Blender Tutorial - Hatched Shadow Shader

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  • Опубликовано: 28 ноя 2024

Комментарии • 25

  • @toastgear2532
    @toastgear2532 2 года назад +2

    Exactly what I needed!

  • @appidydafoo
    @appidydafoo Год назад +1

    Looks great, thank you.

  • @billmolloy2264
    @billmolloy2264 Год назад +1

    Excellent, many thanks

  • @pierreester1470
    @pierreester1470 Год назад +2

    Just what I needed, thank you! 😊

  • @MannnDuck
    @MannnDuck 6 месяцев назад +1

    Alright this video fucks. Extremely clear and understandable, cheers for this!

    • @PointCloud
      @PointCloud  6 месяцев назад

      Thank you very much ;)

  • @skelly-mations
    @skelly-mations Год назад +1

    this is an amazing video and very easy to understand

  • @salvatoreandreatta5666
    @salvatoreandreatta5666 2 года назад +1

    great video!

  • @SlavicEgg
    @SlavicEgg Год назад +2

    what to do if i have a texture with transparent elements?

    • @PointCloud
      @PointCloud  Год назад +1

      You could use a black/white map as a transparency value, but since this on the surface, you would look inside of the object.

  • @peterrandall6761
    @peterrandall6761 2 года назад +2

    I followed the first part if the set up and my color ramp is set to white and black but my model is grey and black, any d thought why that is?

    • @PointCloud
      @PointCloud  2 года назад

      You define the actual colors with the last mixRGB node.
      Everything before is just a mask.

    • @peterrandall6761
      @peterrandall6761 2 года назад

      The end mask isn't working for me either because it isn't initially separating the colors correctly as black and white for the first color ramp ag the beginning of the video. Because my object is grayish and black the cross hatching is effecting the whole object

    • @1u8taheb6
      @1u8taheb6 Год назад

      Yeah, I can't seem to make non-shadow areas perfect white either.

  • @uphjo6969
    @uphjo6969 Год назад +2

    how to smooth out shadows?

    • @PointCloud
      @PointCloud  Год назад

      What exactly do you mean with smooth?

    • @uphjo6969
      @uphjo6969 Год назад

      @@PointCloud soften the transition between shadowed and unshadowed parts, and if possible, remove the lines on parts that are bright to give a neat highlight

    • @grufendrot7076
      @grufendrot7076 6 месяцев назад

      @@uphjo6969 A little late, but turn your color ramp from constant to linear

    • @uphjo6969
      @uphjo6969 6 месяцев назад

      @@grufendrot7076 thanks, but i opted for a dithering shader instead. have a good one! :3

  • @thatoneweirdguy7447
    @thatoneweirdguy7447 Год назад +2

    this could have been written down.

    • @PointCloud
      @PointCloud  Год назад

      Definitely, this isn't complex at all.