GBO2: Delta Kai Ground Type, Mixed Maps

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  • Опубликовано: 23 ноя 2024

Комментарии • 7

  • @xecksoffender942
    @xecksoffender942 День назад

    what were the devs cooking?
    When a gen comes out they give it every possible op stuff imaginable (example being perfect gundam, unicorn gundam on launch, yonlavin from gundam engage, penelope, banshee norn) but when it came to the raid they're so afraid at even givibg raids more hp than gens.
    The Delta Kai Ground is good in a vacuum that the new dev of the game didn't took over, hp wise is reasonable for it's size and speed and is a jack-of-all-trade. But 18k hp and low defense compared to the new units in 600 cost while the YONLAVIN is AROUND? Even the S gundam struggles due to how much of a hassle Yon are to deal with.
    The new director really need to get their stuff together or the meta will literally be 5/4 gens and a single support. Making the purpose of a raid pointless when the gen could their job instead, making the game stale like overwatch 1 Goat meta.
    Did they playtest this thing in an actual match or did they just look at the average numbers for a raid and change some numbers around to "justify" it's high melee damage.
    This is the most distastrous unit i've seen since narrative b. I weep for people who main these (as a raid myself i am disgusted by how we were treated in the new meta) as y'all gotta put up with all this to be on the same level as other raids

    • @fenrir_Lokison9
      @fenrir_Lokison9 День назад +1

      Even if the delta kai ground type or any raid released is good, the problem is thr Yonfavin itself.
      That broken and op suit broke the 600 cost, just like many other suits.
      The problem is that at 600, there is nothing that can counter it. With so many funnels, skill to actually aim and shoot is gone.
      They created a problem and they don't care about it.
      Banshee norn?
      Demeter?
      The op Nightingale?
      Now threy give thr enhanced zz higher MA?
      These devs are worst than the previous ones.

  • @fenrir_Lokison9
    @fenrir_Lokison9 День назад +1

    This thing is horrible, to be honest. The battering ram, in general, is extremely buggy. Sometimes, the explosion hit, sometimes, it does not.
    The way the movement is done makes it that it misses trampled enemies.
    The movement is stupidly horrible and for a raid, it is weak to finish off supports for the reasons I mentioned.
    The batterin ram is infront of the ms while in waverider mode. I would like to think it has a little more reach than a regular ms ramming, but no.
    Also, again, the explosion sometimes activates, sometines it does not.
    I love the delta line, I even asked you for a new guide for the detla kai, based on the buffs it had some months ago.
    But honestly, this thing is so bad, that it is the first time I regret rolling.
    If the custom part would have been good, then, meh, ok, something good came out of it.
    But both the ms and the part are mediocre as hell. Also, everbody though bb was going to fix the part, specially the 4 minute timer. They did not.
    Waste of tokens, waste of time. I hope that the support version, with double gatling gun under the shield, will be better. It ia just wishful thinking on my part, it appears like that in only one pannel of the manga.
    But looking at how stup the devs are and what happened with the FA unicorn, it is going to be a general.

    • @ArcticWolf124_
      @ArcticWolf124_  День назад +1

      This MS does have several flaws, which I hope they address in the future as right now 600 need raids to do the job and do it well. Delta Kai ground is close, but not there.
      I originally was going to do a video on the OG Delta Kai, I even got the footage for it still. But because of Fafnir dropping and how power creeped Delta Kai was, I didn't do it cause regardless what the video teaches it wouldn't of mattered, you died too fast. I tried 5 fights in it before i made the video and got slaughtered 3/5 times... That's why i never made the video. It was hopeless.

    • @fenrir_Lokison9
      @fenrir_Lokison9 День назад +1

      ​@@ArcticWolf124_ It is not even close. The S gundam is way better in every way. Even the melee is better.
      Again, this is a case of a 4* being severly outclassed by a 3*.

    • @xecksoffender942
      @xecksoffender942 День назад

      @@fenrir_Lokison9i don't think this is the case, the previous devs have shown to give 4star units skills and weapon good enough to differentiate them from the normal 3stars.
      This is the case for raids since i've noticed a pattern of them giving gens absolutely insane buffs while the raids get next to nothing or they're a glass cannon compared to the power house like Hrairoo-II, MK-V (MP) and the currently new G-First. When you look at the raids they've made it either extreme tissue paper like Proto Zeta, Heavy Gundam Ingrid, High Mobility EZ-8, you could just use melee and still deal high damage which MOST RAIDS MAIN DAMAGE COMES FROM MELEE.
      The most egregious case was the Engage Gundam Booster when it came out, the melee was overtuned but it was justified due to the perfect gundam still not being nerf after SEVERAL MONTHS since the banner came out(it only took them like 6 months to finally nerf it while the main issue was staring right their face being their high mobility, bulkiness in both the ms and the shield) but it only took the new director 2 days to change the damage number after the realised how high it could go but still jot nerf the perfect gundam with it.
      This is extreme biased stuffs compared to the previous devs, sure when the new stuff came out it's op but it took them from 1-2 months to solve the main issue and it's consistent that everyone gets treated equally while the new director shows a clear case of picking their favourite role being Gens that DOES make up the majority of the playerbase BUT the raids and supports are what makes the game fun and not Overwatch 1 Goat Meta levels of gameplay.
      And talking about the way they solve the issue, the previous person nerfs when it matters and buffs everyone in the enviroment when there's no other way, atlas gundam deals exceptional damage buff lowering their hp will make them even more fragile than they already are and lowering their melee further would make them practically nothing so they just buff everyone instead. While the new director doesn't nerf the guy that's causing all the fuss but buff what the majority plays, leaving old or even relatively new units to just be too risky compared to the rewards of playing them.
      The new enviroment feels like it's catering more towards ms performance rather than the pilot skill, i mained the narrative c and handled a 1v2 almost perfectly but i had one slip up and 70% of my hp is gone while the mistake the two other gens made only cost them 40% of their hp. One slip up while THEY get a bajilions of them, and i did raise my beam and melee defense to nearly 50 and this is the reward i get for doing it? what's the point of even stacking it if it's not gonna make a difference since the devs loves overtuning stuff and never tone it down
      And the raids that ARE OP are because they're from the collab like banshee (post buff), nightingale (post buff) penelope, every engage unit you can name

    • @fenrir_Lokison9
      @fenrir_Lokison9 День назад +3

      ​@@xecksoffender942 In short, these new devs are just stuoid and do not play their own game