Hammerting Let's Play Season 9 - Part 3

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  • Опубликовано: 18 ноя 2021
  • Enter the machinery! Also i might have forsaken the lizardmen?!
  • ИгрыИгры

Комментарии • 12

  • @droopy83ffm96
    @droopy83ffm96 2 года назад

    love it.

  • @rachaelnaevaoxley4506
    @rachaelnaevaoxley4506 2 года назад

    Never got the second stretch of dirt growing shrooms

    • @BroadsideGamingTV
      @BroadsideGamingTV  2 года назад

      Oh yeah well spotted for the citadel mushrooms, i got distracted by gloom wheat, i have to make some more farming bits. thanks for wathcing

  • @efkelley
    @efkelley 2 года назад +1

    A question, if I may. I noticed that you only use the job broker to set a dwarf specifically to go trading. For the rest you seem to pick a dwarf and assign them specific tools. Is that a more effective way of getting them to perform their specified roles? Because I noticed that when I made extensive use of the job board, I would have buildings that needed building an items that needed crafting and those dwarves would sometimes just stand around idling. Was i just going about it the wrong way?

    • @BroadsideGamingTV
      @BroadsideGamingTV  2 года назад

      I guess this a question of tools vs assigned specific "roles" with the job broker, I guess the tools approach allows dwarfs to do "everything" their tools they have allow them to do, so you get a more "dwarf-of-all-trades" type approach with most dwarfs.
      I favour this approach for most dwarfs as I feel it reduces the amount of micro i have to do with the job broker (lol ive been playing a year with a job broker with no tool tips on it !!).
      The role assignment is something i like to do for very specific roles (like trading) because if you let everyone trade then you will end up with a lot of dwarfs out in the over world and not doing jobs in the mountain.
      The other thing to consider that having "generic" dwarfs allows them to fill in while the other specialist dwarfs are sleeping, eating , chatting, falliing down holes etc.
      So i guess the answer is "Both" but hopefully that helps with my thinking about it anyhow :)

    • @efkelley
      @efkelley 2 года назад

      @@BroadsideGamingTV That's definitely useful, yes. I appreciate you taking the time. :) Enjoying the vids! Keep 'em coming!

  • @alekseiivanov8530
    @alekseiivanov8530 2 года назад +1

    You've got 227 copper ingots. Don't you think it's a little bit more than 10 you set to produce?) Something wrong with settings in your forge I think. I'm talking about this because later you'll have all storages full of that ingots.

    • @djangofandango8559
      @djangofandango8559 2 года назад +1

      Well, time to level up those blacksmiths with unending workloads

    • @BroadsideGamingTV
      @BroadsideGamingTV  2 года назад

      its 10 in the forge but they get put in storage, so i end up with a few (hundred) more, i dont mind having lots of ingots , they make the world go round ;)

  • @wanderingartist7424
    @wanderingartist7424 2 года назад

    Can the minecarts pick up the crops on ground? Like they can from the drills.

    • @BroadsideGamingTV
      @BroadsideGamingTV  2 года назад

      I don't know i literally just realised that you can do that with tracks so next episode i will stare at the fields and see if the mine cart friends pick shrooms for us (if they don't they will be able to haul the picked ones off the floor). Exciteing times!!