад +5

    Keyframe animation options please

  • @filipzo
    @filipzo 2 месяца назад +2

    Any improvements to VR?
    Quest 3 is real and it's here... and its passthrough works quite well. So what about AR? Do you have any plans to bring it to Twinmotion?

  • @nilendunath2735
    @nilendunath2735 2 месяца назад

    The render quality is very good. How can the render from the previous render sequence be resumed if the image sequence rendering process is abruptly interrupted? Once more, everything starts at the beginning, and no matter what order is followed, it must begin there.

  • @garethsnaim8174
    @garethsnaim8174 2 месяца назад

    looks great for outdoors scenes, not so easy for large indoor rooms, cannot get to grips with the lumin thing, everything just flickers like its underwater unless I over blow the lighting. I still enjoy using it though.

  • @aminnayeri2147
    @aminnayeri2147 2 месяца назад

    Is it going to improve the quality of path trace in the glass material section in the future or not?

  • @Cealnadebz
    @Cealnadebz 2 месяца назад

    cool thanks you

  • @designbeacon8117
    @designbeacon8117 Месяц назад +1

    Impressive, please next update should have follow me camera ,that’s all I’m asking for…

  • @georgeemil9979
    @georgeemil9979 Месяц назад

    great updates .. but i have something to put in mind next sooner update, the materials guys , using corona render shows materials and it's properties as it should be , but when i use the twinmotion data smith or the direct link to export the whole scene to twinmotion , materials doesn't look the same , specially in Lumin ! , it looks sooo Flat ! , and doesn't have depth in it , i strongly admit that twinmotion is getting BIGGG, But also , the materials still like a Big Challenge, it will take time i understand, but A good scene without well presented materials willl always be compared with better Render Engines and that's what iam afraid of , is adding more and more to twinmotion and neglect the materials.. thanks for all your efforts every update , Keep going Guys , you the best.

  • @MahmoudAhmed-dt1pu
    @MahmoudAhmed-dt1pu 2 месяца назад +1

    That is one of the most useful features of all time
    But I would like to add a 3d grass material because the spray grass is vary bad and if you tray to add some flowers to it go out of the surface

  • @lanavedelmadridismo
    @lanavedelmadridismo Месяц назад

    Brutal

  • @SPATIUMDD
    @SPATIUMDD 2 месяца назад +1

    Exelente ¡¡¡¡ ♥♥♥ Lo mejor es que funsiona aun en computadores de Bajas caracteristicas ¡ Gracias Epic Games ¡

  • @Azarudeen_MJ
    @Azarudeen_MJ 2 месяца назад

    Woooooowwwwwww.....😍😍😍

  • @TheYago1996full
    @TheYago1996full Месяц назад

    Twinmotion TOP 1 🏆

  • @JORGE-cb5oi
    @JORGE-cb5oi 2 месяца назад

    Que Genial

  • @edwinh3482
    @edwinh3482 2 месяца назад

    i fell in love with twinmo, bye bye enscape

  • @EladBarness
    @EladBarness Месяц назад

    For architecture tool it’s a cinematic tool with the full power of UE5 well done, it’s gonna change the industry for good

  • @Schmockbubi
    @Schmockbubi 2 месяца назад

    render layers yes yes yes! thank you! Is an ID mask aka Clown mask layer included?

  • @pddonoso
    @pddonoso 2 месяца назад

    I love you, TM

  • @ryanquinn4577
    @ryanquinn4577 2 месяца назад +1

    I think everyone is curious how to add those quixel megascan trees into twinmotion the way you were showing in that one scene. Hopefully the tutorials soon to follow cover that in some depth!

    • @Mr.LeoNov
      @Mr.LeoNov 2 месяца назад

      There's a Megascans library there already, no? Though I, too, haven't seen any big trees there...

    • @twinmotion
      @twinmotion  2 месяца назад +1

      The trees in this trailer are Quixel Megascans tree packs from the Unreal Engine Marketplace. We exported the trees in fbx from Unreal and then imported them in Twinmotion. Then we applied the foliage materials to make them look good.

    • @ryanquinn4577
      @ryanquinn4577 2 месяца назад

      @@twinmotion Thank you so much for this explanation!

