I agree that you should have the option, but honestly, I would not want them to minimize the size or the scope of the amount of these explorable worlds or the size in which we can explore you should be able to go back to your ship as soon as the main part is done but I should have the option to stay and explore alien structures and do side quests for people that add to my experience and the outcome of the game. Without that the game would be gutted
And, honestly, ME:Andromeda is not a BAD game. If a new startup had put out that game (in a world with ME) it would have been heralded a great new property from a new studio. But, as the 4th game in one of the biggest franchises by an established studio, it is seen as a failure.
Andromada's planet exploration was basically the game they wanted to make back in 2007, but couldn't due to tech limitations (we all remember the super enjoyable planet exploration of me1 :)
@@AudeKhatru Honestly it was a bad game, the open world was too tedious and empty, the story segments were too few and far between, the story had a lot of plotholes, or just things that you would look and say wtf, and is basically a carbon copy of the ME1 idea + open world and to top it all off, the combat was poorly balanced, with high difficulties having enemies that take too long to kill while oneshoting you, and this is all not considering the numerous bugs, animation and voice acting problems. I'll they beat all of the female cast with the ugly stick for no apparent reason and a ton of the npc's just talk about how gay and transgender they are for no reason at all.
@@thrax1831 still playing meA still enjoying playing bioware since kotor and ok woth open worlds. Definitivly a subjective view but rpg games must have side quests growing the game experience and if u dont want it just rush the main quest and let us enjoying our exploration.
Open world doesnt work for ME and they paced the last 3 games perfectly, only thing id want is super large hub spaces like citadel in ME1 but with more to do.
Personally given the people who would insist on it I'd opt for some kind of "open-world light". A reduced version that includes less mountain climbing (god I hate trying to pick a route up a steep cliff to reach a single quest item), less elusive search quests, and much faster and more enjoyable map traversal. Put me in my own skycar zooming around the city, we know you can do it bioware.
They did do the right thing by allowing fast travel between locations in the first and second games, at least where the Presidium and the Wards were concerned. They can maintain that aspect at least.
Open world should not be a thing in either Mass Effer or Dragon Age. I'm a huge Mass Effect and Dragon Age fan but I just CAN'T get through Andromeda or Inquisition...
@@Kattsoppa1 thinks it is just a subjective point of view for everyones because i cant plat me2 and me3 for exactly the oposite reason of you. But objectivly u can think about how Me was though at the begenning and how was the first one which built the fundations of the lore. U know the thing that why u like it?
@Neria Wolf I think you’re kind of missing what people mean, in me2 and me3 the vast majority of conversations all end up in the exact same place regardless of what dialogue option you choose, people want to be able to change their experience through dialogue not just choose the flow of conversation
Mass Effect 1 storytelling and roleplaying, with Mass Effect 3 combat and Mass Effect 2 Loyalty missions. Some ME1 uncharted worlds done to their full potential along with the city hubworld planets would be icing on the cake
A good mix of proposals. I'm okay with that, but on one condition: If they bring back vehicles, please revise the Mako. That thing in ME1 gives me PTSD from all the bouncing all over the place.
@@sacredbeastzenon Eh.. the handling certainly was better, but that is about the only good thing i can say about that thing.. never been too fond of it.
So much agreed about the open world issue. Mass Effect's strength was always well paced, narrative driven hand crafted missions. Not big open world's just because it's the current industry trend.
I dont mind going about...and having a semi free space to go on. What we need ...is having places to explore like mass effect 1 with the handcrafting of mass effect's side missions. Now....less emphasis on the driving parts and the long transition with pit stops every 5 secs or so. As...idk ...you go to a swamp planet. You do a thing or 2 on the swamp planet, maybe make a couple of optional stops here and there, and be done. In the meantime, be dazzled by the landscape and have fun shooting whatever it is you were shooting. Im talking a 5-15 minutes tops side missions. Not go to a few hub worlds with huge open areas and go about there...ALL THE TIME. That was a huge flaw on DA:Inquisitions part which sadly was transposed to Andromeda. While a lot of the places in Adromeda were well designed and the combat was more or less fun.... they were also quite huge and empty...hollow even. And repetitive even. Andromeda fell short of few details: -none of the characters were exceptional -no boss fights -subplots that went nowhere - combat ,while fun, becomes repetitive So...... dont buy into hype.
@@cactusmann5542 5 - 15 minute side missions? Are you nuts, maybe 15 - 30 minutes, but 5 - 15, if I wanted that short of time frame I'd play phone games...I must be a dying breed of gamer that wants to spend hours upon hours in a game world(and don't go on about responsibilities, those can wait for another day, I want to enjoy my free time).
@@LunaticLK47 Does it make it pointless if that 15 minutes of traveling from point A to b includes a random encounter or two or three(that may or may not happen, hence random)?
I really hope the next mass effect takes itself seriously. That was my biggest problem with andromeda, it felt way to light-hearted. There was no real sense of danger, no sense of consequence. Some levity is ok, like me3 citadel but andromeda was like that throughout.
Literally still haven't competed it after 3 years, feels like all you do is go to a new planet, do the exact same things and then leave, might just watch a video on RUclips about what happened.
Unpopular Opinion: They should go back to a fixed class system. Not only does it add to replayability but makes things a bit more interesting because your skills are limited and you have to rely more on our squadmates.
@@TheAppletard. not exactly. They have “classes” but they’re more like profiles. You can switch in and out of one anytime and there are no restrictions. Any class can wield anything. If you remember the OG ME rifles were unusable if you weren’t a soldier class. So you had to rely on someone like Ashley help you in combat. But then you’d lose access to someone else’s specialist powers. It’s a game of sacrifice. It makes you feel vulnerable and not completely invincible.
@@kav12ab Aah yeah that limits replayability imo. Ofc you could choose to limit yourself to certain skills, but I'd rather have separate classes. Idk I never used the rifles so I never thought about that, but I see the point in having team mates with specific abilities. Neat in 1 how you could see your team's combined combat proficiency in biotic, tech and combat.
I agree. This also forces you to use the ENTIRE team. Not just your favorite people and run it down. I loved that I had to rotate people for certain missions. It helped out with my connection to them all.... when Mordin Solus sacrificed himself I cried. A game has never made me cry besides Mass Effect
This whole CDPR/Cyberpunk disaster couldnt happened with better timing. I guarantee Bioware is watching closely and after the last 9 years, they know they have to pull something amazing out of their butts with the next game. And seeing what just happened to the loved-by-everybody-developer CDPR, Bioware is gonna be walking on egg shells. They JUST STARTED developing the new game and they will be desperately trying to avoid another fuck up.
As far as i remember the same team made ME1,2,3 and then a new team made Andromeda and it was the teams first big game before andromeda they only made a few DLC's and ME3 MP or something like that. so if it is the same team who is making ME4 that made the old games i feel confident it will be better then decent. *EDIT* Yes i remembered correctly www.eurogamer.net/articles/2017-08-01-mass-effect-andromeda-studio-bioware-montreal-to-merge-into-ea-motive
For combat, I'd like to see character classes and the weapon wheel/HUD screen come back. Classes, instead of one single smorgasbord of abilities, increase replayability while the pause screen was one of the things that made ME combat more unique.
Came here to say this. The lack of defined classes totally killed replayability for me. I basically combined the few must powerful powers on my first playthrough, so anything other than that exact combination seemed weak, by comparison. To use Skyrim as a comparison - it always comes back to stealth archer...
No! Hell no! The only thing they should pick from me2 is the character development. I don't need a filler story a la me2 and definetly don't need the lack of rpg mechanics from it.
My thoughts on the first point: Yes, introduce a bunch of mysteries. Solve MOST of them in the first game, leave 1 or 2 as cliffhangers for the next game - but remember to solve MOST of the mysteries in the first game, otherwise the game feels like it didn't accomplish anything but set-ups for the next one. Don't make your first game feel like a prologue. If you want a prologue, make that, but you are supposed to be making a full game, here. Don't forget that.
I understand agree with point 4, but I also think if the open-world exploration is married well with the story, it can work and even enhance it. For example, say you are a space-Marshall-esque figure, and the first part of the story (before the plot kicks in) or the (big) prologue consists of you doing what a Marshall would do: going around your space-county; taking care of petty crimes and apparently irrelevant tasks; getting to know certain important characters that will play a role down the line (Squad mates?)...etc. Sort of establishing your daily routine before it gets turned upside down due to the plot, while being a good world building tool that would, in turn, allow the story to then take a more authored-tailored approach further on.
Basically, open-world spaces should be used as a tool serving story, and not as a default model. For all its structural flaws, TLOU Pt.II did a great job with the way they used areas and opened gameplay spaces. The new ME could take a page from that, and make it their own. Though there's always the option of taking the GOW (2018) route. Point being, it should all be in service of the story, Bioware.
See characters like her showing up and maybe some others depending on how far in the future it is but with cameos for just a few and decent roles like Liara is completely fine because new players grow to love them and then check out the Legendary edition if they didn't get it by then anyway, but for vets we just get to carry on our love for the character. It's very simple how to avoid too much nostalgia bait
not happening....and that's why anything Bioware does now will keep being terrible..... the old team have started up new studios elsewhere one under Wizards and they're making a ME spiritual successor from the sound of it and there's another studio with a few ex Bioware staff but I forget where they're at.... Drew is now with the Wizards team so that game is gonna be at least very interesting.....it could also fail but the team has enough of the old Bio structure to succeed....
Some other things I'd like, just in a basic sense: 1) A good character creator/editor. I want to be able to make a variety of characters and have the option to edit them through gameplay (hair, scars, etc...). 2) Stat based and visual armor upgrades. I don't want invisible bonuses, or every character looking the same. 3) Relevant squad play in the story. I want my companions to feel useful throughout the game, regardless of difficulty. Enemies are tougher? My teammates should be too! I like the idea of more "realistic damage" over bullet sponge enemies when talking about difficulty, so increasing the AI's tool chest to deal out more damage without being more spongy would be nice to see.
