@@AvalancheReviews not even close 😂 I just plugged you the other day when Sphere Hunter was on SkillUp’s new podcast discussing resident evil. I said that you and Suzi are the authorities on Resident Evil on RUclips. Clearly you are also knowledgeable about many other games though!
This is my fav RUclips channel. Not to make you uncomfortable but your channel was key in my sobriety. Thank you for comforting me in my withdrawals. My first 2 weeks of no alcohol weren’t that bad but your channel helped me lay in bed and smile. I’ve been clean 11 months
This is so cool to read. I also got sober (it's been 2 and a half years since I've drank) and was watching these videos to help keep my mind off of it. Keep fighting!
FYI, if you leave your transformation bar full for a long enough time, you will start to receive sudden jumpscares in the form of scary images and screaming - the idea being that not only is the transformation a temptation, but also a means to escape the paranoia of the jumpscares. In other words, the game will SCARE you into making the bad choices - this is the only game I know where you are rewarded for not giving in to fear
I think what The suffering did well was sparking interest with the city i grew up in and it's less than peaceful past. I learnt a lot about the atrocities and it's perpetrators, yes it's somewhat romanticized, but very faithful to actual happenings. Most if not all of the games antagonists were actual depraved humans.
Thank you Jared. I needed this today. I didn't even sleep 3 hours total last night and I now have this to listen to as I drift off to dreamland. Thanks for looking out for the homies
Very short lived series, but worth to check it out. From that time the Midway was trying everything. Psi-Ops: The Mindgate Conspiracy, another good one to give a shot!
I find myself thinking horror video games more often than not are superior to horror movies 1. Typically better characters, character writing 2. Typically a better story and at times world building 3. The nature of being a video game allowing it to be more immersive and it allows you to explore the world and interact with it.
One thing I noticed when comparing the PS2 to the Xbox is that the Xbox actually has anti-aliasing while the PS2 doesn't, that makes a big difference in quality
I never found non-video game horror particularly scary. Especially not in comparison to video game horror. Even in third person view, you're far more immersed into the setting.
I had this game on PS2 and I absolutely enjoyed it. In retrospect to me it was like you have Resident evil and Silent Hill then you have this, to me this was like the Arkham Asylum of the survival type games. The prison aesthetic was really unique to me. I liked how all the monsters were themed after execution methods. Something to note as well was that in the PS2 version there is a behind the scenes Documentary about Eastern State Penitentiary. The Prison was where the production team got its influence,ideas and inspiration for the game
Writing this before I start watching. Never played these titles, but I've worked in games retail for years and the back of the box description for the Suffering 2--comparing the city to a prison in an effort to repeat the gimmick--always cracks me up.
I really like how The Suffering takes various concepts of institutional evil and turns it into literal monsters. The sequel moved a bit onto making monsters out of societal evil (like the serial killer representing violent misogyny) and it was still a great idea. It would be neat to see similar takes on more abstract but real evil manifesting as concrete monstrosities from some other developers too.
You going to tackle another grungy style game series that came out around the same time and had a surprisingly similar pattern of good first game followed by bad second game (Heck, they both even have the Fight Club plot twist in it), Manhunt? Man the first Manhunt is good at setting an atmosphere, a criminally forgotten horror classic.
Another great video, loved it! I enjoyed both of these games back on the PS2 when they came out. Never had them for my Xbox, but I loved them both for what they were.
Benoit had CTE, half a bottle of wine drank,mad depression from multiple close friends dying not just eddie, and 3x the normal level of testosterone while arguing with his wife who's known to defend herself from anyone's bs then the kid walks in on the grousome mess of benoit strangling her with a phone cord so benoit gives Daniel Xanax and his position in the bed caused him to suffocate when he leaned into his pillow. Mental health is serious and that crime scene was something else RIP Benoit family
As much as I'll always love a dozen classic slasher movies.....The films that truly frightened me ended up being those that did so much more by showing me less - films that show you the scene, leaving you to decide whether or not one of the shadows just moved.
Think I can fix 2 The island is experimenting with inmates with research killjoy left behind to transfer souls and revive blackthorn torque was a failed experiment that while failed left him with the beast the new protagonist also an inmate is more successful but blackthorn doesn't have total control so the foundation wants to kill them so they can free blackthorn soul and try again the monsters come from a paradox where someone who belongs to hell isnt there All these while blackthorn himself is trying to take over your mc body Good ending would be killing blackthorn similar to the other kingpins boss fights bad ending would end with blackthorn taking over and sending mc to hell in his place
This game needs a remake.....a good remake. A remake that can take advantage of the graphics. A sequel wouldn't work well I feel, since they mutilated Torque in TTB, unless they explored the past on carnate with maybe a new lead....or just do a complete new game....clean slate. I really love the first game. Imagine what they could do today! I think a TV show would be awesome too if done right.
At first i was like "2 hours! How? It's a short game" Forgot about how much history telling there is about the location in the first game. I also realized we are a guest and the location and it's history are the main character. Played through it multiple times to get the different endings. I loved the idea of changing monsters in the TTB, but also didn't like the change in health and ammo use. Didn't like that game so much, only playing it once. And started the bad run, but Quake4 and Most Wanted got priority. Seeing this vid, kames me want to play the original again - thanks
@@AvalancheReviews have you heard of the games called D I think they were two of them I have never seen much on them I believe they were survival horror games.