  • @conmes3077
    @conmes3077 Месяц назад

    ❤️❤️❤️

  • @arquitecturaparatodos1929
    @arquitecturaparatodos1929 2 месяца назад

    It is an excellent renderer, but they removed the joystick control, it was much more comfortable; There is no way to place objects from the library without rendering all the time in lumen and path tracer, especially in large scenes of more than 180 million polygons. I remain attentive with your kind response.
    thank you

  • @MarlonLenard
    @MarlonLenard 2 месяца назад

    Yesss... Run me that!

  • @fabiolg6719
    @fabiolg6719 Месяц назад

    Awesome! Any plans on releasing an ipad version of twinmotion in the future?

  • @hagov
    @hagov 2 месяца назад +3

    How add European Hornbeam in twinmotion?

  • @RichardRiegel
    @RichardRiegel 2 месяца назад

    render layers - hallelujah

  • @airspeederyoutubetestingbh2341
    @airspeederyoutubetestingbh2341 2 месяца назад +1

    Can we lock cameras to moving objects or spline paths? Can we do an accurate orbit with the camera finally?

    • @user-og8fo3nl2v
      @user-og8fo3nl2v Месяц назад

      No, because there is no real camera exist in Twinmotion yet

  • @TheGr8Mutato
    @TheGr8Mutato 2 месяца назад

    Sploosh!

  • @glenn3646
    @glenn3646 Месяц назад

    What the hell, this is amazing

  • @gabrielduarte3904
    @gabrielduarte3904 2 месяца назад

    finally! renders elements!! i might switch back from D5

    • @samuelisaactapia887
      @samuelisaactapia887 2 месяца назад

      como que finalmente renderiza elementos

    • @gabrielduarte3904
      @gabrielduarte3904 2 месяца назад

      @@samuelisaactapia887 SI, que por fin tiene "render elements", "render passes" o render layers, o sea que te da los layers o canales de mascara de cielo o canal "alpha", reflejos, oclusion ambiental (creo) etc..

  • @shehzadyunus1
    @shehzadyunus1 Месяц назад

    How does the lightening work? There's a clap of thunder and lightening at 0:42 seconds.

  • @akawinterstorm7997
    @akawinterstorm7997 2 месяца назад

    Does the new populate path (array) tool work with decals, like road markings?

  • @fedekun79
    @fedekun79 2 месяца назад

    Can anyone tell me how to achieve those stormy clouds?? With lighting and all🤔🤔

  • @rogeriopenna9014
    @rogeriopenna9014 2 месяца назад +3

    Nice. But the populate tool for grass is still quite useless.
    At least if it hasn´t changed from the 2024.1 preview.
    In 2024.1 preview, while you could add the big grass patches to the polygonal populate tool, you couldn´t reduce spacing to less than 1 meter I think, which may be fine for trees but useless for grass patches.
    Also, add inverse offset and allow us to use detail grass in the same polygon. So one can populate a big polygon with big grass patches, very dense, without them going outside the polygon and over sidewalks, etc.
    Then the inverse offset for detail grass will garantee that the detail grass will ONLY be used near the polygon boders, thus not making the scence very heavy

    • @Mr.LeoNov
      @Mr.LeoNov 2 месяца назад

      True, though my way for this is just making bunch of copies of the spacing tool and randomizing its seed

    • @osoanasteciado
      @osoanasteciado Месяц назад

      yep, D5 render new scatter is the future....

    • @rogeriopenna9014
      @rogeriopenna9014 Месяц назад

      @@osoanasteciado only problem is that TwinMotion Unreal Engine and the real time with semi-ray tracing of Lumen is much faster than the typical Ray Tracing of borth TwinMotion and D5.

  • @aarvii
    @aarvii Месяц назад

    🤩

  • @ZilEnon
    @ZilEnon 2 месяца назад

    Good work TM team. These trees are not in the library. Can you advise where to get them?

    • @twinmotion
      @twinmotion  2 месяца назад

      @twinmotion
      The trees in this trailer are Quixel Megascans tree packs from the Unreal Engine Marketplace. We exported the trees in fbx from Unreal and then imported them in Twinmotion. Then we applied the foliage materials to make them look good.