No, I don't want a 30 - 40 hour story with unlimited open world tacked on as an optional choice. WTF is it with everyone saying a game needs to bring in new players all the time...there's nothing wrong with keeping the game so that it only attracts those people that enjoyed the first games enjoy the new game, without attracting new players(totally unnecessary). EA has boatloads of cash sitting around with nothing to do with, spend it on making games...right now they could make 10 games with each game having $150 million budgets and not harm the bottom line(especially when you make $1.5 Billion alone from just FIFA)
The og mass effect trilogy ended like 10 years ago. There’s 10 years of new gamers that may have never played mass effect. They need to reach that audience if they want to be successful with the IP.
@@codybarlik4524 So you're trying to tell me that they HAVE to bring in new gamers to keep the IP successful, that they can't just sell it to the original fans of the game?
@@zaklex3165 100% yes. If this next mass effect doesn’t do well then the IP will probably be shelved for 20 years until a reboot happens. The original fan base is already disenfranchised due to andromeda so there is probably a fair few amount of fans of the OG trilogy that are purists and will never play another new mass effect again. The market has grown astronomically since the OG trilogy which means its going to have more competition whenever it comes out. Not to mention that optimizing for the current gen is going to raise the cost of development for the next game by a huge amount. For example, mass effects 2 and 3 cost about $40 million to make which was solid at the time. Now the average price to make a AAA game has risen to about $60-$80 million dollars. They’ll need to make up for that cost and bringing in new people to the IP is the way to do that. Not to mention, a basic rule of economics is more people buying your product=more of that product. If this game is good and can make a good amount of money, we will most certainly get more. However, the task of bringing in new fans is already underway with the remaster. This is biowares chance to hook new gamers and depending on how well it does, it may influence whether or not they try to make the next game super new player friendly or not. Personally it doesn’t bother me if they do, but I also don’t want to hear about the genophage for the 50 millionth fucking time lmao
Businesses are about GROWTH. And investments don’t just need to return, they need to return more than other potential investments. Now I get there are pitfalls to trying to be everything to everyone. Making a solid RPG and ginning up a solid platform upon which to get a bigger audience with future entries might be the better bet. If Bioware drops the ball again, I’m not sure they’re going to get their hands on a big budget again if they even remain a studio.
I would add, have a reasonable scope of content while you develop the game, dont get hogged down by features that don't enrich your primary Gameplay loops. Prioritizes Characters, Story and Combat in that order. Don't try to be the next Halo, GTA, Destiny or Skyrim. Try to be the next Mass Effect Games. Focus on the strength of the franchise! For that to happen you need a lead writer that has a distinct vision for the game. That takes part in every step of development and doesn't leave halfway through. If they take these steps, they could find a way back to greatness.
In one of my playthroughs of ME3 Tali a character I'd known since she was a shy teenager threw herself off a cliff because of choices I MADE through all 3 games . The emotion I felt at that moment has never been repeated in another game . That is the quality of story and character the next game NEEDS .
I think aiming to emulate the original ME is a bad thing to do and one of the big reasons Andromeda failed as it did. They made a story reason to head to a whole new galaxy, but then basically just emulated everything from ME1 that they could: A normandy like ship, a krogan, turian, asari and two humans (one male and one female), a citadel like hub, a dark enemy/force that takes over people to put them into their army and long lost civilization that made everything...I'd want for this new ME to not want to be like what has come before at all. The biggest thing I still want is the ability to play as another species for once, that instantly makes the game different to the past ones.
The ability to play as a different race would be a massive draw for me as well (and would also bring a lot of modding potential expanding the lifetime of the game)
Agreed the new Mass effect should be creative with whatever its going with But its clear that we will be playing with the original cast and possibly Shepard hopefully they don't butcher the charicters
ME was created by a bunch of the diversity hires, this is why it lacked any originality but yet couldn't catch the spirit of the series, because talentless hacks can't do sh*t.
Just as someone who has played the other Mass Effect games, I would genuinely love to have the option to be able to choose our species this time around. Please, let me play as a Turian.
one thing they need is more friendship and romance interaction options they were very important to the story in the previous games but they were limited and repetitive
10:22 the reason adding HP to enemies to increase difficulty is so common is because it takes very little effort. Doing something like changing the AI would mean spending an unreasonable amount of development effort on something not all players would even experience. Your other suggestions are more in the middle and might be worth the effort. It's a matter of prioritizing of course.
I'm not a programmer, although I have experience in optimization algorithms including GA. But with adding a single team focused on implementing an "AI" doesn't seem too much expense for the entire game, and the team could even be composed of only 1 person if he/she is proficient in the art. Also I don't seem to get this: "something not all players would even experience" Could you elaborate? Please.
Back in 2006 TES4 Oblivion proved that simply adding dmg and HP to enemies does not work. Spending 30 minutes to kill a rat or a mudcrab is not my idea of fun
I agree with most of these, however I do think we should get a bit more extensive mission areas rather than ME2's plethora of corridor based combat encounters again. In ME2, most of the areas combat takes place in feels very unrealistic. It is because as you said, those were designed with the sole purpose of gameplay, specifically combat. I think the way ME1 did it's main missions was pretty much perfect. Sure there was some mundane walking around, but the level and environment design was so well done that you could really believe those were actual real places and they helped you immerse yourself. And there was plenty of nifty sidequests nested in those main quests that added some nice seasoning as well as the inclusion of vehicle sections added gameplay variety and also a sense of scale and spacial awareness. And all the actual exploration was completely optional. In ME2 when you're going through those completely closed off areas, you don't really get a good sense of your spacial surroundings, which makes them feel unrealistic. ME3 is a bit better than this, but it also has blatant areas where gameplay clearly overrode authentic environment design, such as at the Rannoch reaper base where you enter the facility, there are dozens and dozens of chest high layers stacked on top of each other to make them easy to climb. Oof that was a long comment for just replying to 1 of your points. I hope _I_ got my point across :D
Exactly what I was thinking has I love the exploration in me1 and 2 just felt so claustrophobic and cramped like you were running down endless hallways. However going for a mix between breath of the wild open world design and mass effect 1 where there entirely optional but smaller with more interesting set pieces like in breath of the wild would work fantastically
@@Montyh7 I mean, not every game is for everyone. A lot of people love ME1, and can appreciate it for what it is, and respect it. I just find it regrettable that EA/Bioware turned mass effect's combat into just another generic action game to lure in the unwashed masses, instead of something unique like ME1 was trying to do, and also gutted it's core gameplay-- that actually matters-- in the process (conversations).
@@HalNordmann In MEA's case, the development cycle was so haphazard and lacking in any solid leadership that any approach would have failed. I'm hoping that isn't the case here.
Here's 2 things i think the next instalment needs: 1) space combat, the main ship doesn't necessarily have to be just a taxi, like the Normandy in the original trilogy, we should be able to use it to fight. 2) a different plot, we don't need another "end of the galaxy" scenario, a nice intriguing spy story should do fine.
Kind of disagree with more abilities in combat. It forces tactics. One of MEAs problems was it gave you everything with "profiles". It was diverse but didn't give intrigue for multiple play throughs.
Also I HATED the fact you could not pause the game and strategise like you could in the trilogy. All your decisions just feel more rushed and less impactful as a result. Some people complained that it broke the flow of combat but I disagree; it enhanced the combat and allowed you to experiment with abilities instead of frantically trying to do a combo live and missing the perfect opportunity to do so.
I wasn't a fan of it either. I think having access to every power might be fine, but by mid game you've maxed out 2 times the number of powers you could use and then some. End game you should have maxed out like 7-8 powers all of which should be available at the same time(though some may be passives). I also preferred global cool downs, I think they got a bit too fast in ME3 but it made the choice of using a power with a default 8 second cool down vs a 3 second one significant.
Yes! I want to play my Shepard dealing with the consequences of war and either helping to rebuild the galaxy or be a renegade asshole. That and Shepard dealing with the toll of war and saving the galaxy 3 times, while setting up a life with their love interest. I doubt it will be that, but that's what I've wanted since ME3.
@@BigGWhizzin it prolly gonna carry over the effect of all the choices you made from 1-3 then shape the story someway but I doubt shepard will make a return
@@ironmenace one of the outcomes heavily implies that shepard is survived but i think all synthetics are dead so if they ended up retconning the ending or evening changing the ending in the upcoming remaster legendary edition
Welcome back Minius I watched every video you made on the build up to andromeda, and was sad to see you disappear afterwards but, I'm extremely happy to now be watching your videos building towards a new Mass Effect once again.
I’d like to think the trilogy remaster is the way to get “new” eyes on the franchise before the next mass effect game, especially if they do happen to go the route where people play as shepard again(the safe pick if we’re being honest)
Though I agree on the open-world part, I would advocate for more non-combat or partially-social missions like Citadel or Noveria in Mass Effect 1. It really adds to the depth of the world and roleplaying.
Hey, Minius. I haven't commented on any of your recent videos, but I'm so glad you're back! I'm very opinionated about Mass Effect, and I don't think I've ever said this before: but I agree with everything you said in this video. Thanks for the high quality content; keep it up. Can't wait to see your views numbers shoot up as we get the Legendary Edition and more info on the new game.
On relationships: I remember one of my playthroughs in Mass Effect, I found myself in a situation where Ashley and Liara confronted me about flirting with both. They forced me to choose one or the other. This scenario was never repeated in the sequels. I found that disappointing. The main character should suffer consequences for two timing, rather than just a relationship lock out.