@1:53:20 If you ever have an issue like this again you should look into learning how to use AutoHotKey. 100% the most effective tool out there for remapping, customizing, macroing and scripting for anything that you could possibly do with a keyboard. In order to use the Numpad 4&6 in this situation all you'd need to do is create a regular text file, within it type "4::Numpad4" on the first line and "6::Numpad6" on the second line and then save the file changing the end .txt to .ahk and then run the .ahk file. Now pressing 4 or 6 would activate Numpad 4 or 6. You could also map the Numpad 4&6 to any other buttons on the keyboard as well, but I'm just giving an example of how easy the fix is. To turn everything back to normal after that all you need to do is stop the script from running by ending it from the AHK icon on the taskbar.
This game has been a vague memory in my mind sense I first saw it tucked away in a drawer as a kid. The cover freaked me out and I quickly shut the drawer. But than I got the game and played it. Lol
@@tottenham2294 what do you mean? He speaks in neutral too. Havent played the game in bad morality but I think that prison intro scene doesn’t change no matter the morality.
You should cover the Syphon Filter games! (the ps1 titles) I've been replaying them on my emulator and I've had a blast, particularly with how good Syphon Filter 2 is, and I really would love to see your opinion on the Stealth Genre. Personally I've always thought Survival Horror and Stealth Action are relatively similar, both are more puzzle like and planning oriented rather than relying on reflexes. And both Genres have kinda lost themselves in the modern gaming trends. Sure every game has a form of stealth in it now, but Stealth Action made the stealth nessecary because your enemies were stronger, more numerous, better equipped than you and easily beat you in a straight fight. But many modern stealth games make it so easy to just murder everyone if you get spotted - making the stealth practically pointless other than set dressing to have fun. An example is that I love how MGSV plays, but if I get spotted I just have to be good enough at the game and call in a chopper and pretty soon I've wiped out every Soviet Soldier in the central base camp. There's no punishment for sounding the alarm other than the idea that I've failed at being stealthy.
You should try the Styx games if you haven't yet. You're weak in those so staying stealthy is a must, you can also alert guards by landing on solid floor instead of carpet or knocking into loose bits of furniture etc. As a stealth game fan I loved them.
Torque is a silent protagonist so it wouldnt make sense for him to reveal his life to anyone. Its always weird to me when npc's talk to you and you just kinda stand there. Feels so awkward... Why does Alex from Half Life love Gordon when he never opens his mouth or changes expressions for example.
So I forget the exact details, but for a while the first suffering was free through the US Airforce. I don't know when that stopped but it was pretty neat nonetheless!
I feel like maybe the writer for the game had a great idea and a lot of potential, but didn't have the experience to make it work for the second game (The ending options for the first game didn't leave a huge amount of options for continuing the story that took both endings into account), and would have benefitted hugely from a more seasoned writer helping to co-write. It could have easily flowed into bad-ending Torque forgetting a lot of his actions on Carnate island. The majority of the negative choices could have been blackouts for him, and would have given an option for a Bad-ending first game leading to a Good(ish)-Ending sequel where he has to confront who he is and what he has done in the past. He could even have ended up a conduit for anthropomorphising the things that caused the Suffering to leave Carnate and manifest itself wherever he goes, leading to a search for some way to stop that from continuing (Whether by sacrificing himself, finding a way to seal whatever Carnate Island is, or choosing to ignore it, and to just keep moving on from place to place, leaving once the Suffering catches up and tears his new home apart). Honestly, I think the first game deserves a remaster so more people can enjoy it on PC/modern consoles without having to jump through hoops. The sequel, though looking to be an improvement in regards to the use of the engine, definitely has more of a sour taste when it comes to gameplay changes and writing ("Blood makes the best lube" is such an bad, edge-lord line I wish I could unhear it). I wish I was talented enough to be a modder so I could try and fix some of the glaring issues with gameplay design too. Some sort of health replenishment when in that berserk mode that was so popular at the time. Perhaps even a way to build that berserk meter back up while in that mode to give more incentive to use it. And being able to have a supply of health again. I guess what this game could really benefit from would maybe be a series reboot, like Resident Evil 2 got. Goodness knows we're not exactly inundated with horror shooters that have black protagonists and don't shy away from the darker parts of America's past. Though if this game came out now I imagine the Steam forums would be complaining about how "woke" it is. Maybe that British guy who looks like a thumb will have a meltdown over it...
I have a strong suspicion over the fact that the story of the second game was waiting for a resolution in a third game, but given Midway had their own financial issues, that didn't really allow for that even though, the devs more than likely had stuff on the table just ready to brainstorm for a third game and start rolling it off. Who knows, maybe the modern day Netherrealm, which is basically Midway reborn, might somehow, through the absurd, bring the franchise back like they did with Mortal Kombat 9 ( 2011 ).
the Thompson was used by the US upto the late 70's if i remember right, i know they were still being used in Ireland in the late 90s as a common weapon for the IRA. They had a pretty long service life. I am not sure when the game is set? but it looks like maybe the early 70s? so if that is the case then prisons would still be using the Thompson, possibly with drums too for riot control. I have a strong feeling that Alcatraz guards had a drum fed tommy gun, but that is mainly from movie watching and the odd documentary. The FBI retired the Tommy gun in like 1980 i think? not sure on the US prison system, but seeing this prison seems pretty crap i imagine they would have out dated guns too. As always
@@WolfHreda would not have gussed modern times tbh, even the 2nd one has that 70s vibe and look to it. thanks for letting me know! :D Honestly by 2000 though even the most underfunded backwater nowhere prison would have phased out the Thompson though i imagine.
