The card's name is chance for glory, and it only nets you 3 extra turns. You start by sunforging chance for glory and putting it back into your library with mistveil. During the first extra turn, you sunforge chance for glory again, sunforge angel's grace and then put one of them back, leaving the other one in the yard and mistveil tapped. During the second extra turn, you put the other one back with mistveil and sunforge both again, leaving both in the yard and mistveil tapped. During the third extra turn you mistveil back angel's grace to then sunforge it again. This combo needs 12 mana to work. There are multiple ways to make it infinite tho. To name a few: an untap effect per turn, copying the mistveil plains, copying the trigger of either sunforger or mistveil, having a sunforger target, that does one of the above(for example "burst of energy")
@@NitpickingNerds Way back in the day, I'm talking late 90s, I was able to get a turn three win to finish out a local tournament with Fire Covenant/Mogg Maniac. So there will always be a special place in my heart for that card!
@@NitpickingNerds Bascially all of them. Aurelia, Feather, Akiri Bruse Cedh, Sylvia and Khorvath, Syr Gwynn, I played a Jeskai Sunforger on the channel one time, and also when I occasionally play Mardu. Sun forger is absolutely absurd in Syr Gwynn. People basically just scoop on the spot.
We will have to watch more of your content then! What are your favorite spells to cast with it? I’m a big fan of Benevolent Offering and Price of Progress (plus obv teferis protection, and Lapse of Certainty as a worse mini version of it)
@@NitpickingNerds Never actually thought about price of progress, although I run a lot of non basics, so I don't know if it would work well for me. People that know me, know they gotta get rid of SF as soon as they see it which makes Boros Charm and Teferi's the first spell that I usually need to go for. After that Im usually look at swords/path for spot removal, sulfurous blast as a board wipe (it hoses most green decks), return to dust, wear/tear, generous gift, and chaos warp, and comeuppance is my repeatable protection spell since teferi's exiles. Depending on meta I may slot it in a red elemental blast or pyroblast to stop a cyclonic rift. I don't typically run it, but I usually at least give a passing thought to settle the wreckage. Those are the main ones. It easy to get fluffy with the SF package, so these are the cards that Ive found useful just about all the time.
@@NitpickingNerds Do you guys plays MTGO at all? We could film a game or something if you do. Or perhaps work on something else together if you are interested.
Same. I thought you could just ram all of one player's creature into your opponent's creature, acting as almost a 1-sided wrath and/or wincon. But no, the targeted player will probably ram you instead haha. I guess it's just a preemptive Fog or Falter effect after all...
@@NitpickingNerds, sorry for the wait, no notification. Artifact Mutation, Aura Mutation, Atarka's Command, Lapse of Certianty, Naya Charm, Price of Progress, Skred, Wheel of Sun and Moon, Fiery Justice. The deck is very much a work in progress and I have found few helpful resources for Tamanoa and fewer still for Naya Sunforger so I've been kinda guessing and trying my best.
Eladamri's call is a sweet tutor you can use end step if you don't have a better target, Benevolent Offering has also been pretty good in my experience
@@NitpickingNerds I'm not really sure if the first is the best option for Tamanoa. Those decks tend to play very few creatures, the other, however, I can see a bit for politics. I'll play with that one.
Mate, love the format. Punchy with no chaff. Great vid too!
Also Sunforger can enable an infinite turn combo with mistveil plains, final hour, and angel’s grace.
That's a spicy one!
The card's name is chance for glory, and it only nets you 3 extra turns. You start by sunforging chance for glory and putting it back into your library with mistveil. During the first extra turn, you sunforge chance for glory again, sunforge angel's grace and then put one of them back, leaving the other one in the yard and mistveil tapped. During the second extra turn, you put the other one back with mistveil and sunforge both again, leaving both in the yard and mistveil tapped. During the third extra turn you mistveil back angel's grace to then sunforge it again. This combo needs 12 mana to work. There are multiple ways to make it infinite tho. To name a few: an untap effect per turn, copying the mistveil plains, copying the trigger of either sunforger or mistveil, having a sunforger target, that does one of the above(for example "burst of energy")
Don't forget Tithe! It will go get your Mistveil Plains for you, and you can grab it with Sunforger.
Definitely an excellent target as well, good find!
yeah... if you're going to run sunforger, the first two cards you add to a deck after adding it, are tithe and mistveil plains
Great video, thanks!
Wow this is an oldie, glad you still enjoyed!
