Base character life expectancy, before health modifiers are factored in, in Vicky 3 is actually 75, this is visible if you look in the defines section of the game files, so you can actually probably get another 10 years or so out of Tewodros. It's weird that he starts as old as he does though bc his date of birth is estimated to be around 1818, meaning he should start at around 18 years old and you should be able to use him for quite a long time. EDIT: Got an answer from a dev about Tewodros’s age, apparently it’s that way bc at the start of Vicky 3’s development they hadn’t implemented a tool to give characters exact birth dates yet, only starting ages, and while starting ages were easy for characters who exist at game start, for characters like Tewodros who could hypothetically spawn in at any moment, it was a bit harder and they ended up selecting 45 as his starting age, which is weird to me bc he nearly always spawns in during the first year, but they do plan to fix the issue with his age regardless which should make Ethiopia a lot stronger when it happens bc you’ll be able to have Tewodros for like half the game.
Yea I really wish they'd make him spawn in at a younger age, especially since he always spawns near the beginning of the game in my experience like you said
@@Dell-ol6hb good news is I've found where in the game files to go if you want to edit them to make him spawn in at a younger age: his template is in the ethiopia file in the events folder, where you can easily change his spawn age from 45 to 18, to be more historically accurate
@@lazykatie42069 that’s divergences of darkness, I wasn’t quite sure if he was just scripted to have health modifiers, he was a general in Aragon called Maria Borgia.
so real, i love and hate playing them, you’re practically forced to expand, but impossible to liberalise enough to not discriminate against everyone youre going to need to take :(
You could get corn laws with isolationist policy even in 1.6, you just had to get +25% cost which was hard because you can't sell corn to 9352 nations. Now it is easier to get with all the farms production decreases. Also I think there is a correlation between popularity and "lifespan" of market liberal landowner, the more popularity, the more he's here🧐
@@OddReal In theory yes, but I'm not a dataminer to actcually know this staff. I just judge by the message "IG leader retired, now this guy with autoritarian trait is the big guy"
I feel like there's no way they don't update corn laws now. Basically every single nation I've played has been able to proc it instantly and get off traditionalism without breaking a sweat.
Man this channel is so underrated. I've been suscribed for a loong time and it's great how you've never lowered the content quality. I hope someday you present the new vic3 patch
Corn laws can be activated if you're isolationist and grain is 25% more expensive. This was such a good change, I think it was 1.6 that introduced that,
1852 with no attack on Egypt by the Ottomans is unthinkable. The longest I could get was 1845 at 1.6, when you could still get recognition from demanding it against the USA at game start. They generally make demands or the Ottoman incursion triggers by 1841. Also, trying to take Sinai was a mistake, since it is far away, barren, and it attracts GP attention whenever they feel like a Canal would be beneficial to their interests. Blue Nile has all the 4 Egyptian chop-chops at game start, so taking it would cripple their economy hard and give you an useful asset.
The central African countries, Madagascar, Zulu, and perhaps some others start without shaft mining, which I believe is the lowest technology bracket. Edit: But out of countries with flavour, Ethiopian nations definitely are low tech.
i love this kind of video, shorter going for and ending on a specific target. probably harder content to produce (with research etc) but much appreciated.
Also I agree with the other commenter that your "bad start" runs are nice because of the underdog aspect (I mean, at the very start you don't really have options if your country is sufficiently behind, but the mid game is interesting).
Never rolled the Big Daddy, but started as Aussa and the lack of troops issue is solved through gobbling up neighbors. You kinda go along the coast line and then turn inwards. The trick is that the annexed states leave barracks behind so each annexation gives you more troops. Now it's very save-scammy in any case to be fair. But doable and fun. You also need to start annexing day one, otherwise someone's gonna win over others and become too big for you to take down. Attacking a nation fresh out of a war is key too, since they didn't have time to rehire pops into their barracks. Don't believe the battalion number, go into the provinces and check their barracks to actually see the number of troops they have ;D
Ethiopia was my last 1.6 run and I found it super fun. It's quite hard to expand, but in 1.7 it seems like GB doesn't start with a colony in Kenya any more so rushing colonization and going towards Tanganyika and Lindi might be a feasible way to solve your crippling resource shortage. I also could never invade Egypt for Eritrea, even with Tewodros, as my defensive generals couldn't match the Egypt push and Tweodros kept getting pulled into defensive fights. I'll try it again in 1.7 and see if I can form some kind of pan-African sovereign empire out of all the GP colonies late game, seems like it would be a fun goal to aim for.
