The Rainmaker "Don't Retreat" Message Is Confusing

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  • Опубликовано: 1 июл 2024
  • XarrotD's Twitter: x.com/exaroted
    Still working on the audio adjustments but progress is being made!
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    #splatoon3 #rainmaker #datamining
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Комментарии • 117

  • @sunayama4650
    @sunayama4650 3 дня назад +343

    "Don't retreat!" was prompting the rainmaker not to jump out of your hands to get away from that mask

  • @yoshikai64
    @yoshikai64 3 дня назад +207

    They should really have a marker on the points line which shows how far back you can move before the message pops up

    • @planet9964
      @planet9964 2 дня назад +11

      I would add that the indicator should appear for everyone and fade out once you pass mid.
      And that if “don’t retreat” is on the rainmaker’s screen that the same message or “PUSH!” Should be displayed on all players screen to indicate a need for specific rainmaker assistance.

    • @Sapphireeyes104
      @Sapphireeyes104 2 дня назад +8

      ​@@planet9964Agreed, but I think it should say "Push Forward" to be a little more specific for newer players who wouldn't understand the lingo to immediately make that connection. Just a suggestion for clarity.

  • @elizabethramirezthezenshii9691
    @elizabethramirezthezenshii9691 21 час назад +63

    don't think you're fucking retreating from this

  • @TheMistermastermario
    @TheMistermastermario 2 дня назад +20

    "i tried seeing if the wiki could explain what happened, but what it said contradicted my experience, so I went to dataminers to clear things up as well as update the wiki"
    This is a great mindset to have
    a lot of youtube videos will talk about the wiki is wrong, then proceed to not update it even though the wiki is a public resource

  • @DarkWizardFoxo
    @DarkWizardFoxo 3 дня назад +85

    im glad to see a video clearing up the rainmaker mechanics since its always confused me

  • @meowwwwwwwwmeo
    @meowwwwwwwwmeo 3 дня назад +101

    yo, the sound is louder now! (i think) i dont know what you did, but thanks!

  • @OmegaM3TE0R
    @OmegaM3TE0R 3 дня назад +35

    From my time playing Rainmaker since Splatoon 1, I learned that the best strategy when being the Rainmaker holder is to hold the position and spam attacks to cover ground and support your teammates in far off fights.
    Slowly but surely, the big explosions create paint or kill a few enemies and this creates a snowball effect in which the enemy is so pressured and outnumbered that trying to attack us becomes impossible and they are forced to retreat, giving the Rainmaker free pass.

    • @garrettbrothers6989
      @garrettbrothers6989 2 дня назад +11

      It's definitely better to stay behind your teammates when you have the rainmaker. I've seen pushes that should have been free ruined when the rainmaker pushed ahead too aggressively. That being said, I've also seen a 4v2 setup ruined because the rainmaker stalled too long, letting the enemy team respawn.
      Ultimately, you can measure the health of a rainmaker push by how many of the Rainmaker's teammates are alive.

  • @vinnae
    @vinnae 3 дня назад +48

    Thank you for the explanation on this. My intuition on how the Don't Retreat mechanic works already led me to subconsciously understand that carrying the Rainmaker was intended for you to push ahead only when you are absolutely sure you can, and to be punished by a faster timer if you misjudged the situation and needed to fall back. So on a very abstract level I understood this concept of the line moving with you as you push forward.
    However, putting that into words if I had been asked would not have yielded successful results, interestingly enough. It's something I did in practice by pure intuition (which is why the keyword was "subconsciously") but wouldn't have been able to explain to someone else new to Rainmaker if they had asked me, I would have just said "don't fall back with the Rainmaker". It's also very helpful to know this doesn't apply past mid, as my intuition always led me to hold the Rainmaker and not push forward if I wasn't sure even when on the enemy's side of the map, but knowing that I can retreat as much as I want as long as I'm past mid helps with doing more deliberate and conscious decisions whenever I play this mode again.

  • @pikagiuppy93
    @pikagiuppy93 3 дня назад +135

    i still have to get used to your new audio lol, it sounds too clear

  • @rbarua3368
    @rbarua3368 3 дня назад +81

    I don’t have anything to say about the audio, but I do wish the Splatoon developers could be more explicit about this. This information could be useful to develop the game’s competitive potential, and it’s frustrating that we may not be able to get answers from the source about these mechanics. Masahiro Sakurai has been doing a series on RUclips discussing his knowledge of developing video games, and while I don’t agree with him on everything, his information is a great resource that could help people make games better.
    A mechanic to discourage camping and/or behavior that leads to stalemates is interesting, and I hope that this information becomes more well known because it may benefit other games besides Splatoon.