And other important point is the choices in history actually matters, in Andromeda they didn't give a fuck and the final doesn't change and the choices on the squadmates loyalty missions doesn't affect their characters and you can literally choose randomly on every conversation and anything change. They need to fix it quickly because that is one of the promises they did to sold us the game and if it isn't they literally are cheating us.
It’s good have you back in my feed. And although I didn’t get very far in andromeda I personally didn’t lie haveing an “open world”. I felt like I was always trying to fill out the map. So in short I’ll take bigger worlds not open worlds.
@@mylittledota4653 Yes it would since the alien races are very anthropomorphic already. Like Star Trek, each race was created with certain human traits in mind that influence their personalities and cultures. Physical differences aside, very few of them are actually "alien".
@@Johnny-rx4hs they all have different agenda. Your role is to fit into the established galactic order. That's what ME theme. DA2 had the same theme: human trying to fit in the bigger world.
That was the theme for the original trilogy. I don't see any issue with taking a different approach moving forward, as humanity more than proved its space in the galactic order. Hell, that point was proven considering the other galactic species came to Earth to help save it. I'd be more than happy having the choice of one of the other main species. I mean, it's not like we're talking Hanar here lol.
I agree every point, in a different order, except the multiplayer: I don't give a s*, there already are tons of good multiplayer shooters on the market, while ME isn't a shooter. You cannot beat that. 1 Character development. New characters 2 Epic story/ref Homer's Odyssey/whole new arc 3 Music and Scenery. 4 Weapon, customization and power/skill tree following the standard of ME3. 5 Everything else following the standard of ME2. 6 DLCs and sequels only if the game is good when released.
I'm usually with you on the tacked on multiplayer but ME3 was a great 3rd person shooter and it's MP mode was a lot of fun. It's still played to this day, 8 years after release
Well a mass effect multiplayer will have the interest of mass effect fans, that amount of players will attract other players, which might make them mass effect fans, which might increase the chance of bigger, better, more mass effect games. I also had a bit of fun in me3 mp (a thousand hours or so).
A BIG NO to multiplayer!! I don't want a 5 hour game because they wasted time and money on making multiplier that we don't need. Not every game needs multiplayer.
@@Destroyer_13 "A BIG NO to multiplayer!! I don't want a 5 hour game because they wasted time and money on making multiplier that we don't need. Not every game needs multiplayer." Is that what we got with me3 or me:a?
The concept of profiles and SAM being able to switch things out for you was unique and matched with the story because of how SAM was integrated with you neurologically. I think Bioware was onto something but I would do a slight change. Keep the ability points as we saw in Andromeda (I actually liked it's combat) but one thing I found I did was I had "builds" for certain situations. If I saw Kett coming at me, I usually went with a Vanguard profile and heavy biotics. If it was Revenant then it was an engineer profile and tech attacks. I would up abilities from 3 to 4 (because 4 is friendly on a controller, and yes keyboards can go as high as 10 but I usually can't be bothered to move my finger to the 7 or higher in a high combat situation where every second counts). Then map "profiles" to the F1, F2, F3, F4 keys. So on the menu you build your profiles with specific abilities tagged to them then can switch between them. When in active combat (not sneaking around, active combat) the pause menu becomes unselectable except to quit or save meaning players need to pre-plan a bit based on their play styles against different enemies. On a controller mapping of profiles could be done using the "select" button, which is hardly ever used for anything, which can pull out a wheel menu with your profiles and you quickly select what you want. I think in that way you get regular use of abilities, cooldowns aren't too big a thing, balance is still maintained, and like Andromeda you aren't confined to one specifc set at all times you can change it up based on the situation. I actually liked Andromeda's combat the most out of the series (one of the few things I felt it did right or pushed forward in a smart way)
I’d like to play as a new recruit. Taking orders from a superior. Make them look up to this superior, and then have them find out they’re up to something shady. BOOM! There’s your antagonist! Have that reveal deep into the game. Have this new recruit being inspired by Shepard’s story, have them see their superior as the heroic Shepard type, and there! That’s a great story. I don’t need a galaxy ending threat, we’ve had that. I think lawlessness would take over in the aftermath of the Reaper war. Have the superior figure involved in slavery or Palpatine style playing both sides for their own eventual political benefit
i'd like to see the chaos of the aftermath. all the species at each others throats. what will be the canon ending? which species was the first to repair their mass effect relays, or did they figure out another way of FTL?
Exactly. I just hope they don’t bring back Shepard as the playable character. Maybe in a prologue would be cool. Replay the last moments of ME3 to learn the controls etc. in the destroy ending (which has to be the cannon ending) Shepard survives. Maybe you come across Shepard who is now older, or wait! It opens on Shepard’s funeral 😢 as they have passed of old age. And it crosses from the funeral to a news broadcast where our playable character is watching. God what a gut punch that would be
Things to pick from former mass effect games: me1 story, citadel/main hub scale(not an elevator and 3 floors of 300 square meters each), most of rpg mechanics(gosh, i loved balancing heat, fire rate and damage on weapons while equipping the ammo type necesary to my needs). Me2 character development Me3 the sense of desperation, the sense of doing something wrong will kill hundreds of billions lives, the sense of i have to do this or i might lose something important to me/precious(also found in me2), some rpg mechanics. Me.a the combat system(jetpack, less firing from cover and less enemies with heavy weapons firing from unreachable locations wink wink me2) the crafting system and weapon tinkering system, some rpg elements.
I don’t bro. I enjoyed the Reapers as an antagonist. I could play 12 more games with them in that role. I think they were wildly fascinating and terrible at the same time. The whole indoctrination thing is so creepy and sinister. We take things for granted when it comes to games. But if we really wrapped our minds around the kind of tech and evolution that would need to happen to make the Reapers get to the point they were when we encounter them, it would take tens of thousands of hours to even begin to ponder their makeup and how they impacted the galaxy and potentially beyond. I think the problem with the reapers was un-shrouding their mystery too soon. The biggest problem people had with massive fact three was the ending because the developers realized that an ending needs to tie together a lot of loose strings and there was way too many loose strings to tie together after mass effect to to be able to give the players a satisfying ending they should’ve realize that extended extended the game further into maybe a fourth game and so on. I mean let’s be real great stories don’t have to end in a resolution where the bad guy is ultimately defeated. Maybe 🤔 The Reapers were too much for us. We pulled back. Lost ground and saved the core group of humanity by devising a temporary means to shroud ourselves from the Reapers. We pull back with our tails between our legs but enough of us survive to mount a resistance. In the past history of the galaxy existence was wiped out much more completely. This time it’s different. The Reapers already begin harvesting The corpses of our fallen but maybe they pull back themselves having gained enough biomass for fuel and lick their wounds sustained from one of the most powerful retaliation attacks they had yet sustained.
they actually made alot of changes to the reapers in ME3. remember what soveriegh said? we are each a nation, independent, free of all weakness. it does not apply to the reapers anymore in ME3 because of the ghost child. in order for you to keep the repears as atogonist you need to undo those changes to there lore in mass effect. also remove lavation DLC lore cause it simply does not make any sense.
You had me till the end... The Reapers wouldn't stop until their mission was complete. They don't know fear. They don't care about fear. Its total annihilation until ther mission is met. They'll build more reapers and might just take a longer rest but they'd return just as powerful
How about going back in time to when the Leviathans created what would become the Reapers and see how that all played out...now that would be an interesting story arc.
@@anthonyroberts30 well that’s basically what I was talking about. A tactical retreat perhaps. Or let’s dive even further. What’s to say that they couldn’t learn and evolve? Having tried to already copy the human form and indoctrination of countless human minds what’s to say they didn’t learn to adapt their tactics and learn that a form a fear is crucial to existence since fear is what inspires all living things to do all they can to survive ? Perhaps a facsimile of fear is something they could create in their AI.
I unironically love how your suggestions are like "Just do what Mass effect 1 did" in many of these points. ME1 is one of the few games I replayed 4+ times for full completion. I just adored so much of those decisions. I agree with avoiding too many callbacks too. Star Wars and Star Trek franchises are running on nostalgia to add to their brands, and I'm hopeful Mass Effect's designers see the disappointment in Star Word fandoms to relive the same tropes/arcs/characters. If we revisit Wrex (WHICH WE SHOULD) he shouldn't be talking about shepherd except to honor him politically (since WREX SHOULD BE ON THE COUNCIL. The Krogan deserve a seat on the council), and he should be a vessel of continuity for returning players, but a guide for new players to understand the Krogan history in the ME storylines. He lived through the pre-history of the game, the events for the trilogy, *AND* the time between the end of the trilogy and the next game. Using him as a biased viewpoint to retell the ME story ---and having other factional histories contradicting that history -- would be R I C H.
I wish EA would reach out to you or the public in general for feedback on what they want to see in the next Mass Effect series. Keep up the great work Minius!!! I've been following for a few years now! (pre-andromeda)
what I love about mass effect is the characters of each companion, I completely fell in love with and would care about. You can see their bond grow across the trilogy. Would love to see that again in the new ME
Minus GC: The reapers are old, we need something new. EA Executive: Introducing the mega-reapers, now with extra customization options purchasable online.
One of the most important things is to bring back the dialogue wheel and options we had in ME1, the player must have back control of the story through his/her decisions. Remember when in ME2 you would scout the planets probing them and finding good upgrade items? That is also what we should have. Lastly: no bugs and glitches.
I have to disagree on one point: the Reapers. The Reapers are core element of ME. They need attention in the new game as well. Perhaps not the main Antagonist, but still definently there.
As someone who beat Mass Effect for the first time in December 2020 and is currently working his way through the sequels: YES. For Mass Effect 4, they need to open mystery boxes and close them, much like they did for the original game. The original has the most emotionally gripping story I've ever experienced, let alone in an RPG, and part of that reason was that we knew of the stakes and what we had to do as the mysteries were solved in that game.
