Disclaimer : This setup is a simplified model of Internet Network consisting its core concept. It might don't have the fancy stuff like what the modern internet does like TCP/IP, error detection, or WAN/LAN interconnectivity, however the principles demonstrated here are still valid for building an internet-inspired network.
This is the kind of content I want to see not more lifesteal nonsense, rather some calm content with a creator who makes good content keep up the good work
Great video! I would recommend you moving the text on the screen or making it higher contrast to make it more legible (in future videos). Also, I want to ask, how do you create the effect at the beginning, where one part of the redstone build is semi-transparent and the other is opaque (normal)?
@@PumikSK Thanks for the recommendation! For the effect in the beginning, i put 3 images (1 with node and link, another with only node, another with only link) on top of each other, then just adjust the opacity of them each time. I hope that helps!
@doer-disc Thank you! I have seen some people (such as mattbatwings) doing the effect with videos. Is it the same process as with the images (adjusting the opacity) or is it something else?
Very cool build, as always! I have some questions though, like is it packet-based or stream-oriented, and do you have buffering and packet collision detection/avoidance?
i could call it packet-based. also it didnt have any packet collision detection/avoidance, i made this in a simple way. i might improve this with better cpu, maybe?
@doer-disc Video is uploading right now! Video might be a bit "rambly"(no audio though) and a lot of features are not yet implemented, but I have a complete design in my head :P It only uses a single wire in a ring configuration, and has a receive packet buffer. I will add the missing features, compact the design, and upload another video once it's finished.
But i dont understand smth in the first exemple u put 3 as the adress and 15 as the data but how does the computer knew he had to print it on the seven segment display and not in the register or ram for instance ?
@feeries8208 the num display actually a memory cell, it just showing what inside in memory cell address #1. And how the computer know to put in there? Well its in the code, i make it so if the incoming packet (message) destination is for the computer, it will just store the data into the num disp!
ngl, i’d rather have you turn off the shaders than complain about lag caused by shaders. it might be easier seeing the build too when most of it isn’t shadowed
its pretty complicated to explain it here. The idea here is basically each computer could send any number to any address in there, and sending in form of packet structured by "protocol", which mine is address, type (forward or send), and data/payload. Each computer every time check if there are incoming packets, if there are then it check if the address match to either process it or ignore.
@JustDonat you want this entire setup? Also i dont have any discord server, but i do join a redstone community "redstone army" where i post my projects and process there.
@JustDonat im not sure im gonna make it, i have no idea what to do with it if i have my own. I also dont have a lot of subs so i dont think it gonna worth
Disclaimer : This setup is a simplified model of Internet Network consisting its core concept. It might don't have the fancy stuff like what the modern internet does like TCP/IP, error detection, or WAN/LAN interconnectivity, however the principles demonstrated here are still valid for building an internet-inspired network.
This is the kind of content I want to see not more lifesteal nonsense, rather some calm content with a creator who makes good content keep up the good work
Imagine someone creates a Minecraft server where it’s just a bunch of people and one of these.
i think someone already made this
@lightmonochrome Yeah branzy did
@@GDHekkolo branzy didnt create any server, he just created an internet network to. But unlike me, he uses dedicated circuit instead of cpu
@lightmonochrome oh ok I didn't understand that well thx
@@MasIndie oh yeah btw someone on redstone army discord are in process making this, im not sure they done it or scrape it
man you made the internet how I cant even get my program counter to work great job on your builds and videos God bless.
This channel definitely has potential
Very chill, calming, relaxing video.
This was a nicely done video! You've just got yourself the 151st sub!
Great video! I would recommend you moving the text on the screen or making it higher contrast to make it more legible (in future videos). Also, I want to ask, how do you create the effect at the beginning, where one part of the redstone build is semi-transparent and the other is opaque (normal)?
@@PumikSK Thanks for the recommendation! For the effect in the beginning, i put 3 images (1 with node and link, another with only node, another with only link) on top of each other, then just adjust the opacity of them each time. I hope that helps!
@doer-disc Thank you! I have seen some people (such as mattbatwings) doing the effect with videos. Is it the same process as with the images (adjusting the opacity) or is it something else?
@@PumikSK i guess yes?
the mattbatwings music goes hard
@@lila5844 oh yeah i forgot to credit it
@@lila5844 it wasnt made by matt fyi
@doer-disc yeah i knew he probably didn’t make it but i recognize it from his tutorial videos
this deserves a sub man
very cool idea, i should try it with m cpu
as always
hell yeah🔥
dang this is underrated!
You need more subscribers!
this is sick
i love this so much
what do you think about implementing skulk sensors for wireless connection?
@@dk4kja8 cool👍
Very cool build, as always! I have some questions though, like is it packet-based or stream-oriented, and do you have buffering and packet collision detection/avoidance?
i could call it packet-based. also it didnt have any packet collision detection/avoidance, i made this in a simple way. i might improve this with better cpu, maybe?
@doer-disc Thank you for your reply! You inspired me to try to work on a similar packet-based design for my own CPU! (I'm doing this right now).
@@Maxjoker98 cool, cant wait!
@@Maxjoker98good luck
@doer-disc Video is uploading right now! Video might be a bit "rambly"(no audio though) and a lot of features are not yet implemented, but I have a complete design in my head :P
It only uses a single wire in a ring configuration, and has a receive packet buffer.
I will add the missing features, compact the design, and upload another video once it's finished.
this is why im subbed
BRO HOW ARE YOU AT ONLY 146 SUBS
make 3 wikepedia articles about random stuff. and give it its own mc redstone server
Nice bruv
But i dont understand smth in the first exemple u put 3 as the adress and 15 as the data but how does the computer knew he had to print it on the seven segment display and not in the register or ram for instance ?
@feeries8208 the num display actually a memory cell, it just showing what inside in memory cell address #1. And how the computer know to put in there? Well its in the code, i make it so if the incoming packet (message) destination is for the computer, it will just store the data into the num disp!
@lightmonochrome oh ok ty
ngl, i’d rather have you turn off the shaders than complain about lag caused by shaders. it might be easier seeing the build too when most of it isn’t shadowed
@@MdnghtEther turning off the shader doesnt make any change to the fps, i already tried it
@doer-disc huh really? my bad then, i never imagined the shaders would have no effect on the fps
@@MdnghtEther well in some cases, yes. But this redstone build is pretty big and require more processing on the cpu (irl), not in the gpu
@lmtees ah ok. i was also unaware low fps could be caused by over-taxing the cpu, not counting memory usage.
Now use wireless redstone
@ॱỴॱ now thats hard
How does this all work
its pretty complicated to explain it here. The idea here is basically each computer could send any number to any address in there, and sending in form of packet structured by "protocol", which mine is address, type (forward or send), and data/payload. Each computer every time check if there are incoming packets, if there are then it check if the address match to either process it or ignore.
give me the shader
@@BlackM. makeup ultrafast
Ain't no way..
download? 😅 do u have a dc server
@JustDonat you want this entire setup? Also i dont have any discord server, but i do join a redstone community "redstone army" where i post my projects and process there.
@ can u make a dc server pls
@JustDonat im not sure im gonna make it, i have no idea what to do with it if i have my own. I also dont have a lot of subs so i dont think it gonna worth
@ 90 subs is a lot
now do wifi..... i'm impressed i just don't understand and i am out intelected here.
I’m your 100th subscriber
@@adude714 thank you so much!
120th sub btw
@CNWPlayer damn already 120?
@doer-disc yeah
@doer-disc oh also I have an 8 bit CPU in development it would be cool to connect it with yours
@CNWPlayer what are the specs?
@doer-disc just did a community post
112th sub