@@Redhoodepicgamerthe nemesis had ridiculous recoil because if it didn’t it would be the better AR and good players would dominate with it. so instead they made the faster firing AR better because no recoil attachments just beam you instantly. everything about this season is just pure catering to bad players
I don't mind the movement. I just hate the big map with the storm pulls. I can't even loot a fringe POI before i need to run for my life from the storm and I have to keep running the whole game. It just means the fringe POIs won't get to be utilized that like they can.
I've been landing either at grand glacier or somewhere off of it a little cause I noticed you can find alot of random chests in that area of the map. And to make your way to the center of the map near to the railway station, there's alot of going downhill so alot of sliding mechanics can help me to cover the distance to keep out of storm. I also load up on 3 medkits anyways if I can. @@MFBuddy_YT
if i'm lucky I can ambush the grand glacier medallion holder if I didn't get it myself cause from there, people tend to rotate to generally the same direction. @@MFBuddy_YT
7 days later, the chapter is still trash. The only people who like the janky movement are people who don't play build. Period. And the weapon modding breaks the game balance, you should not be able to take a scope off a sniper and one shot people at close range. The POIs are too full of AIs for me to enjoy them. Worrying about a tough boss, 30 henchmen, and players waiting to third party me has been the opposite of fun. Solos is an absolute nightmare, and I refuse to play with randoms. If the game continues in this direction I'll be going back to Apex Legends or Warzone like the rest of my friends.
Yeah I agree. Would have been nice if that didn’t change, but i do like the idea and where they are trying to go. No idea is executed perfectly the first time, and anyone who would think that has never tried to create something that big.
The storm definitely needs to be slowed back to normal. Storm is so fast you can't even utilize edge of map and explore before you are full blown In storm and running for your life the rest of the game. Hopefully epic will listen because the game is not fun anymore when you're in storm constantly.
The only other thing you can do is land center map. You know what I mean. If everyone is always gonna land center map and fight it out might as well play creative.
Your perspective is understandable. I get what you're saying about mobility because I felt the same way. What I've found is that the shockwave grenades are back and those are super efficient mobility. The forecast towers are in the game this chapter as well, which means if you can capture at least one per game and you're diligent about keeping an eye on storm closures, it would be fairly easy to get zone before anyone else and set up to pick people off who make their way into zone. Also, grappling hooks have been dropping quite often for myself and my team. When I see one, I always pick it up and it provides a lot of good mobility. The cooldown can be annoying, but for an infinite use item with a short cooldown, it works really well especially with the grapple/blade combo attack. Like you said, we're all still kind of getting used to the map and, in doing so, I realized there are quite a few zip lines and launch pads in certain areas (I saw a few just southeast of Hazy Hillside) in addition to the fact that we can mantle the side of mountains now as long as they have ridges. I've scaled several tall hills to escape a fight that went south over the last couple of days and it's one of my favorite new mechanics in the game because I was able to combine that mechanic with my grapple and reset the fight so I could heal and get the advantage over my opponent. In addition to that, the terrain is more realistic in that it has far more frequent depressions and elevations to the point that it's difficult to find a completely flat area that isn't a road, making getting away from a fight WAY easier than before where you'd slide down a completely smooth hill and still get beamed. Now, it's much easier to slide down to the lower end of a hill or even push around to a depression in the hill just quickly enough to pop heals and reposition without being totally eliminated and I really like how intuitive this map, the weapons, the mechanics, and the overall gameplay was designed. Yes, the storm can pull super fast from certain directions. What I've learned (ironically from watching Toby's videos) is that there is a fast side of zone and a dead side of zone. My team and I usually try to be on the dead side of zone to rotate unless we have mobility. If not, at least one of us is always watching the storm and gives a 60 second heads up before it starts closing so we can begin moving. I really had to be diligent about keeping an eye on the map and listening for those telltale signs that the storm is closing because if we're on the fast side of zone we could be in the storm for more than two minutes which really hammers hp down over time, meaning we have to find more heals once we're out of storm and if we can't get into the zone before we do, we're fighting the storm again and it ends up being (as you put it) "just impossible". Having a plan and an optimistic outlook certainly helps. We're in agreement that the movement speed of the characters has been slowed when walking and crouching. It doesn't translate as a negative to me. I speculate that it's because of the HUGE amount of mobility: launch pads, zip lines, cars/trucks, shockwaves, grapples, the train, rifts (you can buy them from NPCs as well), and things like the forecast towers that are included in the game. A slower movement speed also makes combat more interesting because the tactical sprint, for me, actually seems a bit faster. There are many more challenges this chapter and I, for one, LOVE a challenge. When it comes to cover, I don't really miss bunkers or port-a-forts. I've noticed the buildings are excellent cover when it comes to this. The rooms and the multiple floors can be really easy to lose someone who's chasing you down and, again, allows time to pop a heal and reset the fight. There are also usually vehicles near POIs so getting away is even easier. When out in the open, it's never truly "open" because there are trees, rolling hills, bushes, water, caverns, depressions in the landscape to help cut line of sight, and so much more that my team and I have found and have used to assist us in winning some fights. All-in-all there is a lot of useful items in the game that can become an advantage when you're actually looking for advantages. I, for one, LOVE the shield because when I was playing Division 2, the shield was one of those things that didn't have much hp but helps a ton with survivability if your movement is good and your opponent doesn't have one. You can also use it to "bash" your opponents while sprinting which also deals a little bit of damage. So, to see the riot shield become a part of Fortnite was really exciting for me. Overall, I understand where you're coming from and it's normal to feel that way when you've become accustomed to something and then it changes. I've always been the adaptable type. I look for advantages I can use no matter what they add to or remove from the game because it's going to keep changing all the time as they try to stay ahead of the game (pun intended). Doing my due diligence as a player by focusing on using what they give us to help give me a leg up in the game is the most fun part of playing. I look forward to seeing what else they come up with but for now I'm actually really loving everything so far. Thanks for the video, Buddy.