    • @melody3741
      @melody3741 3 дня назад

      Nintendo HATES acknowledging that their games are programs. They leave it up to us to datamine.
      Nintendo execs are fuckwads who do not know what they are doing - thats just how it is

    • @durdleduc8520
      @durdleduc8520 2 дня назад +2

      one of my early frustrations when i first picked up Splatoon 2 was the lack of clarity in objective mechanics. sure, i understood what the objective was in all modes, but it wasn't really ever communicated to me what a Knockout meant and what conditions started overtimes.
      i love the complexity of the gamemodes, but it's a little silly how everything we know about the nuanced rules we have to figure out ourselves

    • @MythicFox
      @MythicFox 2 дня назад

      @@durdleduc8520 I still remember when they first added Clam Blitz to Splatoon 2 after launch, and I had absolutely no clue what I was doing for the first four or five matches and disliked the experience so much I barely touched it for most of the game's run.

    • @Lucs100
      @Lucs100 2 дня назад +2

      This is unfortunately really prevalent in Nintendo's design philosophies recently. Plenty of their games have pretty complex mechanics, but they abstract a *lot* of that detail away in what seems to be shielding players from information overload. Which is fine - new players don't need to know how much faster the RM timer counts down in an RM-free zone, or that you drain the tower checkpoint timer faster if multiple players are on the tower, or that you shouldn't pick up a pity clam right away. They're all good things to know, but new players need to know the basic mechanics first, not the specifics.
      The problem is that those specific details are not mentioned *anywhere* in the game (and if they are it's in a very obscure area or in a roundabout, succinct, imprecise way). It's the same thing with the patch notes - we rarely get to know how much a weapon was buffed by, just that it "fires slightly faster" or that a stage's terrain was "changed". Across so many different games I just get the feeling Nintendo doesn't want anyone to look too deeply into the mechanics, but to just play and have fun in a casual way - which is really, really disappointing considering that it absolutely fucking sucks to lose a game because of a specific interaction you were never told about. The ranked systems almost feel a similar way, and it's frustrating.

  • @BeeLy1011
    @BeeLy1011 21 час назад +43

    Well you're retreating from my notifs/subscriptions that's for sure

  • @thatsluv
    @thatsluv 19 часов назад +47

    bro is retreating from the ukulele apology video

  • @Woopsies
    @Woopsies 21 час назад +58

    Wow, what a pretty useful channel that is great for beginners looking to get into the comp scene! I sure hope that the owner doesn’t end up committing crimes that result in a restraining order being filed against him, while also posing as an active danger to the community that he seeks to teach!!!!

    • @SacredRazor365
      @SacredRazor365 17 часов назад +5

      Allegedly. My opinion is it's a smear, for sure. Splat safety unanimously decided there wasn't any evidence to be able to ban him over, and if she's reporting and placing a restraining order in real life, then there's no reason to bring all this info to the splat community at all. Its likely another case of cheater gets caught and falsely claims assault in an attempt to avoid accountability.
      Burning people at the stake in the absence of any evidence is a dangerous practice, people are innocent until proven guilty for a reason. I may eat my words, we will see, but at least wait until a proper legal decision has been made rather than just jumping into the twitter mob.

  • @kreauwu
    @kreauwu 20 часов назад +34

    Man this channel would've been cool had the creator not been a absolute freak

    • @voice_0f_reason
      @voice_0f_reason 4 часа назад

      What'd I miss?

    • @cousinparty7266
      @cousinparty7266 2 часа назад +3

      @@voice_0f_reasonto catch you up, Gem (owner of the channel) SA’d his ex (who goes by Six on the internet). Six reported this case to the police and has given Gem a restraining order.

  • @SorairoKat
    @SorairoKat 3 дня назад +10

    I didn't even know there were some conditions that made the rainmaker timer tick faster 😅 this video was super helpful!