Well, I guess they all aren't ports, but it would be hard to compare ports if we didn't also cover the original releases. Also, "46 ports and 7 native versions compared" doesn't sound as nice as a title.
Greet video bro 😎 , I’d love a third game in series if they would ever make one , I’ve always felt like if they made a third game , it would evolve around torgue making peace with his past and finally overcoming that demon that’s inside of him . I’d wish they put these two games back on the Xbox store though .
Multi platform games of that era rarely looks good on high resolutions of today PCs, so I would go with Consoles or an emulator with a great looking shader.
@@TheBoxNasty I’m sure he has. My dudes a traditionalist with survival horror and evil within doesn’t really hit that mark. But if you see this Jared, you should maybe try evil within 2. It’s NOT survival horror per say, but it captures this scary locked in a haunted ghost town vibe.
This was always a game I enjoyed playing on the ps2 in the 2000s and I ended up getting it on gog after seeing this video when it got dropped I forgot all about the game 😭
Very scary stuff but I support clan brother! Give him lots of views goodie people and boku boxes cause they are nice to give for him doing scary stuff.
With the Ghost three of the first game! Horace (The electric Ghost) was trying to HELP Torgue avoid his Fate! Pushing him to AVOID being consumed by the EVIL and literally helping him ON PURPOSE to reach safety and escape. Killjoy just wanted to study Torgue and Hermes was really the ONLY one of the three who wanted Torgue to "join them" only "helping" in that he got to kill someone as a bonus and not really to HELP as "Torgue not DESERVING" his "Gas" was more him INVESTED in Torgue dying to the Ghosts or succumbing to "the creature" Ties that Bind's "Ghost Three" are as I agree, very lame! Killjoy is just a returning face doing what he did before but is even MORE confusing in that he's retconned into KNOWING Torgue personally (I don't know it's confusing) and nothing was really CHANGED about him! Copperfield is an INFERIOR version of Horace as Horace was a man CONSUMED by evil, Copperfield WAS an evil POS who really doesn't do well as "the good choice" and really only the CREEPER matches Hermes in vileness as the "bad choice" but the issue here is what you just stated, in the first game, you fought all THREE no matter your alignment, while here, you will only fight ONE of the two and Killjoy really only exists to spout exposition. Only thing I COULD consider Copperfield the GOOD one is that he FORMERLY would be seen as a "Force of GOOD" even if a MONSTER for the Slave Holding South as he was a Slave Hunter before Slavery was outlawed and he joined the ranks of professions like "Witch Hunters AFTER the Witch Hunts" as an Infamous (Meaning HORRIBLE AND EVIL) Occupation! I'm guessing the point was fora GOOD Torgue, to put a Monster like him DOWN is a RIGHTOUS MOVE like how Destroying the Chair in the first game was FREEING Horace from his cursed existence as he THANKS YOU for freeing him Suffering 1 Story was great BECAUSE of the Symbolism and lack of need to rely on exposition It's HORRIBLE how the Good Ending got SHAFTED, Yet the EVIL Ending is long and explains ALOT, especially if you were a BAD BOY in your run and Jordan is still alive (though HOW she ended up in the Mental World where the two fight is A HUGE question that will never be answered, seriously you COULDN'T have "Torgue" LEAVE the mental world to show Blackmore AS Torgue, (Mutton Chops and Prison Attire) as he would STILL be wearing at the time and not what BLACKMORE Was wearing because ILLUSION, then fast forward epilogue style to see how he "edited" Torgue look to how he looked to show how the body is now HIS! Evil just feels like Torgue gave in TOO MUCH that Blackmore could take over! Would have been better to have made it a Game Over Ending if you lose in the final battle REGARDLESS of Alignment and Evil being that MUCH of Blackmore is WITHIN Torgue now, but all have the same thing! Torgue DOESN'T Need Blackmore anymore! In Evil, he is now "Bad all by himself" while Neutral is more "He can't live without him and NOTHING is fully solved" and Good is "Removing him for GOOD!" I FAR remembered "THE HATRED" more then I did "Blackmore Final Boss" as there were no WORDS, Torgue just saw this GIANT monster of his self hatred, with a little version of himself limbless and swinging about helpless as to symbolize how Torgue FEELS helpless in controlling his anger and hatred as his BACKSTORY growing up in a crappy orphanage showed. Torgue FEARS himself because he FEARS his inability to control himself, hence the MINI ME of him limbless and helpless on the Hatred represented HIMSELF and the HATRED represented the self he HATED, his lack of CONTROL. It's likely Blackmore used Proxies as Jordan seemed to be the ONLY one who knew Blackmore and Torgue were the same (Even her in the Evil ending ASKING Blackmore if Torgue was gone as she LOATHE having to PRETEND to be FRIENDLY with him, meaning all her AID was in service of assuring Blackmore had COMPLETE CONTROL! Too BAd we STILL have little of what TORGUE the character is like) I got ALOT of Diavolo vibes from Blackmore from Jojo Part 5 Golden Wind as the man controlled his organization via proxies and was RUTHLESS in dealing with ANYONE who dared to try and find out his identity due to the fact Doppio, HIS Torgue was a helpless Nice Guy! He almost was KILLED by his former chief assassin RISOTTO once he caught up to him, and if not for the HEROES accidently interfering, Risotto WOULD have killed him