Appreciate the comment Meg! Love your perspectives on the chapter. After a lot of playing today I’m more excited about this chapter then I’ve been for any yet. I can only speak for zero build but there is so much potential in this one. I’m hoping there is just a few tweaks overall and man it would be perfection.
The quest line sucks. The 'new' improved gameplay sucks. Chests are nearly impossible to find unless you're in a combat zone. It will be the last time I invest my quest line bucks towards the BattlePass. You lose Fortnite. Could you figure it out?
good players are the ones who adapt to the changes fast. i do believe zero builds needs different loot than builds we need slap splashes and bunkers and it’s hard to get a stack of 6 shocks, the map looks amazing there are only 8 pois but there are so many unnamed pois that are stacked just like chapter 4. i haven’t been caught in zones at all,like are you guys not looking at the map, but they did just change it, the moving zones in late game are really fun in ranked, it takes planning to do good, snipers are broken but i like it, the G wagon is really good to get around! the grapple is so bad don’t even use it, also we have bushes i’ve been carrying 4 and duo has a shield massive W season
We prob could have looked harder lol. But lowkey we would just land edge to fight for a medallion and have to fight 4-5 teams before we could leave. I’m landing more center now at railways so it doesn’t really happen any more
The movement system is just too slow. You feel like you're treading through mud most of the time. Battle Royales are supposed to be fast paced. The guns are being held back by the sluggish movement.
I agree! Def could use some tweaks. Using the grappler today I felt like it full sold me multiple times, BUT I do think that this is shaping up to be the BEST chapter we’ve had. We gotta give it time. I appreciate the comment man!
@@MFBuddy_YT eh... The grappler feels kinda off, you're sort of hovering in the air for a number of seconds which makes the animation feel unpolished. But it's the only option for bearable movement.
I'm just bored and tired of the big portion of the Fortnite community that are just over-dramatic whiners. I'm with you, in general I'm loving the new season. The map is gorgeous, the POI's are very interesting and the map is sized and laid out well. You don't have vast stretches of open spaces. There are always at least small landmarks and features you can utilize to move around with cover. The movement is fine. I play build and zero builds. Builds is fine. I'm having ZERO problems adjusting to playing builds with the new movement. I'm not a pro or top tier player, so perhaps at the highest level, that 10 or 20% damper on movement makes a difference in clutch situations, but most of the time it really isn't a factor. It just isn't. And I'd argue Pros being Pros would just adjust to the new movement mechanics almost instantly and move on, which most of them seem to have. You can't please the community sometimes. Everyone cried their eyes out when siphon was removed. And then they cried when the medallions were put in. "I want siphon but I don't want THAT much siphon". Throwing my hands in the air LOL. Honestly, it forces players to be more aggressive and come up with more creative ways to push. I can see on the map especially in end game if that player likely has a medallion. So if I get good opening tags, I've got to push, knowing those shields are regenning and I can't just "whittle" them down by getting tags until they exhaust their health and shield supplies. You have to make some bold moves. Now, it's hard. Players are moving around with some really cracked weapons based on the weapons mods (which I love by the way). So yah, it's not easy. And Fortnite DOES pay attention. They nerf and rebalance things ALL THE DAMN TIME. Yet they always get accused of "ignoring the community". If the medallions and weapons mods are truly tipping the balance too much, they'll rebalance them over the next few updates and it'll improve. And then the community will gripe that they got nerfed as well LOL. I loved the OG season. I love the big change and new exciting things in Chapter 5. I enjoyed the retro look of OG season, but I also LOVE the gorgeous look of Chapter 5. It's all good. You're doing fine Epic, keep it up LOL. Case in point, the first few zones were moving too fast in early game. So, they changed them to make them longer. But hey, Epic don't listen right? They don't always get everything right, how could they. But I believe they are honestly trying to find the right mix of game elements that pleases as many folks as possible. I'm glad their sticking to their guns on the movement. Good on them.