  • @fidovinnie
    @fidovinnie 4 часа назад +13

    You should retreat from the Splatoon community and the game

  • @SashyAnnabanana
    @SashyAnnabanana 2 часа назад +5

    hopefully this will finally make people realize big personalities aren't your friends!

  • @sawgiie
    @sawgiie 9 часов назад +19

    is it really that hard to keep your hands to yourself

  • @cousinparty7266
    @cousinparty7266 4 часа назад +10

    Seeing how the comments are now flooded by the recent evidence that came out against him, I’m curious if he’ll make an effort to address this, twist it around, or just post like it’s any other day of the week

  • @Platinum_XYZ
    @Platinum_XYZ 2 дня назад +6

    I recently suggested to increase your audio levels in your previous video which it seems like you've done in this video, which is a good thing. I do notice it sounds like you've applied compression to your audio, although I do feel as if it is turned up too intensely for this video. while compressors/limiters can make voice audio easier to hear, they can also make it feel too intense, unnatural and "too loud" and some commenters have pointed out. it's all about finding the sweet spot where compression is not too much but also not too overbearing. you can precisely adjust "how intense" a compressor is by using the threshold setting, and avoid reducing it too much. however you've taken good steps towards when it comes to increasing loudness for your youtube videos.

  • @pillarcure
    @pillarcure 2 дня назад +5

    completely unrelated but you have one of my favorite intros on youtube... it's so silly and fun

    • @SquidSchool
      @SquidSchool  2 дня назад +4

      Thank you! It was put together for me by Gaffe. You can find him on Twitter at @gaffeOS

  • @fishything7564
    @fishything7564 Час назад +3

    The "Don't Retreat!" Prompt is actually talking to you about your allegations

  • @Velocity_6410
    @Velocity_6410 3 дня назад +35

    Great video but does gem's voice sound different to y'all?

    • @lasagna3289
      @lasagna3289 3 дня назад +23

      He mentioned in a community post he's fiddling with some audio settings

    • @LongDeadArtist
      @LongDeadArtist 3 дня назад +7

      He refined his sound

    • @KaseyMartin-uh3ry
      @KaseyMartin-uh3ry 3 дня назад +1

      This audio is so good it sounds like text to speech. It’s very crisp

    • @vnmememan8657
      @vnmememan8657 3 дня назад

      ​@@KaseyMartin-uh3ryidk, gonna take a bit to get used to

    • @anoncuber1510
      @anoncuber1510 2 дня назад

      yeah it sounds more bassy he wanted to just make it louder but he ended up making the low end too loud

  • @squiddler7731
    @squiddler7731 2 дня назад +5

    It's kinda funny how in a way, this mechanic encourages stalling even more in some specific situations. Obviously it still hard punishes you from running back which is what it's meant to do, but if you make an aggressive push and then are forced to pull back, then you get punished for coming back to the same spot you were 5 seconds ago. Meanwhile if someone else were to just stay in that spot without moving forward at all, they get to do that for a full minute no problem. Maybe instead of the invisible "don't retreat" line always moving up with the player, it should slowly move up on it's own (slow enough that it might take like 10-15 whole seconds to catch up if you don't move at all). But then when you do move up, it'll speed up rather than instantly snapping to your new position, encouraging aggression more and dissuading stall. And same as before, this would only apply on the defending team's side (though maybe if you tweaked the mechanics enough, it could apply up to the first checkpoint once that team has managed to break through said checkpoint, discouraging stall even more.

    • @CathodeRayKobold
      @CathodeRayKobold 2 часа назад

      The problem with that is that stalling for a whole minute doesn't get your progress marker to a winning state. It just makes you not lose longer.

  • @name6953
    @name6953 2 дня назад +3

    just keep moving forward forwardjust keep moving forward forwardjust keep moving forward forwardjust keep moving forward forwardjust keep moving forward forwardjust keep moving forward forwardjust keep moving forward forwardjust keep moving forward forwardjust keep moving forward forward

  • @Deusd_
    @Deusd_ 6 часов назад +12

    I will NOT follow your dating advise bro

  • @dynamorolleruser
    @dynamorolleruser 3 дня назад +7

    DON’T RETREAT, SOLDIER!