Sunforger is a big favorite of mine. I miss the days where I could cast Odds/Ends with it though.
Can't cheat the system anymore but sunforger is still amazing.
I love Fire Covenant! Especially if you can combo it with Spite Mare or Mogg Maniac when your opponent is at a lower life total
Another Fire Covenant fan! Isn't it just the greatest?
@@NitpickingNerds Way back in the day, I'm talking late 90s, I was able to get a turn three win to finish out a local tournament with Fire Covenant/Mogg Maniac. So there will always be a special place in my heart for that card!
Did someone say sun forger? I may have played it once or twice.
It’s one of our favorite cards. What decks have you played it in?
@@NitpickingNerds Bascially all of them. Aurelia, Feather, Akiri Bruse Cedh, Sylvia and Khorvath, Syr Gwynn, I played a Jeskai Sunforger on the channel one time, and also when I occasionally play Mardu. Sun forger is absolutely absurd in Syr Gwynn. People basically just scoop on the spot.
We will have to watch more of your content then! What are your favorite spells to cast with it? I’m a big fan of Benevolent Offering and Price of Progress (plus obv teferis protection, and Lapse of Certainty as a worse mini version of it)
@@NitpickingNerds Never actually thought about price of progress, although I run a lot of non basics, so I don't know if it would work well for me. People that know me, know they gotta get rid of SF as soon as they see it which makes Boros Charm and Teferi's the first spell that I usually need to go for. After that Im usually look at swords/path for spot removal, sulfurous blast as a board wipe (it hoses most green decks), return to dust, wear/tear, generous gift, and chaos warp, and comeuppance is my repeatable protection spell since teferi's exiles. Depending on meta I may slot it in a red elemental blast or pyroblast to stop a cyclonic rift. I don't typically run it, but I usually at least give a passing thought to settle the wreckage. Those are the main ones. It easy to get fluffy with the SF package, so these are the cards that Ive found useful just about all the time.
@@NitpickingNerds Do you guys plays MTGO at all? We could film a game or something if you do. Or perhaps work on something else together if you are interested.
I always thought master warcraft was the most broken card ever until I actually read it
Same. I thought you could just ram all of one player's creature into your opponent's creature, acting as almost a 1-sided wrath and/or wincon.
But no, the targeted player will probably ram you instead haha.
I guess it's just a preemptive Fog or Falter effect after all...
Another good option is chaos warp.
It's a great spot removal spell, especially in straight Boros.
i think we might need an update for this video, Im working on a list rn xD
dont forget dovin's veto
Is it a stretch in saskia?
If your deck can fit it then I think it can go in any deck.
Anyone have any good cards for Naya? I'm running Tamanoa, so it's a little janky, but anything helps.
What do you have so far?
@@NitpickingNerds, sorry for the wait, no notification.
Artifact Mutation, Aura Mutation, Atarka's Command, Lapse of Certianty, Naya Charm, Price of Progress, Skred, Wheel of Sun and Moon, Fiery Justice.
The deck is very much a work in progress and I have found few helpful resources for Tamanoa and fewer still for Naya Sunforger so I've been kinda guessing and trying my best.
Eladamri's call is a sweet tutor you can use end step if you don't have a better target, Benevolent Offering has also been pretty good in my experience
@@NitpickingNerds
I'm not really sure if the first is the best option for Tamanoa. Those decks tend to play very few creatures, the other, however, I can see a bit for politics. I'll play with that one.