@@Greenhawk4 totally agree. It's the tone. People lose their brains over it. And then big content creators jump on the bandwagon. It's just REALLY predictable that a "this X is BROKEN" or "Fortnite Chapter has a BIG PROBLEM". Fellas... Calm down. So much drama!
I can handle the slower walk speed thats all good can we get the storm to slow down just a little bit so you can drop on the outskirts edge of map and have time to loot or battle a boss like peter and the npcs plus fight off the "real players" that comeover to 3rd party and steal the boss loot or use the weapond bench with out being stuck in the storm and constantly scrambing to find heals also i think they need to add weaponds benches in more locations not just at boss locations or on the floating island
I am 100% with you everything you said and I am to the point where I'm about to start sending clips to Epic about these zones. Yesterday I landed at the mountain manor or whatever its called in solo and i think I was contested by 5 or 6 other players, at least thats the ones I saw. I cleared 4 and the 5th left in a car right before zone hit. At this point Peter Griffin was still a live and I died to storm after running all over the place trying to find a med kit so I could kill Peter and loot the valut. Seriously why have a medallion on a edge POI if the storm is on you so fast that you don't have time to clear the POI, get healthy, clear the boss, and loot the valut. In all of chapter 4/OG not once did I come close to getting a warning for storm sickness, yesterday I landed a edge POI and storm pulled clear to the opposite edge. Even on a dirt bike I still got the warning right as I got out of zone. Its crazy. And I need epic to explain all this to me
@MFBuddy_YT yeah but unless they changed what I saw in the tweet they are only giving us a extras 20 seconds each in zones 1 and 2, 40 seconds total to zone 3. Thats gives you escape time but not really enough time to fight and loot before you move out. These new POIs are important. Even if you decide to not play for the medalion being able to land at a off spot and rotate to a work bench after the medaliin team has left can still be a highly effective strategy in high level lobbies if they give you time to do it. No different that us using valt POIs as resets, loot, or reboots in C4
@@CrazyGamerJC-YT I get your point. But if we're being honest, there are 4 other POI's with Medallions. Only Snooty Steppes and Grand Glacier are on the extreme edge of the map. So you have choices. I don't often land at Snooty Steppes just because of possible fast zone pull issues. But, if zone pulls that way, I often rotate through Snooty Steppes afterwards. If the Battle Bus gives you a path to Snooty Steppes, it almost always gives you a feasible jump to Fencing Fields as well. I'm more likely to go there. I like that variability in the map. Snooty Steppes might be an option, it might not, depends on how zone pulls in the first two zones. I don't like it being too predictable. Sometimes zone screws you, it's just part of the game mechanic. Just my thoughts on it.
@ShawnsLoop First you would need to add Lavish Lair to the list along with Snooty and Grand Glacier, its a little more inland but I've run into the same storm issues there as well. On top of that there are a host of other POIs named and unnammed that have searchable weapons crates that for Solos IMO can be great drops for rotations into vault locations and storm pulls all but eliminate them as well. This season Epic did somethings I love. Not just the medallions, but the augment benches are just game changers. Now you dont really need high rarity weapons with the augments you can take green and blue rarity weapons are do some crazy stuff. As a matter of fact outside of the shotty I've left the mythics in favor of weapons with my own prefered augments. That means its not just landing at these POIs that important but being able to land to a edge and rotate to a work bench for aguments in the early game, and the storm mechanic all but takes that off the table. How many times have you gone to drop at a POI and saw half the lobby landing there? Im most cases I dont care how good you are surviving a drop that is that heavily contested is a coin flip so players need the ability to pull off and land at alternative areas in the moment and then rotate without being forced to fight 5 or 6 fights before they've found their first sheild pot. In team matches players need the option that if things so south for your team off the rip to get cards and be able to get your team back up at off beat reboot vans to reset and get back in the fight. Right now it seems Epic is under the impression that forcing more players into small places quicker is a good thing and personally i think it screws good players and good teams because if you are conjesting inland areas and POIs the chances you can reboot without immediate being pushed or dying off spawn because you can't get enough floor loot to fight multiple back to back fights early. While i understand those are all mechanics of the game 15-20 ppl dropping at a single POI should be the exception not the rule with all the landing options we have. Players who get down bad early because they could find shields or ammo deserve a chance to duck out, reset, and get back in. Chapter 4 gave us all those options and Epic for some unknown reason took all that
Im going all in on the new chapter, it looks a bit like cod but that isnt a issue.. indeed strange movement but that is just what you said. Takes some time to get used to! If you dont have mobility. Get yourself a car or a motor cycle! The way storm pulls faster makes the game more enjoy able due to endgame comes real Quick. Thanks for the vid MF! You made some real good point there 😊🎉! Thankyou ❤
All the info I was searching for... right here in your video. Awesome list charts, those are super useful and I was looking for that type of analysis. Thanks MF 🎯
I played fortnite since chapter 3 season 1. From OG season to Chapter 5 season 1, fortnite BR had dramatically change the game. It's like I'm playing pubg and COD mixed than regular fortnite br. And to be honest, I'm very mixed about it and it's so overwhelming for me. Overally, I'm enjoying other modes like Lego Fortnite and racing mode. Hopefully, BR gets better over time.