  • @gabumon5
    @gabumon5 3 дня назад +5

    THANKS FOR LOUDER AUDIO IT’S PERFECT NOW ! 🗣️🗣️🗣️🙏🙏🙏🙏🙏

  • @akarien1395
    @akarien1395 3 дня назад +5

    I actually researched all this stuff on my own about a year ago... i guess i should have shared it... oops

  • @ZaneTheSnowman
    @ZaneTheSnowman 5 часов назад +12

    How about you dont retreat from addresing the allegations

    • @ZaneTheSnowman
      @ZaneTheSnowman 5 часов назад +2

      Im still gonna keep neutral on this, what happened with kwite before has already teached me that not everything is what it seems at first sight and both sides should be heard specially in cases like this, but it is hard considering the proof agaisnt him is actually physical instead of Google doc number 10

  • @epicsause21
    @epicsause21 3 дня назад +3

    I kind of already knew this, surprised the wiki didnt get it right.

  • @skunkooo
    @skunkooo День назад +1

    weird this came out the exact same day i got blindsided by this and accidentally killed a push lol

  • @Diddz
    @Diddz День назад

    my impressions of the retreat line's aggressiveness is that it encourages unsafe rushing that would otherwise cost the game anyway which is why if my group is pressured this badly when we have a shot at triggering overtime at the end of the timer as the losing party, i already declare the loss before the game even ends. my rainmaker matches in overtime loss were always either forced into a retreat then camped for the entire rainmaker timer thats now ticking fast, or splatted by the frontliners when the team avoids the retreat penalty

  • @mirrorprism999
    @mirrorprism999 5 часов назад +6

    what the hell dude

  • @steeveedragoon
    @steeveedragoon 3 дня назад +3

    This seems like a mess...
    I've seen weirder stuff in games though, so this isn't too bad.
    It's just confusing

  • @zenith3594
    @zenith3594 2 дня назад

    I definitely hear the difference in audio, thanks Gem!

  • @wilpalkia
    @wilpalkia 2 дня назад +1

    I wanna ask something about ranked, recently I been facing teams we here at least there are 2 members with a win streak higher than 7, while on my team there’s none with win streaks, also I’m at S+0. -1900, and for the past 8 days more or less that’s how 70-80% of my matches go, is it normal to go against other people with a high win streak? When I go against those teams is basically an instant lost match, we don’t even last 1 minute on it, btw I soto don’t get what you said about rainmaker, I got more confused lol

  • @SplatLab777
    @SplatLab777 2 дня назад

    Very interesting, thanks!

  • @vertical6866
    @vertical6866 2 дня назад

    you can really hear the compression, gem’s voice sounds so crisp now 😁😁

  • @celestialspark5697
    @celestialspark5697 3 дня назад +1

    I suppose the downside to forcing the Don't Retreat situation as the attackers, pushing the carrier back into spawn, is that the defenders are probably relatively happy to let the time run out, since the rainmaker will reset to mid rather than drop in the middle of their spawn. Probably more useful in overtime than when pushing for points.

  • @redwidow1358
    @redwidow1358 3 дня назад +5

    Voice is definitely louder, so that's good progress, but it's a bit too loud, and the compression is a bit too strong.

  • @theleader_TEN
    @theleader_TEN 2 дня назад

    If anyone hasn’t noticed, Gem’s new mic sounds great!!!

  • @placeholder2937
    @placeholder2937 День назад +1

    The new audio hurts my ears a little. It sounds kinda harsh and buzzy, like it’s louder than it really is. It is a bit clearer though

  • @Lucs100
    @Lucs100 2 дня назад

    This is honestly such a weird technicality. Retreating or not (by the game's pathfinding system), Rainmaker-Free Zones have no reason to apply the countdown penalty during overtime.

  • @mushroomdude123
    @mushroomdude123 2 дня назад

    I already didn’t like Shipshape RM since the path from the center to left check to goal is just a short straight line, but this makes it even worse imo.
    This feels like a huge oversight that the carrier can fall into a RM free zone and have no choice but to move forward.

  • @Aqua-Ash
    @Aqua-Ash 2 дня назад

    Your audio was loud. I remember you mentioning how you were experimenting with it. Comparing it to other videos on the platform, it is significantly louder. Try somewhere in-between your old volume and this one.