  • @Mr.LeoNov
    @Mr.LeoNov 2 месяца назад +1

    ПРЕКРАСНОЕ ОБНОВЛЕНИЕ!!!!!!!!!!!!!!
    Очень надеюсь в будущем увидеть возможность запекать освещение и PCSS тени, это было бы шикарно 🔥🔥🔥🔥🔥

  • @POVDRIVE
    @POVDRIVE 25 дней назад

    Hey, has anyone encountered "black lines" appearing on elevations using path tracer in Twinmotion 2024.1 ? At work, I have a pc with the following specs : rtx3080ti - directx12 - 32gb ram - samsung 870 evo 4tb - windows 11 pro - archicad25.. I would be extemely grateful for any help! Thank you

  • @FurkanYlmaz3D
    @FurkanYlmaz3D 2 месяца назад

    i cant find foliage material

  • @blitterblitter
    @blitterblitter 2 месяца назад +12

    ME COJONI ! ( in italian slang = AMAZING !)

  • @andres100depredador
    @andres100depredador 2 месяца назад +1

    Was the police chase video fully produced in twinmotion ? or were other programs involved ? im just curious because i'd like to start doing stuff like that

    • @twinmotion
      @twinmotion  2 месяца назад +2

      The car animations are made in CAD software (like 3ds Max, Maya, Blender...) and then imported into Twinmotion as an animated FBX

  • @benedekfodor269
    @benedekfodor269 2 месяца назад

    Twinmotion is the gateway drug to the Unreal engine.

  • @altanylmaz2297
    @altanylmaz2297 2 месяца назад +1

    we need cubemap (or parallax idk.) for fake interiors for architectural rendering. anyone knows how to do it ?

    • @Mr.LeoNov
      @Mr.LeoNov 2 месяца назад +2

      There's a custom library assets for this though they're not quite "parallax", these are just low poly 3d rooms, but they do their job.
      Still wanna see real parallax interiors though!

    • @altanylmaz2297
      @altanylmaz2297 2 месяца назад +1

      @@Mr.LeoNov thank you very much. i found them, as you said, they are like cardboard interiors. But i will try them :)

  • @user-dl7xl5yq2v
    @user-dl7xl5yq2v 2 месяца назад +2

    How can I access the tree assets you are dealing with at 0:26 ,0:33 in the video?

    • @twinmotion
      @twinmotion  2 месяца назад +1

      @twinmotion
      The trees in this trailer are Quixel Megascans tree packs from the Unreal Engine Marketplace. We exported the trees in fbx from Unreal and then imported them in Twinmotion. Then we applied the foliage materials to make them look good.

  • @bluearts6075
    @bluearts6075 Месяц назад

    big up, Keyframe animation plzz

  • @kingpinoftherails926
    @kingpinoftherails926 2 месяца назад

    where can i find the music?

  • @cgsather3309
    @cgsather3309 2 месяца назад +1

    How did you get the cop car to slide?

    • @twinmotion
      @twinmotion  2 месяца назад +1

      The car animations are made in CAD software (like 3ds Max, Maya, Blender...) and then imported into Twinmotion as an animated FBX

  • @kinglew0773
    @kinglew0773 2 месяца назад

    What specs does this system have? Because this looks substantially better in terms of visual quality than mine does even on ultra settings, and I have an RTX 4080.

    • @Mr.LeoNov
      @Mr.LeoNov 2 месяца назад

      Are you using Lumen in ambience render settings?

  • @3dprojemerkezi247
    @3dprojemerkezi247 Месяц назад

    a nice

  • @jenniferhodoul7523
    @jenniferhodoul7523 Месяц назад

    Yeah

  • @CesarVil14
    @CesarVil14 2 месяца назад +3

    La interface se la copiaron a D5 Render?

    • @nuwanda2702
      @nuwanda2702 2 месяца назад +1

      They did lmao

    • @Mr.LeoNov
      @Mr.LeoNov 2 месяца назад

      Это да, и мне это не особо нравится ибо как по мне у D5 ну слишком замудрённый интерфейс

  • @ap1970
    @ap1970 2 месяца назад

    Are all these trees at 0:34 in Twinmotion?

  • @frankp3118
    @frankp3118 Месяц назад

    Wonder why the line renderer was downgraded to only apply line’s around the models outside edge when previous versions applied lines to contours and interior edges of models

  • @chrisrulz333
    @chrisrulz333 2 месяца назад

    where does the SM tree library come from?