This is really suboptimal run. You can conquer easily all of Ethiopia in 2-3 years. First war is the hardest, I chose Shewa as my start, and the goal is to fast form Ethiopia with 2 peovinces to get claim on 2 more, so you would generate less infamy. I had cheese before Theodorus came to power, baiting ai to attack my 1 battalion army while 25 stack was garnisoned behind. After defeating 2 states in first war, gojjam and someone else, i conquered harar, and southern minors, forming ethiopia. I also had to exile at the start landowner to get jingoist, so I would rush prof. army, then tenant farmers, interventionism if i reverse swayed for some tributary, which I didnt cos I was role playing as Theodorus. Egypt is easy to beat, just sway "glorious" Ottoman empire for Syria, and get Eritrea, free Sudan, transfer Hedjaz and some reps. Then I had luck getting cautious trait on ruler, and start conquering neighbourging provinces with east african culture with lots of pops. Meanwhile, i made 2 boats and naval invade Gaza into Transvanal and Oranje. I could ve get Mexico in reverse sway as well as Bejing, but cos of rpg i only took qing war reps, limiting myself on Africa. I also conquered my way to reach Sokoto. Too bad I didnt go past 1850ies.
they added a journal event in which the west java volcano erupts and affects every country and their agriculture, which makes food expensive for most countries leading to the corn laws event, basically Paradox accidentally made it easy to get the modern conservative event!
If you're interested in trying out Ethiopia, you can also start as Aussa who starts with Mercantilism, and the International Trade, Centralization and International Relations techs too. Downside is you don't get access to the Arab-speaking culture group though, but you still get to whip around big daddy's belt.
as the guy who needs the beginner steps videos, would you say the post 1.5 playlist is still mostly useful or did too much change (i haven't played since the armies update)
I think the big change is stuff regarding ownership, but I'm not even 100% sure what building more capitalist vs agrarian buildings will do in terms of ownership outcomes now.
@generalistgaming pin this, so with the new update the reason almost any country now can get corn laws is because of a new event that happens in indonesia and affects every single country from what i know, a volcano erupts in west java and it ruins agriculture, globally, this means your SoL will be ruined for a majority of countries and make radicals like never before, i kind of like this change i hope PDX don’t remove it (liberalising takes long enough as it is).
i actually almost never take the outlaw prince, its already easy enough to form ethiopia as is but imagine if you plan to go to war with Egypt for Eritrea it would be incredibly convenient
@@generalistgamingYou're correct, Zulu has at the moment zero flavor. I imagine we'll see flavor added to the South African region at some point in the future, but as it stands Zulu is basically just like every other small nation that lacks tech. Honestly Sokoto is a better start, IMHO, because despite the lack of coastline they have one thing Zulu lacks: pops.
"He has exercised the utmost clemency towards the vanquished, treating them more like friends than enemies. His faith is signal: without Christ I am nothing." - Tewodros II
Wrong the strongest Military is actually circassia! you get an absurd amount of buffs. you lose those buffs if you win and take kuban, but like no one is forcing you to? you can just take other russian land and money but keep that provience with them and they'll keep attacking you and losing and you keep the buff For your Cornlaw question, I was confuse too but apparently it got updated to know also trigger for isolated nations,
I wish you would do more terrible start runs - with your skill runs like Russia are cakewalks while making a run to defeat the British as someone like one of my favourites the Zulu ain't easy for anyone. Ethiopia ironically enough actually has some of the better techs in Africa, many don't even start with manufacturing or mining unlocked.
Oof yea that's a painful start. I wonder what kind of mechanics V3 would need in order to make playing the lowest-tech nations fun. Right now it's one of the most boring waiting games.
Victoria challenge run where you never invent motors to create a world without loud cars outside
Difficulty: Impossible
just never switch to automobiles pm. and dont allow anyone who has it researched to enter your trade circle. ie annex them and change their pms...
If it prevents the mess called American car dependency, I'm all for it
@@felixstrider but if you switch away from that PM, how do you fully get rid of demand for cars?
@@grahamturner2640 time (pop consumption demands take time to adjust, make sure theres no sources of cars in your market)
That -98% enactment chance was absolutely bonkers.
BIG NICE
Big belt politics!
"They brought guns to a belt fight" What a line!
Base character life expectancy, before health modifiers are factored in, in Vicky 3 is actually 75, this is visible if you look in the defines section of the game files, so you can actually probably get another 10 years or so out of Tewodros.