In mass effect 3 I turned Shepard into a biotic god that could melee heavy enemies to death with biotics that had virtually zero cooldown. It's the most fun I've had in a long time.
There were some fantastic builds and classes created specifically for the ME3 multiplayer and once I started playing, I stayed hooked for a long time. Having these powers and this diversity in the single player would be fantastic
This list is basically: How to make the next mass effect game good: Step 1: make a good game Step 2: refer to step 1 Step 3: refer to step 2 Step 4: refer to step 3 Step 5: refer to step 4 Step 6: refer to step 5 Step 7: refer to step 6 Step 8: refer to step 7 Step 9: refer to step 8 Step 10: refer to step 9 Step 11: refer to step 10 Step 12: refer to step 11
I'd like to see a prequel game, like allow the player start pre interstellar travel and then make first contact. You use the hubs and worlds as a true exploration to see what the galaxy has to offer. They can also use some of the more hostile species be a mechanic to make the player second guess the planets they want to explore. Itd be awesome because you can have galactic politics, where humans are trying to prove that we are worthy of the technology as well as making alliances and enemies along the way.
The cloud in me:a was the result of a "terrorist strike" by another race or another faction of the jardaan. You find a trasuretrove worth of information in the last two missions i belive...
All Hail the king of Mass Effect News! ... King Minius! :D Now to watch the video. Edit: Amazing video as always. Agree with all them points you made as I felt the exact same. You managed to put it all into words though. One other thing I would hate for them to do is change how the races looked.. for example in ME1-3 the Turians had a extremely noticible grey skin tone.. in Andromeda it ended up being white, grey, and every colour under the rainbow.. to me that's lore breaking even with how small it is. You don't mess with the original designs of the races.
You forgot about one important thing the original trilogy had over Andromeda. And that's the risks and choices which determined the fate of your crew mates and other things. Andromeda had non of that, it was a linear story.
Very well said about the multiplayer. The ME3 Multiplayer was wildly fun IMO, but having it affect the Single Player so heavily was a long-term detriment. So you summed it up pretty well. Great video.
Addendum to Nr. 8: And give me back access to NPC-abilities. Not only makes it combat more interesting (combos), but first and foremost it makes me connect with my NPCs more, and they become important again in fights. In MEA they were just tanks who were somewhere doing their thing. They didn't make feel like we are a team.
My favorite thing of all time in Mass Effect is the N7 Fury in the ME3 multiplayer. I hardly every used my gun and always got an unnecessary amount of points. It was the FUNNEST gameplay I’ve have in Mass Effect. I was so excited when I saw it in ME: Andromeda, but was so sad when I saw it lacked the same punch as it did in ME3. I will say I ended up with a super nice build that involved Annihalation Field, Lance, and Shockwave. It was kinda wacky, but never quite met that power fantasy of the teleporting Biotic badass that the N7 Fury gave me. I hope and pray that there’s multiplayer in the ME Legendary Edition!
regarding the open world exploration, separation between story and exploration would also address the very frustrating experience of beboping around then finding something cool that you can't interact with because the story hasn't gotten there yet. happened all the time in Andromeda. an open world isn't "open if there are arbitrary quest gates everywhere.
No. 1: Bioware Edmonton. I disagree somewhat on the combat system. Andromeda’s shooting and powers were fun, but the ability to play any class at any time turned Ryder into a demigod. It wrecked any class system inherent in an RPG system. If you want to be a Jack of all trades, then build your player that way. It shouldn’t be nearly as easy as MEA made it.
Honestly I feel like they are going to go with something like Star Trek Discovery where you find yourself in a more dystopian future. The Mass Effect Relay network has been destroyed or limited and the Galaxy is largely in conflict. The short term goal would be to reunite the Galaxy at large while trying to uncover a conspiracy or larger threat. This is where some of the lore from Andromeda could come into play. Maybe the Reapers weren’t just harvesting every 50,000 years, but keeping other threats out? This then would make the destroy choice in ME3 more of the default cannon.
I would love to see a mechanic for utilizing the left over team members who you don't take in your party. ME2 did this with the final mission, you had to assign a few people to perform certain tasks or lead the b team. Every other mission in every ME game has you go out with your squad and the other folks are just chilling in the mess hall waiting to hear what was going down on the planet? You shouldn't have to make decisions every time you step out of the ship (or should you? I'd be good with it) but if you are taking on a mission with some consequence maybe the other 3-6 highly specialized and powerful team members can be made useful, maybe having positive or negative consequences on your relationship with other team members. You put the wrong person in charge of the crew you have covering the exfil route and you have to divert to a second more dangerous path, maybe missing out of a reward which could have been achievable if you selected someone else for the role. Would also go a long way to make the team feel more alive, not just a bunch of people hoping to get picked for the mission.
Wow Minius you're back! Remember watching you every time some little tidbit of information came out about Andromeda. Not going to lie it feels good to be back waiting for the next Mass effect game. p.s. I enjoyed Andromeda.
Mass effect 2s idea was perfect a deadly mission needing a deadly team with chance of losing members was perfect. Less saving the universe. Space gangsters and wars between species helped keep it on edge too.
The way they should handle the cool down system is give biotics and tech 2 separate cool downs and minimize cool downs for combat powers. Some combat powers can have cool downs but they have to be really short
I’d really love a co-op mode where player two and three would be the squadmates while on missions and maybe could buy their own gear in hubs. Leave all the choices to player one, but then hVe the improved combat experience of human players and their decision making would be epic. I mean the easy question I ask myself is if this had been a thing in the past would I have any interest not getting to be Shepard and being “stuck” being Garrus, or Tali, or Wrex? Oh HELL YES. Pretty sure I’m not alone on that. 😎
Something to add with your point about references to the original trilogy. Yes they must not over do it with references but they still have to have enough to remind the player that they r playing mass effect. What I mean is that they can't competly forget the events of the original trilogy. This is a mistake that Andromeda made. There was not enough references to the original trilogy and as a result the game felt disconnected from the mass effect universe But I don't think this will be a problem since the trailer shows a lot of trilogy references. Such as Liara is returning. Judging by the fact that Liara is standing on a dead reaper with another one in the background while she is looking for a piece of Shepherd's armor suggests 2 things. 1)this is set in the aftermath of the reaper invasion 2)they have cannonized ME3's destroy ending
The most important question for the next Mass Effect Game: Is Garrus still working on his calibrations?
Of course he is. Question just is, will that be in the new game as well?
Only if Liara has stopped saying "by the Goddess"
@@budgetdeckmastermtg2144 I found her interaction with Jarvik quite funny actually... Turning everything she believed in upside down...
He better be working on his flirting, after so many years he and femshep better have a date again.
He’ll stop working on them when Jack stop cussing. 💅🏻
The idea of going to andromeda wasn't bad just executed poorly .
I agree that you should have the option, but honestly, I would not want them to minimize the size or the scope of the amount of these explorable worlds or the size in which we can explore you should be able to go back to your ship as soon as the main part is done but I should have the option to stay and explore alien structures and do side quests for people that add to my experience and the outcome of the game.
Without that the game would be gutted
And, honestly, ME:Andromeda is not a BAD game. If a new startup had put out that game (in a world with ME) it would have been heralded a great new property from a new studio. But, as the 4th game in one of the biggest franchises by an established studio, it is seen as a failure.
Andromada's planet exploration was basically the game they wanted to make back in 2007, but couldn't due to tech limitations (we all remember the super enjoyable planet exploration of me1 :)
@@AudeKhatru Honestly it was a bad game, the open world was too tedious and empty, the story segments were too few and far between, the story had a lot of plotholes, or just things that you would look and say wtf, and is basically a carbon copy of the ME1 idea + open world and to top it all off, the combat was poorly balanced, with high difficulties having enemies that take too long to kill while oneshoting you, and this is all not considering the numerous bugs, animation and voice acting problems. I'll they beat all of the female cast with the ugly stick for no apparent reason and a ton of the npc's just talk about how gay and transgender they are for no reason at all.
@@thrax1831 still playing meA still enjoying playing bioware since kotor and ok woth open worlds. Definitivly a subjective view but rpg games must have side quests growing the game experience and if u dont want it just rush the main quest and let us enjoying our exploration.
Open world doesnt work for ME and they paced the last 3 games perfectly, only thing id want is super large hub spaces like citadel in ME1 but with more to do.
Personally given the people who would insist on it I'd opt for some kind of "open-world light". A reduced version that includes less mountain climbing (god I hate trying to pick a route up a steep cliff to reach a single quest item), less elusive search quests, and much faster and more enjoyable map traversal. Put me in my own skycar zooming around the city, we know you can do it bioware.
They did do the right thing by allowing fast travel between locations in the first and second games, at least where the Presidium and the Wards were concerned. They can maintain that aspect at least.
No it workd
Open world should not be a thing in either Mass Effer or Dragon Age.
I'm a huge Mass Effect and Dragon Age fan but I just CAN'T get through Andromeda or Inquisition...
@@Kattsoppa1 thinks it is just a subjective point of view for everyones because i cant plat me2 and me3 for exactly the oposite reason of you. But objectivly u can think about how Me was though at the begenning and how was the first one which built the fundations of the lore. U know the thing that why u like it?
Surprised you didn’t mention making your choices actually matter. That’s huge for this franchise.
Yeah, ME3 choices are so irrelevant.
@Neria Wolf I think you’re kind of missing what people mean, in me2 and me3 the vast majority of conversations all end up in the exact same place regardless of what dialogue option you choose, people want to be able to change their experience through dialogue not just choose the flow of conversation
It was for two games, then it was dropped sadly
Mass Effect 1 storytelling and roleplaying, with Mass Effect 3 combat and Mass Effect 2 Loyalty missions. Some ME1 uncharted worlds done to their full potential along with the city hubworld planets would be icing on the cake
A good mix of proposals. I'm okay with that, but on one condition: If they bring back vehicles, please revise the Mako. That thing in ME1 gives me PTSD from all the bouncing all over the place.
