0:00 Intro 0:21 Flappy Bird 0:35 Fighting Game 0:54 Cow Game 1:23 Super Prototypes 1:58 Bit Changing Game 2:29 3D Attempts 3:02 Smashtronaut 3:51 Metroidvania 4:42 Current Game 4:58 Outro
This is some very impressive work bro. I know how to code because that’s what I’m going to college for, and even with prior coding gameDev ain’t easy. Keep it up
That means a lot! Thank you. Yeah game dev is no joke. You’re juggling programming, art, animation, UI, marketing, sound design, and music production all at once. I almost completely gave up a few months in, but I’m glad I didn’t
I’ll be sure to check your stuff out! Did you have the same issue finding good resources with Godot 4.0 being so new? Now I’m at the point I can typically fix old gdscript, but back then it was a pain!
@@Gambit-YT Hi, im an unity developer so im don't really know. But back when i did research to choose which game engine, godot documentation and backend feature was kinda limited( ya know multiplayer, cloud data ....), so i end up with unity. Also your journey is kinda different than mine🥰, i just focusing on 1 game for nearly an entire year. So it super cool to see from other perspective haha
Dude this progress is pretty inspiring. Do you have any computer science background? Im just getting into godot, and this is my first shot at coding anything
Smashtronaut is very impressive visually, I imagine you placed quite high for graphics, right? Wouldve been sick to see what the game wouldve been like if you did actually have 4 weeks. I definitely feel like I should've spent the last year making small games like you but instead I tried to make a big game and got punched in the throat by Unity causing me to switch to Godot. I learnt absolutely nothing from that experience so now I'm trying to make another commercial game still without having made any proper game before... I'll be fine. I thought I was lowering the scope by making it a story game instead of a roguelite but 4 months in im now realising the roguelite was so much easier, I made more progress on my roguelite in the first month of development than i have my story game in 4 months... turns out creative blocks when writing are extremely crippling, like even in isolation, you cant force progress whereas I could do that for programming. Anyway, I'm rambling, keep up the great work
Thanks for the kind words! Surprisingly the artistic style was its lowest rating at 3/5 stars. The problem I had (and still have) when making something is that I'm such a perfectionist that I'll never finish anything because I'm not happy with it. I would've never released smashtronaut like it is if I wasn't in a game jam. But from quitting so many projects I learned pretty quickly on what makes a game look/feel good. I'm sure you've learned a lot during your time developing too. You probably have a much better grasp than me when it comes to larger scale systems like inventories or dialogue. Right now I'm beating my head against the wall because of a very bad oversight when I made my inventory system, so now I think ill have to restart it from scratch. Don't beat yourself up over that stuff, you've learned a lot more than you might think. Best of luck to you! If you want a challenge to finish something, give yourself 3 weeks and release it on itchio. It might not be perfect, but there's a lot you can learn and it's very motivating to say you finished something
@@Gambit-YTIt's so weird, everybody tells me that... "Don't beat yourself up" but I don't see it that way personally. I did try to make massive systems, made a sick bullet hell one and a configurable weapon system so i could essentially create any weapon i wanted in under a minute and add it to my game. Looking back I should've taken a more modular route, this was a beefy script but aye it served it's purpose of being quick to implement new weapons. That's rookie stuff though, I've spent most my time designing my games as that's my favourite part. As for dialogue, now that im using Godot, ive decided im gonna use a plugin called Dialogic, im yet to actually test it but it looks quite promising, definitely check it out yourself, you will have to download it from the web and import it though, idk why it isn't in the assetlib, im hoping this means I'll never need to make my own, we'll see how it scales first and how customisable it is. I haven't gotten to make an inventory yet, i am dreading it, arrays/dictionaries are still a bit much for my pea-sized brain hehe. Also no way Smashtronaut on scored 3/5 on the visuals ??? That's crazy, you must've been going up with some really impressive artists in that case. Well anyway, placement doesn't determine it's value, it looks awesome no matter what!
how do you guys learn coding? When I try to learn it then at the first day, I learn it for all day, the next day too. then after that I slow down, lose motivation to learn it. and forget about it
Good question. A lot of it is just looking up how to code what you want. Like “how to move a character in godot”. Then after a few times it’ll just stick. Play around with different values or methods you find. Learning the fundamentals of coding is very important. I would recommend being very familiar with how if statements, functions, and variables all work. For me, I suck at just sitting down and learning. I get burnt out very quickly and lose all motivation. My goal is typically to make something and then after a few times I remember how to do it.
