What I want for our outposts is prebuilt habs. Give me a living quarters, science/bio lab, computer station, armory, hospital wing like you see on your starship. Also I dislike you can only trade with yourself. Setup trade routes to cities like Atlantis, also add NPCs to your outposts (besides companions), that "work", sleep and eat like they're in a settlement. I also would like to build a complete settlement or three on planets like you could on FO4.
My additions I would include: The Grindterra mods are great for immersion when exploring, especially the atmospheric scene spawner and places of intrigue. Batten’s Shipwrecks is cool too + any mod that adds variations to flora/fauna rock sizes (there are a few mods like this) Reduced gas vents is awesome too if you think seeing gas vents every 20ft on every single planet is annoying.
@ from what I gather, modded POIs being unusually rare is probably an issue with other POI mods overruling them. For example, when I uninstalled the Dark Universe ground POI mod (forget the name) I noticed that all my other POI mods started populating 3x as much. Just a heads up!!!
Immersive HUD should be here. Removes enemy names, levels, health bars, hit markers, compass ticks..... first mod i downloaded & wouldn't want to play without. Does loads of other cool stuff as well to make the game feel less like a game & more realistic. I recommend it to everyone who likes immersion.
Agree. Just rebuilt load order with Immersive Hud (Xbox) and it feels nice. Cleaning up the flight screen was cool but the enemy engagements on the ground without any info on them makes the combat intense. You don’t just get to stroll in with red pings on your watch anymore. Really enjoying it.
I think I use like three out of the list you have here; The Gang's All Here, POI Variations, and Shade's Vehicle Tuner. I just don't find Rabbit's lighting mods all that immersive for me and most of the other stuff I have different mods to handle. I also have a few that I will recommend that you at least try; DarkStar Manufacturing, DarkStar Astrodynamics, and DarkStar Emissaries.
@@OutdoorBuildersClub Thanks for replying! I'll try without plugins.txt first, it seems the last game update made it obsolete, but it's still on Better NPC mod page as its requirements.
PEOPLE OF THE COMMONWEALTH.... Whooops wrong game WELL i have a question how or where can you find the unique cave with equipment and glowing fungus in cairo landmark location?(I REALLY NEED IT)
What I want for our outposts is prebuilt habs. Give me a living quarters, science/bio lab, computer station, armory, hospital wing like you see on your starship. Also I dislike you can only trade with yourself. Setup trade routes to cities like Atlantis, also add NPCs to your outposts (besides companions), that "work", sleep and eat like they're in a settlement. I also would like to build a complete settlement or three on planets like you could on FO4.
You can setup trade links with those settlements that want it. Like Gagarin or other outposts that have link terminals.
Yo! Thanks for mentioning my real lights series :)
Anytime mate, keep up the good work!
My additions I would include:
The Grindterra mods are great for immersion when exploring, especially the atmospheric scene spawner and places of intrigue.
Batten’s Shipwrecks is cool too
+ any mod that adds variations to flora/fauna rock sizes (there are a few mods like this)
Reduced gas vents is awesome too if you think seeing gas vents every 20ft on every single planet is annoying.
All sound like great suggestions!
I did try Batten's shipwrecks but I couldn't find any, I think the likelyhood of finding one needs to be upped
@ from what I gather, modded POIs being unusually rare is probably an issue with other POI mods overruling them.
For example, when I uninstalled the Dark Universe ground POI mod (forget the name) I noticed that all my other POI mods started populating 3x as much.
Just a heads up!!!
Great video! Decided to re-download Starfield and wanted to try out some new mods. Also wanted to ask which spacesuit mod you were using at 2:31.
Thanks a lot!
I’m not 100% sure on the spacesuit specifically, but it is from the mod aggregation of scraps
@@OutdoorBuildersClub Your right, that's the mod :). Thank you so much!
Any time!
Thank you for this. New sub!
Awesome, thanks bro!
You can actually change your settings to make it more immersive, especially for survival types of issues.
Yeah I know mate, that’s the survival mode I spoke about in the intro
The gang's all here is so great. Gamechanging mod.
100%
Immersive HUD should be here.
Removes enemy names, levels, health bars, hit markers, compass ticks..... first mod i downloaded & wouldn't want to play without.
Does loads of other cool stuff as well to make the game feel less like a game & more realistic.
I recommend it to everyone who likes immersion.
Ah, I see you have another mod that does some of what Immersive HUD does!
Still a great shout mate! I was torn between the two but I used better HUD first, so was more familiar with it
@@OutdoorBuildersClub I should look it up if it's on creations.
Agree. Just rebuilt load order with Immersive Hud (Xbox) and it feels nice. Cleaning up the flight screen was cool but the enemy engagements on the ground without any info on them makes the combat intense. You don’t just get to stroll in with red pings on your watch anymore. Really enjoying it.
@@Backbone420 glad you're enjoying it, it is a great mod!
Why does your inventory UI look different?
Is it a mod on the creation club?
I’m using Star UI, but unfortunately it’s not on creation club, sorry
I think I use like three out of the list you have here; The Gang's All Here, POI Variations, and Shade's Vehicle Tuner. I just don't find Rabbit's lighting mods all that immersive for me and most of the other stuff I have different mods to handle. I also have a few that I will recommend that you at least try; DarkStar Manufacturing, DarkStar Astrodynamics, and DarkStar Emissaries.
Thanks for the recommendations mate! I will definite look into them! I like rabbit’s lights but I get they are not going to be for everyone
Hello! In order to install Better NPCs, is plugins.txt still needed?
Possibly mate I’m not sure without checking
@@OutdoorBuildersClub Thanks for replying! I'll try without plugins.txt first, it seems the last game update made it obsolete, but it's still on Better NPC mod page as its requirements.
For some reason, I can't find alot if your mods on XBox Series X in creations. Is there another place for me to go to get them for XBox?
That’s strange because I’m checking on the Bethesda creations website which ones can’t you find?
Are these mods preventing you from getting achievements?
Some are unfortunately, but I’m not sure how to know if it will or wont
PEOPLE OF THE COMMONWEALTH.... Whooops wrong game WELL i have a question how or where can you find the unique cave with equipment and glowing fungus in cairo landmark location?(I REALLY NEED IT)
Haha great mod though!
I would also like to find this cave, it sounds great
Aren’t ALL mods for Starfield paid for?
No mate, some are but the majority of mods are free
@ thanks