Ranek Eisenkralle haha definitely. Maybe something more like the Warthog from Halo
@@nd9814 Never played Halo, so I can't comment on that. The Mako design itself is okay, just the bounciness is atrocious
@@ranekeisenkralle8265
I would rather they bring back the M-44 Hammerhead from ME2.
@@sacredbeastzenon Eh.. the handling certainly was better, but that is about the only good thing i can say about that thing.. never been too fond of it.
So much agreed about the open world issue. Mass Effect's strength was always well paced, narrative driven hand crafted missions. Not big open world's just because it's the current industry trend.
I dont mind going about...and having a semi free space to go on. What we need ...is having places to explore like mass effect 1 with the handcrafting of mass effect's side missions.
Now....less emphasis on the driving parts and the long transition with pit stops every 5 secs or so.
As...idk ...you go to a swamp planet. You do a thing or 2 on the swamp planet, maybe make a couple of optional stops here and there, and be done. In the meantime, be dazzled by the landscape and have fun shooting whatever it is you were shooting. Im talking a 5-15 minutes tops side missions. Not go to a few hub worlds with huge open areas and go about there...ALL THE TIME. That was a huge flaw on DA:Inquisitions part which sadly was transposed to Andromeda.
While a lot of the places in Adromeda were well designed and the combat was more or less fun.... they were also quite huge and empty...hollow even. And repetitive even.
Andromeda fell short of few details:
-none of the characters were exceptional
-no boss fights
-subplots that went nowhere
- combat ,while fun, becomes repetitive
So...... dont buy into hype.
@@cactusmann5542 5 - 15 minute side missions? Are you nuts, maybe 15 - 30 minutes, but 5 - 15, if I wanted that short of time frame I'd play phone games...I must be a dying breed of gamer that wants to spend hours upon hours in a game world(and don't go on about responsibilities, those can wait for another day, I want to enjoy my free time).
@@zaklex3165 If 15 minutes is spent on traveling from point A to point B, it’s pointless padding.
@@LunaticLK47 Does it make it pointless if that 15 minutes of traveling from point A to b includes a random encounter or two or three(that may or may not happen, hence random)?
@@zaklex3165 I mean, dragon age alr is open world enough. Dont need to put it into the mass effect trilogy. Cater to everyone's taste and preferences.
I really hope the next mass effect takes itself seriously. That was my biggest problem with andromeda, it felt way to light-hearted. There was no real sense of danger, no sense of consequence. Some levity is ok, like me3 citadel but andromeda was like that throughout.
Literally still haven't competed it after 3 years, feels like all you do is go to a new planet, do the exact same things and then leave, might just watch a video on RUclips about what happened.
Yeah ... the comedy felt off. Ryder is like: “Aww my dad died...alright gang let’s go solve an intergalactic mystery. Yay adventure! Go team!”
Yeah for how dire things were at the Nexus, it sure seemed like everyone was doing fine
Unpopular Opinion: They should go back to a fixed class system. Not only does it add to replayability but makes things a bit more interesting because your skills are limited and you have to rely more on our squadmates.
Does Andromeda not have classes?
@@TheAppletard. not exactly. They have “classes” but they’re more like profiles. You can switch in and out of one anytime and there are no restrictions. Any class can wield anything.
If you remember the OG ME rifles were unusable if you weren’t a soldier class. So you had to rely on someone like Ashley help you in combat. But then you’d lose access to someone else’s specialist powers. It’s a game of sacrifice. It makes you feel vulnerable and not completely invincible.
@@kav12ab Aah yeah that limits replayability imo. Ofc you could choose to limit yourself to certain skills, but I'd rather have separate classes.
Idk I never used the rifles so I never thought about that, but I see the point in having team mates with specific abilities. Neat in 1 how you could see your team's combined combat proficiency in biotic, tech and combat.
I agree. This also forces you to use the ENTIRE team. Not just your favorite people and run it down. I loved that I had to rotate people for certain missions. It helped out with my connection to them all.... when Mordin Solus sacrificed himself I cried. A game has never made me cry besides Mass Effect
I also hope to God your class matters in cutscenes. Imagine if cutscenes played out differently based on your skills
The bioware team working on the next Mass effect game will be under extreme pressure to make it successful
True even though sometimes that help people to improve themselves
Pretty sure almost everyone from the original series already quit bioware
This whole CDPR/Cyberpunk disaster couldnt happened with better timing. I guarantee Bioware is watching closely and after the last 9 years, they know they have to pull something amazing out of their butts with the next game. And seeing what just happened to the loved-by-everybody-developer CDPR, Bioware is gonna be walking on egg shells.
They JUST STARTED developing the new game and they will be desperately trying to avoid another fuck up.
@@pottierkurt1702 I mean, its been 13 years since it released, so I would imagine that would be true.
As far as i remember the same team made ME1,2,3 and then a new team made Andromeda and it was the teams first big game before andromeda they only made a few DLC's and ME3 MP or something like that. so if it is the same team who is making ME4 that made the old games i feel confident it will be better then decent.
*EDIT*
Yes i remembered correctly
www.eurogamer.net/articles/2017-08-01-mass-effect-andromeda-studio-bioware-montreal-to-merge-into-ea-motive
The next Mass Effect needs a reporter to punch.
Or headbutt if she slips your first punch
Are you telling me they didn’t include one in Andromeda????? Outrageous
For combat, I'd like to see character classes and the weapon wheel/HUD screen come back. Classes, instead of one single smorgasbord of abilities, increase replayability while the pause screen was one of the things that made ME combat more unique.
Came here to say this.
The lack of defined classes totally killed replayability for me.
I basically combined the few must powerful powers on my first playthrough, so anything other than that exact combination seemed weak, by comparison.
To use Skyrim as a comparison - it always comes back to stealth archer...
Andromedas combat with ME2s ability list and story telling would be amazing
No! Hell no! The only thing they should pick from me2 is the character development. I don't need a filler story a la me2 and definetly don't need the lack of rpg mechanics from it.
With Andromeda's weapons & armor crafting. I reeeeeeeally got OCD in the crafting because it was so satisfying!
By Andromeda's combat you mean 3's combat system I am sure....
@@Bzt117 no I mean Andromedas its combat was the most fun, actually it was the only fun thing about that game
@@Justalilcyn dude everything about Andromeda was inferior to 3, including the combat engine.
0:57 "let's Start with a story"
Andromeda team: Fuck that's where we screwed up...
My thoughts on the first point: Yes, introduce a bunch of mysteries. Solve MOST of them in the first game, leave 1 or 2 as cliffhangers for the next game - but remember to solve MOST of the mysteries in the first game, otherwise the game feels like it didn't accomplish anything but set-ups for the next one. Don't make your first game feel like a prologue. If you want a prologue, make that, but you are supposed to be making a full game, here. Don't forget that.
I understand agree with point 4, but I also think if the open-world exploration is married well with the story, it can work and even enhance it. For example, say you are a space-Marshall-esque figure, and the first part of the story (before the plot kicks in) or the (big) prologue consists of you doing what a Marshall would do: going around your space-county; taking care of petty crimes and apparently irrelevant tasks; getting to know certain important characters that will play a role down the line (Squad mates?)...etc. Sort of establishing your daily routine before it gets turned upside down due to the plot, while being a good world building tool that would, in turn, allow the story to then take a more authored-tailored approach further on.
Basically, open-world spaces should be used as a tool serving story, and not as a default model. For all its structural flaws, TLOU Pt.II did a great job with the way they used areas and opened gameplay spaces. The new ME could take a page from that, and make it their own. Though there's always the option of taking the GOW (2018) route. Point being, it should all be in service of the story, Bioware.
Eh, just as long as Joker's at the helm, I'll deal with anything.
Important features of Shepard:
1) A quick lipped pilot with brittle bones but can make a ship fly
2) a turian with the greatest bromance of all gaming
@AK n e m. S SoS Yes. 4) An Asari that is the Shadow Broker
@AK n e m. S SoS Yes. eh, true, but Liara doesn't have the option to die in ME2. You got to be careful with your squad mates
@AK n e m. S SoS Yes. true, but sometime you got to give Tali to Garrus
Keeping the callbacks to a minimum might already be contrary to what they're going for; that was clearly Liara in the teaser
See characters like her showing up and maybe some others depending on how far in the future it is but with cameos for just a few and decent roles like Liara is completely fine because new players grow to love them and then check out the Legendary edition if they didn't get it by then anyway, but for vets we just get to carry on our love for the character.
It's very simple how to avoid too much nostalgia bait
You need to do only thing, bring back
Drew Karpyshyn, and old Bioware team.
not happening....and that's why anything Bioware does now will keep being terrible.....
the old team have started up new studios elsewhere one under Wizards and they're making a ME spiritual successor from the sound of it and there's another studio with a few ex Bioware staff but I forget where they're at....
Drew is now with the Wizards team so that game is gonna be at least very interesting.....it could also fail but the team has enough of the old Bio structure to succeed....
Some other things I'd like, just in a basic sense: 1) A good character creator/editor. I want to be able to make a variety of characters and have the option to edit them through gameplay (hair, scars, etc...). 2) Stat based and visual armor upgrades. I don't want invisible bonuses, or every character looking the same. 3) Relevant squad play in the story. I want my companions to feel useful throughout the game, regardless of difficulty. Enemies are tougher? My teammates should be too! I like the idea of more "realistic damage" over bullet sponge enemies when talking about difficulty, so increasing the AI's tool chest to deal out more damage without being more spongy would be nice to see.
