Most modern demos use at least one full disk side and load data in dynamically. The longer ones take up to four or five sides. First one here asks to flip the disk at 3:04.
If I'd have seen my C64 doing this in the 80s, I'd have thought that either 1) it was haunted, 2) a miracle had occurred 3) the LSD had really kicked in or 4) all of the above. Bonkers-good, splendid and some of the finest technowizardry I've seen. Mind. Blown.
Nice to see what you can get out of the good old C64. I was an intro programmer for this Machine myself in the late 80s. With self-developed speedcode I could present a sinus-scroll combined with raster a 3d atmosphere. This was amazing at this time but nothing comparde to what I can see today!! My strengths were in outsmarting copy protections, fast loading routines or digitizing sounds on the c64. My later successes I could show on the Amiga among other things with ENDLESS PIRACY thus Coder and Cracker. The new ideas from you here are fascinating and the use of the C64 hardware is incredibly ingenious! Thanks a lot for sticking to the C64!!!! 😍
Yes that is so so true, and I have a few of these machines still kicking about but sadly not my original breadbin one I had when I was 15 way back in the day. Would be great to see this running on my actual machine, no one would believe it was an old vintage machine.
Absolutely stunning demo, the impossible made possible... I'm completely blown away by this audio/visual masterpiece, wauw! The Commodore 64 just never fails to impress, even after all those years... C=64 forever!
I would love to know how these demos are achieved, but on the other hand, I don't want to ruin the magic. I appreciate these programmers for making this magic. It's far beyond my comprehension of "10 print"hello world":goto 10" so just happy to see these magicians make their magic.
I'm amazed that the SID can sound this way, and with so modern a sound in the first demo (the second sounds great too, but not my style) - Bob Yannes was really foreseeing with this chip. I wish more was making demos with modern sounding rythms like the first one.
Have you heard any of Jammer's stuff? Check out 80squares and wait until you get to 0:51 if you want some serious modern rhythms (like late 2000s/2010s). He's also got drum and bass influenced work. All sorts of crazy stuff.
I never thought anyone would continue to develop and advance such a restricted system. It has transcended into a work of art. I wish I still owned one, and could witness this in bit accuracy. Thanks!
@@gazzaka "Yes, it is awesome. One very nice thing about old computers was that they were standard. Anything you wrote on one worked on them all...." Yeah, back then you could program directly to the hardware because they all had the same hardware. Nowadays you have to program to a library or game engine because every PC (and every mobile phone) is different. X86 assembly will run on every PC and ARM assembly will run on every mobile phone but anything above that has to go through drivers. Also, about the C64 being a restricted platform. By modern standards, yes, but back in the day the C64 was probably one of the most advanced 8 bit micros out there. With its fancy SID and VIC-II chips. Try looking up some ZX Spectrum beeper demos, none of your fancy dan coprocessors there, that's all down to the Z80!
i sold my c64 disc collection in the 80s in order to buy an amiga500. That is something I still regret today. So kudos to you guys to keep the c64 spirit alive. Awesome productions!
If someone would have told me in 1982 that I'd be watching 8-bit scene demos in 2022, I would have laughed. (well, after rejoicing that I make it to 2022.)
@@herrbonk3635 Demos were a staple of 8 bit computers, so they may have started as far back as the late 70's with the Atari 800, (which was capable of producing sound and graphics unrivaled at the time.) Gave coders many reasons to want to push the hardware. Many demos were simply the intro screens for cracked games (the scenes being inter-related) and were absolutely most commonplace in the 80's. I'd say demos sold more 800's C-64's ST's and Amiga than any other apps. You may have never seen an Amiga game, but you definitely did see the bouncing ball demo or the King Tut image. Back in the day, the demo groups were as well known as the big software houses as we all read through the "Greetz" scrolls and took note of the names we saw repeatedly.