Thanks for sharing your experience on everything. I like to see the game evolving but I can totally see how it’s overwhelming with as much changed has happened. Hoping it only gets better for you brotha!
The movement is wierd, I am getting used to it tho... And the fact almost every weapon is projectile now like a DMR is rubbish too The attachments are overratted i dont even bother with them anymore The medallions are OP and its stupid they put them in the game The entire game is now just about rushing to get medallions and thats it .... its like an episode of dora the explorer use the map use the map use the map.. The fact you can heal with bandages and shield pots while moving is awesome The map is beautiful, but the fact they put jump pads on top of mountians instead of wind streams is just plain dumb. To fix lack of mobilty theres several NPC characters they sell grapple blades, but do you rotate to them or go for medallions is the problem.
Also the fact radio tower bosses sometimes spawn in storm clearly needs a rework too... whats the point of making a mid game objective if ita gonna spawn in the storm?
Valid points! I def agree that the medallions are extremely OP. At this point I just land for medallion, and push the next team that has one so my team can stack. It is def unbalanced/ unfair for casual players if they are in a sweaty lobby.
I hate the weapons. Picking up a weapon that has an optic and you cant remove it. Its SO annoying changing from first person to third when aiming. Maybe thats just me but Im used to play in one visual. In Apex Legends I have first person all the time and not switching every every two seconds. Plus how fucking powerfull some of the weapons are. Especially the legendary ones. I also hate how fast the circles close. Games feel like they last 5 minutes now.
Appreciate your comment! I get the frustrations that are in the game right now brotha! That’s why I try to land medallion off drop and just make sure I get it. Guaranteed work bench to make sure my weapons are the way I want them
The bullet Drop on all the ARS and OP snipers are the real reason why zero builds sucks in chapter 5 in my opinion! Getting rid of hitscan is literally one of the worst things they could have done! It has always been in Fortnite since the very beginning and it’s too much of an adjustment for me. I’m not trying to play a Pubg/Warzone/Fortnite Frankenstein monster. This chapter so far is a bigtime L for me Chapter 4 as a whole was the golden era of Zero builds OBJECTIVELY tbh!
You know with so many bush campers this season out of all attachments they added they couldn’t add a thermal scope too counter these types of ppl Jesus epic games caters to kids waaaaaaaaaaaaaaaaay too much -_-
@MFBuddy_YT I'd say ch4 shotguns were really good. The thunder was good, and shot 2 ammo to balance it. The havoc was just good, probably needs a bit of a body shot nerf, and the sharp tooth had good range, so fits a certain playstyle. The maven was alright
Not only the worst chapter in fornite, but the worst update in the entire history of gaming. Not a single redeemable feature. Absolute trash
I appreciate you sharing your opinion! What makes you say worst update in the entire history of gaming?
@@MFBuddy_YTThey took OG from us and gave us something dogshit. Overpowered regen medallions, riot shields, Assault rifles have too much recoil.
@@Redhoodepicgamerthe nemesis had ridiculous recoil because if it didn’t it would be the better AR and good players would dominate with it. so instead they made the faster firing AR better because no recoil attachments just beam you instantly. everything about this season is just pure catering to bad players
I don't mind the movement. I just hate the big map with the storm pulls. I can't even loot a fringe POI before i need to run for my life from the storm and I have to keep running the whole game. It just means the fringe POIs won't get to be utilized that like they can.
Where do you find yourself landing instead since outskirts don’t seem to be an option?
I've been landing either at grand glacier or somewhere off of it a little cause I noticed you can find alot of random chests in that area of the map. And to make your way to the center of the map near to the railway station, there's alot of going downhill so alot of sliding mechanics can help me to cover the distance to keep out of storm. I also load up on 3 medkits anyways if I can.
@@MFBuddy_YT
if i'm lucky I can ambush the grand glacier medallion holder if I didn't get it myself cause from there, people tend to rotate to generally the same direction.
@@MFBuddy_YT
7 days later, the chapter is still trash. The only people who like the janky movement are people who don't play build. Period. And the weapon modding breaks the game balance, you should not be able to take a scope off a sniper and one shot people at close range. The POIs are too full of AIs for me to enjoy them. Worrying about a tough boss, 30 henchmen, and players waiting to third party me has been the opposite of fun. Solos is an absolute nightmare, and I refuse to play with randoms. If the game continues in this direction I'll be going back to Apex Legends or Warzone like the rest of my friends.
I play no builds and the movement is still shit
You might be happier today after the patch :) hope the experience gets better for you!
I personally am really enjoying chapter 5, but the movement speeds definitely need to be changed.
Yeah I agree. Would have been nice if that didn’t change, but i do like the idea and where they are trying to go. No idea is executed perfectly the first time, and anyone who would think that has never tried to create something that big.