while he was helpless! He "thanked them" via killing Abbacchio, in essence CUTTING OFF their own way of tracking him! I mean Miles almost revealed everything to Torgue before Blackmore took control and KILLED him! Torgue is suppose to be unaware that Blackmore was just his other self because it made it EASY to control him! Unlike Diavolo with Doppio where Doppio lived his life UNAWARE of the Syndicate he controlled but was more or less a "errand boy" who isn't suppose to be LOOKED TO DEEP INTO. Torgue was also his way of "EXPERIENCING" the carnage when he was "one of his men!" Though it DOES bring in ISSUES in the Good Ending TS1 into 2 because Blackmore MET UP with the men to CHASTISE them for MURDERING Torgue family as he wanted to SCARE them! The men looked at Torgue as though they never met him before! Unless he was using some makeup and wearing a Bald Cap. Feels weird he would do that, OR even set Torgue up since him dying via Lethal injection (Torgue fate had the events of TS1 never happened). Yeah the issue with Ties that Bind is that it brings up WAY to many questions! Would have been better that Blackmore NOT be a figment of Torgue imagination but a real being! Or did it abit better. And yeah hated this period where developers were taking away features to try and make the games FEEL harder, such as Halo's stupid Two Weapon system that WORKED for Halo ONLY (Not stupid in Halo and only a SMALL few games) because that game was formed AROUND that system, where everyone else puts it in without thinking of these factors. In this games case, the cripple healing instead of maybe just DROPPING the amount of Pills you could have at a time and stopping drops or HUGELY lowering them till you get too low with SET finds to help you. Plus as you said, they removed the Dodge Roll RIGHT when they had a system where you would VERY MUCH need it because you can't tank Blows. Funny how they missed that!
Just finished the PS2 version of 1 today. It was O.K. cheesy but fun. It's not all that horror though, not scary. It's like Halloween, spooky themes but not actually scary. Of course in real life my opinion on these events would change, but in a video game, meh. It's cool.
Video is too short, but I'll give it a chance
Way too short.
I've failed you all
@@AvalancheReviews not even close 😂 I just plugged you the other day when Sphere Hunter was on SkillUp’s new podcast discussing resident evil. I said that you and Suzi are the authorities on Resident Evil on RUclips. Clearly you are also knowledgeable about many other games though!
Rough
@@AvalancheReviews said news they delisted both games off of gog
This is my fav RUclips channel. Not to make you uncomfortable but your channel was key in my sobriety. Thank you for comforting me in my withdrawals. My first 2 weeks of no alcohol weren’t that bad but your channel helped me lay in bed and smile. I’ve been clean 11 months
Happy 1 year broskie.
Congrats, man!
you go king, here's to many more
This is so cool to read. I also got sober (it's been 2 and a half years since I've drank) and was watching these videos to help keep my mind off of it. Keep fighting!
@@Oneiriel always lol I’m well beyond the cravings. Dated a gal for about 8 months who drank. I’m good now lmao
For those wondering (even after the introduction), this a combo of Jared's previously uploaded Suffering videos.
Oh, man. There's been a good amount of videos about The Suffering the last couple weeks. I love it.
FYI, if you leave your transformation bar full for a long enough time, you will start to receive sudden jumpscares in the form of scary images and screaming - the idea being that not only is the transformation a temptation, but also a means to escape the paranoia of the jumpscares. In other words, the game will SCARE you into making the bad choices - this is the only game I know where you are rewarded for not giving in to fear
I think what The suffering did well was sparking interest with the city i grew up in and it's less than peaceful past. I learnt a lot about the atrocities and it's perpetrators, yes it's somewhat romanticized, but very faithful to actual happenings. Most if not all of the games antagonists were actual depraved humans.
Holy cow this is a long one. I remember playing the early section of the first Suffering and having it leave such a strong impression.
I enjoyed both ganes back in the day, they really had their moments.
Thank you Jared. I needed this today. I didn't even sleep 3 hours total last night and I now have this to listen to as I drift off to dreamland. Thanks for looking out for the homies
Very short lived series, but worth to check it out. From that time the Midway was trying everything.
Psi-Ops: The Mindgate Conspiracy, another good one to give a shot!
I absolutely loved that game. My neighbor had it and jet set radio two of the first actual games I played that wasn’t Mario or crash bandicoot
Ah this is all bringing back memories! This era of gaming sucks
@@boccia2409 What no more originality and monopolies do to a mf
Area 51 on PS2 and Xbox was also an excellent Midway shooter from that era.
@@davewilder3979 The game cover still gives me the chills, and the core memory of seeing your squad get brutally killed.
Ok... 2 hours, it's 8:20 am and I just got back from work, in going to bed watching this, thanks.
I find myself thinking horror video games more often than not are superior to horror movies 1. Typically better characters, character writing 2. Typically a better story and at times world building 3. The nature of being a video game allowing it to be more immersive and it allows you to explore the world and interact with it.