@@PeBoVision I think it depends on what subculture (and language group) you belonged to. I started programming micropocessors in 1978, but can't really remember seeing the word "demo" until 2006 or so, when I began writing and editing Wikpedia articles. I was into program coding and hardware design (built video interface and similar) but have none of the references you list really... :) A few small demonstration programs I wrote myself (like "wire frame" rotations with "hidden surfaces" and similar). Perhaps inspired by some stuff in my local early 1980s computer store or magazines, perhaps by some academic book. But I can't remember "demos being a thing" in the 1970s, 80s, or 90s. I guess I belonged to another subculture than you, as well as an older generation.
@@herrbonk3635 I have both 5.25 and 3.5 disks filled with original era demo-scene software from throughout the 80's (and more than a few original machines to load them with). In most cases, these were simply known as "scene discs" But I agree with the subculture argument. I was part of the early 70's electronics enthusiast community attending user groups meetings and swap meets where demo discs proliferated. As I said though, everyone is familiar with the Amiga boing ball demo(although not a "scene" release). That was released at CES in 1984, long before 2006. (you've seriously never seen a "Greetz" scroll demo listing other hacker/demo groups as the title screen of cracked 80's software ??? I honestly find that unbelievable in 2022 where much of the software used by vintage enthusiasts are those exact pirated copies that originated in the 80's.)
real skills some of the music is really great. like the semi tekno beat at the start they make good tunes with what they are working with.. the graphics process i don't know enough about but i know its all skills and very impressive.
I just wished that back in the day the game developers would be able to make stuff like this in their games but they never could. It's amazing really what a system from the 1980s is capable of.
Viewing tip: Watch these demos at 240p mode, since Commodore 64's VIC-II chip was designed to run at 320x200, 16 colours. It will give a smooth experience as it run on older CRTs
And then today's gamedevs will tell you that 2 teraflops and 16GB of RAM minimum ... and also around 200GB storage :) and its a darn flappybird clone :)
I'm highly skeptical that these color spaces would have been able to be displayed by an original C64, much less at this refresh rate. Some of these look like EGA graphics.
@@muletito The point is moot, the uploader has already admitted to cheating. I don't know what a breadbin is. I have actual C64 systems with enough experience to know these graphics aren't C64 graphics.
It still blows my mind to this day to know that this can be done in 64k. Great work guys.
It's more the 1MHz which blows my mind.
That's the total memory machine, the usable one is much less.
@@Don-h4dIf you switch memory banks you have very close to 64kb available.
Most modern demos use at least one full disk side and load data in dynamically. The longer ones take up to four or five sides.
First one here asks to flip the disk at 3:04.
If I'd have seen my C64 doing this in the 80s, I'd have thought that either 1) it was haunted, 2) a miracle had occurred 3) the LSD had really kicked in or 4) all of the above. Bonkers-good, splendid and some of the finest technowizardry I've seen. Mind. Blown.
We like your Fann*
@@andrewandrews7427 🙃 you are a Fan of my Fantastic Fanny?
@@Fanny-Fanny might b
exactly!
Nice to see what you can get out of the good old C64. I was an intro programmer for this Machine myself in the late 80s. With self-developed speedcode I could present a sinus-scroll combined with raster a 3d atmosphere. This was amazing at this time but nothing comparde to what I can see today!! My strengths were in outsmarting copy protections, fast loading routines or digitizing sounds on the c64.
My later successes I could show on the Amiga among other things with ENDLESS PIRACY thus Coder and Cracker.
The new ideas from you here are fascinating and the use of the C64 hardware is incredibly ingenious!
Thanks a lot for sticking to the C64!!!!
😍
Just when you thought you saw the last drop being squeezed out of a 40 year old 8bit computer.....somebody squeezed it some more..
Awesome, innit?
Yes that is so so true, and I have a few of these machines still kicking about but sadly not my original breadbin one I had when I was 15 way back in the day. Would be great to see this running on my actual machine, no one would believe it was an old vintage machine.