More Minius yayyyy. Happy to see some mass effect content on my feed again
No, I don't want a 30 - 40 hour story with unlimited open world tacked on as an optional choice. WTF is it with everyone saying a game needs to bring in new players all the time...there's nothing wrong with keeping the game so that it only attracts those people that enjoyed the first games enjoy the new game, without attracting new players(totally unnecessary). EA has boatloads of cash sitting around with nothing to do with, spend it on making games...right now they could make 10 games with each game having $150 million budgets and not harm the bottom line(especially when you make $1.5 Billion alone from just FIFA)
The og mass effect trilogy ended like 10 years ago. There’s 10 years of new gamers that may have never played mass effect. They need to reach that audience if they want to be successful with the IP.
@@codybarlik4524 So you're trying to tell me that they HAVE to bring in new gamers to keep the IP successful, that they can't just sell it to the original fans of the game?
@@zaklex3165 100% yes. If this next mass effect doesn’t do well then the IP will probably be shelved for 20 years until a reboot happens. The original fan base is already disenfranchised due to andromeda so there is probably a fair few amount of fans of the OG trilogy that are purists and will never play another new mass effect again. The market has grown astronomically since the OG trilogy which means its going to have more competition whenever it comes out. Not to mention that optimizing for the current gen is going to raise the cost of development for the next game by a huge amount. For example, mass effects 2 and 3 cost about $40 million to make which was solid at the time. Now the average price to make a AAA game has risen to about $60-$80 million dollars. They’ll need to make up for that cost and bringing in new people to the IP is the way to do that. Not to mention, a basic rule of economics is more people buying your product=more of that product. If this game is good and can make a good amount of money, we will most certainly get more.
However, the task of bringing in new fans is already underway with the remaster. This is biowares chance to hook new gamers and depending on how well it does, it may influence whether or not they try to make the next game super new player friendly or not. Personally it doesn’t bother me if they do, but I also don’t want to hear about the genophage for the 50 millionth fucking time lmao
Businesses are about GROWTH. And investments don’t just need to return, they need to return more than other potential investments. Now I get there are pitfalls to trying to be everything to everyone. Making a solid RPG and ginning up a solid platform upon which to get a bigger audience with future entries might be the better bet. If Bioware drops the ball again, I’m not sure they’re going to get their hands on a big budget again if they even remain a studio.
I want a 30-40 hours hour campaign, I'm very poor and when i pay for a game i want as many content as i can get.
I would add, have a reasonable scope of content while you develop the game, dont get hogged down by features that don't enrich your primary Gameplay loops. Prioritizes Characters, Story and Combat in that order. Don't try to be the next Halo, GTA, Destiny or Skyrim. Try to be the next Mass Effect Games. Focus on the strength of the franchise!
For that to happen you need a lead writer that has a distinct vision for the game. That takes part in every step of development and doesn't leave halfway through.
If they take these steps, they could find a way back to greatness.
In one of my playthroughs of ME3 Tali a character I'd known since she was a shy teenager threw herself off a cliff because of choices I MADE through all 3 games . The emotion I felt at that moment has never been repeated in another game . That is the quality of story and character the next game NEEDS .
Also, get a great composer(s) for the score. Really important! I can't see ME succeeding without a stellar score.
I think aiming to emulate the original ME is a bad thing to do and one of the big reasons Andromeda failed as it did. They made a story reason to head to a whole new galaxy, but then basically just emulated everything from ME1 that they could: A normandy like ship, a krogan, turian, asari and two humans (one male and one female), a citadel like hub, a dark enemy/force that takes over people to put them into their army and long lost civilization that made everything...I'd want for this new ME to not want to be like what has come before at all. The biggest thing I still want is the ability to play as another species for once, that instantly makes the game different to the past ones.
The ability to play as a different race would be a massive draw for me as well (and would also bring a lot of modding potential expanding the lifetime of the game)
#MEAndromedaWasNotBad
Agreed the new Mass effect should be creative with whatever its going with
But its clear that we will be playing with the original cast and possibly Shepard hopefully they don't butcher the charicters
@@HalNordmann Compared to the rest of the franchise is was an abomination.
ME was created by a bunch of the diversity hires, this is why it lacked any originality but yet couldn't catch the spirit of the series, because talentless hacks can't do sh*t.
Just as someone who has played the other Mass Effect games, I would genuinely love to have the option to be able to choose our species this time around. Please, let me play as a Turian.
one thing they need is more friendship and romance interaction options they were very important to the story in the previous games but they were limited and repetitive
10:22 the reason adding HP to enemies to increase difficulty is so common is because it takes very little effort. Doing something like changing the AI would mean spending an unreasonable amount of development effort on something not all players would even experience. Your other suggestions are more in the middle and might be worth the effort. It's a matter of prioritizing of course.
I'm not a programmer, although I have experience in optimization algorithms including GA. But with adding a single team focused on implementing an "AI" doesn't seem too much expense for the entire game, and the team could even be composed of only 1 person if he/she is proficient in the art.
Also I don't seem to get this: "something not all players would even experience"
Could you elaborate? Please.
Back in 2006 TES4 Oblivion proved that simply adding dmg and HP to enemies does not work. Spending 30 minutes to kill a rat or a mudcrab is not my idea of fun
What Mass Effect Needs?
"I'm Commander Shepard, and this is MY Gaming Franchise."
1, Bring back Classes. No having every single power available to one character. 2. Bring back being able to direct your squad.
I agree with most of these, however I do think we should get a bit more extensive mission areas rather than ME2's plethora of corridor based combat encounters again. In ME2, most of the areas combat takes place in feels very unrealistic. It is because as you said, those were designed with the sole purpose of gameplay, specifically combat.
I think the way ME1 did it's main missions was pretty much perfect. Sure there was some mundane walking around, but the level and environment design was so well done that you could really believe those were actual real places and they helped you immerse yourself. And there was plenty of nifty sidequests nested in those main quests that added some nice seasoning as well as the inclusion of vehicle sections added gameplay variety and also a sense of scale and spacial awareness. And all the actual exploration was completely optional.
In ME2 when you're going through those completely closed off areas, you don't really get a good sense of your spacial surroundings, which makes them feel unrealistic. ME3 is a bit better than this, but it also has blatant areas where gameplay clearly overrode authentic environment design, such as at the Rannoch reaper base where you enter the facility, there are dozens and dozens of chest high layers stacked on top of each other to make them easy to climb.
Oof that was a long comment for just replying to 1 of your points. I hope _I_ got my point across :D
Amen, brother! For me me2 was the worst game from the trilogy.
Exactly what I was thinking has I love the exploration in me1 and 2 just felt so claustrophobic and cramped like you were running down endless hallways. However going for a mix between breath of the wild open world design and mass effect 1 where there entirely optional but smaller with more interesting set pieces like in breath of the wild would work fantastically
I am the opposite, ME1 was the worst for me by far.
@@Montyh7 I mean, not every game is for everyone. A lot of people love ME1, and can appreciate it for what it is, and respect it.
I just find it regrettable that EA/Bioware turned mass effect's combat into just another generic action game to lure in the unwashed masses, instead of something unique like ME1 was trying to do, and also gutted it's core gameplay-- that actually matters-- in the process (conversations).
@@UsernameGeri 100% agree. It does mean, however, that the remake will not meet everyone's expectations or even what we all want in a game.
They need to go back to the foundations of Mass Effect and find inspiration there. That first game is treasured by fans for a reason.
Well, MEA tried that, and it didn't went very well...
#MEAndromedaWasNotBad
@@HalNordmann In MEA's case, the development cycle was so haphazard and lacking in any solid leadership that any approach would have failed. I'm hoping that isn't the case here.
@@HalNordmann I'll take that as a joke.
@@NGU7754 No joke - it really was quite decent. It had its issues, sure, but it was not a bad game.
I would love if you were able to important the likeness of your Shephard and there was a statue at the rebuilt Citadel.
Here's 2 things i think the next instalment needs: 1) space combat, the main ship doesn't necessarily have to be just a taxi, like the Normandy in the original trilogy, we should be able to use it to fight.
2) a different plot, we don't need another "end of the galaxy" scenario, a nice intriguing spy story should do fine.
Kind of disagree with more abilities in combat. It forces tactics. One of MEAs problems was it gave you everything with "profiles". It was diverse but didn't give intrigue for multiple play throughs.
Also I HATED the fact you could not pause the game and strategise like you could in the trilogy. All your decisions just feel more rushed and less impactful as a result. Some people complained that it broke the flow of combat but I disagree; it enhanced the combat and allowed you to experiment with abilities instead of frantically trying to do a combo live and missing the perfect opportunity to do so.
I wasn't a fan of it either. I think having access to every power might be fine, but by mid game you've maxed out 2 times the number of powers you could use and then some. End game you should have maxed out like 7-8 powers all of which should be available at the same time(though some may be passives). I also preferred global cool downs, I think they got a bit too fast in ME3 but it made the choice of using a power with a default 8 second cool down vs a 3 second one significant.
Most importantly give us a ending that dosen't betray the fans
I just wanna continue my save file from mass effect 3 and see what damage I’ve done to shape mass effect
Yes! I want to play my Shepard dealing with the consequences of war and either helping to rebuild the galaxy or be a renegade asshole. That and Shepard dealing with the toll of war and saving the galaxy 3 times, while setting up a life with their love interest. I doubt it will be that, but that's what I've wanted since ME3.
@@BigGWhizzin it prolly gonna carry over the effect of all the choices you made from 1-3 then shape the story someway but I doubt shepard will make a return
@@ironmenace one of the outcomes heavily implies that shepard is survived but i think all synthetics are dead so if they ended up retconning the ending or evening changing the ending in the upcoming remaster legendary edition
@@joshuac8184 u need like high influence point for that ending but i saw it
Co op missions would be awesome, or even to be able to play with my friends as squadmates
Welcome back Minius I watched every video you made on the build up to andromeda, and was sad to see you disappear afterwards but, I'm extremely happy to now be watching your videos building towards a new Mass Effect once again.