  • @ddnava96
    @ddnava96 2 дня назад

    I'm actually surprised people thought it depends on the enemies' score. I've been playing Splatoon 2 since it came out and I figured it out fairly quickly
    If I learned anything from this video is that:
    1. The Wiki has been wrong for several years
    2. The game should have independent routes for scoring points and for retreating cuz that scenario in Shipshape was very janky and made no sense for the defenders

  • @hnglbanana
    @hnglbanana 3 дня назад +21

    people saying gem's voice too loud are tripping, this audio balance is perfect imo

    • @gabumon5
      @gabumon5 3 дня назад +6

      THIS its so much easier to just lower your own audio than trying to do the other way around when its too quiet

  • @eeveemaster243
    @eeveemaster243 2 дня назад

    Hey guys
    Yaknow that kraken strat?
    The one where you force opponents into weird positions?
    I'd say it has a niche here, but kraken can already sorta just splat rainmaker nine times out of ten, so-

  • @ObiAlmighty
    @ObiAlmighty 2 дня назад

    Did Gem get a new mic? I can sense a difference

  • @Kitana___
    @Kitana___ 3 дня назад

    new mic?

  • @WadWizard
    @WadWizard День назад

    I find the new audio a little tiring, its kinda like theres a drone at a certain audio range that comes in every time you speak and caries a little even when you arent, leaving less rest for my ears and adding an underlying monotone element. Maybe im just being more critical cause it was brought to my attention idk.

  • @internetuser3961
    @internetuser3961 3 дня назад +5

    Congrats on finally fixing your audio.

  • @lillithharrison2807
    @lillithharrison2807 18 часов назад +19

    Time to limit comments before it’s too late bruh

  • @sorenmathieson
    @sorenmathieson 13 часов назад +20

    Not gonna talk about the allegations huh

    • @Noteturtle90
      @Noteturtle90 11 часов назад +1

      This vid was before the allegations. Not that I support Gem in all this, just he couldn't respond to allegations that hadn't been made

  • @MikooOnYoutube
    @MikooOnYoutube 19 часов назад +30

    Man you really shouldn't have bee giving out dating advice, of all things...

  • @inabudon
    @inabudon 17 часов назад +15

    trynna play anarchy but his rank is c minussssssssss

    • @AquaQuokka
      @AquaQuokka 11 часов назад +4

      Psssst, I see squid people

    • @AquaQuokka
      @AquaQuokka 11 часов назад +3

      Ink upon the field, ho

    • @didgeridooo
      @didgeridooo 10 часов назад +5

      ​@@AquaQuokkaseeker any sub saver he outta ink ho

    • @didgeridooo
      @didgeridooo 10 часов назад +4

      ​@@AquaQuokka3 down call a cooler tell em push bro

    • @AquaQuokka
      @AquaQuokka 2 часа назад

      ​@@didgeridooo Fail a super clam toss, they scramble 'round like "veemo"

  • @carlos41519
    @carlos41519 3 дня назад +1

    OT should last longer if the enemy team is retreating or in a rainmaker free zone

  • @edfreak9001
    @edfreak9001 2 дня назад

    you forgot the most important part: this match was scripted to be a win for the other team

  • @Cuttlefishyt
    @Cuttlefishyt 3 дня назад

    I still like the original mic setting

  • @GERARDWAYFR
    @GERARDWAYFR 15 часов назад +18

    freak

  • @octomarette
    @octomarette 6 часов назад +9

    You're washed bud

  • @boonduckgod1655
    @boonduckgod1655 3 дня назад

    B

  • @henryswan431
    @henryswan431 3 дня назад

    Comment

  • @HazeAbysmal
    @HazeAbysmal 19 часов назад +3

    splatoon fans are so twitter-pilled lol.

    • @Blorb12
      @Blorb12 19 часов назад

      wdym?

    • @zu227
      @zu227 19 часов назад +25

      gem committed sa and has a restraining order from the victim but you do you man

    • @HazeAbysmal
      @HazeAbysmal 19 часов назад +2

      @@zu227 based on what?

    • @HazeAbysmal
      @HazeAbysmal 19 часов назад +7

      @@Blorb12 they hear one side of the story and automatically assume the worst.

    • @charlottelangdon7284
      @charlottelangdon7284 19 часов назад +6

      He genuinely 🍇ed someone 😐

  • @supahstarrallyah8360
    @supahstarrallyah8360 3 дня назад +1

    Good video but your voice is way too LOUD

  • @cat_ww7400
    @cat_ww7400 15 часов назад +17

    freak