Im 2-3 months in and also doing a Metroidvania and when i saw the Metroidvania bit with Metsys and saying you gave up i had a physical fit, IM LITERALLY AT THAT POINT RIGHT NOW. Did you give up on understanding Metsys or did you figure it out in the end?? im thinking of trying some Scene Transition managers or just doing every scene door/lvl connect by hand because i cant figure out metsys at my current level for the life of me!
I sorta figured it out, but it took a while. I got it to change scenes as you can see In the video, but not much more than that. Couldn’t get the camera to work properly with scenes that weren’t perfect squares. If I try a metroidvania again I might make my own simpler system. I’m not sure what issue you’re having, but there’s a few lines of code you need to make sure you add to your player to make it change scenes properly
Does 1 year means,, at the first time u never made games at all?? Because right now i just started to jump to learn how to make games and become a indie gamedev,, but the differences is maybe, i dont have basic coding knowledge,only the basic logic
0:00 Intro
0:21 Flappy Bird
0:35 Fighting Game
0:54 Cow Game
1:23 Super Prototypes
1:58 Bit Changing Game
2:29 3D Attempts
3:02 Smashtronaut
3:51 Metroidvania
4:42 Current Game
4:58 Outro
Honestly VERY impressive for ONE year
Hfjone refrance?
One of the best videos I've seen relating Godot! Keep uo the good work!
You are doing an amazing job, keep up buddy! You really inspired me to get into game dev
great video, and great progress man! look forward to seeing more from u, keep up the solid work.
Really inspiring to see someone's Godot journey! I just started mine last week, can't wait to see what lies ahead. Also, cool projects!
Good luck on your journey! Enjoy the process
I honestly think this dude deserves as much subs as dani, its dani but maybe even *better*
Bomb rush cyberfunk music in background I love it
First time I've seen someone with the same username as me, and a gamedev too. Cool! Your progress for one year looks great, hope you stick with it :)
Honestly this is all super impressive. Genuinely super excited to see what you make in the future!
This is some very impressive work bro. I know how to code because that’s what I’m going to college for, and even with prior coding gameDev ain’t easy. Keep it up
That means a lot! Thank you.
Yeah game dev is no joke. You’re juggling programming, art, animation, UI, marketing, sound design, and music production all at once. I almost completely gave up a few months in, but I’m glad I didn’t
انشاء العاب 3D ليس بالأمر سهل لكنه يستحق ذالك العناء😅
+ استمر انت حقآ مبدع ❤🎉
Can’t wait to see what you do
Good evening, I saw your work and I really liked your art. I also make games, but I don't have anyone who makes beautiful art like yours
Thank you! It means a lot
Inspirational king 👑
Day1:We want this Horror game available for the mobile version
Great stuff bro
neat - keep going
Wow this is great
NICE! Very inspiring
Love ur vids
I saw that you used Bomb rush cyberfunk music. nice choice
nice we started around the same time last year, super duper great to see your journey mate
I’ll be sure to check your stuff out!
Did you have the same issue finding good resources with Godot 4.0 being so new?
Now I’m at the point I can typically fix old gdscript, but back then it was a pain!
@@Gambit-YT Hi, im an unity developer so im don't really know. But back when i did research to choose which game engine, godot documentation and backend feature was kinda limited( ya know multiplayer, cloud data ....), so i end up with unity. Also your journey is kinda different than mine🥰, i just focusing on 1 game for nearly an entire year. So it super cool to see from other perspective haha
This is so awesome
Very good for one year
BOMB RUSH CYBERFUNK OST AHH
Here before your channel blows up
Dude this progress is pretty inspiring. Do you have any computer science background? Im just getting into godot, and this is my first shot at coding anything
A little. When I started I had taken one class about programming fundamentals, but most of what I’ve learned is from using Godot
Whats the full name of the metroidvania gamejam you participaged in?