The worst, ever, the graphics too is so realistic and boring that it hurts my eyes
They killed this game with this wanna be cod pubg crap
The storm definitely needs to be slowed back to normal. Storm is so fast you can't even utilize edge of map and explore before you are full blown In storm and running for your life the rest of the game. Hopefully epic will listen because the game is not fun anymore when you're in storm constantly.
Curious. Have you just decided to land somewhere else? What solutions have you found are working for you?
The only other thing you can do is land center map. You know what I mean. If everyone is always gonna land center map and fight it out might as well play creative.
@@Whatupfoo75 that’s kinda the same page I’m on. Been landing reckless every single game and playing from there.
Dude I miss slappy Shores and Race Track already. Playing now it feels more like Call Of Duty.
Anyway, I absolutely love your content brother!! You're the best zero build player I've seen! Keep it coming.
Your perspective is understandable. I get what you're saying about mobility because I felt the same way. What I've found is that the shockwave grenades are back and those are super efficient mobility. The forecast towers are in the game this chapter as well, which means if you can capture at least one per game and you're diligent about keeping an eye on storm closures, it would be fairly easy to get zone before anyone else and set up to pick people off who make their way into zone.
Also, grappling hooks have been dropping quite often for myself and my team. When I see one, I always pick it up and it provides a lot of good mobility. The cooldown can be annoying, but for an infinite use item with a short cooldown, it works really well especially with the grapple/blade combo attack.
Like you said, we're all still kind of getting used to the map and, in doing so, I realized there are quite a few zip lines and launch pads in certain areas (I saw a few just southeast of Hazy Hillside) in addition to the fact that we can mantle the side of mountains now as long as they have ridges. I've scaled several tall hills to escape a fight that went south over the last couple of days and it's one of my favorite new mechanics in the game because I was able to combine that mechanic with my grapple and reset the fight so I could heal and get the advantage over my opponent.
In addition to that, the terrain is more realistic in that it has far more frequent depressions and elevations to the point that it's difficult to find a completely flat area that isn't a road, making getting away from a fight WAY easier than before where you'd slide down a completely smooth hill and still get beamed. Now, it's much easier to slide down to the lower end of a hill or even push around to a depression in the hill just quickly enough to pop heals and reposition without being totally eliminated and I really like how intuitive this map, the weapons, the mechanics, and the overall gameplay was designed.
Yes, the storm can pull super fast from certain directions. What I've learned (ironically from watching Toby's videos) is that there is a fast side of zone and a dead side of zone. My team and I usually try to be on the dead side of zone to rotate unless we have mobility. If not, at least one of us is always watching the storm and gives a 60 second heads up before it starts closing so we can begin moving. I really had to be diligent about keeping an eye on the map and listening for those telltale signs that the storm is closing because if we're on the fast side of zone we could be in the storm for more than two minutes which really hammers hp down over time, meaning we have to find more heals once we're out of storm and if we can't get into the zone before we do, we're fighting the storm again and it ends up being (as you put it) "just impossible". Having a plan and an optimistic outlook certainly helps.
We're in agreement that the movement speed of the characters has been slowed when walking and crouching. It doesn't translate as a negative to me. I speculate that it's because of the HUGE amount of mobility: launch pads, zip lines, cars/trucks, shockwaves, grapples, the train, rifts (you can buy them from NPCs as well), and things like the forecast towers that are included in the game. A slower movement speed also makes combat more interesting because the tactical sprint, for me, actually seems a bit faster. There are many more challenges this chapter and I, for one, LOVE a challenge.
When it comes to cover, I don't really miss bunkers or port-a-forts. I've noticed the buildings are excellent cover when it comes to this. The rooms and the multiple floors can be really easy to lose someone who's chasing you down and, again, allows time to pop a heal and reset the fight. There are also usually vehicles near POIs so getting away is even easier. When out in the open, it's never truly "open" because there are trees, rolling hills, bushes, water, caverns, depressions in the landscape to help cut line of sight, and so much more that my team and I have found and have used to assist us in winning some fights.
All-in-all there is a lot of useful items in the game that can become an advantage when you're actually looking for advantages. I, for one, LOVE the shield because when I was playing Division 2, the shield was one of those things that didn't have much hp but helps a ton with survivability if your movement is good and your opponent doesn't have one. You can also use it to "bash" your opponents while sprinting which also deals a little bit of damage. So, to see the riot shield become a part of Fortnite was really exciting for me.
Overall, I understand where you're coming from and it's normal to feel that way when you've become accustomed to something and then it changes. I've always been the adaptable type. I look for advantages I can use no matter what they add to or remove from the game because it's going to keep changing all the time as they try to stay ahead of the game (pun intended). Doing my due diligence as a player by focusing on using what they give us to help give me a leg up in the game is the most fun part of playing. I look forward to seeing what else they come up with but for now I'm actually really loving everything so far. Thanks for the video, Buddy.