It's weird that he starts as old as he does though bc his date of birth is estimated to be around 1818, meaning he should start at around 18 years old and you should be able to use him for quite a long time.
EDIT: Got an answer from a dev about Tewodros’s age, apparently it’s that way bc at the start of Vicky 3’s development they hadn’t implemented a tool to give characters exact birth dates yet, only starting ages, and while starting ages were easy for characters who exist at game start, for characters like Tewodros who could hypothetically spawn in at any moment, it was a bit harder and they ended up selecting 45 as his starting age, which is weird to me bc he nearly always spawns in during the first year, but they do plan to fix the issue with his age regardless which should make Ethiopia a lot stronger when it happens bc you’ll be able to have Tewodros for like half the game.
I had a general in a dod campaign who lived to 113
@@stryke5729 what's dod? also 113!? i've never had anyone in this game live past 100 lol
Yea I really wish they'd make him spawn in at a younger age, especially since he always spawns near the beginning of the game in my experience like you said
@@Dell-ol6hb good news is I've found where in the game files to go if you want to edit them to make him spawn in at a younger age: his template is in the ethiopia file in the events folder, where you can easily change his spawn age from 45 to 18, to be more historically accurate
@@lazykatie42069 that’s divergences of darkness, I wasn’t quite sure if he was just scripted to have health modifiers, he was a general in Aragon called Maria Borgia.
The loud car is a paid actor commisioned by the landowners.
DAMN YOU LAND OWNERS (is drowned out by multiple loud cars.)
Oooooooooo, Ethiopia is a FUN run, i just hate their lack of resources
so real, i love and hate playing them, you’re practically forced to expand, but impossible to liberalise enough to not discriminate against everyone youre going to need to take :(
Make your market liberal into a general, then give him leadership of the faction. It seems to keep him around a lot longer in my recent tests.
the start is fun, would love to see underdog nation
You could get corn laws with isolationist policy even in 1.6, you just had to get +25% cost which was hard because you can't sell corn to 9352 nations.
Now it is easier to get with all the farms production decreases.
Also I think there is a correlation between popularity and "lifespan" of market liberal landowner, the more popularity, the more he's here🧐
so the meta would be to make him a general and the leader of the IG along with some good RNG on his character traits to do with popularity 🤔
@@OddReal In theory yes, but I'm not a dataminer to actcually know this staff.
I just judge by the message "IG leader retired, now this guy with autoritarian trait is the big guy"
i dont think popularity has anyithing to do with it the lifespan of a char is predetermined on his birth and then influenced by traits
I feel like there's no way they don't update corn laws now. Basically every single nation I've played has been able to proc it instantly and get off traditionalism without breaking a sweat.
@@Bazzyboss and I think it's good, like what do I just sit for 70 years with serfdom?
Man this channel is so underrated. I've been suscribed for a loong time and it's great how you've never lowered the content quality. I hope someday you present the new vic3 patch
Yeah, it's the most detailed channel by far. I've played Vicky3 a lot and I still feel like I learn something new from every video.
This chad literally brought us 1.7 patch.
@@vladm2364 Yes, I mean from the Vic channel as Tobi did for this version
I think u should continue this run until u take a treaty port in Italy.
I get why you say this but getting involved in Indonesia would make more strategic sense than heading to Europe.
"Tewodros is so daddy he believes in no one but himself."
Corn laws can be activated if you're isolationist and grain is 25% more expensive. This was such a good change, I think it was 1.6 that introduced that,
1852 with no attack on Egypt by the Ottomans is unthinkable. The longest I could get was 1845 at 1.6, when you could still get recognition from demanding it against the USA at game start. They generally make demands or the Ottoman incursion triggers by 1841. Also, trying to take Sinai was a mistake, since it is far away, barren, and it attracts GP attention whenever they feel like a Canal would be beneficial to their interests. Blue Nile has all the 4 Egyptian chop-chops at game start, so taking it would cripple their economy hard and give you an useful asset.
The ai was a lot more passive on the patch this was played on I think
The central African countries, Madagascar, Zulu, and perhaps some others start without shaft mining, which I believe is the lowest technology bracket.
Edit: But out of countries with flavour, Ethiopian nations definitely are low tech.
i love this kind of video, shorter going for and ending on a specific target. probably harder content to produce (with research etc) but much appreciated.
Also I agree with the other commenter that your "bad start" runs are nice because of the underdog aspect (I mean, at the very start you don't really have options if your country is sufficiently behind, but the mid game is interesting).