Good vid, but the background music and noise is a bit loud, kinda makes hard to listen to ur voice
Thanks! I agree, I’ll try to make it better for the next vid
Smashtronaut is very impressive visually, I imagine you placed quite high for graphics, right? Wouldve been sick to see what the game wouldve been like if you did actually have 4 weeks. I definitely feel like I should've spent the last year making small games like you but instead I tried to make a big game and got punched in the throat by Unity causing me to switch to Godot. I learnt absolutely nothing from that experience so now I'm trying to make another commercial game still without having made any proper game before... I'll be fine. I thought I was lowering the scope by making it a story game instead of a roguelite but 4 months in im now realising the roguelite was so much easier, I made more progress on my roguelite in the first month of development than i have my story game in 4 months... turns out creative blocks when writing are extremely crippling, like even in isolation, you cant force progress whereas I could do that for programming. Anyway, I'm rambling, keep up the great work
Thanks for the kind words! Surprisingly the artistic style was its lowest rating at 3/5 stars. The problem I had (and still have) when making something is that I'm such a perfectionist that I'll never finish anything because I'm not happy with it. I would've never released smashtronaut like it is if I wasn't in a game jam. But from quitting so many projects I learned pretty quickly on what makes a game look/feel good. I'm sure you've learned a lot during your time developing too. You probably have a much better grasp than me when it comes to larger scale systems like inventories or dialogue. Right now I'm beating my head against the wall because of a very bad oversight when I made my inventory system, so now I think ill have to restart it from scratch. Don't beat yourself up over that stuff, you've learned a lot more than you might think. Best of luck to you! If you want a challenge to finish something, give yourself 3 weeks and release it on itchio. It might not be perfect, but there's a lot you can learn and it's very motivating to say you finished something
@@Gambit-YTIt's so weird, everybody tells me that... "Don't beat yourself up" but I don't see it that way personally. I did try to make massive systems, made a sick bullet hell one and a configurable weapon system so i could essentially create any weapon i wanted in under a minute and add it to my game. Looking back I should've taken a more modular route, this was a beefy script but aye it served it's purpose of being quick to implement new weapons. That's rookie stuff though, I've spent most my time designing my games as that's my favourite part. As for dialogue, now that im using Godot, ive decided im gonna use a plugin called Dialogic, im yet to actually test it but it looks quite promising, definitely check it out yourself, you will have to download it from the web and import it though, idk why it isn't in the assetlib, im hoping this means I'll never need to make my own, we'll see how it scales first and how customisable it is. I haven't gotten to make an inventory yet, i am dreading it, arrays/dictionaries are still a bit much for my pea-sized brain hehe. Also no way Smashtronaut on scored 3/5 on the visuals ??? That's crazy, you must've been going up with some really impressive artists in that case. Well anyway, placement doesn't determine it's value, it looks awesome no matter what!
how do you guys learn coding? When I try to learn it then at the first day, I learn it for all day, the next day too. then after that I slow down, lose motivation to learn it. and forget about it
Good question. A lot of it is just looking up how to code what you want. Like “how to move a character in godot”. Then after a few times it’ll just stick. Play around with different values or methods you find. Learning the fundamentals of coding is very important. I would recommend being very familiar with how if statements, functions, and variables all work.
For me, I suck at just sitting down and learning. I get burnt out very quickly and lose all motivation. My goal is typically to make something and then after a few times I remember how to do it.
W vid
Im 2-3 months in and also doing a Metroidvania and when i saw the Metroidvania bit with Metsys and saying you gave up i had a physical fit, IM LITERALLY AT THAT POINT RIGHT NOW. Did you give up on understanding Metsys or did you figure it out in the end?? im thinking of trying some Scene Transition managers or just doing every scene door/lvl connect by hand because i cant figure out metsys at my current level for the life of me!
I sorta figured it out, but it took a while. I got it to change scenes as you can see In the video, but not much more than that. Couldn’t get the camera to work properly with scenes that weren’t perfect squares. If I try a metroidvania again I might make my own simpler system.
I’m not sure what issue you’re having, but there’s a few lines of code you need to make sure you add to your player to make it change scenes properly
Make the next game you are currently working on available for Android and I promise it will succeed. Please, please
Does 1 year means,, at the first time u never made games at all?? Because right now i just started to jump to learn how to make games and become a indie gamedev,, but the differences is maybe, i dont have basic coding knowledge,only the basic logic
Hey dude can you tell your PC specs?
Where did u learn gdscript???
I was learning from 3.X but having to figure out 4.0 on my own and from reading documentation
wtf needs more views
have you ever thought of collaborating with people during your journey?
Join the discord:
discord.com/invite/w4pChsmk7c
tone down the music next time 👍👍
Pls pin me