Absolutely stunning demo, the impossible made possible... I'm completely blown away by this audio/visual masterpiece, wauw! The Commodore 64 just never fails to impress, even after all those years... C=64 forever!
That poor VIC chip, I can imagine it screaming "HELP I'm 40 years old and I've never had to do this before, what's happening to me HELP!!"
lol
Still got a long way to go before retirement age! 😜 Imagine how efficient it will when it has learnt all the tricks and easy fixes!
Still producing more amazing stuff than the modern WOKE crap.
The sheer speed and fluent animation is amazing.
I would love to know how these demos are achieved, but on the other hand, I don't want to ruin the magic. I appreciate these programmers for making this magic. It's far beyond my comprehension of "10 print"hello world":goto 10" so just happy to see these magicians make their magic.
That skybox soundtrack 😲 these demos was great fun to watch and listen to!
The Skybox demo's 3D rotating PETSCII stuff is jaw dropping.
Skybox IMO is the best 8 bit demo I've ever seen/heard. Wow!
Wooowww! What an incredible piece of art! The second one is unbelievable!
Glory to the C64 and all the involved artists and coders!
Amazing, can’t believe what hardware from 1982 is capable of. Light years ahead of its time upon release.
I'm amazed that the SID can sound this way, and with so modern a sound in the first demo (the second sounds great too, but not my style) - Bob Yannes was really foreseeing with this chip. I wish more was making demos with modern sounding rythms like the first one.
Have you heard any of Jammer's stuff? Check out 80squares and wait until you get to 0:51 if you want some serious modern rhythms (like late 2000s/2010s). He's also got drum and bass influenced work. All sorts of crazy stuff.
Thank you Thomas.
music in SKYBOX is just WOW WOW WOW
The second demo is great too but the filter effects from the SID are marvellous. It makes me speachless!
I never thought anyone would continue to develop and advance such a restricted system. It has transcended into a work of art. I wish I still owned one, and could witness this in bit accuracy. Thanks!
Yes, it is awesome. One very nice thing about old computers was that they were standard. Anything you wrote on one worked on them all....
@@gazzaka "Yes, it is awesome. One very nice thing about old computers was that they were standard. Anything you wrote on one worked on them all...."
Yeah, back then you could program directly to the hardware because they all had the same hardware. Nowadays you have to program to a library or game engine because every PC (and every mobile phone) is different. X86 assembly will run on every PC and ARM assembly will run on every mobile phone but anything above that has to go through drivers.
Also, about the C64 being a restricted platform. By modern standards, yes, but back in the day the C64 was probably one of the most advanced 8 bit micros out there. With its fancy SID and VIC-II chips.
Try looking up some ZX Spectrum beeper demos, none of your fancy dan coprocessors there, that's all down to the Z80!
The music from the 2nd part is truly awesome and it's making me hungry for more, very hungry! You guys really know how to impress, respect!
i sold my c64 disc collection in the 80s in order to buy an amiga500. That is something I still regret today. So kudos to you guys to keep the c64 spirit alive. Awesome productions!
The tune in the second demo is amazing, it really should be published separately on streaming platforms like Spotify and others.
Commodore 64 wizards are among us...this is incredible for the old commodore.
Um....Excuse me ?
This is just WOW!
No to PETSCII to juz absolutnie mnie rozwaliło.
the first demo.... is what me made buying a c64 as an oldschoold atari cl fan, lmao.
3:25 That light source part with the statue 😙👌
@gazzaka is that achieved with a palet cycle somehow?
Amazing work on both, but the music in the 2nd one was awesome. It barely sounded like a SID chip at all.
I am crying of joy. Thanks for inventing and exploiting new techniques to perpetrate this magnificence.
If someone would have told me in 1982 that I'd be watching 8-bit scene demos in 2022, I would have laughed.
(well, after rejoicing that I make it to 2022.)
I hear you !
Was the concept of a "demo" invented in 1982? The first time I heard about it was in the early 2000s.