Appreciate the comment Meg! Love your perspectives on the chapter. After a lot of playing today I’m more excited about this chapter then I’ve been for any yet. I can only speak for zero build but there is so much potential in this one. I’m hoping there is just a few tweaks overall and man it would be perfection.
Waiting for you to make a video of the new season lmao
the answer is yes
I agree. Gotta give this new stuff a fair shake. Mobility had been the issue for seasons now.
Let ‘em cook!!!
The quest line sucks.
The 'new' improved gameplay sucks.
Chests are nearly impossible to find unless you're in a combat zone.
It will be the last time I invest my quest line
bucks towards the BattlePass.
You lose Fortnite. Could you figure it out?
I honestly don’t pay much attention to the quests so I don’t think I’ve figured it out either!
good players are the ones who adapt to the changes fast. i do believe zero builds needs different loot than builds we need slap splashes and bunkers and it’s hard to get a stack of 6 shocks, the map looks amazing there are only 8 pois but there are so many unnamed pois that are stacked just like chapter 4. i haven’t been caught in zones at all,like are you guys not looking at the map, but they did just change it, the moving zones in late game are really fun in ranked, it takes planning to do good, snipers are broken but i like it, the G wagon is really good to get around! the grapple is so bad don’t even use it, also we have bushes i’ve been carrying 4 and duo has a shield massive W season
We prob could have looked harder lol. But lowkey we would just land edge to fight for a medallion and have to fight 4-5 teams before we could leave.
I’m landing more center now at railways so it doesn’t really happen any more
It's not a question of skill. The movement is sluggish and holds everything back. There was no reason to nerf literal movement speed.
I don't mind the movement but the map is so bad and movement based especially in no builds.
I think the season is good and people just want to complain all the time if they make the walking faster and bunkers are in the game it will be fine
Agreed. Especially in ZB these would be incredible tweaks
The movement system is just too slow. You feel like you're treading through mud most of the time. Battle Royales are supposed to be fast paced. The guns are being held back by the sluggish movement.
I agree! Def could use some tweaks. Using the grappler today I felt like it full sold me multiple times, BUT I do think that this is shaping up to be the BEST chapter we’ve had. We gotta give it time. I appreciate the comment man!
@@MFBuddy_YT eh... The grappler feels kinda off, you're sort of hovering in the air for a number of seconds which makes the animation feel unpolished. But it's the only option for bearable movement.
I'm just bored and tired of the big portion of the Fortnite community that are just over-dramatic whiners. I'm with you, in general I'm loving the new season. The map is gorgeous, the POI's are very interesting and the map is sized and laid out well. You don't have vast stretches of open spaces. There are always at least small landmarks and features you can utilize to move around with cover.
The movement is fine. I play build and zero builds. Builds is fine. I'm having ZERO problems adjusting to playing builds with the new movement. I'm not a pro or top tier player, so perhaps at the highest level, that 10 or 20% damper on movement makes a difference in clutch situations, but most of the time it really isn't a factor. It just isn't. And I'd argue Pros being Pros would just adjust to the new movement mechanics almost instantly and move on, which most of them seem to have.
You can't please the community sometimes. Everyone cried their eyes out when siphon was removed. And then they cried when the medallions were put in. "I want siphon but I don't want THAT much siphon". Throwing my hands in the air LOL. Honestly, it forces players to be more aggressive and come up with more creative ways to push. I can see on the map especially in end game if that player likely has a medallion. So if I get good opening tags, I've got to push, knowing those shields are regenning and I can't just "whittle" them down by getting tags until they exhaust their health and shield supplies. You have to make some bold moves. Now, it's hard. Players are moving around with some really cracked weapons based on the weapons mods (which I love by the way). So yah, it's not easy. And Fortnite DOES pay attention. They nerf and rebalance things ALL THE DAMN TIME. Yet they always get accused of "ignoring the community". If the medallions and weapons mods are truly tipping the balance too much, they'll rebalance them over the next few updates and it'll improve. And then the community will gripe that they got nerfed as well LOL.
I loved the OG season. I love the big change and new exciting things in Chapter 5. I enjoyed the retro look of OG season, but I also LOVE the gorgeous look of Chapter 5. It's all good. You're doing fine Epic, keep it up LOL.
Case in point, the first few zones were moving too fast in early game. So, they changed them to make them longer. But hey, Epic don't listen right? They don't always get everything right, how could they. But I believe they are honestly trying to find the right mix of game elements that pleases as many folks as possible. I'm glad their sticking to their guns on the movement. Good on them.
Fantastic points and takes man! I agree with you!
Appreciate the comment!
nah but like some things are actual criticisms and problems
@@Greenhawk4 totally agree. It's the tone. People lose their brains over it. And then big content creators jump on the bandwagon. It's just REALLY predictable that a "this X is BROKEN" or "Fortnite Chapter has a BIG PROBLEM".
Fellas... Calm down. So much drama!
Yes it is....