Being able to choose a race and customise it would definitely boost sales I'd love to play a crogan specter
Goddamn, Minius, this was awesome. I especially liked the bits about open world and combat improvements.
I’d like to think the trilogy remaster is the way to get “new” eyes on the franchise before the next mass effect game, especially if they do happen to go the route where people play as shepard again(the safe pick if we’re being honest)
Though I agree on the open-world part, I would advocate for more non-combat or partially-social missions like Citadel or Noveria in Mass Effect 1. It really adds to the depth of the world and roleplaying.
Hey, Minius. I haven't commented on any of your recent videos, but I'm so glad you're back! I'm very opinionated about Mass Effect, and I don't think I've ever said this before: but I agree with everything you said in this video. Thanks for the high quality content; keep it up. Can't wait to see your views numbers shoot up as we get the Legendary Edition and more info on the new game.
On relationships: I remember one of my playthroughs in Mass Effect, I found myself in a situation where Ashley and Liara confronted me about flirting with both. They forced me to choose one or the other. This scenario was never repeated in the sequels. I found that disappointing. The main character should suffer consequences for two timing, rather than just a relationship lock out.
And other important point is the choices in history actually matters, in Andromeda they didn't give a fuck and the final doesn't change and the choices on the squadmates loyalty missions doesn't affect their characters and you can literally choose randomly on every conversation and anything change. They need to fix it quickly because that is one of the promises they did to sold us the game and if it isn't they literally are cheating us.
It’s good have you back in my feed. And although I didn’t get very far in andromeda I personally didn’t lie haveing an “open world”. I felt like I was always trying to fill out the map. So in short I’ll take bigger worlds not open worlds.
I would suggest Main Mission and Side MIssions!
The option to play a non-human protagonist like Dragon Age would be great.
The core of mass effect is the story of humanity. It won't work like this with an Azari or Turian protagonist
@@mylittledota4653 Yes it would since the alien races are very anthropomorphic already. Like Star Trek, each race was created with certain human traits in mind that influence their personalities and cultures. Physical differences aside, very few of them are actually "alien".
@@Johnny-rx4hs they all have different agenda. Your role is to fit into the established galactic order. That's what ME theme. DA2 had the same theme: human trying to fit in the bigger world.
They’d need a different voice actor for the aliens besides asari so probably never gonna happen sadly
That was the theme for the original trilogy. I don't see any issue with taking a different approach moving forward, as humanity more than proved its space in the galactic order. Hell, that point was proven considering the other galactic species came to Earth to help save it. I'd be more than happy having the choice of one of the other main species. I mean, it's not like we're talking Hanar here lol.
I love so much that you referenced the original Mass Effect to show what Andromeda could do right
I agree every point, in a different order, except the multiplayer: I don't give a s*, there already are tons of good multiplayer shooters on the market, while ME isn't a shooter. You cannot beat that.
1 Character development. New characters
2 Epic story/ref Homer's Odyssey/whole new arc
3 Music and Scenery.
4 Weapon, customization and power/skill tree following the standard of ME3.
5 Everything else following the standard of ME2.
6 DLCs and sequels only if the game is good when released.
Yeah, agree about the online crap, but we know that all companies are infatuated/stuck with that😡😡😡😡
I'm usually with you on the tacked on multiplayer but ME3 was a great 3rd person shooter and it's MP mode was a lot of fun. It's still played to this day, 8 years after release
Well a mass effect multiplayer will have the interest of mass effect fans, that amount of players will attract other players, which might make them mass effect fans, which might increase the chance of bigger, better, more mass effect games.
I also had a bit of fun in me3 mp (a thousand hours or so).
A BIG NO to multiplayer!! I don't want a 5 hour game because they wasted time and money on making multiplier that we don't need. Not every game needs multiplayer.
@@Destroyer_13 "A BIG NO to multiplayer!! I don't want a 5 hour game because they wasted time and money on making multiplier that we don't need. Not every game needs multiplayer."
Is that what we got with me3 or me:a?
The concept of profiles and SAM being able to switch things out for you was unique and matched with the story because of how SAM was integrated with you neurologically. I think Bioware was onto something but I would do a slight change. Keep the ability points as we saw in Andromeda (I actually liked it's combat) but one thing I found I did was I had "builds" for certain situations. If I saw Kett coming at me, I usually went with a Vanguard profile and heavy biotics. If it was Revenant then it was an engineer profile and tech attacks. I would up abilities from 3 to 4 (because 4 is friendly on a controller, and yes keyboards can go as high as 10 but I usually can't be bothered to move my finger to the 7 or higher in a high combat situation where every second counts).
Then map "profiles" to the F1, F2, F3, F4 keys. So on the menu you build your profiles with specific abilities tagged to them then can switch between them. When in active combat (not sneaking around, active combat) the pause menu becomes unselectable except to quit or save meaning players need to pre-plan a bit based on their play styles against different enemies. On a controller mapping of profiles could be done using the "select" button, which is hardly ever used for anything, which can pull out a wheel menu with your profiles and you quickly select what you want. I think in that way you get regular use of abilities, cooldowns aren't too big a thing, balance is still maintained, and like Andromeda you aren't confined to one specifc set at all times you can change it up based on the situation. I actually liked Andromeda's combat the most out of the series (one of the few things I felt it did right or pushed forward in a smart way)
7:27 did Javik just dodge a shot?
I’d like to play as a new recruit. Taking orders from a superior. Make them look up to this superior, and then have them find out they’re up to something shady. BOOM! There’s your antagonist! Have that reveal deep into the game. Have this new recruit being inspired by Shepard’s story, have them see their superior as the heroic Shepard type, and there! That’s a great story. I don’t need a galaxy ending threat, we’ve had that. I think lawlessness would take over in the aftermath of the Reaper war. Have the superior figure involved in slavery or Palpatine style playing both sides for their own eventual political benefit
Definitely agree with this. Would also give new players a sense of learning the Mass Effect universe along with the character.
i'd like to see the chaos of the aftermath. all the species at each others throats. what will be the canon ending? which species was the first to repair their mass effect relays, or did they figure out another way of FTL?
Exactly. I just hope they don’t bring back Shepard as the playable character. Maybe in a prologue would be cool. Replay the last moments of ME3 to learn the controls etc. in the destroy ending (which has to be the cannon ending) Shepard survives. Maybe you come across Shepard who is now older, or wait! It opens on Shepard’s funeral 😢 as they have passed of old age. And it crosses from the funeral to a news broadcast where our playable character is watching. God what a gut punch that would be
Things to pick from former mass effect games: me1 story, citadel/main hub scale(not an elevator and 3 floors of 300 square meters each), most of rpg mechanics(gosh, i loved balancing heat, fire rate and damage on weapons while equipping the ammo type necesary to my needs).
Me2 character development
Me3 the sense of desperation, the sense of doing something wrong will kill hundreds of billions lives, the sense of i have to do this or i might lose something important to me/precious(also found in me2), some rpg mechanics.
Me.a the combat system(jetpack, less firing from cover and less enemies with heavy weapons firing from unreachable locations wink wink me2) the crafting system and weapon tinkering system, some rpg elements.
I don’t bro. I enjoyed the Reapers as an antagonist. I could play 12 more games with them in that role. I think they were wildly fascinating and terrible at the same time. The whole indoctrination thing is so creepy and sinister. We take things for granted when it comes to games. But if we really wrapped our minds around the kind of tech and evolution that would need to happen to make the Reapers get to the point they were when we encounter them, it would take tens of thousands of hours to even begin to ponder their makeup and how they impacted the galaxy and potentially beyond. I think the problem with the reapers was un-shrouding their mystery too soon.
The biggest problem people had with massive fact three was the ending because the developers realized that an ending needs to tie together a lot of loose strings and there was way too many loose strings to tie together after mass effect to to be able to give the players a satisfying ending they should’ve realize that extended extended the game further into maybe a fourth game and so on. I mean let’s be real great stories don’t have to end in a resolution where the bad guy is ultimately defeated. Maybe 🤔 The Reapers were too much for us. We pulled back. Lost ground and saved the core group of humanity by devising a temporary means to shroud ourselves from the Reapers. We pull back with our tails between our legs but enough of us survive to mount a resistance. In the past history of the galaxy existence was wiped out much more completely. This time it’s different. The Reapers already begin harvesting The corpses of our fallen but maybe they pull back themselves having gained enough biomass for fuel and lick their wounds sustained from one of the most powerful retaliation attacks they had yet sustained.
they actually made alot of changes to the reapers in ME3. remember what soveriegh said? we are each a nation, independent, free of all weakness. it does not apply to the reapers anymore in ME3 because of the ghost child. in order for you to keep the repears as atogonist you need to undo those changes to there lore in mass effect. also remove lavation DLC lore cause it simply does not make any sense.
@@roiking2740 Luckily everything can be written old I just as illusion of indoctrination.
You had me till the end... The Reapers wouldn't stop until their mission was complete. They don't know fear. They don't care about fear. Its total annihilation until ther mission is met. They'll build more reapers and might just take a longer rest but they'd return just as powerful
How about going back in time to when the Leviathans created what would become the Reapers and see how that all played out...now that would be an interesting story arc.
@@anthonyroberts30 well that’s basically what I was talking about. A tactical retreat perhaps. Or let’s dive even further. What’s to say that they couldn’t learn and evolve? Having tried to already copy the human form and indoctrination of countless human minds what’s to say they didn’t learn to adapt their tactics and learn that a form a fear is crucial to existence since fear is what inspires all living things to do all they can to survive ? Perhaps a facsimile of fear is something they could create in their AI.
I unironically love how your suggestions are like "Just do what Mass effect 1 did" in many of these points. ME1 is one of the few games I replayed 4+ times for full completion. I just adored so much of those decisions.