@@herrbonk3635 Demos were a staple of 8 bit computers, so they may have started as far back as the late 70's with the Atari 800, (which was capable of producing sound and graphics unrivaled at the time.) Gave coders many reasons to want to push the hardware.
Many demos were simply the intro screens for cracked games (the scenes being inter-related) and were absolutely most commonplace in the 80's.
I'd say demos sold more 800's C-64's ST's and Amiga than any other apps. You may have never seen an Amiga game, but you definitely did see the bouncing ball demo or the King Tut image.
Back in the day, the demo groups were as well known as the big software houses as we all read through the "Greetz" scrolls and took note of the names we saw repeatedly.
@@PeBoVision I think it depends on what subculture (and language group) you belonged to. I started programming micropocessors in 1978, but can't really remember seeing the word "demo" until 2006 or so, when I began writing and editing Wikpedia articles.
I was into program coding and hardware design (built video interface and similar) but have none of the references you list really... :)
A few small demonstration programs I wrote myself (like "wire frame" rotations with "hidden surfaces" and similar). Perhaps inspired by some stuff in my local early 1980s computer store or magazines, perhaps by some academic book. But I can't remember "demos being a thing" in the 1970s, 80s, or 90s. I guess I belonged to another subculture than you, as well as an older generation.
@@herrbonk3635 I have both 5.25 and 3.5 disks filled with original era demo-scene software from throughout the 80's (and more than a few original machines to load them with). In most cases, these were simply known as "scene discs"
But I agree with the subculture argument. I was part of the early 70's electronics enthusiast community attending user groups meetings and swap meets where demo discs proliferated.
As I said though, everyone is familiar with the Amiga boing ball demo(although not a "scene" release). That was released at CES in 1984, long before 2006.
(you've seriously never seen a "Greetz" scroll demo listing other hacker/demo groups as the title screen of cracked 80's software ??? I honestly find that unbelievable in 2022 where much of the software used by vintage enthusiasts are those exact pirated copies that originated in the 80's.)
Amazing!, when you considering that the first c64 games looked almost like walking sticks.
real skills some of the music is really great. like the semi tekno beat at the start they make good tunes with what they are working with.. the graphics process i don't know enough about but i know its all skills and very impressive.
I just wished that back in the day the game developers would be able to make stuff like this in their games but they never could. It's amazing really what a system from the 1980s is capable of.
The tune from the second demo rips.
Wow these are impressive. Smooth!
I pulled apart a outlook the demos back in the day, and Lear Ed a few of the tricks, and this is still impressive
Wow wow wow wow wow!! Fantastic!
amazing! and briljant :-)
that's one of the most amazing things ive ever seen
If you all like this stuff! You should look up the musician LukHash's Supremacy / Overlord video and Spy vs. Spy video!
The second demo is awesome!
Viewing tip: Watch these demos at 240p mode, since Commodore 64's VIC-II chip was designed to run at 320x200, 16 colours. It will give a smooth experience as it run on older CRTs
blew my mind...well done.
Speechless I am!
Great work! Amazing.
Wow! commodore 64 i know it sounds good in the 80;s the best homecomputer whit good sounds!
Absolutely amazing!
Nice color cycling, there is probabaly a bunch of speedcode in there.
Just amazing!
This insanely good
Imagine this on the 1982 Demo Disc when you bought a new C64 😅
Amazing, great job ;)
what a piece of work!
the skybox demo is the first c64 demo that truely impressed me so far it seems a blast to me.
Yeah, I'm like, was that _really_ all done in PETSCII?
Outstanding!
It really is hard to believe that a 64 can do this...
Skybox is the most amazing thing I've ever seen on a C64 both technically and artistically
Great video. A friendly note about the title. The plural of demo is demos. There is no apostrophe.
TY. As I have said before, it's not about plurality, but punctuation
I feel like these guys could make Doom for c64 witch actually looks good and runs decently
glad i just got mine out of storage and got a sd2iec.