Hidetsugu's Second Rite ,10 damage from 10 life,,,,
War Flare ,anthem,,,,
Hallowed Moonlight ,anti,freecasting ,anti,blink ,cantrip
Smash ,artifact removal ,cantrip,,,
Harsh Justice ,attack me see what happens,,,,
Vanish into Memory ,blink ,cantrip,,,
Give No Ground ,block any number,,,,
Festival ,cant attack,,,,
Mandate of Peace ,cant cast,,,,
Orim's Chant ,cant cast,,,,
Silence ,cant cast,,,,
Angel's Grace ,cant lose,,,,
Abeyance ,cant play ,cant activate,,,
Solfatara ,cant play lands,,,,
Soul's Fire ,cant play lands,,,,
Turf Wound ,cant play lands,,,,
Ignorant Bliss ,cantrip,,,,
Reroute ,change target ,cantrip,,,
Rapid Fire ,combat trick ,rampage ,first strike,,
Repeated Reverberation ,copy,,,,
Increasing Vengeance ,copy,,,,
Fork ,copy,,,,
Reverberate ,copy,,,,
Wild Ricochet ,copy ,change target,,,
Offering to Asha ,counter,,,,
Suffocating Blast ,counter,,,,
Render Silent ,counter,,,,
Absorb ,counter,,,,
Counterflux ,counter,,,,
Double Negative ,counter,,,,
Lapse of Certainty ,counter,,,,
Ionize ,counter,,,,
Illumination ,counter,,,,
Dovin's Veto ,counter,,,,
Hindering Light ,counter,,,,
Izzet Charm ,counter,,,,
Dawn Charm ,counter,,,,
Ojutai's Command ,counter ,cantrip,,,
Essence Backlash ,counter ,damage equal to cmc,,,
Parallectric Feedback ,damage equal to cmc,,,,
Sudden Impact ,damage per card in opponents hand,,,,
Gaze of Adamaro ,damage per card in opponents hand,,,,
Fateful Showdown ,damage per card in your hand ,wheel,,,
Fists of Flame ,damage per card you draw,,,,
Cerebral Vortex ,damage per draw,,,,
Aura Barbs ,damage per enchantment,,,,
Price of Progress ,damage per non,basic,,,
True Love's Kiss ,disenchant ,cantrip,,,
Rush of Blood ,double damage,,,,
Uncaged Fury ,double damage,,,,
Raking Claws ,double damage,,,,
Unleash Fury ,double damage,,,,
Temur Battle Rage ,double damage,,,,
Psychotic Fury ,double damage,,,,
Double Cleave ,double damage,,,,
Aura Blast ,enchantment removal ,cantrip,,,
Chance for Glory ,extra turn,,,,
Final Fortune ,extra turn,,,,
Steam Augury ,fact or fiction,,,,
Daring Leap ,flying ,first strike,,,
Mogg Salvage ,force of artifact removal,,,,
Sivvi's Ruse ,force of damage prevention,,,,
Downhill Charge ,force of double damage,,,,
Abolish ,force of enchantment removal,,,,
Patrician's Scorn ,force of enchantment wipe,,,,
Flawless Maneuver ,force of mass indestructable,,,,
Reverent Mantra ,force of mass protection,,,,
Deflecting Swat ,force of reassign targets,,,,
Surprise Deployment ,free cast,,,,
Aethermage's Touch ,free cast,,,,
Congregate ,gain 2 life per creature,,,,
Debt of Loyalty ,gain control,,,,
Shaman's Trance ,graveyard denial,,,,
Boil ,island wipe,,,,
Eerie Interlude ,mass blink,,,,
Ghostway ,mass blink,,,,
Demoralize ,mass cant block,,,,
Falter ,mass cant block,,,,
Mirrorweave ,mass copy,,,,
Make a Stand ,mass indestructable,,,,
Teferi's Protection ,mass phase,,,,
Akroma's Blessing ,mass protection,,,,
Bathe in Light ,mass protection,,,,
Spare from Evil ,mass protection,,,,
Frantic Salvage ,mass recur artifacts ,cantrip,,,
Chaos Warp ,polymorph,,,,
Emerge Unscathed ,protection ,rebound,,,
Gods Willing ,protection ,scry,,,
Ride Down ,pseudo,unblockable,,,
Master Warcraft ,reassign blockers,,,,
Comeuppance ,redirect damage,,,,
Mirror Strike ,redirect damage,,,,
Arcbond ,redirect damage,,,,
Eye for an Eye ,redirect damage,,,,
Deflecting Palm ,redirect damage,,,,
Honorable Passage ,redirect damage,,,,
Backdraft ,redirect damage,,,,
Winnow ,removal ,cantrip,,,
Brought Back ,reverse board wipe,,,,
Faith's Reward ,reverse boardwipe,,,,
Second Sunrise ,reverse boardwipe,,,,
Seething Song ,ritual 5 mana,,,,
Dragonrage ,ritual per creature,,,,
Battle Hymn ,ritual per creature,,,,
Oblation ,shuffle removal,,,,
Aether Shockwave ,spirit niche,,,,
Heartwarming Redemption ,wheel,,,,
Valakut Awakening ,wheel,,,,
Settle the Wreckage,,,,,
Warleader's Helix,,,,,
Zenith Flare,,,,,
Boros Charm,,,,,
Fling ,,,,,
open as csv
Boros!