I agree with avoiding too many callbacks too. Star Wars and Star Trek franchises are running on nostalgia to add to their brands, and I'm hopeful Mass Effect's designers see the disappointment in Star Word fandoms to relive the same tropes/arcs/characters.
If we revisit Wrex (WHICH WE SHOULD) he shouldn't be talking about shepherd except to honor him politically (since WREX SHOULD BE ON THE COUNCIL. The Krogan deserve a seat on the council), and he should be a vessel of continuity for returning players, but a guide for new players to understand the Krogan history in the ME storylines. He lived through the pre-history of the game, the events for the trilogy, *AND* the time between the end of the trilogy and the next game. Using him as a biased viewpoint to retell the ME story ---and having other factional histories contradicting that history -- would be R I C H.
Just about the only thing I really disliked about ME1 was the atrocious handling of the Mako. That darn thing just wouldn't stop bouncing about..
I wish EA would reach out to you or the public in general for feedback on what they want to see in the next Mass Effect series. Keep up the great work Minius!!! I've been following for a few years now! (pre-andromeda)
Personally one of the things i want back is the power and weapon wheels, was really missing em when i played andromeda
what I love about mass effect is the characters of each companion, I completely fell in love with and would care about. You can see their bond grow across the trilogy. Would love to see that again in the new ME
Complete side note, I was watching hustlers last night for some reason. Couldn’t believe my eyes when I saw Garus (voice actor) getting a lap dance
Love this channel being back!
Minus GC: The reapers are old, we need something new.
EA Executive: Introducing the mega-reapers, now with extra customization options purchasable online.
Can I get a *Tired Face* slider option during character creation??
Haven't seen Minius in quite a while. Glad to know he's still at it.
13: Mature dialogue and not that YA nonsense in Andromeda. 14: BIGGER MP MAPS! And more variety. 15: Companion Permadeath! Just like it used to be.
One of the most important things is to bring back the dialogue wheel and options we had in ME1, the player must have back control of the story through his/her decisions. Remember when in ME2 you would scout the planets probing them and finding good upgrade items? That is also what we should have. Lastly: no bugs and glitches.
Honestly the next Mass Effect game should have you be part of a mercenary crew.
I have to disagree on one point: the Reapers. The Reapers are core element of ME. They need attention in the new game as well. Perhaps not the main Antagonist, but still definently there.
As someone who beat Mass Effect for the first time in December 2020 and is currently working his way through the sequels: YES. For Mass Effect 4, they need to open mystery boxes and close them, much like they did for the original game. The original has the most emotionally gripping story I've ever experienced, let alone in an RPG, and part of that reason was that we knew of the stakes and what we had to do as the mysteries were solved in that game.
Anthem should have been "The" Mass Effect multi-player.
One sure fire way of having a good story is listening to drew kapryshyns story all the way, the man knows world building
Great job as always.
Make sure the remasters are done well to create a need for more Mass Effect.
Your list is very comprehensive but realistic! Also, as others said, great to see more content from you!
Personally i say get rid of multiplayer a together and focus more on the single player story for mass effect but that’s just my opinion.
In mass effect 3 I turned Shepard into a biotic god that could melee heavy enemies to death with biotics that had virtually zero cooldown. It's the most fun I've had in a long time.
There were some fantastic builds and classes created specifically for the ME3 multiplayer and once I started playing, I stayed hooked for a long time. Having these powers and this diversity in the single player would be fantastic
This list is basically:
How to make the next mass effect game good:
Step 1: make a good game
Step 2: refer to step 1
Step 3: refer to step 2
Step 4: refer to step 3
Step 5: refer to step 4
Step 6: refer to step 5
Step 7: refer to step 6
Step 8: refer to step 7
Step 9: refer to step 8
Step 10: refer to step 9
Step 11: refer to step 10
Step 12: refer to step 11
I'd like to see a prequel game, like allow the player start pre interstellar travel and then make first contact. You use the hubs and worlds as a true exploration to see what the galaxy has to offer. They can also use some of the more hostile species be a mechanic to make the player second guess the planets they want to explore. Itd be awesome because you can have galactic politics, where humans are trying to prove that we are worthy of the technology as well as making alliances and enemies along the way.
The cloud in me:a was the result of a "terrorist strike" by another race or another faction of the jardaan. You find a trasuretrove worth of information in the last two missions i belive...
All Hail the king of Mass Effect News! ... King Minius! :D
Now to watch the video.
Edit: Amazing video as always. Agree with all them points you made as I felt the exact same. You managed to put it all into words though. One other thing I would hate for them to do is change how the races looked.. for example in ME1-3 the Turians had a extremely noticible grey skin tone.. in Andromeda it ended up being white, grey, and every colour under the rainbow.. to me that's lore breaking even with how small it is. You don't mess with the original designs of the races.
Tomb Raider is a good example of semi open world while still maintaining a confined narrative. They should do that, but with hubs.
A small crew we can get familiar with, a hero ship like the Normandy (not that stupid tempest) And for God's sake.... please.... a good story !!!!
You forgot about one important thing the original trilogy had over Andromeda. And that's the risks and choices which determined the fate of your crew mates and other things. Andromeda had non of that, it was a linear story.
It needs to not have "tired faces"
Very well said about the multiplayer. The ME3 Multiplayer was wildly fun IMO, but having it affect the Single Player so heavily was a long-term detriment. So you summed it up pretty well. Great video.
Addendum to Nr. 8: And give me back access to NPC-abilities. Not only makes it combat more interesting (combos), but first and foremost it makes me connect with my NPCs more, and they become important again in fights. In MEA they were just tanks who were somewhere doing their thing. They didn't make feel like we are a team.
My favorite thing of all time in Mass Effect is the N7 Fury in the ME3 multiplayer. I hardly every used my gun and always got an unnecessary amount of points. It was the FUNNEST gameplay I’ve have in Mass Effect. I was so excited when I saw it in ME: Andromeda, but was so sad when I saw it lacked the same punch as it did in ME3. I will say I ended up with a super nice build that involved Annihalation Field, Lance, and Shockwave. It was kinda wacky, but never quite met that power fantasy of the teleporting Biotic badass that the N7 Fury gave me. I hope and pray that there’s multiplayer in the ME Legendary Edition!
regarding the open world exploration, separation between story and exploration would also address the very frustrating experience of beboping around then finding something cool that you can't interact with because the story hasn't gotten there yet. happened all the time in Andromeda. an open world isn't "open if there are arbitrary quest gates everywhere.
No. 1: Bioware Edmonton.
I disagree somewhat on the combat system. Andromeda’s shooting and powers were fun, but the ability to play any class at any time turned Ryder into a demigod. It wrecked any class system inherent in an RPG system.
If you want to be a Jack of all trades, then build your player that way. It shouldn’t be nearly as easy as MEA made it.
Honestly I feel like they are going to go with something like Star Trek Discovery where you find yourself in a more dystopian future. The Mass Effect Relay network has been destroyed or limited and the Galaxy is largely in conflict. The short term goal would be to reunite the Galaxy at large while trying to uncover a conspiracy or larger threat. This is where some of the lore from Andromeda could come into play.
Maybe the Reapers weren’t just harvesting every 50,000 years, but keeping other threats out?
This then would make the destroy choice in ME3 more of the default cannon.
I would love to see a mechanic for utilizing the left over team members who you don't take in your party. ME2 did this with the final mission, you had to assign a few people to perform certain tasks or lead the b team. Every other mission in every ME game has you go out with your squad and the other folks are just chilling in the mess hall waiting to hear what was going down on the planet? You shouldn't have to make decisions every time you step out of the ship (or should you? I'd be good with it) but if you are taking on a mission with some consequence maybe the other 3-6 highly specialized and powerful team members can be made useful, maybe having positive or negative consequences on your relationship with other team members. You put the wrong person in charge of the crew you have covering the exfil route and you have to divert to a second more dangerous path, maybe missing out of a reward which could have been achievable if you selected someone else for the role. Would also go a long way to make the team feel more alive, not just a bunch of people hoping to get picked for the mission.
Wow Minius you're back! Remember watching you every time some little tidbit of information came out about Andromeda. Not going to lie it feels good to be back waiting for the next Mass effect game.
p.s. I enjoyed Andromeda.
Mass effect 2s idea was perfect a deadly mission needing a deadly team with chance of losing members was perfect. Less saving the universe. Space gangsters and wars between species helped keep it on edge too.
The way they should handle the cool down system is give biotics and tech 2 separate cool downs and minimize cool downs for combat powers. Some combat powers can have cool downs but they have to be really short
I’d really love a co-op mode where player two and three would be the squadmates while on missions and maybe could buy their own gear in hubs. Leave all the choices to player one, but then hVe the improved combat experience of human players and their decision making would be epic. I mean the easy question I ask myself is if this had been a thing in the past would I have any interest not getting to be Shepard and being “stuck” being Garrus, or Tali, or Wrex? Oh HELL YES. Pretty sure I’m not alone on that. 😎
I agree with your points, but what I also want, is the possibility to choose the protagonist's race.
Something to add with your point about references to the original trilogy. Yes they must not over do it with references but they still have to have enough to remind the player that they r playing mass effect. What I mean is that they can't competly forget the events of the original trilogy. This is a mistake that Andromeda made. There was not enough references to the original trilogy and as a result the game felt disconnected from the mass effect universe
But I don't think this will be a problem since the trailer shows a lot of trilogy references. Such as Liara is returning. Judging by the fact that Liara is standing on a dead reaper with another one in the background while she is looking for a piece of Shepherd's armor suggests 2 things.
1)this is set in the aftermath of the reaper invasion
2)they have cannonized ME3's destroy ending
They cant rush this time. Release the game ONLY when it is ready. I still played Andromeda and enjoyed it despite the flaws.
These are all excellent points!