Homie, we need to run it sometime . I always run into the MF people in ZB. Didn’t know you made RUclips. Ghosty
Yo bro! Yeah I see you all the time as well! Lmk your IGN and we can run it sometime soon!
@@MFBuddy_YT what’s your twitter, I got a special character in my epic name so would need your ign
I can handle the slower walk speed thats all good can we get the storm to slow down just a little bit so you can drop on the outskirts edge of map and have time to loot or battle a boss like peter and the npcs plus fight off the "real players" that comeover to 3rd party and steal the boss loot or use the weapond bench with out being stuck in the storm and constantly scrambing to find heals also i think they need to add weaponds benches in more locations not just at boss locations or on the floating island
According to fortnite status storms got slowed down a little bit last night
Most definetely THE WORST!
This whole season is trash and boring like fr all the new modes just feel like a cry for help this game is turning trash
I disagree with this but I appreciate you sharing your opinion on it. Besides the movement what’s causing you to dislike it so much?
I am 100% with you everything you said and I am to the point where I'm about to start sending clips to Epic about these zones. Yesterday I landed at the mountain manor or whatever its called in solo and i think I was contested by 5 or 6 other players, at least thats the ones I saw. I cleared 4 and the 5th left in a car right before zone hit. At this point Peter Griffin was still a live and I died to storm after running all over the place trying to find a med kit so I could kill Peter and loot the valut. Seriously why have a medallion on a edge POI if the storm is on you so fast that you don't have time to clear the POI, get healthy, clear the boss, and loot the valut. In all of chapter 4/OG not once did I come close to getting a warning for storm sickness, yesterday I landed a edge POI and storm pulled clear to the opposite edge. Even on a dirt bike I still got the warning right as I got out of zone. Its crazy. And I need epic to explain all this to me
Solid point
Good news is they adjusted zones last night!
@MFBuddy_YT yeah but unless they changed what I saw in the tweet they are only giving us a extras 20 seconds each in zones 1 and 2, 40 seconds total to zone 3. Thats gives you escape time but not really enough time to fight and loot before you move out. These new POIs are important. Even if you decide to not play for the medalion being able to land at a off spot and rotate to a work bench after the medaliin team has left can still be a highly effective strategy in high level lobbies if they give you time to do it. No different that us using valt POIs as resets, loot, or reboots in C4
@@CrazyGamerJC-YT I get your point. But if we're being honest, there are 4 other POI's with Medallions. Only Snooty Steppes and Grand Glacier are on the extreme edge of the map. So you have choices. I don't often land at Snooty Steppes just because of possible fast zone pull issues. But, if zone pulls that way, I often rotate through Snooty Steppes afterwards.
If the Battle Bus gives you a path to Snooty Steppes, it almost always gives you a feasible jump to Fencing Fields as well. I'm more likely to go there.
I like that variability in the map. Snooty Steppes might be an option, it might not, depends on how zone pulls in the first two zones. I don't like it being too predictable. Sometimes zone screws you, it's just part of the game mechanic.
Just my thoughts on it.
@ShawnsLoop First you would need to add Lavish Lair to the list along with Snooty and Grand Glacier, its a little more inland but I've run into the same storm issues there as well. On top of that there are a host of other POIs named and unnammed that have searchable weapons crates that for Solos IMO can be great drops for rotations into vault locations and storm pulls all but eliminate them as well. This season Epic did somethings I love. Not just the medallions, but the augment benches are just game changers. Now you dont really need high rarity weapons with the augments you can take green and blue rarity weapons are do some crazy stuff. As a matter of fact outside of the shotty I've left the mythics in favor of weapons with my own prefered augments. That means its not just landing at these POIs that important but being able to land to a edge and rotate to a work bench for aguments in the early game, and the storm mechanic all but takes that off the table.
How many times have you gone to drop at a POI and saw half the lobby landing there? Im most cases I dont care how good you are surviving a drop that is that heavily contested is a coin flip so players need the ability to pull off and land at alternative areas in the moment and then rotate without being forced to fight 5 or 6 fights before they've found their first sheild pot. In team matches players need the option that if things so south for your team off the rip to get cards and be able to get your team back up at off beat reboot vans to reset and get back in the fight. Right now it seems Epic is under the impression that forcing more players into small places quicker is a good thing and personally i think it screws good players and good teams because if you are conjesting inland areas and POIs the chances you can reboot without immediate being pushed or dying off spawn because you can't get enough floor loot to fight multiple back to back fights early. While i understand those are all mechanics of the game 15-20 ppl dropping at a single POI should be the exception not the rule with all the landing options we have. Players who get down bad early because they could find shields or ammo deserve a chance to duck out, reset, and get back in. Chapter 4 gave us all those options and Epic for some unknown reason took all that
Im going all in on the new chapter, it looks a bit like cod but that isnt a issue.. indeed strange movement but that is just what you said. Takes some time to get used to! If you dont have mobility. Get yourself a car or a motor cycle! The way storm pulls faster makes the game more enjoy able due to endgame comes real Quick. Thanks for the vid MF! You made some real good point there 😊🎉! Thankyou ❤
Im going all in too! Feels like it’s gonna be my favorite that’s been!!! Thanks for the comment brother!