One thing I noticed when comparing the PS2 to the Xbox is that the Xbox actually has anti-aliasing while the PS2 doesn't, that makes a big difference in quality
Condemned Criminal Origins review would be sick!
I never found non-video game horror particularly scary. Especially not in comparison to video game horror. Even in third person view, you're far more immersed into the setting.
I had this game on PS2 and I absolutely enjoyed it. In retrospect to me it was like you have Resident evil and Silent Hill then you have this, to me this was like the Arkham Asylum of the survival type games. The prison aesthetic was really unique to me. I liked how all the monsters were themed after execution methods. Something to note as well was that in the PS2 version there is a behind the scenes Documentary about Eastern State Penitentiary. The Prison was where the production team got its influence,ideas and inspiration for the game
Writing this before I start watching. Never played these titles, but I've worked in games retail for years and the back of the box description for the Suffering 2--comparing the city to a prison in an effort to repeat the gimmick--always cracks me up.
I really like how The Suffering takes various concepts of institutional evil and turns it into literal monsters. The sequel moved a bit onto making monsters out of societal evil (like the serial killer representing violent misogyny) and it was still a great idea. It would be neat to see similar takes on more abstract but real evil manifesting as concrete monstrosities from some other developers too.
A suffering with a world like the evil within 2 would be a dream sequel
6:35 that dude is my hero. I’ve said I would find a save room immediately and hold up for the long haul lol
You going to tackle another grungy style game series that came out around the same time and had a surprisingly similar pattern of good first game followed by bad second game (Heck, they both even have the Fight Club plot twist in it), Manhunt?
Man the first Manhunt is good at setting an atmosphere, a criminally forgotten horror classic.
Sidebar : anyone interested in an amazing prison-themed show, proceed immediately to 'The Night Of' 👍
I usually use these longer vids to help me sleep so thank you for this
Using these for same purpose. Like a podcast
Suffering 3: "Torque! You have a third extra personality, and it's _the President!_ "
Another great video, loved it! I enjoyed both of these games back on the PS2 when they came out. Never had them for my Xbox, but I loved them both for what they were.
Benoit had CTE, half a bottle of wine drank,mad depression from multiple close friends dying not just eddie, and 3x the normal level of testosterone while arguing with his wife who's known to defend herself from anyone's bs then the kid walks in on the grousome mess of benoit strangling her with a phone cord so benoit gives Daniel Xanax and his position in the bed caused him to suffocate when he leaned into his pillow. Mental health is serious and that crime scene was something else RIP Benoit family
As much as I'll always love a dozen classic slasher movies.....The films that truly frightened me ended up being those that did so much more by showing me less - films that show you the scene, leaving you to decide whether or not one of the shadows just moved.
I wish a company like Night Dive Studios would remaster this game and bring it to modern consoles.
Omg that would be awesome
Aww yee
@@orwellianson yeahhhh!
"The Suffering to End This Suffering Review!" The suffering never ends!
Think I can fix 2
The island is experimenting with inmates with research killjoy left behind to transfer souls and revive blackthorn torque was a failed experiment that while failed left him with the beast the new protagonist also an inmate is more successful but blackthorn doesn't have total control so the foundation wants to kill them so they can free blackthorn soul and try again the monsters come from a paradox where someone who belongs to hell isnt there
All these while blackthorn himself is trying to take over your mc body
Good ending would be killing blackthorn similar to the other kingpins boss fights bad ending would end with blackthorn taking over and sending mc to hell in his place
This game needs a remake.....a good remake. A remake that can take advantage of the graphics. A sequel wouldn't work well I feel, since they mutilated Torque in TTB, unless they explored the past on carnate with maybe a new lead....or just do a complete new game....clean slate. I really love the first game. Imagine what they could do today! I think a TV show would be awesome too if done right.
How are all three versions ports? Isn't the PS2 version native?
At first i was like "2 hours! How? It's a short game"
Forgot about how much history telling there is about the location in the first game. I also realized we are a guest and the location and it's history are the main character.
Played through it multiple times to get the different endings.
I loved the idea of changing monsters in the TTB, but also didn't like the change in health and ammo use.
Didn't like that game so much, only playing it once. And started the bad run, but Quake4 and Most Wanted got priority.
Seeing this vid, kames me want to play the original again - thanks
I'm going to be honest with you here whenever I hear or see the words get good I think well now here's a person that smells their own farts. Lol
Another great video made by a great content creator! Thanks!
Great? I'd settle for OK. Ha! Thanks man!
@@AvalancheReviews in my opinion it was great.
Damn dude, you put in so much work and imo you don't get enough views. I love the passion
Another banger mate
Love this long form stuff
Do you have any plans to cover the manhunt games?
Absolutely. As soon as I’m able to ship my consoles here to Japan, I will.
@@AvalancheReviews have you heard of the games called D I think they were two of them I have never seen much on them I believe they were survival horror games.
@1:53:20 If you ever have an issue like this again you should look into learning how to use AutoHotKey. 100% the most effective tool out there for remapping, customizing, macroing and scripting for anything that you could possibly do with a keyboard. In order to use the Numpad 4&6 in this situation all you'd need to do is create a regular text file, within it type "4::Numpad4" on the first line and "6::Numpad6" on the second line and then save the file changing the end .txt to .ahk and then run the .ahk file. Now pressing 4 or 6 would activate Numpad 4 or 6. You could also map the Numpad 4&6 to any other buttons on the keyboard as well, but I'm just giving an example of how easy the fix is. To turn everything back to normal after that all you need to do is stop the script from running by ending it from the AHK icon on the taskbar.