Simply extraordinary.
NOT BAD FOR A FORTY YEAR OLD C64!!! WE ARE SPOILT WITH THE MACHINES WE HAVE GOT NOW AND WHAT THEY CAN DO!!!👍👍👍👍👍👍👍
Genius ❤
So damn good !
What the hell is this wizardry.
I like it ❤
Would this run on an off factory C64? Imagine seeing something like this back in the 80s, you would have soiled yourself!
Yup, runs. You can get the files online.
Do you mean to imply that SID actually stands for Soil of Intestinal Discharge?
Phenomenal.
C64 RULEZ FOREVER ! ❤️🇵🇱❤️🇵🇱
Yessa!
Wow. Just wow.
Greetz!
Good stuff
This music slaps.
Bomb!
C64 Forever!.
impressive!
😮 /speechless/
8-bit reality is very coarse but nice
I LOVE C64 👍🥂🎩
1:56 giga chad
fisheye raster ftw
Now this is what you call CODING!
9:42 is the best bit
edit: OH MY GOD THAT PART IS STILL PETSCII CHARACTERS????
99% PETSCII yes.
Why are you shouting?
Hi there is there any place where I could get these demos? Thanks for the info.
www.pouet.net/index.php
Wait, this is vanilla C64? Nothing added?
Yes it is.
@@muletito that is some black magic shenanigans.
This is an epic gamer moment
Unbelievable. Is it available somewhere to download? Can it run on a emulator?
Sure check the csdb database (dk is the domain ending). It runs fine on emulators, but on real hardware it runs smoother.
You must be kidding me....this is just unreal... You've just destroyed the system.
What blows me away is Skybox!
Was that _really_ all done in PETSCII?
It's like BB ASCII but done on a less powerful computer.
It's 99% PETSCII - just a thing or two where the chars are converted into sprites. Anyway, all the main effects are pure original charset.
Cool! But your title is confusing. Can you explain which possession of a demo you were trying to refer to with "demo's" but left out?
And then today's gamedevs will tell you that 2 teraflops and 16GB of RAM minimum ... and also around 200GB storage :)
and its a darn flappybird clone :)
lol you got that right
310mph is the fastest street legal car No if and or butts.
Prove me wrong!
OOUUUCH! PLEASE! No apostrophe before the plural "s"!!! Thi's hurt's so much, it cau'se's phy'sical pain. Don't do that. PLEA'SE!
The apostrophe signals missing letters... Demonstrations... to Demo's
@@gazzaka Missing letters?
@@uriituw Yeah, as in did not...becomes didn't duh !
@@gazzaka But the plural of demo is demos.
@@uriituw No, the singular of demo is really demontration... hence... Also, a car is really a carriage...
There should not be an apostrophe in the title. The plural form of demo is demos.
it's not about plurality, rather missing letters....
where can you download these demos?
www.pouet.net/index.php
@@gazzaka thank you. What is the name of the demo?
@@hazon78 Still Rising by Bloodsuckers, Extend & orange c64
Skybox by Extend c64
Two demo’s what?
I'm highly skeptical that these color spaces would have been able to be displayed by an original C64, much less at this refresh rate. Some of these look like EGA graphics.
Consider cheating
Just download the files and run on your breadbin.
@@muletito The point is moot, the uploader has already admitted to cheating. I don't know what a breadbin is. I have actual C64 systems with enough experience to know these graphics aren't C64 graphics.
Dithering is a cheat e.g. to display more colors only by perception
@@mrkitty777 C64 lacks the resolution for dithering to be effective. You need EGA graphics at the very least.
1 Mhz 8-bit CPU, 64 kByte RAM, 16 colors... Just a reminder!
Is this written on a c64 or done on pc and downloaded on a c64?
Modern tools used when making, both work on plain breadbin though.
It's demos, not demo's.
Poor pyramid dupes