All the info I was searching for... right here in your video. Awesome list charts, those are super useful and I was looking for that type of analysis. Thanks MF 🎯
You’re welcome! @franco really pulled through with amazing edits!
I played fortnite since chapter 3 season 1.
From OG season to Chapter 5 season 1, fortnite BR had dramatically change the game. It's like I'm playing pubg and COD mixed than regular fortnite br.
And to be honest, I'm very mixed about it and it's so overwhelming for me.
Overally, I'm enjoying other modes like Lego Fortnite and racing mode.
Hopefully, BR gets better over time.
Thanks for sharing your experience on everything. I like to see the game evolving but I can totally see how it’s overwhelming with as much changed has happened. Hoping it only gets better for you brotha!
The movement is wierd, I am getting used to it tho... And the fact almost every weapon is projectile now like a DMR is rubbish too
The attachments are overratted i dont even bother with them anymore
The medallions are OP and its stupid they put them in the game
The entire game is now just about rushing to get medallions and thats it .... its like an episode of dora the explorer use the map use the map use the map..
The fact you can heal with bandages and shield pots while moving is awesome
The map is beautiful, but the fact they put jump pads on top of mountians instead of wind streams is just plain dumb.
To fix lack of mobilty theres several NPC characters they sell grapple blades, but do you rotate to them or go for medallions is the problem.
Also the fact radio tower bosses sometimes spawn in storm clearly needs a rework too... whats the point of making a mid game objective if ita gonna spawn in the storm?
Valid points! I def agree that the medallions are extremely OP. At this point I just land for medallion, and push the next team that has one so my team can stack. It is def unbalanced/ unfair for casual players if they are in a sweaty lobby.
What strategies have you found DO work for you?
movement sucks guns suck anything else
Movement isn’t the best I agree. Guns to me are awesome so far!
👏🏽👏🏽👏🏽
literally the worst season
I hate the weapons.
Picking up a weapon that has an optic and you cant remove it. Its SO annoying changing from first person to third when aiming. Maybe thats just me but Im used to play in one visual. In Apex Legends I have first person all the time and not switching every every two seconds.
Plus how fucking powerfull some of the weapons are. Especially the legendary ones.
I also hate how fast the circles close. Games feel like they last 5 minutes now.
Appreciate your comment! I get the frustrations that are in the game right now brotha! That’s why I try to land medallion off drop and just make sure I get it. Guaranteed work bench to make sure my weapons are the way I want them
The bullet Drop on all the ARS and OP snipers are the real reason why zero builds sucks in chapter 5 in my opinion! Getting rid of hitscan is literally one of the worst things they could have done! It has always been in Fortnite since the very beginning and it’s too much of an adjustment for me. I’m not trying to play a Pubg/Warzone/Fortnite Frankenstein monster. This chapter so far is a bigtime L for me Chapter 4 as a whole was the golden era of Zero builds OBJECTIVELY tbh!
I am really enjoying the new map, I agree, the storm is way to fast and the moving storm in the end game can be killer.
Apparently they adjusted it so let’s see how it plays out 🤞🏽
Thanks MF!
🫡🙏🏽💪🏽
I think that this is a really good chapter to be honest.
I agree with you! Thanks for the comment!
IT IS THE WORST
Appreciate the comment and you sharing!
New season slaps bro ! I actually enjoy the movement as you have to be more tactical, I think people need to just stay patient man. Good video bro!
I agree big dog! Might be the best yet with a few minor tweaks!!!
@@MFBuddy_YT seriously though bro, the future is looking bright for both you and Fortnite! I’m glad you’re enjoying this as much as I am! 🫡
You know with so many bush campers this season out of all attachments they added they couldn’t add a thermal scope too counter these types of ppl Jesus epic games caters to kids waaaaaaaaaaaaaaaaay too much -_-
Lollll. Yes there’s a lot of things with epic games that make me scratch my head 🤣. Devs truthfully might not even play the game
❤ great video!😊😊
Thank you! 🤗
i really hated it at first but as time passes i love it
i was similar at first.. was unsure, but have grown to really love the chapter!
chapter 4 was the worst in my opinion.
Loved chapter 4 for the most part. Just felt like we never really got a good shotgun. But the ARs IMO were incredible.
Yeah true and the mobility
@MFBuddy_YT I'd say ch4 shotguns were really good. The thunder was good, and shot 2 ammo to balance it. The havoc was just good, probably needs a bit of a body shot nerf, and the sharp tooth had good range, so fits a certain playstyle. The maven was alright
@@KingJordan6shockwave hammer, katana, shock launcher, shock waves, spiderman Web shooters, odm gear, shock bow, grapple glove, witch broom, rocket ram, impulses. Can't really get much better mobility
Havoc was great! Honestly I think my initial comment I was thinking about the sharptooth and maven mainly lol.