Your ability to seamlessly implement loud cars into whatever it you're talking about never ceases to amaze me.
I think you definitely should do another episode or two
Keep playing. If He can hold the belt, He must keep going on.
Arthur Wellesley would never have met Big Daddy because there isn’t enough space in the state room for four balls that big.
Never rolled the Big Daddy, but started as Aussa and the lack of troops issue is solved through gobbling up neighbors. You kinda go along the coast line and then turn inwards. The trick is that the annexed states leave barracks behind so each annexation gives you more troops.
Now it's very save-scammy in any case to be fair. But doable and fun.
You also need to start annexing day one, otherwise someone's gonna win over others and become too big for you to take down. Attacking a nation fresh out of a war is key too, since they didn't have time to rehire pops into their barracks.
Don't believe the battalion number, go into the provinces and check their barracks to actually see the number of troops they have ;D
Im not sure what they have changed but any time i play Sokoto corn laws proc almost immediately.
grain is a lot more expensive in general now bc they reduced grain output of subsistence farms and farms in general
Ethiopia was my last 1.6 run and I found it super fun. It's quite hard to expand, but in 1.7 it seems like GB doesn't start with a colony in Kenya any more so rushing colonization and going towards Tanganyika and Lindi might be a feasible way to solve your crippling resource shortage. I also could never invade Egypt for Eritrea, even with Tewodros, as my defensive generals couldn't match the Egypt push and Tweodros kept getting pulled into defensive fights.
I'll try it again in 1.7 and see if I can form some kind of pan-African sovereign empire out of all the GP colonies late game, seems like it would be a fun goal to aim for.
You have my sword. And my bow. And my belt.
How come you drop so much fun jokes with that straight face
This is really suboptimal run. You can conquer easily all of Ethiopia in 2-3 years. First war is the hardest, I chose Shewa as my start, and the goal is to fast form Ethiopia with 2 peovinces to get claim on 2 more, so you would generate less infamy.
I had cheese before Theodorus came to power, baiting ai to attack my 1 battalion army while 25 stack was garnisoned behind. After defeating 2 states in first war, gojjam and someone else, i conquered harar, and southern minors, forming ethiopia.
I also had to exile at the start landowner to get jingoist, so I would rush prof. army, then tenant farmers, interventionism if i reverse swayed for some tributary, which I didnt cos I was role playing as Theodorus.
Egypt is easy to beat, just sway "glorious" Ottoman empire for Syria, and get Eritrea, free Sudan, transfer Hedjaz and some reps.
Then I had luck getting cautious trait on ruler, and start conquering neighbourging provinces with east african culture with lots of pops. Meanwhile, i made 2 boats and naval invade Gaza into Transvanal and Oranje. I could ve get Mexico in reverse sway as well as Bejing, but cos of rpg i only took qing war reps, limiting myself on Africa. I also conquered my way to reach Sokoto.
Too bad I didnt go past 1850ies.
I had corn laws as Japan with isolation so they changed something. It would be cool if you can say which land reform is meta on 1.7. Thx!
they added a journal event in which the west java volcano erupts and affects every country and their agriculture, which makes food expensive for most countries leading to the corn laws event, basically Paradox accidentally made it easy to get the modern conservative event!
Every grain output of all subsistence methods have been halved. Its very easy to trigger corn laws now
I would love to see more of this run :)
It's interesting that you still get the MAPI penalties when your entire market is a single province.
You could take the southern part of Egypt, it gives you more expanding opportunities. Conquer all the way to Sokoto is enough to make you a GP
Circassia has the best military if you dont take kuban cause -95% morale loss 50% home defense -60%provinces lost
-95% morale loss with pro army is -105% morale loss which means only if you are losing a battle can you lose moral
I got Corn Laws while playing as still isolated Japanese Shogunate. Never had that happen before this update.
If you're interested in trying out Ethiopia, you can also start as Aussa who starts with Mercantilism, and the International Trade, Centralization and International Relations techs too. Downside is you don't get access to the Arab-speaking culture group though, but you still get to whip around big daddy's belt.
Absolutely howling at the "we're advancing with our belts" line that shit killed me
you started as the sunni one :cry: Big daddy probably hated that
Big Daddy bows to no god
as the guy who needs the beginner steps videos, would you say the post 1.5 playlist is still mostly useful or did too much change (i haven't played since the armies update)
Post 1.5 is mostly useful, yes.