    • @twinmotion
      @twinmotion  2 месяца назад +1

      he trees in this trailer are Quixel Megascans tree packs from the Unreal Engine Marketplace. We exported the trees in fbx from Unreal and then imported them in Twinmotion. Then we applied the foliage materials to make them look good.

    • @chrisrulz333
      @chrisrulz333 2 месяца назад

      @twinmotion good work around o will give this a try today thank you!

  • @user-og8fo3nl2v
    @user-og8fo3nl2v Месяц назад

    Finally all we need after I switched to UE 😂

  • @Irma18l
    @Irma18l 2 месяца назад +1

    What kind of effect is this with lightning? Who knows?

    • @Mr.LeoNov
      @Mr.LeoNov 2 месяца назад +1

      I think it's done in post-production with these render layers (I mean they saprated elements via opacity maps and then did everything in post)

  • @PeacedeathAlexander
    @PeacedeathAlexander 2 месяца назад

    @Twinmotion excuse me, do i must buy Twin again? Or i can upgrade my 2023 version to 2024?

    • @gerardofaustin8156
      @gerardofaustin8156 2 месяца назад

      I have been trying to buy I for years but the link doesn’t work for me.

    • @twinmotion
      @twinmotion  2 месяца назад +4

      Hi! Twinmotion is free for individuals and small businesses that made less than $1 million USD in revenue in the past 12 months, so as for educational institutions, and students. If you learn over $1 million USD, you can purchase seats at www.twinmotion.com/en-us/license

    • @PeacedeathAlexander
      @PeacedeathAlexander 2 месяца назад +1

      @@twinmotion No, I mean I already bought twin motion. But after the 2023 update, I was redirected to purchase the new version. That’s why I’m asking you do i need to buy this version or is it included in the price of the previously purchased one

    • @twinmotion
      @twinmotion  2 месяца назад

      @@PeacedeathAlexander Hey, your upgrade should include a one-year free upgrade. If you are still in the free upgrade period, you should automatically have access to this new version, which includes the Twinmotion Cloud feature. The new licensing mode applies if you are out of the free upgrade period. Let us know if this makes sense.

  • @SaidZoom
    @SaidZoom 27 дней назад

    @twinmotion When will you add the ability to export FBX (or other type) models from Twinmotion?? And the export of materials? Often, customers request a model or ask to transfer project to another designer, who usually work only in 3Ds MAX with Corona render or similar render programs. But I don't have the opportunity to send them a project with all the models, materials and textures from Twinmotion. I really love Twinmotion and rendering only in this program, but I can't work in team with other designers, because I don't have options to share my result from Twinmotion.

  • @koji_71
    @koji_71 2 месяца назад +1

    still No Apple silicon native versión? disappointing

  • @kingmaderje5399
    @kingmaderje5399 Месяц назад

    Calm down, just chill twinmotion. Lumion was just playing

  • @GabrielStoss
    @GabrielStoss 2 месяца назад

    Only one function still missing: a photo match tool

  • @jonassidney3606
    @jonassidney3606 2 месяца назад +1

    QUANDO VÃO TRAZER LUZES DMX

  • @Peekarica
    @Peekarica Месяц назад

    Hooly Jesus...

  • @benevideszualo3560
    @benevideszualo3560 День назад

    Oh my God

  • @javierdelagarza6594
    @javierdelagarza6594 Месяц назад

    Idk if its my computer but this version just crashes a lot...

  • @3dhotshot
    @3dhotshot 2 месяца назад

    omg

  • @yokoxanime2610
    @yokoxanime2610 2 месяца назад

    Its free? Because I was looking for education, it is no longer available in the latest version

  • @nuwanda2702
    @nuwanda2702 2 месяца назад +2

    Why copy D5 UI?

    • @Mr.LeoNov
      @Mr.LeoNov 2 месяца назад

      Yeah I don't like it too. D5 is clanky af

  • @jaisoni5683
    @jaisoni5683 2 месяца назад +3

    please pleas work on reducing the rendering time of the walkthrough videos in path tracing like LUMION🙏🙏🙏... It takes a hell lot of time to render just one 15 seconds clip

    • @fjsv_omg321
      @fjsv_omg321 2 месяца назад +1

      Get better GPU.

    • @Mr.LeoNov
      @Mr.LeoNov 2 месяца назад

      Yeah, Path-Tracing is too GPU-hungry. Consider using Lumen technology for video renders (not so perfect, but it does it's job well)