33:11 if the first version you played for the video wasn’t the Windows version then what was it?
This game has been a vague memory in my mind sense I first saw it tucked away in a drawer as a kid. The cover freaked me out and I quickly shut the drawer. But than I got the game and played it. Lol
32:17 what’s the difference between an Internal Hardrive XBOX and one without?
I fall asleep to these videos at night
I played these games years ago and it took me till just now to realize there's Evil in Carnate. Get it? As in Evil incarnate? I'll see myself out now.
That Baltimore meme is pretty on point, lmao
Midway didn't go out of businesses. They were purchased by WB and renamed to NetherRealm Studios
As far as I can remember, Torque only spoke once in the entire franchise. And that was in the intro scene of Ties that bind.
Funny enough he only speaks at the start if you start the game as “good”
@@tottenham2294 what do you mean? He speaks in neutral too. Havent played the game in bad morality but I think that prison intro scene doesn’t change no matter the morality.
50:31 the more echoey PS1 version sounds more appealing to me for some reason. Also, nice voice acting.
I'll head over now and give hom a shot
You should cover the Syphon Filter games! (the ps1 titles)
I've been replaying them on my emulator and I've had a blast, particularly with how good Syphon Filter 2 is, and I really would love to see your opinion on the Stealth Genre.
Personally I've always thought Survival Horror and Stealth Action are relatively similar, both are more puzzle like and planning oriented rather than relying on reflexes. And both Genres have kinda lost themselves in the modern gaming trends.
Sure every game has a form of stealth in it now, but Stealth Action made the stealth nessecary because your enemies were stronger, more numerous, better equipped than you and easily beat you in a straight fight. But many modern stealth games make it so easy to just murder everyone if you get spotted - making the stealth practically pointless other than set dressing to have fun.
An example is that I love how MGSV plays, but if I get spotted I just have to be good enough at the game and call in a chopper and pretty soon I've wiped out every Soviet Soldier in the central base camp. There's no punishment for sounding the alarm other than the idea that I've failed at being stealthy.
That would be awesome!
You should try the Styx games if you haven't yet. You're weak in those so staying stealthy is a must, you can also alert guards by landing on solid floor instead of carpet or knocking into loose bits of furniture etc. As a stealth game fan I loved them.
Merciful fuck, you have taken the edge of two hours of making a special pasta sauce. Thank you for that.
I think we all need to hear more of Roofus’s opinion. 😸🤘
46:47 what's MS? WIndows?
I've got one of those Logitech mice with the numpad on the side of it. Pretty handy for inventory selections using 1-0.
Torque is a silent protagonist so it wouldnt make sense for him to reveal his life to anyone.
Its always weird to me when npc's talk to you and you just kinda stand there.
Feels so awkward...
Why does Alex from Half Life love Gordon when he never opens his mouth or changes expressions for example.
So I forget the exact details, but for a while the first suffering was free through the US Airforce. I don't know when that stopped but it was pretty neat nonetheless!
I feel like maybe the writer for the game had a great idea and a lot of potential, but didn't have the experience to make it work for the second game (The ending options for the first game didn't leave a huge amount of options for continuing the story that took both endings into account), and would have benefitted hugely from a more seasoned writer helping to co-write. It could have easily flowed into bad-ending Torque forgetting a lot of his actions on Carnate island. The majority of the negative choices could have been blackouts for him, and would have given an option for a Bad-ending first game leading to a Good(ish)-Ending sequel where he has to confront who he is and what he has done in the past. He could even have ended up a conduit for anthropomorphising the things that caused the Suffering to leave Carnate and manifest itself wherever he goes, leading to a search for some way to stop that from continuing (Whether by sacrificing himself, finding a way to seal whatever Carnate Island is, or choosing to ignore it, and to just keep moving on from place to place, leaving once the Suffering catches up and tears his new home apart).
Honestly, I think the first game deserves a remaster so more people can enjoy it on PC/modern consoles without having to jump through hoops. The sequel, though looking to be an improvement in regards to the use of the engine, definitely has more of a sour taste when it comes to gameplay changes and writing ("Blood makes the best lube" is such an bad, edge-lord line I wish I could unhear it).
I wish I was talented enough to be a modder so I could try and fix some of the glaring issues with gameplay design too. Some sort of health replenishment when in that berserk mode that was so popular at the time. Perhaps even a way to build that berserk meter back up while in that mode to give more incentive to use it. And being able to have a supply of health again.
I guess what this game could really benefit from would maybe be a series reboot, like Resident Evil 2 got. Goodness knows we're not exactly inundated with horror shooters that have black protagonists and don't shy away from the darker parts of America's past. Though if this game came out now I imagine the Steam forums would be complaining about how "woke" it is. Maybe that British guy who looks like a thumb will have a meltdown over it...
Grim’s mah boy! Love that guy.
I remember playing this, and kinda not remember lol. Couldn't really remember the story but I just remember loving the monster design. God I'm old.😂❤
Took me an hour to notice I've seen this already, I thought I was going crazy... guess I'm the next one on the list for Alzheimer in the family...