I think the big change is stuff regarding ownership, but I'm not even 100% sure what building more capitalist vs agrarian buildings will do in terms of ownership outcomes now.
@@generalistgaming thanks, happy thursday
@generalistgaming pin this, so with the new update the reason almost any country now can get corn laws is because of a new event that happens in indonesia and affects every single country from what i know, a volcano erupts in west java and it ruins agriculture, globally, this means your SoL will be ruined for a majority of countries and make radicals like never before, i kind of like this change i hope PDX don’t remove it (liberalising takes long enough as it is).
There are countries like Zulu which start with even less techm
Big Daddy should use the belt on the youtube alghorithm.
Wait, how did you direct the people building to what you wanted them to build? I missed that. The manor house people I mean.
Good old Ethiopian space marines. Thanks for the video.
I really don’t understand why they have the corn laws event. It’s so cheesy, but I ain’t complaining 😂
Bro, are you taking up the Gaza challenge? Also, thx for the high quality vids
I think I’m gonna leave Gaza on the table for now
@@generalistgaming you will have to show your table next stream for proof
not sure if even possible(such is a hard challenge), recreate the roman empire!!!
i actually almost never take the outlaw prince, its already easy enough to form ethiopia as is but imagine if you plan to go to war with Egypt for Eritrea it would be incredibly convenient
Ever played Zulu? they didn't even have manufacturing at the start xd
Yeah but they don’t have unique events I don’t think?
@@generalistgamingYou're correct, Zulu has at the moment zero flavor. I imagine we'll see flavor added to the South African region at some point in the future, but as it stands Zulu is basically just like every other small nation that lacks tech. Honestly Sokoto is a better start, IMHO, because despite the lack of coastline they have one thing Zulu lacks: pops.
@@generalistgaming That's true i thought out of all nations my bad
ofcourse u gonna continue this play
This was one of your best videos in my opinion generalist , loved it
"He has exercised the utmost clemency towards the vanquished, treating them more like friends than enemies. His faith is signal: without Christ I am nothing." - Tewodros II
Wrong the strongest Military is actually circassia! you get an absurd amount of buffs.
you lose those buffs if you win and take kuban, but like no one is forcing you to? you can just take other russian land and money but keep that provience with them and they'll keep attacking you and losing and you keep the buff
For your Cornlaw question, I was confuse too but apparently it got updated to know also trigger for isolated nations,
You should continue this run at least while big daddy is alive
Big Daddy never die
"I'm not sure if we continue this run" said generalistgaming at the end of the video.
Set a like goa. 1000 likes and do another episode
I start as Tigray because they have open borders. At least that way I can use the agitator exploits.
This was freaking hilarious!😃
Good stuff👍
Thanks 👍
Love your videos
I wish you would do more terrible start runs - with your skill runs like Russia are cakewalks while making a run to defeat the British as someone like one of my favourites the Zulu ain't easy for anyone. Ethiopia ironically enough actually has some of the better techs in Africa, many don't even start with manufacturing or mining unlocked.
Generalist can you look over the new Circassia/Caucasian Imamate effects? They're super strong but god its such a hard start lol
Isnt harar better than ethiopia? Harar has beduin as acepted pop
Also what about colonization into central África? Maybe Kenya
Yeah, I think I mention twice in the vid that staying as Harar is better, and going Ethiopia is RP/theme
@@generalistgaming i was too distracted watching Big Daddy leader
That's fair
Ethiopia is not in thenworst tech group for example karagwe has only 3 technologies
Why start as Herar? Isn't Shewa the most populous Ethiopian nation?
Harar has the best cultures in terms of acceptance, and winning w/ them is trivial w/ Tewodros
Im tried form Ethiopia for 10 times in 1.4 and 1.5 .
Dot know how to beat the egypt :(
Big nice
bigger nice
Nice
So nice
super nice!
Ethiopian African Caliphate
Big Daddy will make Ethiopia great again
love you papa
continue it
It's pronounced Lay-Say-Fair
God, this start is so awful, I love it
It’s so bad - I’m basically mad the whole time
@@generalistgaming how long did it take you to get the tech to feel anger? I don't think Ethiopia starts out with that one... 😆
it wasnt a happy wednesday ;(
A good starting leader but then you end up muslim instead of Orthodoxed.
Oof yea that's a painful start. I wonder what kind of mechanics V3 would need in order to make playing the lowest-tech nations fun. Right now it's one of the most boring waiting games.