Sucks that you can’t bring anyone you save all the way to the end
I have a strong suspicion over the fact that the story of the second game was waiting for a resolution in a third game, but given Midway had their own financial issues, that didn't really allow for that even though, the devs more than likely had stuff on the table just ready to brainstorm for a third game and start rolling it off. Who knows, maybe the modern day Netherrealm, which is basically Midway reborn, might somehow, through the absurd, bring the franchise back like they did with Mortal Kombat 9 ( 2011 ).
These two games are AMAZING !
the Thompson was used by the US upto the late 70's if i remember right, i know they were still being used in Ireland in the late 90s as a common weapon for the IRA. They had a pretty long service life. I am not sure when the game is set? but it looks like maybe the early 70s? so if that is the case then prisons would still be using the Thompson, possibly with drums too for riot control. I have a strong feeling that Alcatraz guards had a drum fed tommy gun, but that is mainly from movie watching and the odd documentary. The FBI retired the Tommy gun in like 1980 i think? not sure on the US prison system, but seeing this prison seems pretty crap i imagine they would have out dated guns too.
As always
The Suffering takes place in pretty modern times, this prison is just old, poorly funded, and basically in the middle of nowhere.
@@WolfHreda would not have gussed modern times tbh, even the 2nd one has that 70s vibe and look to it. thanks for letting me know! :D
Honestly by 2000 though even the most underfunded backwater nowhere prison would have phased out the Thompson though i imagine.
How are they all ports, the PS2 and Xbox versions are native and lead versions
Well, I guess they all aren't ports, but it would be hard to compare ports if we didn't also cover the original releases. Also, "46 ports and 7 native versions compared" doesn't sound as nice as a title.
reupload? gonna watch regardless
That Chris Benoit joke was great lmao
Oh thank god a long vid
Is this a reupload?
Greet video bro 😎 , I’d love a third game in series if they would ever make one , I’ve always felt like if they made a third game , it would evolve around torgue making peace with his past and finally overcoming that demon that’s inside of him . I’d wish they put these two games back on the Xbox store though .
2 hours ? is this Christmas ?
Are ps3 and 360 not retro now?
Are you also gonna make an Onimusha compilation video?
What’s the difference between 480i and 480p
Multi platform games of that era rarely looks good on high resolutions of today PCs, so I would go with Consoles or an emulator with a great looking shader.
Two whole big videos on the suffering damn
If you skip the suffering 2 spoilers by going to the timestamp, you end up in the suffering 1 spoilers lmao
man just out here releasing 2 hour videos like its nothing
I’d make em 4 hours if I could
Ok, we just got The Thing remastered. Now they need to give us The Suffering 1&2 AND Psy-Ops……please
Why hasn’t Avalanche covered the evil within games? I’m curious on what his take is on them
He hates them. Lol
@@simplyshane6477 oh man has he said this in a video?
@@TheBoxNasty I’m sure he has. My dudes a traditionalist with survival horror and evil within doesn’t really hit that mark. But if you see this Jared, you should maybe try evil within 2. It’s NOT survival horror per say, but it captures this scary locked in a haunted ghost town vibe.
He speaks the truth!
I will. I'm planning a video on both of em.
It is a shorter video than usual, but I toss a few extra points for the cat :)
This was always a game I enjoyed playing on the ps2 in the 2000s and I ended up getting it on gog after seeing this video when it got dropped I forgot all about the game 😭
51:41 the US Air Force!? What the...?
The Suffering on PC is finicky as hell to get started. I feel like the game chooses when it’s time to play it.
Playing the xbox version with component cables on a crt and it looks beautiful
Chris Benoit joke was chefs kiss.
Finally finished roadside picnic pretty good read
Hell yeah!
I played the suffering multiple times and it's probably in one of my top games but I couldn't make it through the 2nd one.
You are not alone in that
Very scary stuff but I support clan brother! Give him lots of views goodie people and boku boxes cause they are nice to give for him doing scary stuff.
Torques first game monster form looks more evil than the second game
Dude is Evil in Carnate
Oh hey, Drakan 2!
With the Ghost three of the first game! Horace (The electric Ghost) was trying to HELP Torgue avoid his Fate! Pushing him to AVOID being consumed by the EVIL and literally helping him ON PURPOSE to reach safety and escape. Killjoy just wanted to study Torgue and Hermes was really the ONLY one of the three who wanted Torgue to "join them" only "helping" in that he got to kill someone as a bonus and not really to HELP as "Torgue not DESERVING" his "Gas" was more him INVESTED in Torgue dying to the Ghosts or succumbing to "the creature"
Ties that Bind's "Ghost Three" are as I agree, very lame! Killjoy is just a returning face doing what he did before but is even MORE confusing in that he's retconned into KNOWING Torgue personally (I don't know it's confusing) and nothing was really CHANGED about him! Copperfield is an INFERIOR version of Horace as Horace was a man CONSUMED by evil, Copperfield WAS an evil POS who really doesn't do well as "the good choice" and really only the CREEPER matches Hermes in vileness as the "bad choice" but the issue here is what you just stated, in the first game, you fought all THREE no matter your alignment, while here, you will only fight ONE of the two and Killjoy really only exists to spout exposition. Only thing I COULD consider Copperfield the GOOD one is that he FORMERLY would be seen as a "Force of GOOD" even if a MONSTER for the Slave Holding South as he was a Slave Hunter before Slavery was outlawed and he joined the ranks of professions like "Witch Hunters AFTER the Witch Hunts" as an Infamous (Meaning HORRIBLE AND EVIL) Occupation! I'm guessing the point was fora GOOD Torgue, to put a Monster like him DOWN is a RIGHTOUS MOVE like how Destroying the Chair in the first game was FREEING Horace from his cursed existence as he THANKS YOU for freeing him
Suffering 1 Story was great BECAUSE of the Symbolism and lack of need to rely on exposition It's HORRIBLE how the Good Ending got SHAFTED, Yet the EVIL Ending is long and explains ALOT, especially if you were a BAD BOY in your run and Jordan is still alive (though HOW she ended up in the Mental World where the two fight is A HUGE question that will never be answered, seriously you COULDN'T have "Torgue" LEAVE the mental world to show Blackmore AS Torgue, (Mutton Chops and Prison Attire) as he would STILL be wearing at the time and not what BLACKMORE Was wearing because ILLUSION, then fast forward epilogue style to see how he "edited" Torgue look to how he looked to show how the body is now HIS! Evil just feels like Torgue gave in TOO MUCH that Blackmore could take over! Would have been better to have made it a Game Over Ending if you lose in the final battle REGARDLESS of Alignment and Evil being that MUCH of Blackmore is WITHIN Torgue now, but all have the same thing! Torgue DOESN'T Need Blackmore anymore! In Evil, he is now "Bad all by himself" while Neutral is more "He can't live without him and NOTHING is fully solved" and Good is "Removing him for GOOD!" I FAR remembered "THE HATRED" more then I did "Blackmore Final Boss" as there were no WORDS, Torgue just saw this GIANT monster of his self hatred, with a little version of himself limbless and swinging about helpless as to symbolize how Torgue FEELS helpless in controlling his anger and hatred as his BACKSTORY growing up in a crappy orphanage showed. Torgue FEARS himself because he FEARS his inability to control himself, hence the MINI ME of him limbless and helpless on the Hatred represented HIMSELF and the HATRED represented the self he HATED, his lack of CONTROL.
It's likely Blackmore used Proxies as Jordan seemed to be the ONLY one who knew Blackmore and Torgue were the same (Even her in the Evil ending ASKING Blackmore if Torgue was gone as she LOATHE having to PRETEND to be FRIENDLY with him, meaning all her AID was in service of assuring Blackmore had COMPLETE CONTROL! Too BAd we STILL have little of what TORGUE the character is like) I got ALOT of Diavolo vibes from Blackmore from Jojo Part 5 Golden Wind as the man controlled his organization via proxies and was RUTHLESS in dealing with ANYONE who dared to try and find out his identity due to the fact Doppio, HIS Torgue was a helpless Nice Guy! He almost was KILLED by his former chief assassin RISOTTO once he caught up to him, and if not for the HEROES accidently interfering, Risotto WOULD have killed him while he was helpless! He "thanked them" via killing Abbacchio, in essence CUTTING OFF their own way of tracking him! I mean Miles almost revealed everything to Torgue before Blackmore took control and KILLED him! Torgue is suppose to be unaware that Blackmore was just his other self because it made it EASY to control him! Unlike Diavolo with Doppio where Doppio lived his life UNAWARE of the Syndicate he controlled but was more or less a "errand boy" who isn't suppose to be LOOKED TO DEEP INTO. Torgue was also his way of "EXPERIENCING" the carnage when he was "one of his men!" Though it DOES bring in ISSUES in the Good Ending TS1 into 2 because Blackmore MET UP with the men to CHASTISE them for MURDERING Torgue family as he wanted to SCARE them! The men looked at Torgue as though they never met him before! Unless he was using some makeup and wearing a Bald Cap. Feels weird he would do that, OR even set Torgue up since him dying via Lethal injection (Torgue fate had the events of TS1 never happened). Yeah the issue with Ties that Bind is that it brings up WAY to many questions! Would have been better that Blackmore NOT be a figment of Torgue imagination but a real being! Or did it abit better.
And yeah hated this period where developers were taking away features to try and make the games FEEL harder, such as Halo's stupid Two Weapon system that WORKED for Halo ONLY (Not stupid in Halo and only a SMALL few games) because that game was formed AROUND that system, where everyone else puts it in without thinking of these factors. In this games case, the cripple healing instead of maybe just DROPPING the amount of Pills you could have at a time and stopping drops or HUGELY lowering them till you get too low with SET finds to help you. Plus as you said, they removed the Dodge Roll RIGHT when they had a system where you would VERY MUCH need it because you can't tank Blows. Funny how they missed that!
If only we have a remastered.
I honestly don't think they would make these games in this day and age
I’m pretty sure I only have the sequel so that’s the one I’ve played the most
You failed to mentioned that the creatures were designed by Stan Winston.
Just finished the PS2 version of 1 today. It was O.K. cheesy but fun. It's not all that horror though, not scary. It's like Halloween, spooky themes but not actually scary. Of course in real life my opinion on these events would change, but in a video game, meh. It's cool.
This game needs a remake
What's up goth gamer nation?